This thread has existed for years. ZoS doesn’t care. I feel this needs to be said.
Every class has some sub optimal, poorly thought out skill. These skills are soo niche that it make’s me wonder if ZoS even has any idea how to play their own game. Then again the game has changed from its original design. When all is said and done nearly all PvE roles are homogenized by a few very useful world skills and armor sets.
Templars are just the winners in terms of having the most amount of sub-optimal skills, ultimates and passives in their class toolkits.
Just make another class, move on and accept that what could have been will never be.
techyeshic wrote: »There's a name I have not seen for a minute
techyeshic wrote: »
I'm not sure I would want that now with plague breaker around. Solo, fine. But keep fights would be nasty.
Yup , right now buffing dot's will be disaster. Its ok as it is.
Im just tell how good templar feel at that time it was at begining of elsweyr how much patches ago.
If memory serves, while there have been some positive changes since then, there have also been a few significant ones that may contribute to what you're talking about:
- PL/POTL changed from copying group damage to solo damage
- POTL used to be one of the few sources of Minor Fracture, since then Fracture combined with Breach and Minor Breach has been made much more available
- Jabs animation and aiming has been messed with a few times since then
- Jabs also used to count as DoT damage & Direct Damage, allowing it to benefit from Thaumaturge
- Ritual of Retribution has also been tampered with
- Templar around that time also relied on more snares to keep people within their house. Snares overall have been lessened, especially Templar's. PVP has become more mobile and Templar hasn't been adjusted to keep up.
- Burning Light changes
- Javelin also used to have a longer range. It's a small one, but it hurt a bit
If you go back to the kit from 2014 or even beta, it was clear the devs wanted this to be a class where you stay in one place, but make it a huge pain for anyone to step into the area he or she is holding. We just didnt know how to play it back then, and I wish we had a private server of 2014 ESO (devs can you let us have that or does the 2014 data not exist?!)
The game changes so drastically from patch to patch, things like radiant aura spreading minor magicka steal become instantly useless. Lots of skills become redundant with minor changes.. power of the light used to be great utility... until sundered status effect.
Im back baby! Though im trying to make a fire staff magplar work ATM and they really made heavy attack on fire staff feel REALLY clunky. Not sure if that is the lag or there was an update that forced animations a bit.
Really wish ice and fire staff would work the same as lightning staffs and be a channel.
Plus, on your list under the Spoiler you didn’t give anything for the Templar tank. We need some sort of lock down skill or snare in our toolkit somewhere.
Also be nice if POL was changed to major Breech from minor since it is not really needed in trial or dungeons. Even better if it healed also to help give Stamplar a little more staying power in PVP.
Stay safe and happy Holidays
Tanis-Stormbinder wrote: »My pain point is not having Major Sorcery in our class skills or passives.
u get it with degeneraton, mages guild
Major Brutality and Sorcery ,those two buffs all class should have Necromancer too ,because without them you can't combine some weapons. On magicka is easier on stamina it requires specific weapon.
gariondavey wrote: »
Just play magplar in medium with a 2h or dw front bar. Very hybrid-esque but totally normal these days.
Alternatively, do stamplar but with an ice staff back bar
rexagamemnon wrote: »Puncturing sweeps should proc major prophecy
As well as reduced cost
1、temp tank still like a dummywood.Better with a soft control skill or health based burst heal
2、temp dps still stack in 4Skills for Highest Damage,but from stamplar change to magplar(blockade PL traps Jabs=122k)
too much damage in only 1 skill(about 43% added burning light because there is no spear)
positive is it EZ to do,negative is if you hard to weave jab or in some ranged position,you nearly lose all your damage.
Jabs is nice skill ,but having all damage in one skill new burning light require jabs too work compared to old burning light where you have 25% chance to proc it. Burning light need changes to work with all possible DIRECT DAMAGE SKILLS in game 1stack per 1 direct damage skill attack.