Billium813 wrote: »I think class spammable should be stronger than weapon spammable BUT weapon spammable should be stronger with ability alterning weapon (arena weapons). But most of those is bad so... oh well...
I would tend to agree with that. Since all classes have access to all weapon skills, it feels like class abilities (when applicable) should be stronger and weapon skills should compliment, not be strictly better.
But I think ZOS's efforts of late are to remove that "strictly better" category and make everything a grey area. In some encounters Flurry will be better. Sometimes Jabs will be better. Maybe 1 DPS should say "I'll handle the ads with Jabs, you have Flurry so you focus the boss". Idk if this is good or bad, but I do know that we are all so used to being the best at everything that it does suck to now have situations where others are better.
Billium813 wrote: »You view Jabs as single target spammable cause all you do is stand in front of a Target Dummy or mob a Trials boss all day!
Billium813 wrote: »You view Jabs as single target spammable cause all you do is stand in front of a Target Dummy or mob a Trials boss all day!
Please stop repeatedly throwing around unfounded ad hominems about how much time we spend on dummies as opposed to actual content.
Puncturing Strikes -
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 844 Magic Damage to the closest enemy and 324 Magic Damage to all other enemies.
Puncturing Strikes -
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 520 Magic Damage to the closest enemy. If there are other enemies, they are dealt 324 Magic Damage. Otherwise, the closest enemy is dealt an additional 324 Magic Damage.
Billium813 wrote: »Thinking about this more, I wonder if an improvement to Jabs may be the following:
Current:Puncturing Strikes -
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 844 Magic Damage to the closest enemy and 324 Magic Damage to all other enemies.
New:Puncturing Strikes -
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 520 Magic Damage to the closest enemy. If there are other enemies, they are dealt 324 Magic Damage. Otherwise, the closest enemy is dealt an additional 324 Magic Damage.
Now, these numbers may be open to adjustment, but the theory is that with single targets, the damage is directed back to the primary target. Think of a spear being thrust 4 times, if there is only 1 target, then all force would be directed there. However, when there are additional targets, it's spread around as you need to redirect. Perhaps this may help elevate some of this AOE vs Single Target arguments and make this not as neutered for Trials and Dummies?
I still think the utility of being able to hit multiple targets must be included in determining the skills true effectiveness, but it is disappointing that a raw nerf to the skill will basically make it unusable in some situations (like how it'll just be bad for most Trials applications).
Sorry, but I have to disagree here.
It's not like templar is the only class with cleave dmg built in.
Shalks and Blastbones also deal aoe damage, however backlash is pure single target.
Templar cleave mainly comes from jabs.
See, how different classes can achieve the same thing, but in different ways?
This is why spreadsheet balancing is bad, beacuse it often fails to account for various mechanics.
MashmalloMan wrote: »Not sure if this was said, but Winters Revenge is actually 12s on PTS, back to live duration. Notes were wrong.
Billium813 wrote: »Sorry, but I have to disagree here.
It's not like templar is the only class with cleave dmg built in.
Shalks and Blastbones also deal aoe damage, however backlash is pure single target.
Templar cleave mainly comes from jabs.
See, how different classes can achieve the same thing, but in different ways?
This is why spreadsheet balancing is bad, beacuse it often fails to account for various mechanics.
I'm not sure what you disagree with. You don't approve of Jabs hitting harder if it's single target, but hitting weaker and more spread out if there are multiple targets? I don't see a specific argument or issue you disagree with. Ya, lots of classes have AOE abilities, what's your point?
Billium813 wrote: »Sorry, but I have to disagree here.
It's not like templar is the only class with cleave dmg built in.
Shalks and Blastbones also deal aoe damage, however backlash is pure single target.
Templar cleave mainly comes from jabs.
See, how different classes can achieve the same thing, but in different ways?
This is why spreadsheet balancing is bad, beacuse it often fails to account for various mechanics.
I'm not sure what you disagree with. You don't approve of Jabs hitting harder if it's single target, but hitting weaker and more spread out if there are multiple targets? I don't see a specific argument or issue you disagree with. Ya, lots of classes have AOE abilities, what's your point?
His point is that classes are not the same, they all have power spread over different abilities, so your attempts to compare flurry to jabs in a vacuum are flawed.
xylena_lazarow wrote: »Templars don't need a reason to run Flurry. Class skills should be strictly better than their generic counterparts.Billium813 wrote: »No Templar would EVER run Flurry. Why would you?
Billium813 wrote: »Because it's primary function is that of a spammable, not as an AoE skill. If it's outperformed in that primary function to any significant degree, the obligatory question arises: Why run Jabs?
Because secondary AoE damage dealing less than half of it's damage to secondary targets is certainly not going to draw me towards it by itself; there's better AoE skills for that. Now, Flurry doesn't have much in the way of secondary effects aside Bloodthirst, but then I'd see the issue with Flurry needing a proper secondary effect. Just being better at the primary is both questionable from an optimization and from a build diversity POV.
I actually like that we're not nigh-forced into Jabs with this change and that it opens up other options, but nerfing it to the point where Flurry is just better can't be the way to go. Give me options!
I think we disagree on the function of Jabs vs Flurry. You all seem to think "spammable" vs "spammable", therefore 1:1 comparison. That isn't remotely the case when you include the AOE of Jabs. You all seem to want to just immediately discredit the AOE portion and say "oh, it isn't that much dmg, the primary damage is where it's at so I'm just going to ignore that part!". You all stand in front of a target dummy WAY too much. Go run some Vet dungeons. Jabs MOWS down trash mobs and CCs boss ads. You don't get that with single target skills like Flurry! THEY ARE NOT THE SAME! They are only the same because you keep calling them "spammable" like that means something and somehow relates them in your head!
I think class spammable should be stronger than weapon spammable BUT weapon spammable should be stronger with ability alterning weapon (arena weapons). But most of those is bad so... oh well...
Here's my take, universal skills should not be more powerful than class skills EVER. Templars are mad because they should be. Any class with a spammable better then Flurry are better than Templars in the Spam game, which is really bad considering Jabs is the defacto king spammable since forever.
Billium813 wrote: »Jabs is not an aoe spammable, it is are of effect but only does it's full dmg to the closest target.
You are aware that "AOE" stands for Area of Effect, correct? It may not be a circle, but the area implies multiple targets are hit and Jabs area of effect is large enough that it frequently effects many targets. The additional damage it does to secondary targets is not nothing and contributes to overall DPS. That IS its utility! As much as the additional effects other skills do, Jabs hits multiple targets. It cannot be discounted, especially if you are comparing raw DPS totalsThe idea that flurry should out damage it since it's pure single target just doesnt sit well with me.
Flurry should out damage Jabs... in a single target comparison. Otherwise, why run Flurry? If Jabs hits the same damage as Flurry, but CAN hit more targets, why run flurry? Now, obviously there are more factors to consider (resource costs, procs, additional utility like healing or snares). But in a straight up damage comparison, they are not (and arguably should not be) the same.Being forced to run the exact same attack as everyone else is not my idea of fun.
No one is forcing you to do anything. I think you may find that Jabs is still good for some content (like dungeon running) but now worse for other content (like dummy parsing and trials)
Okay so show me the templar single target spammable? Dark flare? Lol.
Jabs is the templar spammable, period. It should not be worse damage in any scenario than rapid strikes. Templars have been using jabs for 8 years. I'm glad the 2 templar mains who want to use some other spammable will be happy, but this change is going to *** a whole lot of people off.
By your logic, surprise attack and molten whip should both be nerfed because they outperform rapid strikes.
Billium813 wrote: »Jabs is not an aoe spammable, it is are of effect but only does it's full dmg to the closest target.
You are aware that "AOE" stands for Area of Effect, correct? It may not be a circle, but the area implies multiple targets are hit and Jabs area of effect is large enough that it frequently effects many targets. The additional damage it does to secondary targets is not nothing and contributes to overall DPS. That IS its utility! As much as the additional effects other skills do, Jabs hits multiple targets. It cannot be discounted, especially if you are comparing raw DPS totalsThe idea that flurry should out damage it since it's pure single target just doesnt sit well with me.
Flurry should out damage Jabs... in a single target comparison. Otherwise, why run Flurry? If Jabs hits the same damage as Flurry, but CAN hit more targets, why run flurry? Now, obviously there are more factors to consider (resource costs, procs, additional utility like healing or snares). But in a straight up damage comparison, they are not (and arguably should not be) the same.Being forced to run the exact same attack as everyone else is not my idea of fun.
No one is forcing you to do anything. I think you may find that Jabs is still good for some content (like dungeon running) but now worse for other content (like dummy parsing and trials)
Okay so show me the templar single target spammable? Dark flare? Lol.
Jabs is the templar spammable, period. It should not be worse damage in any scenario than rapid strikes. Templars have been using jabs for 8 years. I'm glad the 2 templar mains who want to use some other spammable will be happy, but this change is going to *** a whole lot of people off.
By your logic, surprise attack and molten whip should both be nerfed because they outperform rapid strikes.
Nah it actually used to suck for a really long time.
Guess we are back to ESO classic so many people have been asking for!
Whiskey_JG wrote: »Here's my take, universal skills should not be more powerful than class skills EVER. Templars are mad because they should be. Any class with a spammable better then Flurry are better than Templars in the Spam game, which is really bad considering Jabs is the defacto king spammable since forever.
careful.....*cough..Frost Clench..*cough cough
In theory they fill gaps in class toolkits without overshadowing their direct class counterparts. The weapon lines could definitely use some love, especially in PvP, where 2h is pretty much extinct and the only weapon skill you see much also happens to be the only reliable execute in PvP.WrathOfInnos wrote: »It should have a niche
I have chars of every class. 2 of some. templar is one of those. and of all the class skills I have ever used. jabs feels the most overpowered... that thing is ridiculous..
weren't there parses where it did 40k dps by itself?
as a dual templar player. the only thing surprising about this nerf is how in the everlasting joy did it take that long..