Dps has been nerfed many times before, maybe not that much at once but it has always climbed back up. Currently on live it's the highest its ever been. This time its gonna be no different. Yes, players may struggle temporarily for patch or two but then they'll release new stronger sets like they have habit of doing every patch or chapter. They need to make room now or dps would be 200k soon.
Dps has been nerfed many times before, maybe not that much at once but it has always climbed back up. Currently on live it's the highest its ever been. This time its gonna be no different. Yes, players may struggle temporarily for patch or two but then they'll release new stronger sets like they have habit of doing every patch or chapter. They need to make room now or dps would be 200k soon.
Yeah, ppl talk about how endgame players are toxic and they u see this...those things....
Seriously, even if endgame community is 5%, how many toxic ppl is there? More than in 95%? Ppl are rly blind... u just need to go read some thread on general subforum to see ppl who are happy that endgame ppl are leaving becuase they arent healthy for the game anyway.
Im so ... tired.
Yeah small rant, sorry.
Great video tho, watching right now.
PrincessOfThieves wrote: »
We're usually going for the speed run, which is often 30 minutes or less, so it's not really toxic or elitist to ask the the run come in under 30 minutes, which is a prerequisite to get the trifecta achievement. Don't blame us (or call us names, not helpful at all), blame the people who made the content what it is and gave us the speed run achievement option.
I think some people are forgetting that this game is supposed to be played how you want. It means that people like you should be able to do what they want without being accused of gatekeeping.
It's really disturbing how this whole debacle turned into a crusade against "elitists", people like Nefas and Skinny Cheeks are getting a lot of hate, apparently.
nobody accuses others of gatekeeping, everyone plays how they want.
but if you look for people for a trifecta, and that trifecta can be completed by someone with 80-90k dps, you don't take him because he's too low dps for your preferences, then go and complain that there's nobody to do a trifecta with, then this is when you can be accused of gatekeeping.
The end-game community is not toxic. Sure, a few are, but the community as a whole is not. In fact, the end game community in ESO and pretty much any game is extremely helpful to the player base as a whole. It is players from this segment of the greater community that are responsible for a large poriton of the game knowledge, especially with theorycrafting, figuring out mechanics of new content, productive builds, and more.
They also help other groups get clear in new content, and I am talking beyond selling clear as some run with what would essentially be a training guild to help them develop and clear new content.
If this is toxic then we need more, not less.
The top 0.0001% cant do some trifectas anymore, awww. The game will be fine for the rest. Most of the playerbase doesn't even do any vet content but being over dramatic here for some reason.
The top 0.0001% cant do some trifectas anymore, awww. The game will be fine for the rest. Most of the playerbase doesn't even do any vet content but being over dramatic here for some reason.
Yeah, ppl talk about how endgame players are toxic and they u see this...those things....
Seriously, even if endgame community is 5%, how many toxic ppl is there? More than in 95%? Ppl are rly blind... u just need to go read some thread on general subforum to see ppl who are happy that endgame ppl are leaving becuase they arent healthy for the game anyway.
Im so ... tired.
Yeah small rant, sorry.
Great video tho, watching right now.
The end-game community is not toxic. Sure, a few are, but the community as a whole is not. In fact, the end game community in ESO and pretty much any game is extremely helpful to the player base as a whole. It is players from this segment of the greater community that are responsible for a large poriton of the game knowledge, especially with theorycrafting, figuring out mechanics of new content, productive builds, and more.
They also help other groups get clear in new content, and I am talking beyond selling clear as some run with what would essentially be a training guild to help them develop and clear new content.
If this is toxic then we need more, not less.
PrincessOfThieves wrote: »PrincessOfThieves wrote: »
We're usually going for the speed run, which is often 30 minutes or less, so it's not really toxic or elitist to ask the the run come in under 30 minutes, which is a prerequisite to get the trifecta achievement. Don't blame us (or call us names, not helpful at all), blame the people who made the content what it is and gave us the speed run achievement option.
I think some people are forgetting that this game is supposed to be played how you want. It means that people like you should be able to do what they want without being accused of gatekeeping.
It's really disturbing how this whole debacle turned into a crusade against "elitists", people like Nefas and Skinny Cheeks are getting a lot of hate, apparently.
nobody accuses others of gatekeeping, everyone plays how they want.
but if you look for people for a trifecta, and that trifecta can be completed by someone with 80-90k dps, you don't take him because he's too low dps for your preferences, then go and complain that there's nobody to do a trifecta with, then this is when you can be accused of gatekeeping.
Um... Yes, you are accusing them of gatekeeping.
Which trifectas are we talking about? There are some hardmodes that can be done with lower dps, but the strategies you have to use are different and can't be used for trifectas.
Even in old trials such as Cloudrest it's very difficult to do it with this kind of dps. I know that because I've tried progging it with a social guild, all dds had around 60-80k. Portal dds would often fail portals (not killing crystals fast enough) and creepers were alive for too long. Not to mention that 80k on a dummy usually translated to 20k in the actual fight. So I don't think you can get this trifecta with 80-90k. Maybe it's technically possible, but it would take literal months of practice until everyone can do the mechanics perfectly, and that is not a very fun experience.
You will probably say that it was beaten in Summerset patch with similar dps, but those who could do it were insanely skilled players. Average players simply don't have this kind of team synergy and situational awareness.
Raid leaders often set high requirements for hms/trifectas because they don't want to spend months wiping on the same boss. As someone who's tried progging with low/no requirement teams, I tend to agree. It's just not a great experience for everyone involved.
Anyone who tests on PTS knows this patch will be the biggest L ESO has every taken.
This debate is about facts vs apathy and ignorance. People who thinks its 'elites crying' are sorely mistaken.
I am someone who has done less vet trials than I can count on one hand, but testing this patch makes it painfully obvious that U35 will be a disaster.
shadyjane62 wrote: »I 'm fair to middling player, I will never see vet dungeon nor do I want to. But my Templar has lost so much it will be unplayable. Right now I do just fine. After patch launch I will be able to do nothing I used to do and besides the new animation is hideous.
The elites will adapt, the rest of us not so much.
Dps has been nerfed many times before, maybe not that much at once but it has always climbed back up. Currently on live it's the highest its ever been. This time its gonna be no different. Yes, players may struggle temporarily for patch or two but then they'll release new stronger sets like they have habit of doing every patch or chapter. They need to make room now or dps would be 200k soon.
shadyjane62 wrote: »I 'm fair to middling player, I will never see vet dungeon nor do I want to. But my Templar has lost so much it will be unplayable. Right now I do just fine. After patch launch I will be able to do nothing I used to do and besides the new animation is hideous.
The elites will adapt, the rest of us not so much.
If you are on PC-EU, send me a tell and I can take you through some vet content, if you want. It is nice to experience, and the offer is there if you ever want(and I am still playing).
Regarding the patch, my playtime has reduced massively. I mainly do prog trials and groups, and maybe a few dungeons with guildies. I spend a lot of time in other games now and honestly don't feel like logging in to ESO anymore knowing this patch is coming.
I hate what it did to both templar and magden. They also changed the awesome flurry animation, which I can't forgive. I don't like Templar jabs either.
I am dreading doing vCR+3 portals and execute if this patch goes through in any form, or future HMs.
Seriously wondering if this will be the patch that kills eso. I wonder how many subs and crown-crate buying people they need to lose before they stop making a profit.
This gamed is doomed to the slow death it has been experiencing unless it makes changes like U35 and more.
The game is inaccessible - and it is not because of the changes - it is from the lack of changes.
For years, people have pointed out that this games combat system is the weakest component. Whether the lack of balance in classes, the silliness of general skill lines vs class identity, or the terrible bug-became feature that is weaving/cancelling... they have all been called out.
Unfortunately, any time changes are proposed, the vocal brigade that is the minority that play this game, speak out.
This video is Nefas commenting on the disbanding of One More Pull
TL;DW - They're leaving because they can't get enough people that can reliably do end game content. They point out that there's only 600 characters that have actually managed to finish VRG HM, and odds are a lot of those characters are from the same accounts.
Also - Nefas is taking a week off to recharge and reevaluate.
Seriously... Nefas is the biggest advocate for this game you had, and he's just about had it.
BalticBlues wrote: »"The Player Should Have The Fun, Not The Designer Or The Computer"
"As designers, we need to be the player’s greatest advocate during a game’s development, always considering carefully how design decisions affect the player’s agency in the world."
-- Sid Meier
GreatGildersleeve wrote: »GreatGildersleeve wrote: »I don’t pve anymore but I’ve heard stories of gate keeping almost immediately after DSR came out. Regular vDSR runs, no HM or anything, would require a prior clear to get in. That’s gate keeping at its finest.
As far as I can tell one issue here is "I've heard stories...". I don't doubt that someone came across a run that required a prior clear when the trial was newly released, that doesn't mean most runs did.
However - it's common that a group will require a clear for farm runs, because the purpose is to do one or more quick runs to get gear. Having to explain mechanics defeats the purpose of a farm run. You truly think it's gatekeeping to adapt the requirements for the purpose? What about training runs in that case? If a player tries to run ahead and pull all the enemies before the raid leader has explained the mechanics and are then removed from the group... is that gatekeeping?
I don’t actually care what ‘end gamers’ do. I pvp and have fun doing it.
My point is, ‘sources’ is actually my spouse… and has only managed I think 2 vDSR runs since it launched (xbna). She’s in 5 guilds and a few more Discord servers and has managed less than a handful of ‘open’ runs. Gatekeeping or not, that’s just sad.
As for the score pusher trifecta runs, I seriously doubt those would be advertised/‘open’. If they are that’s already a bad sign it won’t complete…
BalticBlues wrote: »"The Player Should Have The Fun, Not The Designer Or The Computer"
"As designers, we need to be the player’s greatest advocate during a game’s development, always considering carefully how design decisions affect the player’s agency in the world."
-- Sid Meier