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Feedback after parsing on PTS U35 Week 3 (For literal hours)

Styxius
Styxius
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Impaling shards were made 10s on pts, on live it's 12s
Ritual of retribution is 20s on pts while it's 12s on live
Vampires bane is 32s? Not complaining just interesting.
Templars Jabs has a weird final bit when weaving that looks off, overall like the animation
Flurry is the #1 spammable for pretty much everyone. It out DPS's Jabs by about 10-15% Since Jabs no longer is primarily to carry the burning light procs it is just significantly weaker now
DoT's Duration isn't really the problem. It's the damage.
The inflated parse dummy results are still 30-40k down, you work harder for the same damage values in week 1 it feels like. Maybe I'm missing something crucial on each testing I've done but the Damage values are essentially the same just you work harder for them. In other words, less accessible.
  • Billium813
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    Styxius wrote: »
    Flurry is the #1 spammable for pretty much everyone. It out DPS's Jabs by about 10-15% Since Jabs no longer is primarily to carry the burning light procs it is just significantly weaker now

    I have heard this a lot and I just want to remind people that Jabs is an AOE that hits multiple targets and Flurry is a single target skill. In the sterile environment of a single parse dummy, it will (should?) definitely out perform Jabs.

    I assume this is one of the reasons they are nerfing Jabs. They are incorporating the AOE into its effectiveness so that the skills perform different functions (single target vs AOE). They want people to have to make a decision and there not just be one clear choice.

    I don't necessarily agree with this decision personally. I think class vs weapon skills should be a clear decision when they perform similar functions (otherwise, classes lose their unique identity). But I understand that its more healthy for the game for class and weapon skills to be mixed in usage and everyone's bars not to just be filled with class skills cause they are obviously the best. Its a tough balance to be sure. Also, I hate the idea that ZOS might want us to constantly keep swapping skills based on the encounters. That only increases the skill gap.
    Edited by Billium813 on July 27, 2022 4:01PM
  • Jazraena
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    I dislike the idea of 'It does a bit of AoE, so it does less single target' in principle already. It's primary function is as spammable; if it's failing as that any minor secondary effects are mostly irrelevant to me.
  • Firstmep
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    Jabs is not an aoe spammable, it is are of effect but only does it's full dmg to the closest target.
    The idea that flurry should out damage it since it's pure single target just doesnt sit well with me.
    Not to mention, let's say we run rapid strikes for single target, well they just killed of another unique thing for templar.
    Like can we stop with the freaking spreadsheets? This is an effing video GAME. It should be fun.
    Being forced to run the exact same attack as everyone else is not my idea of fun.
  • Billium813
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    Jazraena wrote: »
    I dislike the idea of 'It does a bit of AoE, so it does less single target' in principle already.

    As a templar main, it does a bit more than "a bit of AoE". When you have a large trash group or boss ads, the AOE damage adds a considerable amount of DPS to the skill and contributes to not being overrun / CC.
    Jazraena wrote: »
    It's primary function is as spammable; if it's failing as that any minor secondary effects are mostly irrelevant to me.

    I would like to debate what makes a skill "spammable" in the first place. Is it the resource cost only? The animation duration? But I digress. My main point is that an AOE "spammable" cannot be 1:1 compared vs a single target "spammable". All "spammables" are not created equal. Maybe 1 skill does X dmg, but it does MORE cause it's single target. Another similar skill does X dmg, but it spreads it out in AOE. Yet another skill does X dmg, but it also procs an ability. They build skills with dmg + utility. You cannot just discount the utility entirely or you're not making a good comparison.

    A more apt comparison would maybe be Jabs vs Whirlwind.
    Edited by Billium813 on July 27, 2022 4:33PM
  • sbr32
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    Billium813 wrote: »
    Jazraena wrote: »
    I dislike the idea of 'It does a bit of AoE, so it does less single target' in principle already.

    As a templar main, it does a bit more than "a bit of AoE". When you have a large trash group or boss ads, the AOE damage adds a considerable amount of DPS to the skill and contributes to not being overrun / CC.
    Jazraena wrote: »
    It's primary function is as spammable; if it's failing as that any minor secondary effects are mostly irrelevant to me.

    I would like to debate what makes a skill "spammable" in the first place. Is it the resource cost only? The animation duration? But I digress. My main point is that an AOE "spammable" cannot be 1:1 compared vs a single target "spammable". All "spammables" are not created equal.

    A more apt comparison would maybe be Jabs vs Whirlwind.

    Like ZoS you are trying to solve the spreadsheet problem while Jaz is trying to explain the Are Templars Fun To Play problem.
    Edited by sbr32 on July 27, 2022 4:37PM
  • Arthtur
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    I think class spammable should be stronger than weapon spammable BUT weapon spammable should be stronger with ability alterning weapon (arena weapons). But most of those is bad so... oh well...
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • Billium813
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    Firstmep wrote: »
    Jabs is not an aoe spammable, it is are of effect but only does it's full dmg to the closest target.

    You are aware that "AOE" stands for Area of Effect, correct? It may not be a circle, but the area implies multiple targets are hit and Jabs area of effect is large enough that it frequently effects many targets. The additional damage it does to secondary targets is not nothing and contributes to overall DPS. That IS its utility! As much as the additional effects other skills do, Jabs hits multiple targets. It cannot be discounted, especially if you are comparing raw DPS totals
    Firstmep wrote: »
    The idea that flurry should out damage it since it's pure single target just doesnt sit well with me.

    Flurry should out damage Jabs... in a single target comparison. Otherwise, why run Flurry? If Jabs hits the same damage as Flurry, but CAN hit more targets, why run flurry? Now, obviously there are more factors to consider (resource costs, procs, additional utility like healing or snares). But in a straight up damage comparison, they are not (and arguably should not be) the same.
    Firstmep wrote: »
    Being forced to run the exact same attack as everyone else is not my idea of fun.

    No one is forcing you to do anything. I think you may find that Jabs is still good for some content (like dungeon running) but now worse for other content (like dummy parsing and trials)
    Edited by Billium813 on July 27, 2022 4:52PM
  • Billium813
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    Arthtur wrote: »
    I think class spammable should be stronger than weapon spammable BUT weapon spammable should be stronger with ability alterning weapon (arena weapons). But most of those is bad so... oh well...

    I would tend to agree with that. Since all classes have access to all weapon skills, it feels like class abilities (when applicable) should be stronger and weapon skills should compliment, not be strictly better.

    But I think ZOS's efforts of late are to remove that "strictly better" category and make everything a grey area. In some encounters Flurry will be better. Sometimes Jabs will be better. Maybe 1 DPS should say "I'll handle the ads with Jabs, you have Flurry so you focus the boss". Idk if this is good or bad, but I do know that we are all so used to being the best at everything that it does suck to now have situations where others are better.
  • Stx
    Stx
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    Billium813 wrote: »
    Firstmep wrote: »
    Jabs is not an aoe spammable, it is are of effect but only does it's full dmg to the closest target.

    You are aware that "AOE" stands for Area of Effect, correct? It may not be a circle, but the area implies multiple targets are hit and Jabs area of effect is large enough that it frequently effects many targets. The additional damage it does to secondary targets is not nothing and contributes to overall DPS. That IS its utility! As much as the additional effects other skills do, Jabs hits multiple targets. It cannot be discounted, especially if you are comparing raw DPS totals
    Firstmep wrote: »
    The idea that flurry should out damage it since it's pure single target just doesnt sit well with me.

    Flurry should out damage Jabs... in a single target comparison. Otherwise, why run Flurry? If Jabs hits the same damage as Flurry, but CAN hit more targets, why run flurry? Now, obviously there are more factors to consider (resource costs, procs, additional utility like healing or snares). But in a straight up damage comparison, they are not (and arguably should not be) the same.
    Firstmep wrote: »
    Being forced to run the exact same attack as everyone else is not my idea of fun.

    No one is forcing you to do anything. I think you may find that Jabs is still good for some content (like dungeon running) but now worse for other content (like dummy parsing and trials)

    Okay so show me the templar single target spammable? Dark flare? Lol.

    Jabs is the templar spammable, period. It should not be worse damage in any scenario than rapid strikes. Templars have been using jabs for 8 years. I'm glad the 2 templar mains who want to use some other spammable will be happy, but this change is going to *** a whole lot of people off.

    By your logic, surprise attack and molten whip should both be nerfed because they outperform rapid strikes.
  • OBJnoob
    OBJnoob
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    Aaaaaand the forums are literally full of people wanting surprise attack and molten whip nerfed.

    Jabs was a little OP. Just deal with it. The fact that some people have been jabbing away for 8 years is the problem. Everything else is in constant flux why should templars be any different.

    Like is anyone capable these days of being like, "aww man, that upsets me, but its just my personal feelings and preference so instead of making a big stink I'm just gonna quietly deal." ???? No, of course.
  • Billium813
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    Stx wrote: »
    Okay so show me the templar single target spammable? Dark flare? Lol.

    Jabs is the templar spammable, period.

    Who ever said they have to have a single target spammable? Classes and their abilities can have strengths and weaknesses.
    Stx wrote: »
    It should not be worse damage in any scenario than rapid strikes

    Why? Try to divorce your personal feelings and make an articulable argument for why Jabs should always do more damage than Flurry
    Stx wrote: »
    By your logic, surprise attack and molten whip should both be nerfed because they outperform rapid strikes.

    I'm not sure I see your point. From a pure damage perspective, they already do comparable damage in the tool tips, yes?
    Veiled Strike - Slash an enemy, dealing 2323 Magic Damage.
    Lava Whip - Lash an enemy with flame, dealing 2323 Flame Damage.
    Flurry - Flood an enemy with steel, battering them with five consecutive attacks that each deal 332 Physical Damage. The final hit deals 300% more damage.
    ((4 * 332) + (332 * 3)) = 2324
  • Billium813
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    OBJnoob wrote: »
    Like is anyone capable these days of being like, "aww man, that upsets me, but its just my personal feelings and preference so instead of making a big stink I'm just gonna quietly deal." ???? No, of course.

    I main Templar and I am trying to accept "acceptable" changes. No one likes their stuff to be messed with and while I personally don't like it, I do feel that I understand it.

    spv6rlpj2fgr.jpg
  • shadyjane62
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    Jabs is our class IDENTITY. Period.
  • xylena_lazarow
    xylena_lazarow
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    Billium813 wrote: »
    Flurry should out damage Jabs... in a single target comparison. Otherwise, why run Flurry?
    What would be so bad about doing the same single target dps, with the supposedly uniquely powerful class version getting an AoE component to it? Templars don't need a reason to run Flurry. The whole point of classes is that they each get uniquely powerful versions of a generic type of skill.

    Templar damage was absolutely gutted in PvP, and Flurry is unusable in PvP so long as players can just sidestep it.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • Jazraena
    Jazraena
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    Billium813 wrote: »
    Jazraena wrote: »
    I dislike the idea of 'It does a bit of AoE, so it does less single target' in principle already.

    As a templar main, it does a bit more than "a bit of AoE". When you have a large trash group or boss ads, the AOE damage adds a considerable amount of DPS to the skill and contributes to not being overrun / CC.
    Jazraena wrote: »
    It's primary function is as spammable; if it's failing as that any minor secondary effects are mostly irrelevant to me.

    I would like to debate what makes a skill "spammable" in the first place. Is it the resource cost only? The animation duration? But I digress. My main point is that an AOE "spammable" cannot be 1:1 compared vs a single target "spammable". All "spammables" are not created equal. Maybe 1 skill does X dmg, but it does MORE cause it's single target. Another similar skill does X dmg, but it spreads it out in AOE. Yet another skill does X dmg, but it also procs an ability. They build skills with dmg + utility. You cannot just discount the utility entirely or you're not making a good comparison.

    A more apt comparison would maybe be Jabs vs Whirlwind.

    Because it's primary function is that of a spammable, not as an AoE skill. If it's outperformed in that primary function to any significant degree, the obligatory question arises: Why run Jabs?

    Because secondary AoE damage dealing less than half of it's damage to secondary targets is certainly not going to draw me towards it by itself; there's better AoE skills for that. Now, Flurry doesn't have much in the way of secondary effects aside Bloodthirst, but then I'd see the issue with Flurry needing a proper secondary effect. Just being better at the primary is both questionable from an optimization and from a build diversity POV.

    I actually like that we're not nigh-forced into Jabs with this change and that it opens up other options, but nerfing it to the point where Flurry is just better can't be the way to go. Give me options!
  • Billium813
    Billium813
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    Jazraena wrote: »
    Because it's primary function is that of a spammable, not as an AoE skill. If it's outperformed in that primary function to any significant degree, the obligatory question arises: Why run Jabs?

    Because secondary AoE damage dealing less than half of it's damage to secondary targets is certainly not going to draw me towards it by itself; there's better AoE skills for that. Now, Flurry doesn't have much in the way of secondary effects aside Bloodthirst, but then I'd see the issue with Flurry needing a proper secondary effect. Just being better at the primary is both questionable from an optimization and from a build diversity POV.

    I actually like that we're not nigh-forced into Jabs with this change and that it opens up other options, but nerfing it to the point where Flurry is just better can't be the way to go. Give me options!

    I think we disagree on the function of Jabs vs Flurry. You all seem to think "spammable" vs "spammable", therefore 1:1 comparison. That isn't remotely the case when you include the AOE of Jabs. You all seem to want to just immediately discredit the AOE portion and say "oh, it isn't that much dmg, the primary damage is where it's at so I'm just going to ignore that part!". You all stand in front of a target dummy WAY too much. Go run some Vet dungeons. Jabs MOWS down trash mobs and CCs boss ads. You don't get that with single target skills like Flurry! THEY ARE NOT THE SAME! They are only the same because you keep calling them "spammable" like that means something and somehow relates them in your head!
    Edited by Billium813 on July 27, 2022 6:33PM
  • virtus753
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    OBJnoob wrote: »
    The fact that some people have been jabbing away for 8 years is the problem.

    Why is it a problem, exactly, that people have been using their class spammable for 8 years? Especially when that class spammable is the only strong point of the class?

    A class spammable is the quintessential piece of class identity, supplemented by utility skills and DoTs and any sets that support the class. In PvE templar has long been severely lacking in anything except that decently strong spammable. They gave away the last bit of the group utility that we brought when they gave Power of the Light's Minor Breach to Pierce Armor and every physical damage skill. (On the one hand, I'm glad they did, since it greatly helps unoptimized groups, but on the other hand they didn't give us any compensation in terms of what we bring to the group, making us redundant.) The only unique thing templar now brings to a group composition in PvE is Minor Sorcery. For that, bring a healplar or tankplar - or better yet, forget Minor Sorcery and bring a DK for Zen, Stagger, and Minor Brutality, for which you only need your magdps to switch their jewelry glyphs, since all other sources of weapon/spell damage and their modifiers are purely hybridized. That's not a slight against DKs and most definitely not a call to nerf them - it is a plea to give templars the same amount of utility within a group. Currently the best that can be said of us in terms of special set usage is that we can make great use of Plaguebreak to clear trash. That's not particularly flattering in PvE - or particularly useful in boss fights, where the majority of time in combat is spent.

    And to return to the matter of spammables, have we forgotten the Flurry meta so quickly? The class-agnostic meta the devs specifically said they did not want and yet gave to us anyhow? The problem for the past 8 years has not been players using their class spammables. It's been the devs' struggle to make their spreadsheets match their vision. They don't want a class-agnostic meta, but now we're even more generic than ever before. They don't want to think in terms of mag or stam, but our damage still scales off only the higher of the two, forcing us to go all in on one to do competent damage for endgame content. They want more accessibility, but they're about to take that away from the majority of players. (I've seen a tiny handful of higher parses, depending on build, and a lot of much lower ones. That doesn't make things more accessible. It does the opposite.) They want easier rotations so we're not glued to our timers, but now we have a mess of skill durations that means even more eyes on the skill bars more of the time to try to claw back some of the damage they're taking away. They want us to "play how we like" - but not when that means learning their game so well that some players do "obscene" damage. Theoretically they should want us to complete content, but these changes risk pushing some content into the territory of literally impossible (Planesbreaker, Swashbuckler). Let's not raise the issue of whether any of this is more fun - since, to be fair to the devs, they did not mention that as part of their vision at all.
    Edited by virtus753 on July 27, 2022 6:40PM
  • Everest_Lionheart
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    Billium813 wrote: »
    Jazraena wrote: »
    Because it's primary function is that of a spammable, not as an AoE skill. If it's outperformed in that primary function to any significant degree, the obligatory question arises: Why run Jabs?

    Because secondary AoE damage dealing less than half of it's damage to secondary targets is certainly not going to draw me towards it by itself; there's better AoE skills for that. Now, Flurry doesn't have much in the way of secondary effects aside Bloodthirst, but then I'd see the issue with Flurry needing a proper secondary effect. Just being better at the primary is both questionable from an optimization and from a build diversity POV.

    I actually like that we're not nigh-forced into Jabs with this change and that it opens up other options, but nerfing it to the point where Flurry is just better can't be the way to go. Give me options!

    I think we disagree on the function of Jabs vs Flurry. You all seem to think "spammable" vs "spammable", therefore 1:1 comparison. That isn't remotely the case when you include the AOE of Jabs. You all seem to want to just immediately discredit the AOE portion and say "oh, it isn't that much dmg, the primary damage is where it's at!". You all stand in front of a target dummy WAY too much. Go run some Vet dungeons. Jabs MOWS down trash mobs and CCs boss ads. You don't get that with single target skills like Flurry! THEY ARE NOT THE SAME! They are only the same because you keep calling them "spammable" like that means something and somehow relates them in your head!

    For what it’s worth you can spam unstable wall and mow down trash mobs in most vet dungeons.

    The strength of jabs/sweeps was the burning light passive which takes an indirect nerf here with the changes to the skill. This is why rapid strikes now outperforms it.
  • Billium813
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    What would be so bad about doing the same single target dps, with the supposedly uniquely powerful class version getting an AoE component to it?

    If Jabs did the same single target DAMAGE as Flurry. No Templar would EVER run Flurry. Why would you? Jabs does the same thing PLUS has the ability to hit more targets sometimes (like if you position correctly, or have a good tank with Void Bash, or the boss has lots of ads)

    NOW, if Flurry had a secondary effect that could be comparable to the AOE damage benefit you gain from Jabs... then we could have something to debate! But it doesn't!
    We could debate the usefulness of a 3 second stun from Veiled Strike vs the Jabs AOE damage. Or the Off Balance benefit of Lava Whip vs Jabs AOE damage. But we aren't doing that. You are all just discrediting the additional damage like it shouldn't factor into the raw DPS numbers. You view Jabs as single target spammable cause all you do is stand in front of a Target Dummy or mob a Trials boss all day! One skill doesn't have to fit all the content just cause you've been using it for 8 years!
  • Firstmep
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    Billium813 wrote: »
    What would be so bad about doing the same single target dps, with the supposedly uniquely powerful class version getting an AoE component to it?

    If Jabs did the same single target DAMAGE as Flurry. No Templar would EVER run Flurry. Why would you? Jabs does the same thing PLUS has the ability to hit more targets sometimes (like if you position correctly, or have a good tank with Void Bash, or the boss has lots of ads)

    NOW, if Flurry had a secondary effect that could be comparable to the AOE damage benefit you gain from Jabs... then we could have something to debate! But it doesn't!
    We could debate the usefulness of a 3 second stun from Veiled Strike vs the Jabs AOE damage. Or the Off Balance benefit of Lava Whip vs Jabs AOE damage. But we aren't doing that. You are all just discrediting the additional damage like it shouldn't factor into the raw DPS numbers. You view Jabs as single target spammable cause all you do is stand in front of a Target Dummy or mob a Trials boss all day! One skill doesn't have to fit all the content just cause you've been using it for 8 years!

    It has been the staple single target spammable ability for templar forever.
    Yes it doubles down as an aoe cleave ability too, which is what makes it unique.
    Just like literally every class has these unique abilities, that noone else has access to.
    Most of us like to immerse in our class fantasy, and if I put down the same dots as everyone while using the same spammable as everyone, well that doesnt feel very templar like.

    Your viewpoint is the perfect example as to why spreadsheet balancing is terrible for this game.
    When we care more about numbers than anything else, eventually we will all end up being the same 1 thing, whatever is best.
    I still remember when the best trial groups consisted nothing but necro dds, I also remember when half the classes had to use flurry as a spammable. It was not fun.

    And for the record I'm okay with jabs dmg being toned down a bit, but 40% total dmg nerf is just way over the top.

    I am also fully aware that there are a lot of people who dont know how to move sideways in pvp and get mowed down by someone spamming jabs.
    Reality is, with jabs taken away, templars don't have a lot going for them anymore.
  • Mr_Stach
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    Here's my take, universal skills should not be more powerful than class skills EVER. Templars are mad because they should be. Any class with a spammable better then Flurry are better than Templars in the Spam game, which is really bad considering Jabs is the defacto king spammable since forever.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • xylena_lazarow
    xylena_lazarow
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    Billium813 wrote: »
    No Templar would EVER run Flurry. Why would you?
    Templars don't need a reason to run Flurry. Class skills should be strictly better than their generic counterparts.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • sbr32
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    virtus753 wrote: »
    OBJnoob wrote: »
    The fact that some people have been jabbing away for 8 years is the problem.

    Why is it a problem, exactly, that people have been using their class spammable for 8 years? Especially when that class spammable is the only strong point of the class?

    A class spammable is the quintessential piece of class identity, supplemented by utility skills and DoTs and any sets that support the class. In PvE templar has long been severely lacking in anything except that decently strong spammable. They gave away the last bit of the group utility that we brought when they gave Power of the Light's Minor Breach to Pierce Armor and every physical damage skill. (On the one hand, I'm glad they did, since it greatly helps unoptimized groups, but on the other hand they didn't give us any compensation in terms of what we bring to the group, making us redundant.) The only unique thing templar now brings to a group composition in PvE is Minor Sorcery. For that, bring a healplar or tankplar - or better yet, forget Minor Sorcery and bring a DK for Zen, Stagger, and Minor Brutality, for which you only need your magdps to switch their jewelry glyphs, since all other sources of weapon/spell damage and their modifiers are purely hybridized. That's not a slight against DKs and most definitely not a call to nerf them - it is a plea to give templars the same amount of utility within a group. Currently the best that can be said of us in terms of special set usage is that we can make great use of Plaguebreak to clear trash. That's not particularly flattering in PvE - or particularly useful in boss fights, where the majority of time in combat is spent.

    And to return to the matter of spammables, have we forgotten the Flurry meta so quickly? The class-agnostic meta the devs specifically said they did not want and yet gave to us anyhow? The problem for the past 8 years has not been players using their class spammables. It's been the devs' struggle to make their spreadsheets match their vision. They don't want a class-agnostic meta, but now we're even more generic than ever before. They don't want to think in terms of mag or stam, but our damage still scales off only the higher of the two, forcing us to go all in on one to do competent damage for endgame content. They want more accessibility, but they're about to take that away from the majority of players. (I've seen a tiny handful of higher parses, depending on build, and a lot of much lower ones. That doesn't make things more accessible. It does the opposite.) They want easier rotations so we're not glued to our timers, but now we have a mess of skill durations that means even more eyes on the skill bars more of the time to try to claw back some of the damage they're taking away. They want us to "play how we like" - but not when that means learning their game so well that some players do "obscene" damage. Theoretically they should want us to complete content, but these changes risk pushing some content into the territory of literally impossible (Planesbreaker, Swashbuckler). Let's not raise the issue of whether any of this is more fun - since, to be fair to the devs, they did not mention that as part of their vision at all.

    This is the answer, to everything.
  • skyrimfantasy
    skyrimfantasy
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    ESO players be like

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  • Billium813
    Billium813
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    Billium813 wrote: »
    No Templar would EVER run Flurry. Why would you?
    Templars don't need a reason to run Flurry. Class skills should be strictly better than their generic counterparts.

    It's not that I disagree with you. However, to play devils advocate, I think it would be unhealthy for the game if players ability bars were only filled with Class skills.

    One thing I think ESO is struggling with is class vs weapon identities. I would say that everyone seems to feel that "spammables" => class identity. If that is the case, then THERE SHOULD NOT BE ANY WEAPON SPAMMABLES! I'm not against that, but it isn't the game atm. People don't want to lose class identities and I respect that. Jabs has been == Templar for a long time and people cannot separate the two anymore. ZOS is now trying to make Jabs a situational skill rather than a "always the best" skill.

    I do agree that it feels like class abilities should always be stronger, but if you give every class a "spammable", then always make sure they are stronger than weapon skills, why should the weapon "spammable" ever exist? Every class would have a strictly better alternative!
    Edited by Billium813 on July 27, 2022 7:24PM
  • ApoAlaia
    ApoAlaia
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    Here is my take.

    Using jabs up to U34 has been satisfying, fun and they brought something concrete to the table.

    In U35 is unsatisfying, not fun and they might perhaps be useful maybe on some specific situations depending on group composition and content being engaged.

    Given that I play to have fun, and that I already devote a couple of hours a day every day to 'labouring' in the game in order to be able to 'afford' the fun part, if you remove the fun all that is left is labouring.
    Edited by ApoAlaia on July 27, 2022 7:22PM
  • Mr_Stach
    Mr_Stach
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    Billium813 wrote: »
    Billium813 wrote: »
    No Templar would EVER run Flurry. Why would you?
    Templars don't need a reason to run Flurry. Class skills should be strictly better than their generic counterparts.

    It's not that I disagree with you. However, to play devils advocate, I think it would be unhealthy for the game if players ability bars were only filled with Class skills.

    One thing I think ESO is struggling with is class vs weapon identities. I would say that everyone seems to feel that "spammables" => class identity. If that is the case, then THERE SHOULD NOT BE ANY WEAPON SPAMMABLES! I'm not against that, but it isn't the game atm. People don't want to lose class identities and I respect that. Jabs has been == Templar for a long time and people cannot separate the two anymore. ZOS is now trying to make Jabs a situational skill rather than a "always the best" skill.

    I do agree that it feels like class abilities should always be stronger, but if you give every class a "spammable", then always make sure they are stronger than weapon skills, why should the weapon "spammable" ever exist? Every class would have a strictly better alternative!

    So at the launch of the game there were basically no class stamina morphs, with a few exceptions. You wanted to use Stamina Skills you used Weapon Skill Lines, that's why there are 4 Stamina based Weapons and only 2 Magicka based, because the Class Skill lines were basically all magicka based.

    We've now progressed to the point where every class has Stamina and magicka morphs, weapon skill lines are tertiary, they fill in the gaps. Universal skill lines should not be better because if they are, then there's no point in playing X class when you're skills all come from DW and 2H or whatever.

    This is not New World, your class is more than your Weapons.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • OBJnoob
    OBJnoob
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    virtus753 wrote: »
    OBJnoob wrote: »
    The fact that some people have been jabbing away for 8 years is the problem.

    Why is it a problem, exactly, that people have been using their class spammable for 8 years? Especially when that class spammable is the only strong point of the class?

    First of all jabs isn’t the only strong point of the class. Maybe you only pve so you have a reason to think that, I wouldn’t know, but the thing about templars to me as a pvper is that ever since I started playing the game 5 years ago templars can heal to full with a single skill. And it’s been kind of ridiculous, for 5 years, that the same guy who heals to full in a single second also has some of the best burst in the game.

    Templar is so cheese to me that I never made one out of principal. Which means I don’t know as much about it as some of you— but I know very well what it looks like on the other side. Didn’t their javelin recently get buffed to not be blockable? Or was it ignore resistances? I wish my class had a gap closer that was actually decent. Spear charge, jab, jab, burning light proc, crescent sweep, jab. For 5 years, if not 8. Just melting people. On a class that also happens to be the best pvp healer.

    If the class spammable was balanced there wouldn’t be a problem with it being used for 8 years. But in my opinion it’s not balanced. Name something else that has been meta and unchanged for 8 years?

  • Billium813
    Billium813
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    ApoAlaia wrote: »
    Here is my take.

    Using jabs up to U34 has been satisfying, fun and they brought something concrete to the table.

    In U35 is unsatisfying, not fun and they might perhaps be useful maybe on some specific situations depending on group composition and content being engaged.

    Given that I play to have fun, and that I already devote a couple of hours a day every day to 'labouring' in the game in order to be able to 'afford' the fun part, if you remove the fun all that is left is labouring.

    I agree, it has been enjoyable having one answer for everything. Jabs has been universal in it's applicability and is very fun to use since I have the weaving down pat! But we could have fun playing a different way and building a new way. It's possible if we are willing to try...

    I don't want them to make any changes! But they are going to. I have made posts in other threads on where they are changing things poorly and/or don't follow the whole reason they want to make changes. At this point, the best we can do is be constructive of this situation and help address specific points. Making whole sale "all these changes suck" posts doesn't help cause they WILL be immediately dismissed.
    Edited by Billium813 on July 27, 2022 7:56PM
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