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Feedback after parsing on PTS U35 Week 3 (For literal hours)

  • MEBengalsFan2001
    MEBengalsFan2001
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    Billium813 wrote: »
    Arthtur wrote: »
    I think class spammable should be stronger than weapon spammable BUT weapon spammable should be stronger with ability alterning weapon (arena weapons). But most of those is bad so... oh well...

    I would tend to agree with that. Since all classes have access to all weapon skills, it feels like class abilities (when applicable) should be stronger and weapon skills should compliment, not be strictly better.

    But I think ZOS's efforts of late are to remove that "strictly better" category and make everything a grey area. In some encounters Flurry will be better. Sometimes Jabs will be better. Maybe 1 DPS should say "I'll handle the ads with Jabs, you have Flurry so you focus the boss". Idk if this is good or bad, but I do know that we are all so used to being the best at everything that it does suck to now have situations where others are better.

    In other MMO games I have played you always bring along AoE DPS and Single Target DPS. You usually 50/50 spilt. So in dungeons it would be 1 of each typically. The reason for this is that the AOE DPS would help burn down adds and the single target focus on killing the boss. There was content where sometimes groups brought along just AoE DPS or Single Target because of how the content was designed. You can try mixing a bit of both on builds but your parsing won't be as high and any good DPS worth a dime knows that they need both AoE and Single target damage in their setup.

    From experience using one sparring target to test DPS is not true DPS. You should be using 3 on average with 2 of them being the 3-6M target and the third one being the trail target. Try using that setup to test DPS and see how well your damage actually is. The point of this is that many players who rely on their light attack weaving will be surprised by how much of a DPS loss they actually take when dealing with more than one target.

    IMO boss encounters should contain more adds to encourage more AoE builds.
  • virtus753
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    Billium813 wrote: »
    You view Jabs as single target spammable cause all you do is stand in front of a Target Dummy or mob a Trials boss all day!

    Please stop repeatedly throwing around unfounded ad hominems about how much time we spend on dummies as opposed to actual content. It is unfair to your interlocutors and threatens the credibility of your actual arguments. Some of us see Jabs as a spammable that fits spammable standards because that's how the devs have treated it for 8 years, not because of any time spent parsing.

    Ironically, even with my 5 stars I know I'm much less experienced in PvP than the person to whom you responded here. I spend a lot more time progging DLC HM content (most of it done at this point) than PvP. That and a full-time job mean not so much time for parsing.

    In fact, I can safely say I spend zero time in front of a dummy. I want my bonuses for flanking. ;)
  • Billium813
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    virtus753 wrote: »
    Billium813 wrote: »
    You view Jabs as single target spammable cause all you do is stand in front of a Target Dummy or mob a Trials boss all day!

    Please stop repeatedly throwing around unfounded ad hominems about how much time we spend on dummies as opposed to actual content.

    I'm not sure how you find this assertion unfounded. The OP concerning a drop in Jabs DPS percentage is purely based on Jabs parsing on a trials dummy. The myriad of dismissive comments since have been plagued with "I don't care about the fact that it can hit multiple targets, the primary damage is all I care about!". Those takes on Jabs are PURELY based on single target damage. Like those metrics gathered from parsing dummies and trials bosses, where you stand in one spot and parse repeatedly on a single target.

    Where were the arguments that Jabs being AOE doesn't matter through the perspective of trash pulls or bosses with multiple targets? There weren't any because then they would have to acknowledge the DPS gains Jabs has in those situations OVER Flurry.
    Edited by Billium813 on July 27, 2022 8:38PM
  • Billium813
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    Thinking about this more, I wonder if an improvement to Jabs may be the following:

    Current:
    Puncturing Strikes -

    Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 844 Magic Damage to the closest enemy and 324 Magic Damage to all other enemies.

    New:
    Puncturing Strikes -

    Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 520 Magic Damage to the closest enemy. If there are other enemies, they are dealt 324 Magic Damage. Otherwise, the closest enemy is dealt an additional 324 Magic Damage.

    Now, these numbers may be open to adjustment, but the theory is that with single targets, the damage is directed back to the primary target. Think of a spear being thrust 4 times, if there is only 1 target, then all force would be directed there. However, when there are additional targets, it's spread around as you need to redirect. Perhaps this may help elevate some of this AOE vs Single Target arguments and make this not as neutered for Trials and Dummies?
    I still think the utility of being able to hit multiple targets must be included in determining the skills true effectiveness, but it is disappointing that a raw nerf to the skill will basically make it unusable in some situations (like how it'll just be bad for most Trials applications).
    Edited by Billium813 on July 27, 2022 10:02PM
  • Firstmep
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    Billium813 wrote: »
    Thinking about this more, I wonder if an improvement to Jabs may be the following:

    Current:
    Puncturing Strikes -

    Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 844 Magic Damage to the closest enemy and 324 Magic Damage to all other enemies.

    New:
    Puncturing Strikes -

    Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 520 Magic Damage to the closest enemy. If there are other enemies, they are dealt 324 Magic Damage. Otherwise, the closest enemy is dealt an additional 324 Magic Damage.

    Now, these numbers may be open to adjustment, but the theory is that with single targets, the damage is directed back to the primary target. Think of a spear being thrust 4 times, if there is only 1 target, then all force would be directed there. However, when there are additional targets, it's spread around as you need to redirect. Perhaps this may help elevate some of this AOE vs Single Target arguments and make this not as neutered for Trials and Dummies?
    I still think the utility of being able to hit multiple targets must be included in determining the skills true effectiveness, but it is disappointing that a raw nerf to the skill will basically make it unusable in some situations (like how it'll just be bad for most Trials applications).

    Sorry, but I have to disagree here.
    It's not like templar is the only class with cleave dmg built in.
    Shalks and Blastbones also deal aoe damage, however backlash is pure single target.
    Templar cleave mainly comes from jabs.
    See, how different classes can achieve the same thing, but in different ways?
    This is why spreadsheet balancing is bad, beacuse it often fails to account for various mechanics.
  • Billium813
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    Firstmep wrote: »
    Sorry, but I have to disagree here.
    It's not like templar is the only class with cleave dmg built in.
    Shalks and Blastbones also deal aoe damage, however backlash is pure single target.
    Templar cleave mainly comes from jabs.
    See, how different classes can achieve the same thing, but in different ways?
    This is why spreadsheet balancing is bad, beacuse it often fails to account for various mechanics.

    I'm not sure what you disagree with. You don't approve of Jabs hitting harder if it's single target, but hitting weaker and more spread out if there are multiple targets? I don't see a specific argument or issue you disagree with. Ya, lots of classes have AOE abilities, what's your point?
  • MashmalloMan
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    Not sure if this was said, but Winters Revenge is actually 12s on PTS, back to live duration. Notes were wrong.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Mr_Stach
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    Not sure if this was said, but Winters Revenge is actually 12s on PTS, back to live duration. Notes were wrong.

    Correct. It still has the 33% Damage Nerf on it though (more realistically 45% nerf after testing, but that's a Advanced Species effect on top I think)
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Styxius
    Styxius
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    Side note I'd like to mention in the arguments about Jabs vs Flurry, Flurry also has an execute and damage scaling per hit component. Damage can be equalized for other classes without making each rotation feel the same, variations in duration etc can resolve that.
  • Stx
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    Billium813 wrote: »
    Firstmep wrote: »
    Sorry, but I have to disagree here.
    It's not like templar is the only class with cleave dmg built in.
    Shalks and Blastbones also deal aoe damage, however backlash is pure single target.
    Templar cleave mainly comes from jabs.
    See, how different classes can achieve the same thing, but in different ways?
    This is why spreadsheet balancing is bad, beacuse it often fails to account for various mechanics.

    I'm not sure what you disagree with. You don't approve of Jabs hitting harder if it's single target, but hitting weaker and more spread out if there are multiple targets? I don't see a specific argument or issue you disagree with. Ya, lots of classes have AOE abilities, what's your point?

    His point is that classes are not the same, they all have power spread over different abilities, so your attempts to compare flurry to jabs in a vacuum are flawed.
  • Firstmep
    Firstmep
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    Stx wrote: »
    Billium813 wrote: »
    Firstmep wrote: »
    Sorry, but I have to disagree here.
    It's not like templar is the only class with cleave dmg built in.
    Shalks and Blastbones also deal aoe damage, however backlash is pure single target.
    Templar cleave mainly comes from jabs.
    See, how different classes can achieve the same thing, but in different ways?
    This is why spreadsheet balancing is bad, beacuse it often fails to account for various mechanics.

    I'm not sure what you disagree with. You don't approve of Jabs hitting harder if it's single target, but hitting weaker and more spread out if there are multiple targets? I don't see a specific argument or issue you disagree with. Ya, lots of classes have AOE abilities, what's your point?

    His point is that classes are not the same, they all have power spread over different abilities, so your attempts to compare flurry to jabs in a vacuum are flawed.

    Haha thanks. Yes pretty much my point.
  • FlamingBeard
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    The only decent cleave Jabs/Sweeps ever did was Burning Light but now that passive AND both spammable morphs got trashed on.

    If you wanted AoE burst, you recasted Blazing Spear on GCD.

    Any half-decent Templar would gladly give up Jabs' absolute zero AoE pressure to maintain its high burst as a spammable.

    Magplars are having to slot gimmicky bow builds on PTS to get decent PvP kill potential. It's a total decontruction of a staple class ability.
  • WrathOfInnos
    WrathOfInnos
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    Billium813 wrote: »
    No Templar would EVER run Flurry. Why would you?
    Templars don't need a reason to run Flurry. Class skills should be strictly better than their generic counterparts.

    This is my preferred direction as well. There is a minor issue in that every class has decent spammables now, for both mag and stam, so nobody really had a use for weapon spammables. When was the last time any class used Flurry on live? Most players run dual wield front bar and still act like the skill does not exist. It should have a niche, but being the superior version of jabs for single target is too broad.
  • Jazraena
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    Billium813 wrote: »
    Jazraena wrote: »
    Because it's primary function is that of a spammable, not as an AoE skill. If it's outperformed in that primary function to any significant degree, the obligatory question arises: Why run Jabs?

    Because secondary AoE damage dealing less than half of it's damage to secondary targets is certainly not going to draw me towards it by itself; there's better AoE skills for that. Now, Flurry doesn't have much in the way of secondary effects aside Bloodthirst, but then I'd see the issue with Flurry needing a proper secondary effect. Just being better at the primary is both questionable from an optimization and from a build diversity POV.

    I actually like that we're not nigh-forced into Jabs with this change and that it opens up other options, but nerfing it to the point where Flurry is just better can't be the way to go. Give me options!

    I think we disagree on the function of Jabs vs Flurry. You all seem to think "spammable" vs "spammable", therefore 1:1 comparison. That isn't remotely the case when you include the AOE of Jabs. You all seem to want to just immediately discredit the AOE portion and say "oh, it isn't that much dmg, the primary damage is where it's at so I'm just going to ignore that part!". You all stand in front of a target dummy WAY too much. Go run some Vet dungeons. Jabs MOWS down trash mobs and CCs boss ads. You don't get that with single target skills like Flurry! THEY ARE NOT THE SAME! They are only the same because you keep calling them "spammable" like that means something and somehow relates them in your head!

    I don't dummy parse much on my Stamplar, no. And yes, I am totally disregarding the AoE part. It's barely tolerable on Live I guess, but even there when I'm AoEing down sturdier trash I'll drop a Stampede and then Carve before using Jabs - and again, that's on Live wearing Deadly Strike; with the PTS changes they won't even be in the same ballpark anymore.

    And yes, 'Spammable' does mean something. It's the or one of the strongest hitting damage sources any build has. That spammable doubling as a wannabe AoE does not excuse it's primary function being lackluster.

  • Melzo
    Melzo
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    For the Plara, jeps replaced both a spam ability and a powerful class feature. Something like a necromancer's skeleton, varden cockroaches, or stacking damage from a whip. Now the Plara has a variety. You can fight with other spamming abilities and ranged as the passive damage bonus is activated from all skills. In general, plar lost class identity, which is very bad in exchange for diversity, which is very good. The number of different assemblies plara can be counted on the finger of one hand))) Yes, on the one hand, a little worse, but on the other, you get a pretty good variety.
  • silentxthreat
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    these heavy nerfs will only make people quit imo
  • fiender66
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    All comments (and OP) here show great knowledge and finesse, but, to go back to the basics, I tried to insert Rapid Strikes in my rotation in multiple ways, with or without Jabs (I'm speaking of stamplar, more about this presently). The result has been always the same: some, almost irrelevant, loss against trash mobs, but a GREAT loss against bosses with huge amount of health.
    To this you must add that magplars still have a very hard time for sustain when using DW on frontbar, more so now that overall damage is diminished. Why the problem of sustain for hybrids has never been addressed seriously is beyond me to understand.

    In a word, U35 will make gaming harder and a tad more miserable both for new and end-content templars. I will not be surprised if, in due time, some to-be-paid-for solution will be offered, like a mythic or drops/crafts in chapter zones or whatever.
  • ajkb78
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    Arthtur wrote: »
    I think class spammable should be stronger than weapon spammable BUT weapon spammable should be stronger with ability alterning weapon (arena weapons). But most of those is bad so... oh well...

    I think it should be possible to build character identity around either class or weapons. But it would require interaction between skills (maybe weapon spammables become stronger if you have lots of weapon skills on your bar (showing your character's devotion to his weapon) but for a build focused on class identity that doesn't run so many weapon skills they are not as effective.

    And since this PTS cycle ZoS have shown that they're not just incapable of balancing combat but actually taking a reasonable combat setup and ruining it, I have no hope that they would be able to implement a more complex form of balance including interaction between skills. (And yes, I'm including the week 3 changes. They're still rubbish.)
  • Jazraena
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    I would definitely love viable nonmagical builds around weapons, for a Redguard in particular. But even half the weapon skills have magical effects. Ah well.
  • Whiskey_JG
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    Mr_Stach wrote: »
    Here's my take, universal skills should not be more powerful than class skills EVER. Templars are mad because they should be. Any class with a spammable better then Flurry are better than Templars in the Spam game, which is really bad considering Jabs is the defacto king spammable since forever.

    careful.....*cough..Frost Clench..*cough cough
  • starkerealm
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    sbr32 wrote: »
    Like ZoS you are trying to solve the spreadsheet problem while Jaz is trying to explain the Are Templars Fun To Play problem.

    That's basically the abstract for this entire patch. "No fun, only spreadsheet! Crippling nerfs will continue until morale improves."
  • Faulgor
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    Stx wrote: »
    Billium813 wrote: »
    Firstmep wrote: »
    Jabs is not an aoe spammable, it is are of effect but only does it's full dmg to the closest target.

    You are aware that "AOE" stands for Area of Effect, correct? It may not be a circle, but the area implies multiple targets are hit and Jabs area of effect is large enough that it frequently effects many targets. The additional damage it does to secondary targets is not nothing and contributes to overall DPS. That IS its utility! As much as the additional effects other skills do, Jabs hits multiple targets. It cannot be discounted, especially if you are comparing raw DPS totals
    Firstmep wrote: »
    The idea that flurry should out damage it since it's pure single target just doesnt sit well with me.

    Flurry should out damage Jabs... in a single target comparison. Otherwise, why run Flurry? If Jabs hits the same damage as Flurry, but CAN hit more targets, why run flurry? Now, obviously there are more factors to consider (resource costs, procs, additional utility like healing or snares). But in a straight up damage comparison, they are not (and arguably should not be) the same.
    Firstmep wrote: »
    Being forced to run the exact same attack as everyone else is not my idea of fun.

    No one is forcing you to do anything. I think you may find that Jabs is still good for some content (like dungeon running) but now worse for other content (like dummy parsing and trials)

    Okay so show me the templar single target spammable? Dark flare? Lol.

    Jabs is the templar spammable, period. It should not be worse damage in any scenario than rapid strikes. Templars have been using jabs for 8 years. I'm glad the 2 templar mains who want to use some other spammable will be happy, but this change is going to *** a whole lot of people off.

    By your logic, surprise attack and molten whip should both be nerfed because they outperform rapid strikes.

    Nah it actually used to suck for a really long time.

    Guess we are back to ESO classic so many people have been asking for!
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • starkerealm
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    Faulgor wrote: »
    Stx wrote: »
    Billium813 wrote: »
    Firstmep wrote: »
    Jabs is not an aoe spammable, it is are of effect but only does it's full dmg to the closest target.

    You are aware that "AOE" stands for Area of Effect, correct? It may not be a circle, but the area implies multiple targets are hit and Jabs area of effect is large enough that it frequently effects many targets. The additional damage it does to secondary targets is not nothing and contributes to overall DPS. That IS its utility! As much as the additional effects other skills do, Jabs hits multiple targets. It cannot be discounted, especially if you are comparing raw DPS totals
    Firstmep wrote: »
    The idea that flurry should out damage it since it's pure single target just doesnt sit well with me.

    Flurry should out damage Jabs... in a single target comparison. Otherwise, why run Flurry? If Jabs hits the same damage as Flurry, but CAN hit more targets, why run flurry? Now, obviously there are more factors to consider (resource costs, procs, additional utility like healing or snares). But in a straight up damage comparison, they are not (and arguably should not be) the same.
    Firstmep wrote: »
    Being forced to run the exact same attack as everyone else is not my idea of fun.

    No one is forcing you to do anything. I think you may find that Jabs is still good for some content (like dungeon running) but now worse for other content (like dummy parsing and trials)

    Okay so show me the templar single target spammable? Dark flare? Lol.

    Jabs is the templar spammable, period. It should not be worse damage in any scenario than rapid strikes. Templars have been using jabs for 8 years. I'm glad the 2 templar mains who want to use some other spammable will be happy, but this change is going to *** a whole lot of people off.

    By your logic, surprise attack and molten whip should both be nerfed because they outperform rapid strikes.

    Nah it actually used to suck for a really long time.

    Guess we are back to ESO classic so many people have been asking for!

    Except, back then, Sorcs were awesome. Templars sucked because of resource issues, but Sorcs were amazing, Nightblades were amazing, DKs were hilariously broken... I guess, they're broken after this patch too, but not in a good kind of way.
  • Mr_Stach
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    Whiskey_JG wrote: »
    Mr_Stach wrote: »
    Here's my take, universal skills should not be more powerful than class skills EVER. Templars are mad because they should be. Any class with a spammable better then Flurry are better than Templars in the Spam game, which is really bad considering Jabs is the defacto king spammable since forever.

    careful.....*cough..Frost Clench..*cough cough

    When Wardens spammable isn't a paraplegic bird with social anxiety, I'll use it. Until then frost Clench does me fine.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Klingenlied
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    This is really weird.
    #1 one single skill should not define a class - period
    #2 I don't want to say the nerf to jabs is "good" or "bad" - maybe slightly over the top? But to fix this, look for smart solutions instead of denying reality. And reality is: There are skills that just were massively overloaded for far too long - jabs belong to this category. Where is the sweetspot however? That is the interesting question and the point the combat team should arrive at
    #3 templar has a lot of interesting, unique and useful skills aside jab. To me the templar is a holy themed melee brawler with solid sustain and easy playstyle. However, he can be pretty fun when played from range too - and this might be even more interesting after the patch.

    So yea, for me the major problems with the upcoming patch are more overall nerfed damage and some lack in refinement. I like weaving with new jabs. But the animation blending is not perfect. Sound is fine though. Rapid strikes though .. I hate the sound effect, it just doesn't fit the animation. The animation by itsself though is "okish"?
    Anyway, producing high damage will be more difficult for everyone. Templar is - relatively seen - still on the better side in regards to spamables. I mean it hasn't arrived at Warden level of crappiness at least.
  • remosito
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    I have chars of every class. 2 of some. templar is one of those. and of all the class skills I have ever used. jabs feels the most overpowered... that thing is ridiculous..

    weren't there parses where it did 40k dps by itself?

    as a dual templar player. the only thing surprising about this nerf is how in the everlasting joy did it take that long..
    Edited by remosito on July 28, 2022 3:55PM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • xylena_lazarow
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    It should have a niche
    In theory they fill gaps in class toolkits without overshadowing their direct class counterparts. The weapon lines could definitely use some love, especially in PvP, where 2h is pretty much extinct and the only weapon skill you see much also happens to be the only reliable execute in PvP.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • boi_anachronism_
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    I have never run a templar and therefore
    I think maybe I have a bit more of an objective view. I really think every class needs one decent single target spammable. At the end of the day it might be a little stronger in trash packs but it will always be swapped for flurry during boss fights and I don't think that should happen. For all the major nerfs for blades since elswyer they still have killers blade/impale as a mainstay class spammable, most classes do. What you have access to for any class should always be a healthy combination of dots, aoe, buffs and single target spammables.
  • Styxius
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    These changes are deliberately ignoring the community it feels like.
  • FlamingBeard
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    remosito wrote: »
    I have chars of every class. 2 of some. templar is one of those. and of all the class skills I have ever used. jabs feels the most overpowered... that thing is ridiculous..

    weren't there parses where it did 40k dps by itself?

    as a dual templar player. the only thing surprising about this nerf is how in the everlasting joy did it take that long..

    Jabs damage was pretty much the only reason Templar saw any use in endgame as melee DPS over another class, since other classes provide much more utility.

    Now there's yet again no reason to use the class except as one of the healers.
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