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The Nocturnal's Ploy set should not be allowed to enter the game

  • jaws343
    jaws343
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    In a lot of games there are classes who can remove all enemy buffs or good effects.

    It is good counter for builds that have to much buffs. Some builds can do not have buffs or it is easy for them to bring them back.

    But such skills in such games have about 15-30 seconds calldown and remove not 1 but some number or all buffs.

    But, those games are designed, from the start, around that. This game was not, and this set is just kind of dumped in after 7 years. And it really doesn't fit here. Especially with the costs associated with maintaining buffs. Buff skills are expensive, compared to the methods of debuffing an enemy. So this set will always advantage the wearer. Unless the opponent is running Oakensoul, or severely nerfing their damage and survivability by running 2 or 5 piece permanent buff sets, in which case, Oaken is going to be better.
  • Sandman929
    Sandman929
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    In a lot of games there are classes who can remove all enemy buffs or good effects.

    It is good counter for builds that have to much buffs. Some builds can do not have buffs or it is easy for them to bring them back.

    But such skills in such games have about 15-30 seconds calldown and remove not 1 but some number or all buffs.

    Do those games clearly tell the target which buff was removed? That might make the difference for me with this set. Still, it doesn't address the fact that ZOS has a free skill to remove buffs every 2 seconds, so really the only thing that makes sense is to stop buffing yourself at all if you see buffs being removed because you will never be able to buff yourself at cost while they're being removed for free.
  • xDeusEJRx
    xDeusEJRx
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    Here are some sets that nocturnal's ploy is going to completely gimp or gut if it goes live:

    Sea serpent's coil - You don't get full uptime on major berserk and major courage, it only gives buff timers that are refreshed every time the condition is met meaning they can steal these buffs from you.

    Daedric trickery

    Clever alchemist - clever users already have to limit their potion usage to 1 bar and this will just allow people to snatch their potion buffs and make it so they can only get them back in another 45 seconds

    Olorime

    Gossamer - Rip to gossamer healers, your healer build is now going to be gutted because the major evasion is just going to get yoinked away

    Gryphon's ferocity - It's possible to regain gryphon buffs easily so it won't be completely gutted but still a nerf to this set nonetheless

    Magma incarnate

    Grace of gloom

    This set is strong enough to ruin multiple 5 pieces and a mythic item. That is beyond ridiculous.

    That's just to name a few. The only certainty you get is with sets like Chudan, rattlecage, dreugh king slayer, slimecraw, and oakensoul. Do people want to be limited to using sets like this? At that point we might as well just all main ravenwatch lmao
    Edited by xDeusEJRx on July 13, 2022 2:46PM
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • JustAGoodPlayer
    JustAGoodPlayer
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    The idea to punish HOTs and BUFFs is not bad.

    You can remove all dots, so remove all hots and buffs is not bad thing.

    But remove 1 buff in 2 seconds - is a little strange.

    Will it remove last, first buff or random by the way ?
  • TechMaybeHic
    TechMaybeHic
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    The idea to punish HOTs and BUFFs is not bad.

    You can remove all dots, so remove all hots and buffs is not bad thing.

    But remove 1 buff in 2 seconds - is a little strange.

    Will it remove last, first buff or random by the way ?

    I'd be more ok if it was a hot remover specifically. A random buff removed is what gets problematic
  • JustAGoodPlayer
    JustAGoodPlayer
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    The idea to punish HOTs and BUFFs is not bad.

    You can remove all dots, so remove all hots and buffs is not bad thing.

    But remove 1 buff in 2 seconds - is a little strange.

    Will it remove last, first buff or random by the way ?

    I'd be more ok if it was a hot remover specifically. A random buff removed is what gets problematic

    Random yes, last buff - useless, first buff ... the same.

    Remove all buffs+shields+hots with big GCD - is understandable.

    You will reaply it, it take some time. Like you remove debuffs.

    But remove random buff ... each 2 seconds ... is a really random thing )))
  • Zski
    Zski
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    xDeusEJRx wrote: »
    To add onto what I said before. Sets like this can basically dictate what you're going to be forced to wear in PVP. People are gonna have to be forced to run chudan, rattlecage or oakensoul on almost every build just to not be stripped away of any feasible damage in PvP.

    People love to scream build diversity but sets like this just make it impossible to play around with sets because now your entire playstyle is gonna be limited or gutted.

    Spell power potion users are now losing access to their sorcery because of it. Clever alchemist users are now going to be severely hindered because their potions are already linked to 1 bar as is and now they're potion buffs are going to be severely limited even more. Daedric trickery can basically be entirely dispelled by people if they fight multiple people using this, making trickery effectively useless when getting outnumbered by people using this set.

    So on and so forth, sets like this COMPLETELY ruin the flow of combat and severely guts usage of so many sets. It's effectively stronger than a 5 piece and I don't see why it would not completely destroy PVP if it goes live in current iteration

    Sets always dictate what you're going to be wearing in PvP. That's how metas work. Bomb sets came out and PvP meta became 30k health minimum. "Sets interact with each other and change what is good" is in no way unique to New Noc, and isn't new to the game or pvp scene. There is a truncated list in my earlier post that covers like..."Most sets that exist" for stuff that survives Nocturnals Purge.

    Clever Alch's biggest pop was for the WD buff. Most of the time you're running tris or immov on the set up, which means you're losing the regens and thats about it.

    "Daedric Trickery can basically be entirely dispelled by people if they fight multiple people using this" - the argument here being that one person wearing one set trumps multiple people wearing this particular set? Because thats what this sounds like. "If 1 DT user wants DT and 5 Nocturnals Users dont, the DT user should be allowed to have DT". That doesn't seem like a weird argument to you?

    "Severely guts usage of so many sets" - like, which? Because almost every one of these types of posts boil down to "what if a bunch of people are all on you spamming this" and then like...I don't know many, you're 1vX and a bunch of people are on you. You probably *should* have a hard time. At least they're not running something that actually kills you I guess?

    And in 1v1, if someone is reliably proccing this every 2s....what are you dying to? A guy weaving Puncture or LMNO Breach every other skill? With 500dmg basic attacks in between? You think *anyone* is dying to that? And if there's one guy doing that while 5 more beat on you...again, you're against a group that has at least some level of a plan. Why *should* you get out of that easily? Why shouldn't you *probably* die there? Nobody can ever answer that question. I know ESO *has had* the performance that one person can kill eight if you LoS and dodge and heal and buff enough - so much so that dedicated solo players don't even bat an eye when 6 people roll up to the rss, they just walk up the tower and go to work - but that doesn't seem strange to you? Or like...I don't know. Bad? Does it not make sense that six people attacking one person on multiple fronts *should* be drastically favored?

    I don't get it.
    FrankonPC wrote: »
    you can have these benefits by having dmg and high hitting combinations. you dont have to remove buffs to make outnumbered fights difficult. they're already difficult. there's already debuffs that exist in the game that counteract buffs. major and minor fracture for resolve, cost increase poisons and other sets for recoveries, etc. this STACKS on those things.

    if you disagree that it's broken, that's fine. think of it like this...is it fun/engaging gameplay to lose all of your buffs in any outnumbered fight? if the counter to this set is to never be in an outnumbered fight...is that good for the game to have everyone stack tighter than they are now?

    outnumbered fights are already difficult because it's fighting more dmg, more ultimates, more healing, etc. they dont also need a set that makes you naked for free(imo.

    Except solo and smallscalers get by specifically by knowing the ins and outs and simply not getting hit, and when the damage is high enough (i.e. oakensoul) tend to get really mad about it.

    Not gonna say it isn't difficult to 1vX. I never managed to do it consistently. Will say for it being *very* difficult there sure are or were plenty of people that do it regularly.

    There are already debuffs - and ways around debuffs. There are already buffs - previous to Nocturnals there was no way around those. Now there is.

    "Is it fun/engaging gameplay to lose all of your buffs in any outnumbered fight"

    is it fun/engaging gameplay to watch one player ignore six of you because their buffed stats allow them to do so? If it isn't engaging to watch six people take all your buffs off by being dedicated to doing so, it definitely is even less engaging to watch one player that never runs out of stam endlessly LoS and self-heal until their ultibomb is ready. For a lot of players the solution to a large amount of smallerscale PvP is and has been, literally, "don't". Don't see how that's engaging, and since this is a step towards mitigating that...

    Oh my god you're not naked for free, you're losing 2 buffs every once in awhile because someone dedicated an entire set to doing so. According to you debuffs are already the functional buff cancellers, and there's a set that does this AoE just for existing every 10s. In any case you're not in an open field surrounded (in which case you should probably die no matter what), they're not even going to reliably nail it every 2s because between dodge roll and los they're just straight up not going to hit you every 2s. Even then there's plenty of buffs that can't be purged from static sources, plenty of buffs that cant be purged because theyre Unique, plenty of buffs that cant be purged because theyre actually just straight up invisible stat increases, plenty of buffs (at least minor ones) you get for free just for playing your character on like, half of the classes...

    I dunno man, I dunno what you want. 1v1 the set isn't even good, and if someone is specializing as an Xv1 utility spec that's...probably a good thing.

    Dead account. Y'all deserve each other.

    GLHF.
  • JustAGoodPlayer
    JustAGoodPlayer
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    What is outnumbered fight - exp player fight new players.

    Will 2 exp players kill 1 ? Yes.

    So if player with exp fight noobs - do they have knowledge to use it against him ?

    And if he wins only becouse build - may be build is too OP and needs counterplay ? Not he is so exp ?
    Edited by JustAGoodPlayer on July 13, 2022 3:45PM
  • jaws343
    jaws343
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    Zski wrote: »
    xDeusEJRx wrote: »
    To add onto what I said before. Sets like this can basically dictate what you're going to be forced to wear in PVP. People are gonna have to be forced to run chudan, rattlecage or oakensoul on almost every build just to not be stripped away of any feasible damage in PvP.

    People love to scream build diversity but sets like this just make it impossible to play around with sets because now your entire playstyle is gonna be limited or gutted.

    Spell power potion users are now losing access to their sorcery because of it. Clever alchemist users are now going to be severely hindered because their potions are already linked to 1 bar as is and now they're potion buffs are going to be severely limited even more. Daedric trickery can basically be entirely dispelled by people if they fight multiple people using this, making trickery effectively useless when getting outnumbered by people using this set.

    So on and so forth, sets like this COMPLETELY ruin the flow of combat and severely guts usage of so many sets. It's effectively stronger than a 5 piece and I don't see why it would not completely destroy PVP if it goes live in current iteration

    Sets always dictate what you're going to be wearing in PvP. That's how metas work. Bomb sets came out and PvP meta became 30k health minimum. "Sets interact with each other and change what is good" is in no way unique to New Noc, and isn't new to the game or pvp scene. There is a truncated list in my earlier post that covers like..."Most sets that exist" for stuff that survives Nocturnals Purge.

    Clever Alch's biggest pop was for the WD buff. Most of the time you're running tris or immov on the set up, which means you're losing the regens and thats about it.

    "Daedric Trickery can basically be entirely dispelled by people if they fight multiple people using this" - the argument here being that one person wearing one set trumps multiple people wearing this particular set? Because thats what this sounds like. "If 1 DT user wants DT and 5 Nocturnals Users dont, the DT user should be allowed to have DT". That doesn't seem like a weird argument to you?

    "Severely guts usage of so many sets" - like, which? Because almost every one of these types of posts boil down to "what if a bunch of people are all on you spamming this" and then like...I don't know many, you're 1vX and a bunch of people are on you. You probably *should* have a hard time. At least they're not running something that actually kills you I guess?

    And in 1v1, if someone is reliably proccing this every 2s....what are you dying to? A guy weaving Puncture or LMNO Breach every other skill? With 500dmg basic attacks in between? You think *anyone* is dying to that? And if there's one guy doing that while 5 more beat on you...again, you're against a group that has at least some level of a plan. Why *should* you get out of that easily? Why shouldn't you *probably* die there? Nobody can ever answer that question. I know ESO *has had* the performance that one person can kill eight if you LoS and dodge and heal and buff enough - so much so that dedicated solo players don't even bat an eye when 6 people roll up to the rss, they just walk up the tower and go to work - but that doesn't seem strange to you? Or like...I don't know. Bad? Does it not make sense that six people attacking one person on multiple fronts *should* be drastically favored?

    I don't get it.
    FrankonPC wrote: »
    you can have these benefits by having dmg and high hitting combinations. you dont have to remove buffs to make outnumbered fights difficult. they're already difficult. there's already debuffs that exist in the game that counteract buffs. major and minor fracture for resolve, cost increase poisons and other sets for recoveries, etc. this STACKS on those things.

    if you disagree that it's broken, that's fine. think of it like this...is it fun/engaging gameplay to lose all of your buffs in any outnumbered fight? if the counter to this set is to never be in an outnumbered fight...is that good for the game to have everyone stack tighter than they are now?

    outnumbered fights are already difficult because it's fighting more dmg, more ultimates, more healing, etc. they dont also need a set that makes you naked for free(imo.

    Except solo and smallscalers get by specifically by knowing the ins and outs and simply not getting hit, and when the damage is high enough (i.e. oakensoul) tend to get really mad about it.

    Not gonna say it isn't difficult to 1vX. I never managed to do it consistently. Will say for it being *very* difficult there sure are or were plenty of people that do it regularly.

    There are already debuffs - and ways around debuffs. There are already buffs - previous to Nocturnals there was no way around those. Now there is.

    "Is it fun/engaging gameplay to lose all of your buffs in any outnumbered fight"

    is it fun/engaging gameplay to watch one player ignore six of you because their buffed stats allow them to do so? If it isn't engaging to watch six people take all your buffs off by being dedicated to doing so, it definitely is even less engaging to watch one player that never runs out of stam endlessly LoS and self-heal until their ultibomb is ready. For a lot of players the solution to a large amount of smallerscale PvP is and has been, literally, "don't". Don't see how that's engaging, and since this is a step towards mitigating that...

    Oh my god you're not naked for free, you're losing 2 buffs every once in awhile because someone dedicated an entire set to doing so. According to you debuffs are already the functional buff cancellers, and there's a set that does this AoE just for existing every 10s. In any case you're not in an open field surrounded (in which case you should probably die no matter what), they're not even going to reliably nail it every 2s because between dodge roll and los they're just straight up not going to hit you every 2s. Even then there's plenty of buffs that can't be purged from static sources, plenty of buffs that cant be purged because theyre Unique, plenty of buffs that cant be purged because theyre actually just straight up invisible stat increases, plenty of buffs (at least minor ones) you get for free just for playing your character on like, half of the classes...

    I dunno man, I dunno what you want. 1v1 the set isn't even good, and if someone is specializing as an Xv1 utility spec that's...probably a good thing.

    I think you are overlooking a fundamental aspect of the set, and buffs/debuffs in general.

    Most buffs and debuffs are counters to one another. So, for example, lets look at Major Breach and Major Resolve.

    Direct counters to one another. So a player who has Major Resolve active gets hit by a skill like Weakness to Elements with Major Breach. The result is net zero. The player applying Breach removes the benefits of Major resolve, and that is it.

    Now, take this set. The same scenario, the player applying Weakness, is now removing Resolve from the other player entirely. So not only are they removing the buff, their Major Breach is doing it's full debuff on the opponent too. So, for just these two interactions of Buff/Debuff, it practically doubles the effect of Major Breach on the target. Alongside forcing the opponent to waste resources reapplying the buff. And then, in a few more seconds, or in using another skill that has a minor debuff or major debuff, they are removing it again or removing other buffs. All of which are net gains for the wearer of the set, compared to the net zero return without it.
  • JustAGoodPlayer
    JustAGoodPlayer
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    jaws343 wrote: »
    Zski wrote: »
    xDeusEJRx wrote: »
    To add onto what I said before. Sets like this can basically dictate what you're going to be forced to wear in PVP. People are gonna have to be forced to run chudan, rattlecage or oakensoul on almost every build just to not be stripped away of any feasible damage in PvP.

    People love to scream build diversity but sets like this just make it impossible to play around with sets because now your entire playstyle is gonna be limited or gutted.

    Spell power potion users are now losing access to their sorcery because of it. Clever alchemist users are now going to be severely hindered because their potions are already linked to 1 bar as is and now they're potion buffs are going to be severely limited even more. Daedric trickery can basically be entirely dispelled by people if they fight multiple people using this, making trickery effectively useless when getting outnumbered by people using this set.

    So on and so forth, sets like this COMPLETELY ruin the flow of combat and severely guts usage of so many sets. It's effectively stronger than a 5 piece and I don't see why it would not completely destroy PVP if it goes live in current iteration

    Sets always dictate what you're going to be wearing in PvP. That's how metas work. Bomb sets came out and PvP meta became 30k health minimum. "Sets interact with each other and change what is good" is in no way unique to New Noc, and isn't new to the game or pvp scene. There is a truncated list in my earlier post that covers like..."Most sets that exist" for stuff that survives Nocturnals Purge.

    Clever Alch's biggest pop was for the WD buff. Most of the time you're running tris or immov on the set up, which means you're losing the regens and thats about it.

    "Daedric Trickery can basically be entirely dispelled by people if they fight multiple people using this" - the argument here being that one person wearing one set trumps multiple people wearing this particular set? Because thats what this sounds like. "If 1 DT user wants DT and 5 Nocturnals Users dont, the DT user should be allowed to have DT". That doesn't seem like a weird argument to you?

    "Severely guts usage of so many sets" - like, which? Because almost every one of these types of posts boil down to "what if a bunch of people are all on you spamming this" and then like...I don't know many, you're 1vX and a bunch of people are on you. You probably *should* have a hard time. At least they're not running something that actually kills you I guess?

    And in 1v1, if someone is reliably proccing this every 2s....what are you dying to? A guy weaving Puncture or LMNO Breach every other skill? With 500dmg basic attacks in between? You think *anyone* is dying to that? And if there's one guy doing that while 5 more beat on you...again, you're against a group that has at least some level of a plan. Why *should* you get out of that easily? Why shouldn't you *probably* die there? Nobody can ever answer that question. I know ESO *has had* the performance that one person can kill eight if you LoS and dodge and heal and buff enough - so much so that dedicated solo players don't even bat an eye when 6 people roll up to the rss, they just walk up the tower and go to work - but that doesn't seem strange to you? Or like...I don't know. Bad? Does it not make sense that six people attacking one person on multiple fronts *should* be drastically favored?

    I don't get it.
    FrankonPC wrote: »
    you can have these benefits by having dmg and high hitting combinations. you dont have to remove buffs to make outnumbered fights difficult. they're already difficult. there's already debuffs that exist in the game that counteract buffs. major and minor fracture for resolve, cost increase poisons and other sets for recoveries, etc. this STACKS on those things.

    if you disagree that it's broken, that's fine. think of it like this...is it fun/engaging gameplay to lose all of your buffs in any outnumbered fight? if the counter to this set is to never be in an outnumbered fight...is that good for the game to have everyone stack tighter than they are now?

    outnumbered fights are already difficult because it's fighting more dmg, more ultimates, more healing, etc. they dont also need a set that makes you naked for free(imo.

    Except solo and smallscalers get by specifically by knowing the ins and outs and simply not getting hit, and when the damage is high enough (i.e. oakensoul) tend to get really mad about it.

    Not gonna say it isn't difficult to 1vX. I never managed to do it consistently. Will say for it being *very* difficult there sure are or were plenty of people that do it regularly.

    There are already debuffs - and ways around debuffs. There are already buffs - previous to Nocturnals there was no way around those. Now there is.

    "Is it fun/engaging gameplay to lose all of your buffs in any outnumbered fight"

    is it fun/engaging gameplay to watch one player ignore six of you because their buffed stats allow them to do so? If it isn't engaging to watch six people take all your buffs off by being dedicated to doing so, it definitely is even less engaging to watch one player that never runs out of stam endlessly LoS and self-heal until their ultibomb is ready. For a lot of players the solution to a large amount of smallerscale PvP is and has been, literally, "don't". Don't see how that's engaging, and since this is a step towards mitigating that...

    Oh my god you're not naked for free, you're losing 2 buffs every once in awhile because someone dedicated an entire set to doing so. According to you debuffs are already the functional buff cancellers, and there's a set that does this AoE just for existing every 10s. In any case you're not in an open field surrounded (in which case you should probably die no matter what), they're not even going to reliably nail it every 2s because between dodge roll and los they're just straight up not going to hit you every 2s. Even then there's plenty of buffs that can't be purged from static sources, plenty of buffs that cant be purged because theyre Unique, plenty of buffs that cant be purged because theyre actually just straight up invisible stat increases, plenty of buffs (at least minor ones) you get for free just for playing your character on like, half of the classes...

    I dunno man, I dunno what you want. 1v1 the set isn't even good, and if someone is specializing as an Xv1 utility spec that's...probably a good thing.

    I think you are overlooking a fundamental aspect of the set, and buffs/debuffs in general.

    Most buffs and debuffs are counters to one another. So, for example, lets look at Major Breach and Major Resolve.

    Direct counters to one another. So a player who has Major Resolve active gets hit by a skill like Weakness to Elements with Major Breach. The result is net zero. The player applying Breach removes the benefits of Major resolve, and that is it.

    Now, take this set. The same scenario, the player applying Weakness, is now removing Resolve from the other player entirely. So not only are they removing the buff, their Major Breach is doing it's full debuff on the opponent too. So, for just these two interactions of Buff/Debuff, it practically doubles the effect of Major Breach on the target. Alongside forcing the opponent to waste resources reapplying the buff. And then, in a few more seconds, or in using another skill that has a minor debuff or major debuff, they are removing it again or removing other buffs. All of which are net gains for the wearer of the set, compared to the net zero return without it.

    If player can purdge all debuffs and debuffs are counterplay for buffs it is logickally, that all good effects have to have option to be removed too ?
  • JustAGoodPlayer
    JustAGoodPlayer
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    Other question is that remove random effect every 2 seconds is not counterplay - it looks more like a trolling )))

    But i as example do not have too much buffs, so on my build this set even will not work. So it is situations when it will be useless too.

    So some sort of balance.
    Edited by JustAGoodPlayer on July 13, 2022 3:50PM
  • xDeusEJRx
    xDeusEJRx
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    Zski wrote: »
    xDeusEJRx wrote: »
    To add onto what I said before. Sets like this can basically dictate what you're going to be forced to wear in PVP. People are gonna have to be forced to run chudan, rattlecage or oakensoul on almost every build just to not be stripped away of any feasible damage in PvP.

    People love to scream build diversity but sets like this just make it impossible to play around with sets because now your entire playstyle is gonna be limited or gutted.

    Spell power potion users are now losing access to their sorcery because of it. Clever alchemist users are now going to be severely hindered because their potions are already linked to 1 bar as is and now they're potion buffs are going to be severely limited even more. Daedric trickery can basically be entirely dispelled by people if they fight multiple people using this, making trickery effectively useless when getting outnumbered by people using this set.

    So on and so forth, sets like this COMPLETELY ruin the flow of combat and severely guts usage of so many sets. It's effectively stronger than a 5 piece and I don't see why it would not completely destroy PVP if it goes live in current iteration

    Sets always dictate what you're going to be wearing in PvP. That's how metas work. Bomb sets came out and PvP meta became 30k health minimum. "Sets interact with each other and change what is good" is in no way unique to New Noc, and isn't new to the game or pvp scene. There is a truncated list in my earlier post that covers like..."Most sets that exist" for stuff that survives Nocturnals Purge.

    Clever Alch's biggest pop was for the WD buff. Most of the time you're running tris or immov on the set up, which means you're losing the regens and thats about it.

    "Daedric Trickery can basically be entirely dispelled by people if they fight multiple people using this" - the argument here being that one person wearing one set trumps multiple people wearing this particular set? Because thats what this sounds like. "If 1 DT user wants DT and 5 Nocturnals Users dont, the DT user should be allowed to have DT". That doesn't seem like a weird argument to you?

    "Severely guts usage of so many sets" - like, which? Because almost every one of these types of posts boil down to "what if a bunch of people are all on you spamming this" and then like...I don't know many, you're 1vX and a bunch of people are on you. You probably *should* have a hard time. At least they're not running something that actually kills you I guess?

    And in 1v1, if someone is reliably proccing this every 2s....what are you dying to? A guy weaving Puncture or LMNO Breach every other skill? With 500dmg basic attacks in between? You think *anyone* is dying to that? And if there's one guy doing that while 5 more beat on you...again, you're against a group that has at least some level of a plan. Why *should* you get out of that easily? Why shouldn't you *probably* die there? Nobody can ever answer that question. I know ESO *has had* the performance that one person can kill eight if you LoS and dodge and heal and buff enough - so much so that dedicated solo players don't even bat an eye when 6 people roll up to the rss, they just walk up the tower and go to work - but that doesn't seem strange to you? Or like...I don't know. Bad? Does it not make sense that six people attacking one person on multiple fronts *should* be drastically favored?

    I don't get it.

    The reason posts boil down to "what if multiple people use it" is because most pvp in this game is zerg or group gameplay and it results in people running similar or synergizing set mechanics. Meaning you will almost always encounter people overlapping builds on each other. I mean have we not seen multiple people using plaguebreak, DC, crimson(when it was popular), hrothgar when it was not nerfed. It falls back to any meta.
    You have to think of a realistic standpoint where most people run it in PVP, which will most likely happen. PVP always jump on op sets and use and abuse it until everyone stops having fun.
    I mean hasnt current PVP meta been that exact thing? Corrosive DKs, bow sorcs, heavy attack gank builds? And you really think people won't be debuff mains with this set?

    Most PVP in this game is outnumbered pvp, whether its 1vx or not. It's not going to be fun for anyone because no fights are equal in this game. With that being said, you can't just not assume you're not going to be outnumbered in pvp.

    It has nothing to do with favoring 1vx'ers or anything. This set just ruins the flow of pvp in general, no one will have fun if this set takes over PvP. You think the 10 man zerg trying to fight a 50 man faction stack is going to be able to last with all their buffs stripped away by a snipe ganker 30 meters away?

    People assume most balance arguments are soley from a 1vx perspective, but do you really think some debuff player who sitting on top of a keep wall removing your buffs from you is fun or engaging at all? There's already players who like to wall camp and do nothing but range spam you from safety. Same as in battlegrounds there are people who NEVER leave their spawn areas. Do you think it's fun or engaging that people can do this, harm your build with no repercussions? Does that sound fun or engaging at all? because this set enables this behavior and is VERY effective

    It's not even an argument of 1vx it's just an argument of this set completely ruins pvp's fluidity
    Edited by xDeusEJRx on July 13, 2022 4:00PM
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Sandman929
    Sandman929
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    ✭✭✭✭✭
    jaws343 wrote: »
    Zski wrote: »
    xDeusEJRx wrote: »
    To add onto what I said before. Sets like this can basically dictate what you're going to be forced to wear in PVP. People are gonna have to be forced to run chudan, rattlecage or oakensoul on almost every build just to not be stripped away of any feasible damage in PvP.

    People love to scream build diversity but sets like this just make it impossible to play around with sets because now your entire playstyle is gonna be limited or gutted.

    Spell power potion users are now losing access to their sorcery because of it. Clever alchemist users are now going to be severely hindered because their potions are already linked to 1 bar as is and now they're potion buffs are going to be severely limited even more. Daedric trickery can basically be entirely dispelled by people if they fight multiple people using this, making trickery effectively useless when getting outnumbered by people using this set.

    So on and so forth, sets like this COMPLETELY ruin the flow of combat and severely guts usage of so many sets. It's effectively stronger than a 5 piece and I don't see why it would not completely destroy PVP if it goes live in current iteration

    Sets always dictate what you're going to be wearing in PvP. That's how metas work. Bomb sets came out and PvP meta became 30k health minimum. "Sets interact with each other and change what is good" is in no way unique to New Noc, and isn't new to the game or pvp scene. There is a truncated list in my earlier post that covers like..."Most sets that exist" for stuff that survives Nocturnals Purge.

    Clever Alch's biggest pop was for the WD buff. Most of the time you're running tris or immov on the set up, which means you're losing the regens and thats about it.

    "Daedric Trickery can basically be entirely dispelled by people if they fight multiple people using this" - the argument here being that one person wearing one set trumps multiple people wearing this particular set? Because thats what this sounds like. "If 1 DT user wants DT and 5 Nocturnals Users dont, the DT user should be allowed to have DT". That doesn't seem like a weird argument to you?

    "Severely guts usage of so many sets" - like, which? Because almost every one of these types of posts boil down to "what if a bunch of people are all on you spamming this" and then like...I don't know many, you're 1vX and a bunch of people are on you. You probably *should* have a hard time. At least they're not running something that actually kills you I guess?

    And in 1v1, if someone is reliably proccing this every 2s....what are you dying to? A guy weaving Puncture or LMNO Breach every other skill? With 500dmg basic attacks in between? You think *anyone* is dying to that? And if there's one guy doing that while 5 more beat on you...again, you're against a group that has at least some level of a plan. Why *should* you get out of that easily? Why shouldn't you *probably* die there? Nobody can ever answer that question. I know ESO *has had* the performance that one person can kill eight if you LoS and dodge and heal and buff enough - so much so that dedicated solo players don't even bat an eye when 6 people roll up to the rss, they just walk up the tower and go to work - but that doesn't seem strange to you? Or like...I don't know. Bad? Does it not make sense that six people attacking one person on multiple fronts *should* be drastically favored?

    I don't get it.
    FrankonPC wrote: »
    you can have these benefits by having dmg and high hitting combinations. you dont have to remove buffs to make outnumbered fights difficult. they're already difficult. there's already debuffs that exist in the game that counteract buffs. major and minor fracture for resolve, cost increase poisons and other sets for recoveries, etc. this STACKS on those things.

    if you disagree that it's broken, that's fine. think of it like this...is it fun/engaging gameplay to lose all of your buffs in any outnumbered fight? if the counter to this set is to never be in an outnumbered fight...is that good for the game to have everyone stack tighter than they are now?

    outnumbered fights are already difficult because it's fighting more dmg, more ultimates, more healing, etc. they dont also need a set that makes you naked for free(imo.

    Except solo and smallscalers get by specifically by knowing the ins and outs and simply not getting hit, and when the damage is high enough (i.e. oakensoul) tend to get really mad about it.

    Not gonna say it isn't difficult to 1vX. I never managed to do it consistently. Will say for it being *very* difficult there sure are or were plenty of people that do it regularly.

    There are already debuffs - and ways around debuffs. There are already buffs - previous to Nocturnals there was no way around those. Now there is.

    "Is it fun/engaging gameplay to lose all of your buffs in any outnumbered fight"

    is it fun/engaging gameplay to watch one player ignore six of you because their buffed stats allow them to do so? If it isn't engaging to watch six people take all your buffs off by being dedicated to doing so, it definitely is even less engaging to watch one player that never runs out of stam endlessly LoS and self-heal until their ultibomb is ready. For a lot of players the solution to a large amount of smallerscale PvP is and has been, literally, "don't". Don't see how that's engaging, and since this is a step towards mitigating that...

    Oh my god you're not naked for free, you're losing 2 buffs every once in awhile because someone dedicated an entire set to doing so. According to you debuffs are already the functional buff cancellers, and there's a set that does this AoE just for existing every 10s. In any case you're not in an open field surrounded (in which case you should probably die no matter what), they're not even going to reliably nail it every 2s because between dodge roll and los they're just straight up not going to hit you every 2s. Even then there's plenty of buffs that can't be purged from static sources, plenty of buffs that cant be purged because theyre Unique, plenty of buffs that cant be purged because theyre actually just straight up invisible stat increases, plenty of buffs (at least minor ones) you get for free just for playing your character on like, half of the classes...

    I dunno man, I dunno what you want. 1v1 the set isn't even good, and if someone is specializing as an Xv1 utility spec that's...probably a good thing.

    I think you are overlooking a fundamental aspect of the set, and buffs/debuffs in general.

    Most buffs and debuffs are counters to one another. So, for example, lets look at Major Breach and Major Resolve.

    Direct counters to one another. So a player who has Major Resolve active gets hit by a skill like Weakness to Elements with Major Breach. The result is net zero. The player applying Breach removes the benefits of Major resolve, and that is it.

    Now, take this set. The same scenario, the player applying Weakness, is now removing Resolve from the other player entirely. So not only are they removing the buff, their Major Breach is doing it's full debuff on the opponent too. So, for just these two interactions of Buff/Debuff, it practically doubles the effect of Major Breach on the target. Alongside forcing the opponent to waste resources reapplying the buff. And then, in a few more seconds, or in using another skill that has a minor debuff or major debuff, they are removing it again or removing other buffs. All of which are net gains for the wearer of the set, compared to the net zero return without it.

    This makes sense and I agree, but the buff tracker is a useless jumble of small images. Players track buffs by knowing the timings and this set ruins that. Unless I'm staring at my buff tracker and quickly accessing the decoder ring to know what buff I've lost I can't reapply effectively. Furthermore, I can't spend resources to keep up with debuffs that are happening for free every 2 seconds.
  • jaws343
    jaws343
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    ✭✭✭✭✭
    jaws343 wrote: »
    Zski wrote: »
    xDeusEJRx wrote: »
    To add onto what I said before. Sets like this can basically dictate what you're going to be forced to wear in PVP. People are gonna have to be forced to run chudan, rattlecage or oakensoul on almost every build just to not be stripped away of any feasible damage in PvP.

    People love to scream build diversity but sets like this just make it impossible to play around with sets because now your entire playstyle is gonna be limited or gutted.

    Spell power potion users are now losing access to their sorcery because of it. Clever alchemist users are now going to be severely hindered because their potions are already linked to 1 bar as is and now they're potion buffs are going to be severely limited even more. Daedric trickery can basically be entirely dispelled by people if they fight multiple people using this, making trickery effectively useless when getting outnumbered by people using this set.

    So on and so forth, sets like this COMPLETELY ruin the flow of combat and severely guts usage of so many sets. It's effectively stronger than a 5 piece and I don't see why it would not completely destroy PVP if it goes live in current iteration

    Sets always dictate what you're going to be wearing in PvP. That's how metas work. Bomb sets came out and PvP meta became 30k health minimum. "Sets interact with each other and change what is good" is in no way unique to New Noc, and isn't new to the game or pvp scene. There is a truncated list in my earlier post that covers like..."Most sets that exist" for stuff that survives Nocturnals Purge.

    Clever Alch's biggest pop was for the WD buff. Most of the time you're running tris or immov on the set up, which means you're losing the regens and thats about it.

    "Daedric Trickery can basically be entirely dispelled by people if they fight multiple people using this" - the argument here being that one person wearing one set trumps multiple people wearing this particular set? Because thats what this sounds like. "If 1 DT user wants DT and 5 Nocturnals Users dont, the DT user should be allowed to have DT". That doesn't seem like a weird argument to you?

    "Severely guts usage of so many sets" - like, which? Because almost every one of these types of posts boil down to "what if a bunch of people are all on you spamming this" and then like...I don't know many, you're 1vX and a bunch of people are on you. You probably *should* have a hard time. At least they're not running something that actually kills you I guess?

    And in 1v1, if someone is reliably proccing this every 2s....what are you dying to? A guy weaving Puncture or LMNO Breach every other skill? With 500dmg basic attacks in between? You think *anyone* is dying to that? And if there's one guy doing that while 5 more beat on you...again, you're against a group that has at least some level of a plan. Why *should* you get out of that easily? Why shouldn't you *probably* die there? Nobody can ever answer that question. I know ESO *has had* the performance that one person can kill eight if you LoS and dodge and heal and buff enough - so much so that dedicated solo players don't even bat an eye when 6 people roll up to the rss, they just walk up the tower and go to work - but that doesn't seem strange to you? Or like...I don't know. Bad? Does it not make sense that six people attacking one person on multiple fronts *should* be drastically favored?

    I don't get it.
    FrankonPC wrote: »
    you can have these benefits by having dmg and high hitting combinations. you dont have to remove buffs to make outnumbered fights difficult. they're already difficult. there's already debuffs that exist in the game that counteract buffs. major and minor fracture for resolve, cost increase poisons and other sets for recoveries, etc. this STACKS on those things.

    if you disagree that it's broken, that's fine. think of it like this...is it fun/engaging gameplay to lose all of your buffs in any outnumbered fight? if the counter to this set is to never be in an outnumbered fight...is that good for the game to have everyone stack tighter than they are now?

    outnumbered fights are already difficult because it's fighting more dmg, more ultimates, more healing, etc. they dont also need a set that makes you naked for free(imo.

    Except solo and smallscalers get by specifically by knowing the ins and outs and simply not getting hit, and when the damage is high enough (i.e. oakensoul) tend to get really mad about it.

    Not gonna say it isn't difficult to 1vX. I never managed to do it consistently. Will say for it being *very* difficult there sure are or were plenty of people that do it regularly.

    There are already debuffs - and ways around debuffs. There are already buffs - previous to Nocturnals there was no way around those. Now there is.

    "Is it fun/engaging gameplay to lose all of your buffs in any outnumbered fight"

    is it fun/engaging gameplay to watch one player ignore six of you because their buffed stats allow them to do so? If it isn't engaging to watch six people take all your buffs off by being dedicated to doing so, it definitely is even less engaging to watch one player that never runs out of stam endlessly LoS and self-heal until their ultibomb is ready. For a lot of players the solution to a large amount of smallerscale PvP is and has been, literally, "don't". Don't see how that's engaging, and since this is a step towards mitigating that...

    Oh my god you're not naked for free, you're losing 2 buffs every once in awhile because someone dedicated an entire set to doing so. According to you debuffs are already the functional buff cancellers, and there's a set that does this AoE just for existing every 10s. In any case you're not in an open field surrounded (in which case you should probably die no matter what), they're not even going to reliably nail it every 2s because between dodge roll and los they're just straight up not going to hit you every 2s. Even then there's plenty of buffs that can't be purged from static sources, plenty of buffs that cant be purged because theyre Unique, plenty of buffs that cant be purged because theyre actually just straight up invisible stat increases, plenty of buffs (at least minor ones) you get for free just for playing your character on like, half of the classes...

    I dunno man, I dunno what you want. 1v1 the set isn't even good, and if someone is specializing as an Xv1 utility spec that's...probably a good thing.

    I think you are overlooking a fundamental aspect of the set, and buffs/debuffs in general.

    Most buffs and debuffs are counters to one another. So, for example, lets look at Major Breach and Major Resolve.

    Direct counters to one another. So a player who has Major Resolve active gets hit by a skill like Weakness to Elements with Major Breach. The result is net zero. The player applying Breach removes the benefits of Major resolve, and that is it.

    Now, take this set. The same scenario, the player applying Weakness, is now removing Resolve from the other player entirely. So not only are they removing the buff, their Major Breach is doing it's full debuff on the opponent too. So, for just these two interactions of Buff/Debuff, it practically doubles the effect of Major Breach on the target. Alongside forcing the opponent to waste resources reapplying the buff. And then, in a few more seconds, or in using another skill that has a minor debuff or major debuff, they are removing it again or removing other buffs. All of which are net gains for the wearer of the set, compared to the net zero return without it.

    If player can purdge all debuffs and debuffs are counterplay for buffs it is logickally, that all good effects have to have option to be removed too ?

    No, it isn't logical. It isn't remotely the same thing.
  • JustAGoodPlayer
    JustAGoodPlayer
    ✭✭✭✭
    jaws343 wrote: »
    jaws343 wrote: »
    Zski wrote: »
    xDeusEJRx wrote: »
    To add onto what I said before. Sets like this can basically dictate what you're going to be forced to wear in PVP. People are gonna have to be forced to run chudan, rattlecage or oakensoul on almost every build just to not be stripped away of any feasible damage in PvP.

    People love to scream build diversity but sets like this just make it impossible to play around with sets because now your entire playstyle is gonna be limited or gutted.

    Spell power potion users are now losing access to their sorcery because of it. Clever alchemist users are now going to be severely hindered because their potions are already linked to 1 bar as is and now they're potion buffs are going to be severely limited even more. Daedric trickery can basically be entirely dispelled by people if they fight multiple people using this, making trickery effectively useless when getting outnumbered by people using this set.

    So on and so forth, sets like this COMPLETELY ruin the flow of combat and severely guts usage of so many sets. It's effectively stronger than a 5 piece and I don't see why it would not completely destroy PVP if it goes live in current iteration

    Sets always dictate what you're going to be wearing in PvP. That's how metas work. Bomb sets came out and PvP meta became 30k health minimum. "Sets interact with each other and change what is good" is in no way unique to New Noc, and isn't new to the game or pvp scene. There is a truncated list in my earlier post that covers like..."Most sets that exist" for stuff that survives Nocturnals Purge.

    Clever Alch's biggest pop was for the WD buff. Most of the time you're running tris or immov on the set up, which means you're losing the regens and thats about it.

    "Daedric Trickery can basically be entirely dispelled by people if they fight multiple people using this" - the argument here being that one person wearing one set trumps multiple people wearing this particular set? Because thats what this sounds like. "If 1 DT user wants DT and 5 Nocturnals Users dont, the DT user should be allowed to have DT". That doesn't seem like a weird argument to you?

    "Severely guts usage of so many sets" - like, which? Because almost every one of these types of posts boil down to "what if a bunch of people are all on you spamming this" and then like...I don't know many, you're 1vX and a bunch of people are on you. You probably *should* have a hard time. At least they're not running something that actually kills you I guess?

    And in 1v1, if someone is reliably proccing this every 2s....what are you dying to? A guy weaving Puncture or LMNO Breach every other skill? With 500dmg basic attacks in between? You think *anyone* is dying to that? And if there's one guy doing that while 5 more beat on you...again, you're against a group that has at least some level of a plan. Why *should* you get out of that easily? Why shouldn't you *probably* die there? Nobody can ever answer that question. I know ESO *has had* the performance that one person can kill eight if you LoS and dodge and heal and buff enough - so much so that dedicated solo players don't even bat an eye when 6 people roll up to the rss, they just walk up the tower and go to work - but that doesn't seem strange to you? Or like...I don't know. Bad? Does it not make sense that six people attacking one person on multiple fronts *should* be drastically favored?

    I don't get it.
    FrankonPC wrote: »
    you can have these benefits by having dmg and high hitting combinations. you dont have to remove buffs to make outnumbered fights difficult. they're already difficult. there's already debuffs that exist in the game that counteract buffs. major and minor fracture for resolve, cost increase poisons and other sets for recoveries, etc. this STACKS on those things.

    if you disagree that it's broken, that's fine. think of it like this...is it fun/engaging gameplay to lose all of your buffs in any outnumbered fight? if the counter to this set is to never be in an outnumbered fight...is that good for the game to have everyone stack tighter than they are now?

    outnumbered fights are already difficult because it's fighting more dmg, more ultimates, more healing, etc. they dont also need a set that makes you naked for free(imo.

    Except solo and smallscalers get by specifically by knowing the ins and outs and simply not getting hit, and when the damage is high enough (i.e. oakensoul) tend to get really mad about it.

    Not gonna say it isn't difficult to 1vX. I never managed to do it consistently. Will say for it being *very* difficult there sure are or were plenty of people that do it regularly.

    There are already debuffs - and ways around debuffs. There are already buffs - previous to Nocturnals there was no way around those. Now there is.

    "Is it fun/engaging gameplay to lose all of your buffs in any outnumbered fight"

    is it fun/engaging gameplay to watch one player ignore six of you because their buffed stats allow them to do so? If it isn't engaging to watch six people take all your buffs off by being dedicated to doing so, it definitely is even less engaging to watch one player that never runs out of stam endlessly LoS and self-heal until their ultibomb is ready. For a lot of players the solution to a large amount of smallerscale PvP is and has been, literally, "don't". Don't see how that's engaging, and since this is a step towards mitigating that...

    Oh my god you're not naked for free, you're losing 2 buffs every once in awhile because someone dedicated an entire set to doing so. According to you debuffs are already the functional buff cancellers, and there's a set that does this AoE just for existing every 10s. In any case you're not in an open field surrounded (in which case you should probably die no matter what), they're not even going to reliably nail it every 2s because between dodge roll and los they're just straight up not going to hit you every 2s. Even then there's plenty of buffs that can't be purged from static sources, plenty of buffs that cant be purged because theyre Unique, plenty of buffs that cant be purged because theyre actually just straight up invisible stat increases, plenty of buffs (at least minor ones) you get for free just for playing your character on like, half of the classes...

    I dunno man, I dunno what you want. 1v1 the set isn't even good, and if someone is specializing as an Xv1 utility spec that's...probably a good thing.

    I think you are overlooking a fundamental aspect of the set, and buffs/debuffs in general.

    Most buffs and debuffs are counters to one another. So, for example, lets look at Major Breach and Major Resolve.

    Direct counters to one another. So a player who has Major Resolve active gets hit by a skill like Weakness to Elements with Major Breach. The result is net zero. The player applying Breach removes the benefits of Major resolve, and that is it.

    Now, take this set. The same scenario, the player applying Weakness, is now removing Resolve from the other player entirely. So not only are they removing the buff, their Major Breach is doing it's full debuff on the opponent too. So, for just these two interactions of Buff/Debuff, it practically doubles the effect of Major Breach on the target. Alongside forcing the opponent to waste resources reapplying the buff. And then, in a few more seconds, or in using another skill that has a minor debuff or major debuff, they are removing it again or removing other buffs. All of which are net gains for the wearer of the set, compared to the net zero return without it.

    If player can purdge all debuffs and debuffs are counterplay for buffs it is logickally, that all good effects have to have option to be removed too ?

    No, it isn't logical. It isn't remotely the same thing.

    Than debuffs must not to be purged.

    But it is purgable.
  • Zski
    Zski
    ✭✭✭
    jaws343 wrote: »
    In a lot of games there are classes who can remove all enemy buffs or good effects.

    It is good counter for builds that have to much buffs. Some builds can do not have buffs or it is easy for them to bring them back.

    But such skills in such games have about 15-30 seconds calldown and remove not 1 but some number or all buffs.

    But, those games are designed, from the start, around that. This game was not, and this set is just kind of dumped in after 7 years. And it really doesn't fit here. Especially with the costs associated with maintaining buffs. Buff skills are expensive, compared to the methods of debuffing an enemy. So this set will always advantage the wearer. Unless the opponent is running Oakensoul, or severely nerfing their damage and survivability by running 2 or 5 piece permanent buff sets, in which case, Oaken is going to be better.

    This is just as easily an argument that Offensive Purge should be a known mechanic and adjusted around as it is that it shouldn't exist. FWIW I agree with the former.
    Dead account. Y'all deserve each other.

    GLHF.
  • JustAGoodPlayer
    JustAGoodPlayer
    ✭✭✭✭
    Not all players use a lot of buffs so it is situations when this sets users will be same punished as players who use dots against player with purge or player with purge against player with no debuffs.

    Yes it was not in game before, but do it care players when first nerfs to HA and DK skills were added ? Our wings as example worked much different, so it is not good argument in this discussion ;)
  • JustAGoodPlayer
    JustAGoodPlayer
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    For me as for debuffer other set that heal and purge debuffs looks more ... bad.

    It negates my build as example so i will need to upgrade it.

    So it is normal that such sets can be some problem for some builds too.
  • FrankonPC
    FrankonPC
    ✭✭✭✭✭
    Zski wrote: »
    xDeusEJRx wrote: »
    To add onto what I said before. Sets like this can basically dictate what you're going to be forced to wear in PVP. People are gonna have to be forced to run chudan, rattlecage or oakensoul on almost every build just to not be stripped away of any feasible damage in PvP.

    People love to scream build diversity but sets like this just make it impossible to play around with sets because now your entire playstyle is gonna be limited or gutted.

    Spell power potion users are now losing access to their sorcery because of it. Clever alchemist users are now going to be severely hindered because their potions are already linked to 1 bar as is and now they're potion buffs are going to be severely limited even more. Daedric trickery can basically be entirely dispelled by people if they fight multiple people using this, making trickery effectively useless when getting outnumbered by people using this set.

    So on and so forth, sets like this COMPLETELY ruin the flow of combat and severely guts usage of so many sets. It's effectively stronger than a 5 piece and I don't see why it would not completely destroy PVP if it goes live in current iteration

    Sets always dictate what you're going to be wearing in PvP. That's how metas work. Bomb sets came out and PvP meta became 30k health minimum. "Sets interact with each other and change what is good" is in no way unique to New Noc, and isn't new to the game or pvp scene. There is a truncated list in my earlier post that covers like..."Most sets that exist" for stuff that survives Nocturnals Purge.

    Clever Alch's biggest pop was for the WD buff. Most of the time you're running tris or immov on the set up, which means you're losing the regens and thats about it.

    "Daedric Trickery can basically be entirely dispelled by people if they fight multiple people using this" - the argument here being that one person wearing one set trumps multiple people wearing this particular set? Because thats what this sounds like. "If 1 DT user wants DT and 5 Nocturnals Users dont, the DT user should be allowed to have DT". That doesn't seem like a weird argument to you?

    "Severely guts usage of so many sets" - like, which? Because almost every one of these types of posts boil down to "what if a bunch of people are all on you spamming this" and then like...I don't know many, you're 1vX and a bunch of people are on you. You probably *should* have a hard time. At least they're not running something that actually kills you I guess?

    And in 1v1, if someone is reliably proccing this every 2s....what are you dying to? A guy weaving Puncture or LMNO Breach every other skill? With 500dmg basic attacks in between? You think *anyone* is dying to that? And if there's one guy doing that while 5 more beat on you...again, you're against a group that has at least some level of a plan. Why *should* you get out of that easily? Why shouldn't you *probably* die there? Nobody can ever answer that question. I know ESO *has had* the performance that one person can kill eight if you LoS and dodge and heal and buff enough - so much so that dedicated solo players don't even bat an eye when 6 people roll up to the rss, they just walk up the tower and go to work - but that doesn't seem strange to you? Or like...I don't know. Bad? Does it not make sense that six people attacking one person on multiple fronts *should* be drastically favored?

    I don't get it.
    FrankonPC wrote: »
    you can have these benefits by having dmg and high hitting combinations. you dont have to remove buffs to make outnumbered fights difficult. they're already difficult. there's already debuffs that exist in the game that counteract buffs. major and minor fracture for resolve, cost increase poisons and other sets for recoveries, etc. this STACKS on those things.

    if you disagree that it's broken, that's fine. think of it like this...is it fun/engaging gameplay to lose all of your buffs in any outnumbered fight? if the counter to this set is to never be in an outnumbered fight...is that good for the game to have everyone stack tighter than they are now?

    outnumbered fights are already difficult because it's fighting more dmg, more ultimates, more healing, etc. they dont also need a set that makes you naked for free(imo.

    Except solo and smallscalers get by specifically by knowing the ins and outs and simply not getting hit, and when the damage is high enough (i.e. oakensoul) tend to get really mad about it.

    Not gonna say it isn't difficult to 1vX. I never managed to do it consistently. Will say for it being *very* difficult there sure are or were plenty of people that do it regularly.

    There are already debuffs - and ways around debuffs. There are already buffs - previous to Nocturnals there was no way around those. Now there is.

    "Is it fun/engaging gameplay to lose all of your buffs in any outnumbered fight"

    is it fun/engaging gameplay to watch one player ignore six of you because their buffed stats allow them to do so? If it isn't engaging to watch six people take all your buffs off by being dedicated to doing so, it definitely is even less engaging to watch one player that never runs out of stam endlessly LoS and self-heal until their ultibomb is ready. For a lot of players the solution to a large amount of smallerscale PvP is and has been, literally, "don't". Don't see how that's engaging, and since this is a step towards mitigating that...

    Oh my god you're not naked for free, you're losing 2 buffs every once in awhile because someone dedicated an entire set to doing so. According to you debuffs are already the functional buff cancellers, and there's a set that does this AoE just for existing every 10s. In any case you're not in an open field surrounded (in which case you should probably die no matter what), they're not even going to reliably nail it every 2s because between dodge roll and los they're just straight up not going to hit you every 2s. Even then there's plenty of buffs that can't be purged from static sources, plenty of buffs that cant be purged because theyre Unique, plenty of buffs that cant be purged because theyre actually just straight up invisible stat increases, plenty of buffs (at least minor ones) you get for free just for playing your character on like, half of the classes...

    I dunno man, I dunno what you want. 1v1 the set isn't even good, and if someone is specializing as an Xv1 utility spec that's...probably a good thing.

    "1 v 1 the set isn't good"

    this is not true at all. not allowing your opponent to ever have major resolve is the equivalent of having a set better than 5 pc stuhn with almost 100% uptime. they try to buff? eliminate it. this is the best dmg 5 pc in the game for that reason alone.

    it also eliminates potion buffs, which is a 30% buff to all 3 stats. this is better than any set option in the game. these are two buffs that you eliminate for free every 2 seconds.

    "you're losing buffs every once in a while" - the set has a 2 second cooldown. you lose everything every time you try with a free skill.

    "good players know the ins and outs of the game" - yes they do. what's stopping anyone else from doing this? perhaps they also know how broken this is and how it can be abused as well. this isn't about being able to 1 v x easier, this is breaking mechanics of the game. you already have buffs and debuffs in the game that help and hinder your opponents...now you're stacking this. if you can't debuff an enemy because they're "good" and a set now allows you to do that...perhaps, just perhaps that set is broken because it's bypassing actual game mechanics.

    if you can't kill one person with 6 people that's a you problem. l2p

    Players in the community need to stop thinking that sets can all of a sudden help them even the playing field. good players can run these sets as well, to a much better effect than inexperienced players and abuse it more. maybe this patch instead of trying to have crutches make it to live so "inexperienced players can compete", we come to the realization that every single time this has happened it's abused by the best players and the community comes to the forums to get that set nerfed anyways. it happened with oakensoul, with sloads, with viper/tremor/blackrose...it happened this upcoming patch with plaguebreak and dark convergence and it will happen with this set.
    Edited by FrankonPC on July 13, 2022 4:39PM
  • NordSwordnBoard
    NordSwordnBoard
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    (2 items) Adds 1487 Armor
    (3 items) Adds 1206 Maximum Health
    (4 items) Adds 1487 Armor
    (5 items) Casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3541 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.

    Puncture -8922 armor
    Crimson Oath -3541 armor
    Nocturnal -5948 and -2974

    -21385 armor total, with the push of one button. Maybe you pop a potion to proc crimson debuff if both sets can't proc at the same time. At least balorghs requires 500 ultimate and pushing two buttons simultaneously for that kind of penetration.

    Is this the real life?
    Is this just PTS?
    Caught in a landslide
    Of debuffing reality
    Fear is the Mindkiller
  • Alchimiste1
    Alchimiste1
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    Zski wrote: »
    xDeusEJRx wrote: »
    To add onto what I said before. Sets like this can basically dictate what you're going to be forced to wear in PVP. People are gonna have to be forced to run chudan, rattlecage or oakensoul on almost every build just to not be stripped away of any feasible damage in PvP.

    People love to scream build diversity but sets like this just make it impossible to play around with sets because now your entire playstyle is gonna be limited or gutted.

    Spell power potion users are now losing access to their sorcery because of it. Clever alchemist users are now going to be severely hindered because their potions are already linked to 1 bar as is and now they're potion buffs are going to be severely limited even more. Daedric trickery can basically be entirely dispelled by people if they fight multiple people using this, making trickery effectively useless when getting outnumbered by people using this set.

    So on and so forth, sets like this COMPLETELY ruin the flow of combat and severely guts usage of so many sets. It's effectively stronger than a 5 piece and I don't see why it would not completely destroy PVP if it goes live in current iteration

    Sets always dictate what you're going to be wearing in PvP. That's how metas work. Bomb sets came out and PvP meta became 30k health minimum. "Sets interact with each other and change what is good" is in no way unique to New Noc, and isn't new to the game or pvp scene. There is a truncated list in my earlier post that covers like..."Most sets that exist" for stuff that survives Nocturnals Purge.

    Clever Alch's biggest pop was for the WD buff. Most of the time you're running tris or immov on the set up, which means you're losing the regens and thats about it.

    "Daedric Trickery can basically be entirely dispelled by people if they fight multiple people using this" - the argument here being that one person wearing one set trumps multiple people wearing this particular set? Because thats what this sounds like. "If 1 DT user wants DT and 5 Nocturnals Users dont, the DT user should be allowed to have DT". That doesn't seem like a weird argument to you?

    "Severely guts usage of so many sets" - like, which? Because almost every one of these types of posts boil down to "what if a bunch of people are all on you spamming this" and then like...I don't know many, you're 1vX and a bunch of people are on you. You probably *should* have a hard time. At least they're not running something that actually kills you I guess?

    And in 1v1, if someone is reliably proccing this every 2s....what are you dying to? A guy weaving Puncture or LMNO Breach every other skill? With 500dmg basic attacks in between? You think *anyone* is dying to that? And if there's one guy doing that while 5 more beat on you...again, you're against a group that has at least some level of a plan. Why *should* you get out of that easily? Why shouldn't you *probably* die there? Nobody can ever answer that question. I know ESO *has had* the performance that one person can kill eight if you LoS and dodge and heal and buff enough - so much so that dedicated solo players don't even bat an eye when 6 people roll up to the rss, they just walk up the tower and go to work - but that doesn't seem strange to you? Or like...I don't know. Bad? Does it not make sense that six people attacking one person on multiple fronts *should* be drastically favored?

    I don't get it.
    FrankonPC wrote: »
    you can have these benefits by having dmg and high hitting combinations. you dont have to remove buffs to make outnumbered fights difficult. they're already difficult. there's already debuffs that exist in the game that counteract buffs. major and minor fracture for resolve, cost increase poisons and other sets for recoveries, etc. this STACKS on those things.

    if you disagree that it's broken, that's fine. think of it like this...is it fun/engaging gameplay to lose all of your buffs in any outnumbered fight? if the counter to this set is to never be in an outnumbered fight...is that good for the game to have everyone stack tighter than they are now?

    outnumbered fights are already difficult because it's fighting more dmg, more ultimates, more healing, etc. they dont also need a set that makes you naked for free(imo.

    Except solo and smallscalers get by specifically by knowing the ins and outs and simply not getting hit, and when the damage is high enough (i.e. oakensoul) tend to get really mad about it.

    Not gonna say it isn't difficult to 1vX. I never managed to do it consistently. Will say for it being *very* difficult there sure are or were plenty of people that do it regularly.

    There are already debuffs - and ways around debuffs. There are already buffs - previous to Nocturnals there was no way around those. Now there is.

    "Is it fun/engaging gameplay to lose all of your buffs in any outnumbered fight"

    is it fun/engaging gameplay to watch one player ignore six of you because their buffed stats allow them to do so? If it isn't engaging to watch six people take all your buffs off by being dedicated to doing so, it definitely is even less engaging to watch one player that never runs out of stam endlessly LoS and self-heal until their ultibomb is ready. For a lot of players the solution to a large amount of smallerscale PvP is and has been, literally, "don't". Don't see how that's engaging, and since this is a step towards mitigating that...

    Oh my god you're not naked for free, you're losing 2 buffs every once in awhile because someone dedicated an entire set to doing so. According to you debuffs are already the functional buff cancellers, and there's a set that does this AoE just for existing every 10s. In any case you're not in an open field surrounded (in which case you should probably die no matter what), they're not even going to reliably nail it every 2s because between dodge roll and los they're just straight up not going to hit you every 2s. Even then there's plenty of buffs that can't be purged from static sources, plenty of buffs that cant be purged because theyre Unique, plenty of buffs that cant be purged because theyre actually just straight up invisible stat increases, plenty of buffs (at least minor ones) you get for free just for playing your character on like, half of the classes...

    I dunno man, I dunno what you want. 1v1 the set isn't even good, and if someone is specializing as an Xv1 utility spec that's...probably a good thing.

    I got to be honest. I didn't read half of what you were saying but based on what I did read . . .

    The set currently has a 2 seconds cooldown. You won't need 5 Nocturnal users to counter 1 DT user. You just need 1/4th of a Nocturnal user to counter DT lol and thats not even including minor buffs.

    EDITED* I read more of what you said and there is so much factually incorrect statements.
    Edited by Alchimiste1 on July 13, 2022 5:52PM
  • FrankonPC
    FrankonPC
    ✭✭✭✭✭
    (2 items) Adds 1487 Armor
    (3 items) Adds 1206 Maximum Health
    (4 items) Adds 1487 Armor
    (5 items) Casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3541 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.

    Puncture -8922 armor
    Crimson Oath -3541 armor
    Nocturnal -5948 and -2974

    -21385 armor total, with the push of one button. Maybe you pop a potion to proc crimson debuff if both sets can't proc at the same time. At least balorghs requires 500 ultimate and pushing two buttons simultaneously for that kind of penetration.

    Is this the real life?
    Is this just PTS?
    Caught in a landslide
    Of debuffing reality

    i remember when 13k pen on stuhn was too much on the pts...but let's add 5900 to pierce armor and ele drain...on top of everything else it removes every 2 seconds
  • xylena_lazarow
    xylena_lazarow
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    ✭✭✭✭
    FrankonPC wrote: »
    i remember when 13k pen on stuhn was too much on the pts...
    That reminds me, remember when they tried adding a single target silence/negate effect to Incap Strike? Players correctly identified numerous reasons why that was a terrible idea, and the devs wisely reverted it. This set is similarly debilitating in a similarly unfun way, basically singling out a random individual and telling them they're not allowed to fight back. I think much like Negate, a telegraphed stationary AoE dispel effect would be fine, but not something that sticks to one person.
    PC/NA || CP/Cyro || RIP soft caps
  • TechMaybeHic
    TechMaybeHic
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    FrankonPC wrote: »
    i remember when 13k pen on stuhn was too much on the pts...
    That reminds me, remember when they tried adding a single target silence/negate effect to Incap Strike? Players correctly identified numerous reasons why that was a terrible idea, and the devs wisely reverted it. This set is similarly debilitating in a similarly unfun way, basically singling out a random individual and telling them they're not allowed to fight back. I think much like Negate, a telegraphed stationary AoE dispel effect would be fine, but not something that sticks to one person.

    I hope that is the path they go, but they also ignored how sets being able to pull AND not give CC immunity from the pull so that they can be followed up by a stun broke the mechanics in place to prevent chain CC. I feel like mechanics of sets are left to slide until they can dig in code more, and they refuse to just pull it as they seem to have some sort of self-enforced quota to release a specific amount of sets every update, which is problematic in itself.
    Edited by TechMaybeHic on July 13, 2022 7:32PM
  • Wolfpaw
    Wolfpaw
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    Surprised this type of play isn't coming with a new skill line, maybe down the road.
  • Sandman929
    Sandman929
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    ✭✭✭✭✭
    FrankonPC wrote: »
    i remember when 13k pen on stuhn was too much on the pts...
    That reminds me, remember when they tried adding a single target silence/negate effect to Incap Strike?

    Totally forgot the silence on Incap...that was another absolutely terrible idea. I'm sure plenty of people loved that "fun new idea" too.
  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    Wolfpaw wrote: »
    Surprised this type of play isn't coming with a new skill line, maybe down the road.

    I just designed an ultimate for that skill line, hire me ZOS!

    "JUST DIE ALREADY TOWER ******" (Actual skill name)

    Target: 50m (Weve "crunched the numbers" and found this number optimal)

    Cost: 110 ultimate (This skill needs to be cheap. how else are new players going to compete with 8 year veterans?)

    Description: Remove all buffs and positive effects from target, stun and silence target for up to 5 seconds depending on their K/D ratio over the last hour. A ratio better than 1.0 will cause maximum silence and stun. This ability does not grant CC immunity and is unblockable and undodgeable. (We are reworking our PvP standards. Numbers should always win. We will be going further this route next update so stay tuned😉)

    (this is the unmorphed skill at rank 1 🤡)
    Edited by WreckfulAbandon on July 13, 2022 8:11PM
    PC NA

    All my comments are regarding PvP
  • Zski
    Zski
    ✭✭✭

    if you can't kill one person with 6 people that's a you problem. l2p

    Players in the community need to stop thinking that sets can all of a sudden help them even the playing field. good players can run these sets as well, to a much better effect than inexperienced players and abuse it more. maybe this patch instead of trying to have crutches make it to live so "inexperienced players can compete", we come to the realization that every single time this has happened it's abused by the best players and the community comes to the forums to get that set nerfed anyways. it happened with oakensoul, with sloads, with viper/tremor/blackrose...it happened this upcoming patch with plaguebreak and dark convergence and it will happen with this set.


    I mean I'm not the one dying to a guy using every other GCD to Puncture me instead of using a real skill, assuming they're even in range/los/not cc'd/capable of hitting me with the double debuff at all. Not sure that l2p is aimed the right way there, champ.

    Also the defacto meta sets that penetrate Cyro tend to be creator derived, but the ones that really take hold everywhere are proactively powerful. People like big numbers and killing blows, zerg surfers included. If you think "the masses" are going to get in on Nocturnals even have as much as Dark Convergence, Plaguebreak, Oakensoul....we very strongly disagree.

    EDITED* I read more of what you said and there is so much factually incorrect statements.


    You wanna actually highlight any of them or just be kind of a ***? Bet i know which one it is.

    Dead account. Y'all deserve each other.

    GLHF.
  • FrankonPC
    FrankonPC
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    Zski wrote: »

    if you can't kill one person with 6 people that's a you problem. l2p

    Players in the community need to stop thinking that sets can all of a sudden help them even the playing field. good players can run these sets as well, to a much better effect than inexperienced players and abuse it more. maybe this patch instead of trying to have crutches make it to live so "inexperienced players can compete", we come to the realization that every single time this has happened it's abused by the best players and the community comes to the forums to get that set nerfed anyways. it happened with oakensoul, with sloads, with viper/tremor/blackrose...it happened this upcoming patch with plaguebreak and dark convergence and it will happen with this set.


    I mean I'm not the one dying to a guy using every other GCD to Puncture me instead of using a real skill, assuming they're even in range/los/not cc'd/capable of hitting me with the double debuff at all. Not sure that l2p is aimed the right way there, champ.

    Also the defacto meta sets that penetrate Cyro tend to be creator derived, but the ones that really take hold everywhere are proactively powerful. People like big numbers and killing blows, zerg surfers included.

    Of course not, you're the guy that's admittedly said they can't 6 v 1 someone because of major buffs. You're dying for other reasons.

    You're attempting to defend this set with terrible arguments like "occasional buff drop" and "pierce armor range".
    Bringing up the range of Pierce armor and ignoring the free cast of ele drain is just a strawman, but you already know that.

    If you don't see how a 5900 armor reduction is valuable for burst and will turn into big numbers, on top of all of the other removals it gives every 2 seconds you can't be helped. I think you do though, which is why youre attempting to defend the indefensible. As I said before it's one of the best dmg sets in the game for that reason alone. You will get big dmg numbers with this set, your opponents will lose 30% sustain with potions, any set with a buff will be removed, etc. Yeah, sounds like an awful set that I definitely won't run and abuse if it goes live.
  • Zski
    Zski
    ✭✭✭
    FrankonPC wrote: »

    You're attempting to defend this set with terrible arguments like "occasional buff drop" and "pierce armor range".
    Bringing up the range of Pierce armor and ignoring the free cast of ele drain is just a strawman, but you already know that.

    If you don't see how a 5900 armor reduction is valuable for burst and will turn into big numbers, on top of all of the other removals it gives every 2 seconds you can't be helped. I think you do though, which is why youre attempting to defend the indefensible. As I said before it's one of the best dmg sets in the game for that reason alone. You will get big dmg numbers with this set, your opponents will lose 30% sustain with potions, any set with a buff will be removed, etc. Yeah, sounds like an awful set that I definitely won't run and abuse if it goes live.

    You literally get the armor back on a vigor cast. It doesn't give you removals every 2 seconds - it gives you removals every double debuff, which is a skill, which takes a global. Which means if theyre shredding you every 2 seconds, every second skill is literally a nothing sandwich. Either theyre not using it enough to actually hurt your buff stack that bad, or they're using it on CD and not dealing any actual burst in the meantime. Assuming they can even do so on CD through LoS, range, and dodge rolling. Nobody is going to run around hitting Puncture or Ele Drain every 2s, and if they are and theyre alone, it's not a problem. If they are and they're in a group, you should lose anyway.


    It's not indefensible. It's not even that bad. The only buff this is even going to hit regularly that isn't easily static/regainable is like, Major Sorc/Brutality and the regens. That's it, that's what you're losing in a manner that isn't easily retainable. Sorc/Brutality and regen.
    Dead account. Y'all deserve each other.

    GLHF.
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