https://www.youtube.com/watch?v=BOJbVviAuVg&ab_channel=NefasQS
Another Nefas video - Craglorn empty during prime time on a weekend.
People started leaving before this, but for many players this was the last drop.
It's not just the proposed changes, but the sentiment expressed by ZOS.
I honestly don't see how I can stay if these changes goes live. Most of my community will be gone, and while I don't dislike overland content I've already done it all. Trials are what I enjoy and there will be few players left who are on the same level or above me, essentially making it way too difficult to find a group where I feel like I'm getting challenged.
I have spent hundreds of hours on hosting training runs, teaching players about mechanics & skills, how to read logs, how to set up addons etc because we need more players in the upper end. But now it feels like there's no point to it any more. It honestly makes me sad to see how ZOS is effectively killing their own game.
TL;DW - They're leaving because they can't get enough people that can reliably do end game content. They point out that there's only 600 characters that have actually managed to finish VRG HM, and odds are a lot of those characters are from the same accounts.Yeah, ppl talk about how endgame players are toxic and they u see this...those things....
Seriously, even if endgame community is 5%, how many toxic ppl is there? More than in 95%? Ppl are rly blind... u just need to go read some thread on general subforum to see ppl who are happy that endgame ppl are leaving becuase they arent healthy for the game anyway.
none of them have the patience to properly run those trials the way those were meant to, they want them finished in 30 minutes or they don't even attempt. They will only run with people whose dps can skip mechanics or ads waves with, or won't bother. Having such a limited and strict attitude will lead to this thing, keeping away any potential completers.
And yes some endgame raiders are viewed as unnecessarily toxic, for justified reason most probably. Not the "i am better than you" type of arrogance, just snob.is the biggest advocate for this game you had
maybe u're just overrating, it's understandable that you may have some specific likeliness for how he does what he does but that's subjective on your part, he also indirectly supports toxicity too.
Feels like ZOS just shifted to high gear on speed running ESO's decline.
Assuming they're NOT actively trying to wreck it, they still have a chance to save things here, but it's gonna have to be pretty drastic.
They're gonna have to pretty much cancel U35, outside of putting out the new dungeons.
They're gonna have to issue a public apology for certain comments that have been made.
They're gonna have to give us some kind of sign that they intend to listen to the players, something like re-launching the class advocate program.
sneakymitchell wrote: »
I stopped playing for couple months now. Before that I played once a month around.
I just get exhausted by the gatekeepers and just have little time for this game when the vet trails is all about knowing mechanics and doing runs on them over and over to get better. Doing target dummies for 100s of hours I will pass on that. I know my rotation well enough and players will always make mistakes on their rotations. How when before the dps use to been lower then later on it started to ask for higher and higher which results in high gatekeeping
none of them have the patience to properly run those trials the way those were meant to, they want them finished in 30 minutes or they don't even attempt. They will only run with people whose dps can skip mechanics or ads waves with, or won't bother. Having such a limited and strict attitude will lead to this thing, keeping away any potential completers.
Craglorn empty during prime time on a weekend.
Craglorn empty during prime time on a weekend.
it's most probably a bug with the instances, made a thread about it yesterday in bug report section, but it's classic for streamers/youtubers to make an almost 10 minute extended video of it for the views, relatable for any subject really
sneakymitchell wrote: »I stopped playing for couple months now. Before that I played once a month around.
I just get exhausted by the gatekeepers and just have little time for this game when the vet trails is all about knowing mechanics and doing runs on them over and over to get better. Doing target dummies for 100s of hours I will pass on that. I know my rotation well enough and players will always make mistakes on their rotations. How when before the dps use to been lower then later on it started to ask for higher and higher which results in high gatekeeping
sneakymitchell wrote: »I stopped playing for couple months now. Before that I played once a month around.
I just get exhausted by the gatekeepers and just have little time for this game when the vet trails is all about knowing mechanics and doing runs on them over and over to get better. Doing target dummies for 100s of hours I will pass on that. I know my rotation well enough and players will always make mistakes on their rotations. How when before the dps use to been lower then later on it started to ask for higher and higher which results in high gatekeeping
What exactly do you mean by gatekeeping?
There are different requirements for different trials and what you're trying to do in those trials. vAA HM can be run with low dps, vRG HM require higher dps. If you're trying to do trifectas the required dps is incredibly high for the later trials. The first bossfight in RG has a mechanic that requite you to kill the boss within a certain timeframe or someone dies. That's not something we made up, it's just the way the trials are made.
https://www.youtube.com/watch?v=BOJbVviAuVg&ab_channel=NefasQS
Another Nefas video - Craglorn empty during prime time on a weekend.
Raidlead:
Hey guys in order for us to beat this Vet Trial we're going to need to pick up our DPS quite a bit or we'll all die to the wipe mechanics, it's a built in DPS Check. So if you have any gear that you can improve or if you can tighten up your rotations, that would be great!
Random Quester that doesn't raid at all:
sneakymitchell wrote: »I stopped playing for couple months now. Before that I played once a month around.
I just get exhausted by the gatekeepers and just have little time for this game when the vet trails is all about knowing mechanics and doing runs on them over and over to get better. Doing target dummies for 100s of hours I will pass on that. I know my rotation well enough and players will always make mistakes on their rotations. How when before the dps use to been lower then later on it started to ask for higher and higher which results in high gatekeeping
What exactly do you mean by gatekeeping?
There are different requirements for different trials and what you're trying to do in those trials. vAA HM can be run with low dps, vRG HM require higher dps. If you're trying to do trifectas the required dps is incredibly high for the later trials. The first bossfight in RG has a mechanic that requite you to kill the boss within a certain timeframe or someone dies. That's not something we made up, it's just the way the trials are made.
JustAGoodPlayer wrote: »META groups are not helping any body to improve [snip]
And you as an exp player do all to make your group pass, but for people who do not deserve it you will not put buff sets on
[snip]
Raidlead:
Hey guys in order for us to beat this Vet Trial we're going to need to pick up our DPS quite a bit or we'll all die to the wipe mechanics, it's a built in DPS Check. So if you have any gear that you can improve or if you can tighten up your rotations, that would be great!
Random Quester that doesn't raid at all:
Sure feels like it.
When putting together trifecta progressions for players who haven't done one before, there's always at least one person who absolutely refuses to do anything to improve. They refuse to farm gear or make any changes to skills, enchants or gear we recommend, won't do the mechanics or listen to the raid leader, won't parse on a dummy and take any feedback on what to do differently as a direct personal attack. When they eventually get removed from the group for holding every other players who is trying back, they turn around and say we're gatekeeping despite doing literally everything we can to help them improve.
What's up with that!!??
JustAGoodPlayer wrote: »META groups are not helping any body to improve [snip]
And you as an exp player do all to make your group pass, but for people who do not deserve it you will not put buff sets on
[snip]
I honestly don't understand what you're trying to say.
Meta is meta for a reason but you don't have to use it to complete the easier trifectas, that doesn't mean you can use whatever setup you want and expect it to work just as well. If someone is struggling to do enough dps, hps or tank certain enemies then using gear or skills that are more suitable is completely valid.
Players who don't meet the minimum requirements of the content, and refuse to do anything to get better, do in fact not deserve to leech that content from other players who will have to work harder to compensate. If you want a trifecta and have no plans whatsoever to do your part then you can buy a carry run. We litterally can't teach someone who does not want to be taught.
GreatGildersleeve wrote: »I don’t pve anymore but I’ve heard stories of gate keeping almost immediately after DSR came out. Regular vDSR runs, no HM or anything, would require a prior clear to get in. That’s gate keeping at its finest.
sneakymitchell wrote: »People started leaving before this, but for many players this was the last drop.
It's not just the proposed changes, but the sentiment expressed by ZOS.
I honestly don't see how I can stay if these changes goes live. Most of my community will be gone, and while I don't dislike overland content I've already done it all. Trials are what I enjoy and there will be few players left who are on the same level or above me, essentially making it way too difficult to find a group where I feel like I'm getting challenged.
I have spent hundreds of hours on hosting training runs, teaching players about mechanics & skills, how to read logs, how to set up addons etc because we need more players in the upper end. But now it feels like there's no point to it any more. It honestly makes me sad to see how ZOS is effectively killing their own game.
I stopped playing for couple months now. Before that I played once a month around.
I just get exhausted by the gatekeepers and just have little time for this game when the vet trails is all about knowing mechanics and doing runs on them over and over to get better. Doing target dummies for 100s of hours I will pass on that. I know my rotation well enough and players will always make mistakes on their rotations. How when before the dps use to been lower then later on it started to ask for higher and higher which results in high gatekeeping
JustAGoodPlayer wrote: »Are they interested in it in a first place ?
TL;DW - They're leaving because they can't get enough people that can reliably do end game content. They point out that there's only 600 characters that have actually managed to finish VRG HM, and odds are a lot of those characters are from the same accounts.Yeah, ppl talk about how endgame players are toxic and they u see this...those things....
Seriously, even if endgame community is 5%, how many toxic ppl is there? More than in 95%? Ppl are rly blind... u just need to go read some thread on general subforum to see ppl who are happy that endgame ppl are leaving becuase they arent healthy for the game anyway.
none of them have the patience to properly run those trials the way those were meant to, they want them finished in 30 minutes or they don't even attempt. They will only run with people whose dps can skip mechanics or ads waves with, or won't bother. Having such a limited and strict attitude will lead to this thing, keeping away any potential completers.
And yes some endgame raiders are viewed as unnecessarily toxic, for justified reason most probably. Not the "i am better than you" type of arrogance, just snob.is the biggest advocate for this game you had
maybe u're just overrating, it's understandable that you may have some specific likeliness for how he does what he does but that's subjective on your part, he also indirectly supports toxicity too.
We're usually going for the speed run, which is often 30 minutes or less, so it's not really toxic or elitist to ask the the run come in under 30 minutes, which is a prerequisite to get the trifecta achievement. Don't blame us (or call us names, not helpful at all), blame the people who made the content what it is and gave us the speed run achievement option.