Flurry is the #1 spammable for pretty much everyone. It out DPS's Jabs by about 10-15% Since Jabs no longer is primarily to carry the burning light procs it is just significantly weaker now
I dislike the idea of 'It does a bit of AoE, so it does less single target' in principle already.
It's primary function is as spammable; if it's failing as that any minor secondary effects are mostly irrelevant to me.
Billium813 wrote: »I dislike the idea of 'It does a bit of AoE, so it does less single target' in principle already.
As a templar main, it does a bit more than "a bit of AoE". When you have a large trash group or boss ads, the AOE damage adds a considerable amount of DPS to the skill and contributes to not being overrun / CC.It's primary function is as spammable; if it's failing as that any minor secondary effects are mostly irrelevant to me.
I would like to debate what makes a skill "spammable" in the first place. Is it the resource cost only? The animation duration? But I digress. My main point is that an AOE "spammable" cannot be 1:1 compared vs a single target "spammable". All "spammables" are not created equal.
A more apt comparison would maybe be Jabs vs Whirlwind.
Jabs is not an aoe spammable, it is are of effect but only does it's full dmg to the closest target.
The idea that flurry should out damage it since it's pure single target just doesnt sit well with me.
Being forced to run the exact same attack as everyone else is not my idea of fun.
I think class spammable should be stronger than weapon spammable BUT weapon spammable should be stronger with ability alterning weapon (arena weapons). But most of those is bad so... oh well...
Billium813 wrote: »Jabs is not an aoe spammable, it is are of effect but only does it's full dmg to the closest target.
You are aware that "AOE" stands for Area of Effect, correct? It may not be a circle, but the area implies multiple targets are hit and Jabs area of effect is large enough that it frequently effects many targets. The additional damage it does to secondary targets is not nothing and contributes to overall DPS. That IS its utility! As much as the additional effects other skills do, Jabs hits multiple targets. It cannot be discounted, especially if you are comparing raw DPS totalsThe idea that flurry should out damage it since it's pure single target just doesnt sit well with me.
Flurry should out damage Jabs... in a single target comparison. Otherwise, why run Flurry? If Jabs hits the same damage as Flurry, but CAN hit more targets, why run flurry? Now, obviously there are more factors to consider (resource costs, procs, additional utility like healing or snares). But in a straight up damage comparison, they are not (and arguably should not be) the same.Being forced to run the exact same attack as everyone else is not my idea of fun.
No one is forcing you to do anything. I think you may find that Jabs is still good for some content (like dungeon running) but now worse for other content (like dummy parsing and trials)
Okay so show me the templar single target spammable? Dark flare? Lol.
Jabs is the templar spammable, period.
It should not be worse damage in any scenario than rapid strikes
By your logic, surprise attack and molten whip should both be nerfed because they outperform rapid strikes.
Veiled Strike - Slash an enemy, dealing 2323 Magic Damage.
Lava Whip - Lash an enemy with flame, dealing 2323 Flame Damage.
((4 * 332) + (332 * 3)) = 2324Flurry - Flood an enemy with steel, battering them with five consecutive attacks that each deal 332 Physical Damage. The final hit deals 300% more damage.
Like is anyone capable these days of being like, "aww man, that upsets me, but its just my personal feelings and preference so instead of making a big stink I'm just gonna quietly deal." ???? No, of course.

What would be so bad about doing the same single target dps, with the supposedly uniquely powerful class version getting an AoE component to it? Templars don't need a reason to run Flurry. The whole point of classes is that they each get uniquely powerful versions of a generic type of skill.Billium813 wrote: »Flurry should out damage Jabs... in a single target comparison. Otherwise, why run Flurry?
Billium813 wrote: »I dislike the idea of 'It does a bit of AoE, so it does less single target' in principle already.
As a templar main, it does a bit more than "a bit of AoE". When you have a large trash group or boss ads, the AOE damage adds a considerable amount of DPS to the skill and contributes to not being overrun / CC.It's primary function is as spammable; if it's failing as that any minor secondary effects are mostly irrelevant to me.
I would like to debate what makes a skill "spammable" in the first place. Is it the resource cost only? The animation duration? But I digress. My main point is that an AOE "spammable" cannot be 1:1 compared vs a single target "spammable". All "spammables" are not created equal. Maybe 1 skill does X dmg, but it does MORE cause it's single target. Another similar skill does X dmg, but it spreads it out in AOE. Yet another skill does X dmg, but it also procs an ability. They build skills with dmg + utility. You cannot just discount the utility entirely or you're not making a good comparison.
A more apt comparison would maybe be Jabs vs Whirlwind.
Because it's primary function is that of a spammable, not as an AoE skill. If it's outperformed in that primary function to any significant degree, the obligatory question arises: Why run Jabs?
Because secondary AoE damage dealing less than half of it's damage to secondary targets is certainly not going to draw me towards it by itself; there's better AoE skills for that. Now, Flurry doesn't have much in the way of secondary effects aside Bloodthirst, but then I'd see the issue with Flurry needing a proper secondary effect. Just being better at the primary is both questionable from an optimization and from a build diversity POV.
I actually like that we're not nigh-forced into Jabs with this change and that it opens up other options, but nerfing it to the point where Flurry is just better can't be the way to go. Give me options!
The fact that some people have been jabbing away for 8 years is the problem.
Billium813 wrote: »Because it's primary function is that of a spammable, not as an AoE skill. If it's outperformed in that primary function to any significant degree, the obligatory question arises: Why run Jabs?
Because secondary AoE damage dealing less than half of it's damage to secondary targets is certainly not going to draw me towards it by itself; there's better AoE skills for that. Now, Flurry doesn't have much in the way of secondary effects aside Bloodthirst, but then I'd see the issue with Flurry needing a proper secondary effect. Just being better at the primary is both questionable from an optimization and from a build diversity POV.
I actually like that we're not nigh-forced into Jabs with this change and that it opens up other options, but nerfing it to the point where Flurry is just better can't be the way to go. Give me options!
I think we disagree on the function of Jabs vs Flurry. You all seem to think "spammable" vs "spammable", therefore 1:1 comparison. That isn't remotely the case when you include the AOE of Jabs. You all seem to want to just immediately discredit the AOE portion and say "oh, it isn't that much dmg, the primary damage is where it's at!". You all stand in front of a target dummy WAY too much. Go run some Vet dungeons. Jabs MOWS down trash mobs and CCs boss ads. You don't get that with single target skills like Flurry! THEY ARE NOT THE SAME! They are only the same because you keep calling them "spammable" like that means something and somehow relates them in your head!
xylena_lazarow wrote: »What would be so bad about doing the same single target dps, with the supposedly uniquely powerful class version getting an AoE component to it?
Billium813 wrote: »xylena_lazarow wrote: »What would be so bad about doing the same single target dps, with the supposedly uniquely powerful class version getting an AoE component to it?
If Jabs did the same single target DAMAGE as Flurry. No Templar would EVER run Flurry. Why would you? Jabs does the same thing PLUS has the ability to hit more targets sometimes (like if you position correctly, or have a good tank with Void Bash, or the boss has lots of ads)
NOW, if Flurry had a secondary effect that could be comparable to the AOE damage benefit you gain from Jabs... then we could have something to debate! But it doesn't!
We could debate the usefulness of a 3 second stun from Veiled Strike vs the Jabs AOE damage. Or the Off Balance benefit of Lava Whip vs Jabs AOE damage. But we aren't doing that. You are all just discrediting the additional damage like it shouldn't factor into the raw DPS numbers. You view Jabs as single target spammable cause all you do is stand in front of a Target Dummy or mob a Trials boss all day! One skill doesn't have to fit all the content just cause you've been using it for 8 years!
Templars don't need a reason to run Flurry. Class skills should be strictly better than their generic counterparts.Billium813 wrote: »No Templar would EVER run Flurry. Why would you?
The fact that some people have been jabbing away for 8 years is the problem.
Why is it a problem, exactly, that people have been using their class spammable for 8 years? Especially when that class spammable is the only strong point of the class?
A class spammable is the quintessential piece of class identity, supplemented by utility skills and DoTs and any sets that support the class. In PvE templar has long been severely lacking in anything except that decently strong spammable. They gave away the last bit of the group utility that we brought when they gave Power of the Light's Minor Breach to Pierce Armor and every physical damage skill. (On the one hand, I'm glad they did, since it greatly helps unoptimized groups, but on the other hand they didn't give us any compensation in terms of what we bring to the group, making us redundant.) The only unique thing templar now brings to a group composition in PvE is Minor Sorcery. For that, bring a healplar or tankplar - or better yet, forget Minor Sorcery and bring a DK for Zen, Stagger, and Minor Brutality, for which you only need your magdps to switch their jewelry glyphs, since all other sources of weapon/spell damage and their modifiers are purely hybridized. That's not a slight against DKs and most definitely not a call to nerf them - it is a plea to give templars the same amount of utility within a group. Currently the best that can be said of us in terms of special set usage is that we can make great use of Plaguebreak to clear trash. That's not particularly flattering in PvE - or particularly useful in boss fights, where the majority of time in combat is spent.
And to return to the matter of spammables, have we forgotten the Flurry meta so quickly? The class-agnostic meta the devs specifically said they did not want and yet gave to us anyhow? The problem for the past 8 years has not been players using their class spammables. It's been the devs' struggle to make their spreadsheets match their vision. They don't want a class-agnostic meta, but now we're even more generic than ever before. They don't want to think in terms of mag or stam, but our damage still scales off only the higher of the two, forcing us to go all in on one to do competent damage for endgame content. They want more accessibility, but they're about to take that away from the majority of players. (I've seen a tiny handful of higher parses, depending on build, and a lot of much lower ones. That doesn't make things more accessible. It does the opposite.) They want easier rotations so we're not glued to our timers, but now we have a mess of skill durations that means even more eyes on the skill bars more of the time to try to claw back some of the damage they're taking away. They want us to "play how we like" - but not when that means learning their game so well that some players do "obscene" damage. Theoretically they should want us to complete content, but these changes risk pushing some content into the territory of literally impossible (Planesbreaker, Swashbuckler). Let's not raise the issue of whether any of this is more fun - since, to be fair to the devs, they did not mention that as part of their vision at all.
xylena_lazarow wrote: »Templars don't need a reason to run Flurry. Class skills should be strictly better than their generic counterparts.Billium813 wrote: »No Templar would EVER run Flurry. Why would you?
Billium813 wrote: »xylena_lazarow wrote: »Templars don't need a reason to run Flurry. Class skills should be strictly better than their generic counterparts.Billium813 wrote: »No Templar would EVER run Flurry. Why would you?
It's not that I disagree with you. However, to play devils advocate, I think it would be unhealthy for the game if players ability bars were only filled with Class skills.
One thing I think ESO is struggling with is class vs weapon identities. I would say that everyone seems to feel that "spammables" => class identity. If that is the case, then THERE SHOULD NOT BE ANY WEAPON SPAMMABLES! I'm not against that, but it isn't the game atm. People don't want to lose class identities and I respect that. Jabs has been == Templar for a long time and people cannot separate the two anymore. ZOS is now trying to make Jabs a situational skill rather than a "always the best" skill.
I do agree that it feels like class abilities should always be stronger, but if you give every class a "spammable", then always make sure they are stronger than weapon skills, why should the weapon "spammable" ever exist? Every class would have a strictly better alternative!
Here is my take.
Using jabs up to U34 has been satisfying, fun and they brought something concrete to the table.
In U35 is unsatisfying, not fun and they might perhaps be useful maybe on some specific situations depending on group composition and content being engaged.
Given that I play to have fun, and that I already devote a couple of hours a day every day to 'labouring' in the game in order to be able to 'afford' the fun part, if you remove the fun all that is left is labouring.