PrincessOfThieves wrote: »
We're usually going for the speed run, which is often 30 minutes or less, so it's not really toxic or elitist to ask the the run come in under 30 minutes, which is a prerequisite to get the trifecta achievement. Don't blame us (or call us names, not helpful at all), blame the people who made the content what it is and gave us the speed run achievement option.
I think some people are forgetting that this game is supposed to be played how you want. It means that people like you should be able to do what they want without being accused of gatekeeping.
It's really disturbing how this whole debacle turned into a crusade against "elitists", people like Nefas and Skinny Cheeks are getting a lot of hate, apparently.
Grendalism wrote: »Thought:
With Bethesda launching Starfield later this year, could it be this is a ploy to drive down usage of ESO resources (due to declining player base) to re divert into Starfield support?
GreatGildersleeve wrote: »I don’t pve anymore but I’ve heard stories of gate keeping almost immediately after DSR came out. Regular vDSR runs, no HM or anything, would require a prior clear to get in. That’s gate keeping at its finest.
As far as I can tell one issue here is "I've heard stories...". I don't doubt that someone came across a run that required a prior clear when the trial was newly released, that doesn't mean most runs did.
However - it's common that a group will require a clear for farm runs, because the purpose is to do one or more quick runs to get gear. Having to explain mechanics defeats the purpose of a farm run. You truly think it's gatekeeping to adapt the requirements for the purpose? What about training runs in that case? If a player tries to run ahead and pull all the enemies before the raid leader has explained the mechanics and are then removed from the group... is that gatekeeping?
GetAgrippa wrote: »If you want a trial guild with fewer restrictions on who can play, you can... you know, start one.
nobody accuses others of gatekeeping, everyone plays how they want.
but if you look for people for a trifecta, and that trifecta can be completed by someone with 80-90k dps, you don't take him because he's too low dps for your preferences, then go and complain that there's nobody to do a trifecta with, then this is when you can be accused of gatekeeping.
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Yeah, the game is well and alive, first of all, this is vacation season, second, there is always a "The end of the world is near" group, every single large change, and the game just goes on, nothing is going to happen, ESO will continue to live with no issues
GetAgrippa wrote: »If you want a trial guild with fewer restrictions on who can play, you can... you know, start one.
Then everyone gets mad when you aren't clearing content, then you start introducing restrictions and DPS checks and now you're the Baddie Gatekeeper
Here's the thing though... doing 80-90k on a dummy does not equal doing 80-90k dps in a trial. Even if you are doing 80-90k dps in a trial it still isn't high enough to do the trifecta for RG, and if you do 80-90k dps in CR and aren't allowed to join then I'm going to assume it's for a different reason.
The precedent for that is, of course, the switch to account-wide achievements. They tried to make out it was something everyone wanted, then when they realised it wasn't they put it down to performance improvements. When it was clear that wasn't believed and testers were coming up with solid concerns they released a Q&A sheet that didn't address the concerns, failed to engage with the players over it and went ahead with it all anyway. The only slight saving grace is that one or two of the concerns have been quietly addressed in subsequent patches. I would expect a similar approach to these combat changes.
Fixed an issue that caused training dummies to report inflated DPS values.
because in vsdr the fist boss alone is a lot easier to screw up and wipe the whole group in a single second, compared to say, vss where it's mostly "just stay here and whack the dragon". including some mechanics based on boss hp, and in randoms you get enough parse-pros that confuse it with a dummy and push crap too fast into other phases.GreatGildersleeve wrote: »My point is, ‘sources’ is actually my spouse… and has only managed I think 2 vDSR runs since it launched (xbna). She’s in 5 guilds and a few more Discord servers and has managed less than a handful of ‘open’ runs. Gatekeeping or not, that’s just sad.
As for the score pusher trifecta runs, I seriously doubt those would be advertised/‘open’. If they are that’s already a bad sign it won’t complete…
GreatGildersleeve wrote: »I don’t actually care what ‘end gamers’ do. I pvp and have fun doing it.
My point is, ‘sources’ is actually my spouse… and has only managed I think 2 vDSR runs since it launched (xbna). She’s in 5 guilds and a few more Discord servers and has managed less than a handful of ‘open’ runs. Gatekeeping or not, that’s just sad.
As for the score pusher trifecta runs, I seriously doubt those would be advertised/‘open’. If they are that’s already a bad sign it won’t complete…
Kite_Cross wrote: »Many are leaving on principle too, not just how this plays out in game. Zos does not invest as much as they should into playing the game themselves and are making decisions based on theory, not practice. E.g. the completely broken builds in pvp. And as we all know from build crafting, theory and practice can be very different.
[snip]
Kite_Cross wrote: »If zos devs had to face broken pvp builds day in and day out, do you think they would last longer very long?? lol they would instantly be changed and thing would become more balanced, very fast.
sneakymitchell wrote: »I stopped playing for couple months now. Before that I played once a month around.
I just get exhausted by the gatekeepers and just have little time for this game when the vet trails is all about knowing mechanics and doing runs on them over and over to get better. Doing target dummies for 100s of hours I will pass on that. I know my rotation well enough and players will always make mistakes on their rotations. How when before the dps use to been lower then later on it started to ask for higher and higher which results in high gatekeeping
The top 0.0001% cant do some trifectas anymore, awww. The game will be fine for the rest. Most of the playerbase doesn't even do any vet content but being over dramatic here for some reason.
The top 0.0001% cant do some trifectas anymore, awww. The game will be fine for the rest. Most of the playerbase doesn't even do any vet content but being over dramatic here for some reason.
The top 0.0001% cant do some trifectas anymore, awww. The game will be fine for the rest. Most of the playerbase doesn't even do any vet content but being over dramatic here for some reason.