The top 0.0001% cant do some trifectas anymore, awww. The game will be fine for the rest. Most of the playerbase doesn't even do any vet content but being over dramatic here for some reason.
After reading the patch notes, I just presumed that Z was beginning its planned sunset of the game.
Then I heard an ad on one of my comedy podcasts for ESO touting 20million accounts to play with. So I guess they really think this is going to make the game great again!
No one's leaving. Some maybe temporarily, but will return once realize that they overreacted. Don't forget that half of the players in forums are console players and have no access to pts. PC players panicked also at first but many have calmed down after actually testing not just on dummy but also actual content. It's not as bad as you read from the patch notes. All content that you currently do you will be also able to do after the patch. I get that the notes freaked out alot of people but until you actually test the content you shouldn't spread the doom and gloom.
No one's leaving. Some maybe temporarily, but will return once realize that they overreacted. Don't forget that half of the players in forums are console players and have no access to pts. PC players panicked also at first but many have calmed down after actually testing not just on dummy but also actual content. It's not as bad as you read from the patch notes. All content that you currently do you will be also able to do after the patch. I get that the notes freaked out alot of people but until you actually test the content you shouldn't spread the doom and gloom.
The top 0.0001% cant do some trifectas anymore, awww. The game will be fine for the rest. Most of the playerbase doesn't even do any vet content but being over dramatic here for some reason.
If you're going to say "0.0001%" and "the rest" and then "most" it might be nice if you referred to the source of this data. Setting aside that the assumed type of players to be impacted is incorrect, and has been proven by some with PTS testing, what really concerns me about your comment is the "awww" which, if I'm interpreting it correctly, means you don't care about the impacted players.
I'm actually going to go and quote MYSELF from a different thread:
ZOS pits the community against itself by requesting feedback and then failing to acknowledge or address it. In the silence, community members take it upon themselves to assume the underlying reasons for changes, when ZOS neither confirms or denies theories or questions.
And, oh look. This is exactly what's happening again.
In my humble opinion, every single player in this community should be united in concern about the proposed upcoming changes, and the amount of people voicing that they will or may quit, regardless of whether it impacts them directly. Both U33 and U35 have generated unprecedented levels of unhappiness (if one uses the amount of posts and reactions as a gauge) and this is NOT GOOD for an MMORPG.
The fact that you might have certain negative impressions of end game players or PvP'ers or content creators or any section of the player base is a red herring. The fact that you might be against carries is a red herring. The fact that there may be some players overreacting or making statements without even reading the PTS contents or testing is a red herring.
What's NOT a red herring is that lots and lots of people have taken the time to give ZOS thoughtful feedback and we've received nothing back but snarky comments on Twitter and and a vague "hey don't forget we're still on PTS" post... which, if you've been here a while, basically means "no major changes." Turning on ourselves is the WORST thing we can do as it muddies the waters and makes it look as if the silence is justified and it's the community's fault. In fact I think one of the headlines for the gaming AwA article was something like "players can't agree on achievements" when a large portion of the playerbase would have been happy if only a few more inclusive adjustments were made. Why can't we all agree that this level unhappiness is a red flag for our community, period, and we'd like ZOS to release changes and communicate in a way that's less destructive?
After reading the patch notes, I just presumed that Z was beginning its planned sunset of the game.
Then I heard an ad on one of my comedy podcasts for ESO touting 20million accounts to play with. So I guess they really think this is going to make the game great again!
ESO is a Revolving Door of new players joining and seasoned players tossing in the Towel of Frustration.
MECHA_STREISAND wrote: »I took a break just before High Isle because there was barely anyone in-game and planned to come back after the DLC release when things picked up.
Things didn't pick up.
I started playing in 2020 and put in nearly 3k hours, so am a new-ish player who loved the game. I'm an officer in our guild, one of our top DDs, and was really active in the discord, and here's a common theme I noticed:
Every time ZoS make these huge balance changes, there is a period of months afterwards where players are asking for help with re-building their characters. "What CP do I run" / "Is this set still OK?" / "How should I change my rotation" / "why has my DPS gone down so much" etc etc are so so common and me and the other hard-ish-core DDs would spend a lot of time trying to help people get their heads round it.
These people are super keen players, but have other life commitments that mean they can't put in the massive amount of time and effort required to process these huge changes and perform well. They need help from people like us, so people like us need to still be interested in the game.
I am not interested in the game anymore.
This patch has 100% killed it for me.
Making endgame content even harder for people like us was not a smart move.
So basically, newer players who are super keen to improve are going to find themselves without guidance from more experienced players who understand the complexities of doing damage effectively. They're going to struggle to improve.
Massive changes like this are so disruptive, and IMO as a purely endgame PVE player chasing achievements, they SUCK the life out of the game.
So yeah I'm out too.
[snip]
No one's leaving. Some maybe temporarily, but will return once realize that they overreacted. Don't forget that half of the players in forums are console players and have no access to pts. PC players panicked also at first but many have calmed down after actually testing not just on dummy but also actual content. It's not as bad as you read from the patch notes. All content that you currently do you will be also able to do after the patch. I get that the notes freaked out alot of people but until you actually test the content you shouldn't spread the doom and gloom.
No one's leaving. Some maybe temporarily, but will return once realize that they overreacted. Don't forget that half of the players in forums are console players and have no access to pts. PC players panicked also at first but many have calmed down after actually testing not just on dummy but also actual content. It's not as bad as you read from the patch notes. All content that you currently do you will be also able to do after the patch. I get that the notes freaked out alot of people but until you actually test the content you shouldn't spread the doom and gloom.
The current message from the developers is very clear: Your fun will not get in the way of what we want to do with our game.
No one's leaving. Some maybe temporarily, but will return once realize that they overreacted. Don't forget that half of the players in forums are console players and have no access to pts. PC players panicked also at first but many have calmed down after actually testing not just on dummy but also actual content. It's not as bad as you read from the patch notes. All content that you currently do you will be also able to do after the patch. I get that the notes freaked out alot of people but until you actually test the content you shouldn't spread the doom and gloom.
Incorrect. People who have actually tested the content have proven how midtier groups will be adversely affected, how recent content tris will become impossible for everyone but maybe 2 teams. Please stop spreading misinformation.
The current message from the developers is very clear: Your fun will not get in the way of what we want to do with our game.
It sure does feel like this is the sentiment from pretty much anyone publicly speaking for ZOS these days.You captured it very succinctly.
No one's leaving. Some maybe temporarily, but will return once realize that they overreacted. Don't forget that half of the players in forums are console players and have no access to pts. PC players panicked also at first but many have calmed down after actually testing not just on dummy but also actual content. It's not as bad as you read from the patch notes. All content that you currently do you will be also able to do after the patch. I get that the notes freaked out alot of people but until you actually test the content you shouldn't spread the doom and gloom.
Incorrect. People who have actually tested the content have proven how midtier groups will be adversely affected, how recent content tris will become impossible for everyone but maybe 2 teams. Please stop spreading misinformation.
Agreed. And it's beyond misinformation. The post you quoted is actually attempting to invalidate other's statements. It's one thing to say "I personally found that after testing on PTS it's not so bad" or even "My guild talked about disbanding but after playing together on PTS we decided to stick around." But Kusto (or anyone) can't possibly know that everyone else will be able to clear the same content and that no one's leaving. People have posted in forums and made videos and said "I'm done." Those people are not no one.
I'm seeing maybe four categories of players who fall in the impacted category:
- Folks who have left already.
- Folks who are rushing to beat content before the patch drops, planning to quit or take a break until the changes get reversed in future patches.
- Folks who are pausing all activity to see the results of the entire PTS cycle, planning to quit if they don't see improvements.
- Folks who aren't actively planning to leave, but who can clearly see how this is going to negatively impact the community, and will leave the game if all of their friends leave.
I'm in the last category. As far as I'm concerned the Crown Store doesn't exist for me now, save for the crowns I earn with my sub, until ZOS fixes what they broke with AwA. But I didn't leave then (although it's the most I ever thought about quitting and it has significantly decreased the priority logging in has for me now), and I won't leave because of a combat patch either. However, I'm here because of my friends. If I'm left by myself, I'm going to pull out a bunch of solo games I have purchased but never play because I really only have time for one game.
And to get back to the original theme of this thread, I want to add that this is the first patch where people I know and play with, personally, are leaving or planning on leaving if the changes aren't reversed. I have been here since the beginning and I've seen all the forum posts and natural ebb and flows in my guilds and in zone when people left (vMA weapons, Morrowind sustain nerfs, etc.) but this is the first time my actual friends have had enough. Maybe not all of them...but too many of them. They also are not no one. Not by a long shot.
Even for someone planning to stick around, I would suggest doing content before Aug 22 in order to take advantage of the better combat before the Update comes out.I'm seeing maybe four categories of players who fall in the impacted category:
- Folks who have left already.
- Folks who are rushing to beat content before the patch drops, planning to quit or take a break until the changes get reversed in future patches.
- Folks who are pausing all activity to see the results of the entire PTS cycle, planning to quit if they don't see improvements.
- Folks who aren't actively planning to leave, but who can clearly see how this is going to negatively impact the community, and will leave the game if all of their friends leave.
Even for someone planning to stick around, I would suggest doing content before Aug 22 in order to take advantage of the better combat before the Update comes out.I'm seeing maybe four categories of players who fall in the impacted category:
- Folks who have left already.
- Folks who are rushing to beat content before the patch drops, planning to quit or take a break until the changes get reversed in future patches.
- Folks who are pausing all activity to see the results of the entire PTS cycle, planning to quit if they don't see improvements.
- Folks who aren't actively planning to leave, but who can clearly see how this is going to negatively impact the community, and will leave the game if all of their friends leave.
Greetings,
We've removed some comments as they were non-constructive or supported spreading misinformation.Please make sure to keep commentary constructive and adhere to our community rules.
- Conspiracy Theories and Misinformation: We do not tolerate the deliberate and malicious spreading of false info or conspiracy theories about ZeniMax Online Studios, its game(s), or its employees. This does not include honest mistakes; rather, this rule pertains to those who go out of their way to spread harmful or malicious rumors about ZeniMax Online Studios and its employees, or The Elder Scrolls Online.
Thank you for your understanding.
Greetings,
We've removed some comments as they were non-constructive or supported spreading misinformation.Please make sure to keep commentary constructive and adhere to our community rules.
- Conspiracy Theories and Misinformation: We do not tolerate the deliberate and malicious spreading of false info or conspiracy theories about ZeniMax Online Studios, its game(s), or its employees. This does not include honest mistakes; rather, this rule pertains to those who go out of their way to spread harmful or malicious rumors about ZeniMax Online Studios and its employees, or The Elder Scrolls Online.
Thank you for your understanding.
Whiskey_JG wrote: »I think its about time, we got some ACTUAL statistics, on how many active players there are in game.
a) How many of those have cleared a vet trial
b) how many of those cleared HMs of trials
c) how many of those cleared a trifecta
ideally for each trial exists. The 600 character figure for vRG HM is really worrying as that shows u how difficult that is. Keep in mind those are characters, NOT player accounts. I know 3 people that cleared vRG HM on at least 2 characters, so the number of players in reality is A LOT smaller than 600.
YandereGirlfriend wrote: »I agree about those who don’t want to improve. But it’s the tone of how you approach those who don’t know any better that makes one an elite toxic. Perhaps people could actually be constructive without snarky comments.
For some toxic casuals it really does not matter how you bring it up - they will bite your head off regardless.
True. But same for toxic elites. There are two sides to the coin. Let’s not forget that.
I find toxic elitists (elite defined as someone performing at the highest level) are quite rare in this game. I don't doubt they exist, but what most people encounter are toxic players who think they are elitist, but are actually mid tier players. Most genuinely elite players will give good and constructive advice to those who ask for it, and who have a good attitude.
Whiskey_JG wrote: »I think its about time, we got some ACTUAL statistics, on how many active players there are in game.
a) How many of those have cleared a vet trial
b) how many of those cleared HMs of trials
c) how many of those cleared a trifecta
ideally for each trial exists. The 600 character figure for vRG HM is really worrying as that shows u how difficult that is. Keep in mind those are characters, NOT player accounts. I know 3 people that cleared vRG HM on at least 2 characters, so the number of players in reality is A LOT smaller than 600.
Who cares how many there are? The game shouldn't be balanced around people struggling to do vet non dlc content who sit in housing and rp bars most of their ESO lives.
This gamed is doomed to the slow death it has been experiencing unless it makes changes like U35 and more.
The game is inaccessible - and it is not because of the changes - it is from the lack of changes.
For years, people have pointed out that this games combat system is the weakest component. Whether the lack of balance in classes, the silliness of general skill lines vs class identity, or the terrible bug-became feature that is weaving/cancelling... they have all been called out.
Unfortunately, any time changes are proposed, the vocal brigade that is the minority that play this game, speak out.
PrincessOfThieves wrote: »Whiskey_JG wrote: »I think its about time, we got some ACTUAL statistics, on how many active players there are in game.
a) How many of those have cleared a vet trial
b) how many of those cleared HMs of trials
c) how many of those cleared a trifecta
ideally for each trial exists. The 600 character figure for vRG HM is really worrying as that shows u how difficult that is. Keep in mind those are characters, NOT player accounts. I know 3 people that cleared vRG HM on at least 2 characters, so the number of players in reality is A LOT smaller than 600.
Who cares how many there are? The game shouldn't be balanced around people struggling to do vet non dlc content who sit in housing and rp bars most of their ESO lives.
It's actually a big problem that they seemingly try to compare people who aren't interested in rotations and group content and just play ESO the same way they played other TES games and people who like dungeons/raiding.
In that news post they kept talking about efficiency... But many players aren't even trying to minmax, they want a fun build, not a meta build. Hack the Minotaur's builds, for example, don't break dps records but people still like them because they're fun for them and they work for overland/bosses just fine.
I think that parts of the game should be balanced around their average demographics. So for example raids shoud be beatable for average raiders, this way more people would be able to participate and more will be interested in score pushing and stuff.That would improve the accessibility without breaking the game for everyone else.
P.S. And yes, pvp should also be balanced separately.
[snip]