CameraBeardThePirate wrote: »It's really simple:
You cast a skill for a buff, the skill costs resources.
I cast a skill that costs no resources to remove that buff. .
And I am busy casting skills that are caving your skull in while every second of your casts seems to be a debuff you already have on me that does 0 damage. The armor buff you seem so intent on is going to come back every time I vigor, - yknow, the most ubiquitous pvp heal in the game on a 4s timer. Vigor.
You're right, it is really simple. Sorry you're literally sitting there for an hour while someone apparently light attack and Ele drain weaves you to death, I guess.
No this isn't how it works. You pop a potion, I debuff. You rally, I debuff, you armor buff, I debuff, you hit rat, I debuff. None of these skills are "caving my skull in". They're buffs that I remove immediately so that I can do more dmg and take less dmg, for free.
I dont think enough people are thinking of this set in a reactionary way like this. No, it's not going to be a waste of time throwing on abilities just to proc the set because it's not like you're going to sit there mindlessly spamming it in a 1v1. You'll hit ele drain when you see the enemy buff up to immediately remove those buffs. You don't have to spam it, you just use it whenever they use a buff.
I really don't get how people aren't recognizing this fact.
Pepegrillos wrote: »
If people will use the set as you suggest, then the set will work as pretty much any other purge mechanic in a bunch of other MMORPGs. In other games, however, things are much more dramatic. (The kind of drama that would justify all the outcry in this thread). In those games, you sometimes get purged and you can't get your buffs back because there are large cooldowns involved (in the minutes) or absurd costs that work as a serious limiting factors.
I've been wondering since beta why there is no Dispel effect in the game. Seems like a no-brainer.
But then, we still had other counter-playe back then, like reflects.
Problem is, this shouldn't be on a set. Dispeling someone or something should be a concsious choice, and require some resources. I would even consider putting a cast time on it, or keep it as an ultimate. Procing on debuffing is also an unnecessary double-whammy.
Pepegrillos wrote: »
If people will use the set as you suggest, then the set will work as pretty much any other purge mechanic in a bunch of other MMORPGs. In other games, however, things are much more dramatic. (The kind of drama that would justify all the outcry in this thread). In those games, you sometimes get purged and you can't get your buffs back because there are large cooldowns involved (in the minutes) or absurd costs that work as a serious limiting factors.
A bunch of other mmorpgs have slower combat with cooldowns on skills and abilities. ESO does not.
The easiest way to see if a set like this is overtuned or not is to see what it gives you. Reducing your opponents armor is more pen than every other 5 pc set in the game but hew and sunder, which you have to hit 5 people to get. hew and sunder lasts for 10 seconds and requires 5 people around your target for this dmg. this skill is a free cast ability every 2 seconds and lasts until your opponent tries to put his armor buff up, which you put back down.
reducing someone's stam or mag sustain by 30% is better than every other reduction set in the game. 30% reduction of anything is huge. you also can't recast these buffs since most people use them via potions. you have to wait for the potion to be back up, but a few casts removes them all for 30+ seconds.
reducing someone's weapon or spell dmg reduces their dmg done to you. since overall flat dmg is a combination of your weapon or spell dmg with max stats and most players stack into weapon or spell dmg more...a 20% reduction in weapon/spell dmg is over a 10% dmg loss...or, in other words...it makes you take 10%+ less dmg. This makes it a solid defensive set as well.
These are just a few removals that you can apply every 2 seconds. The facts are that this set gives more than any other 5 pc in the game and in any pvp environment, you SHOULD be wearing this if it goes live. There's no other 5 pc set in the game that can impact pvp like this with a skill that costs nothing every 2 seconds.
On top of all of this, impacting your opponents buff system is just not a way that's good/fun in a pvp environment. It's counterintuitive to teaching new players how to play the game with buff management etc. There's an entire debuff system that has existed for a reason. As a player you have control over your own buff and debuff management. With this set your opponent has control over your buff management, their buff management AND their debuffs. Of course there's purge abilities which allow you to remove debuffs, but your opponent can still monitor what was removed and reapply.
It's also game breaking. It's been brought up a few times in this thread that casting a debuff every few seconds is a waste of time. It isn't. When a set so unbelievably broken is introduced to live you change how combat functions to run that set. you overapply debuffs because it will give you more than any other set option in the game. That's how this set breaks how combat functions in eso.
I will run this set on every class in the game if it goes live. It is the strongest set in the game for every reason mentioned above.
As an aside,
Isn't it weird how so many sets that end up getting nerfed in the future are often staunchly defended on the forums as bad sets? I've always found if a set is bad, it's just not discussed. For example, we're not weighing the pros and cons of adept rider because it's just not a good set.
Sets that are discussed this much have been historically proven to be overtuned, oakensoul being the most recent example. I wonder how this one will turn out.
This thing should get Plaguebreak treatment and have per target cooldown of 20 seconds, so you can apply this to different people every 2 seconds, but no one can have another one of their buffs taken away for 20 seconds, including by other same set users.
That should be annoying, but not gamebreaking IMO.
So I went and made a list of all the sets that Nocturnal just makes useless by existing. You can be the judge of whether you want this in PvP-Land or not. I think it's a terrible idea.
Light
False God's Devotion
Gossamer
Grave Inevitability
Hanu's Compassion
Healing Mage
Hollowfang Thirst
Indomitable Fury
Infallible Mage
Inventor's Guard
Spell Power Cure
Skooma Smuggler
Stone's Accord
Twilight Remedy
Vestment of Olorime
Wisdom of Vanus
Medium
Coward's Gear
Crusader
Grisly Gourmet
Gryphon's Ferocity
Heem-Jas' Retribution
Kinras's Wrath
Quick Serpent
Tooth of Lokkestiiz
Tzogvin's Warband
Vicious Serpent
Heavy
Bani's Torment
Claw of Yolnahkriin
Drake's Rush
Dreugh King Slayer
Grace of Gloom
Hagraven's Garden
Immortal Warrior
Jailer's Tenacity
Mighty Glacier
Pangrit Denmother
Saxhleel Champion
Steadfast Hero
Monster
Magma Incarnate
Pirate Skeleton
Scourge Harvester
Crafted
Daring Corsair
Naga Shaman
Spectre's Eye
Unchained Aggressor
Sandman929 wrote: »I think we could all use a reminder about the official forum rules.
ShadowProc wrote: »IZos, please think long and come up with a set that targets ball groups.
Sandman929 wrote: »ShadowProc wrote: »IZos, please think long and come up with a set that targets ball groups.
Please don't, there will never be a set that effects only ball groups. There are mechanic changes, but never a set.
Sandman929 wrote: »ShadowProc wrote: »IZos, please think long and come up with a set that targets ball groups.
Please don't, there will never be a set that effects only ball groups. There are mechanic changes, but never a set.
This set effects large groups of players, ball groups equip them.
Zos:
Constantly reapplying buffs in combat isn’t fun, dynamic play.
Actually dueling/working combos/dodging/blocking on-the-fly is what makes pvp fun.
This set, like Dark Convergence, will reduce the time spent enjoying dynamic combat.
Sandman929 wrote: »I'm worried that there's no tweak possible with this bad idea, and therefore it will be released as is. I just can't see ZoS scrapping it; they'd rather release a horrible idea than admit that an idea is horrible.
Sandman929 wrote: »I'm worried that there's no tweak possible with this bad idea, and therefore it will be released as is. I just can't see ZoS scrapping it; they'd rather release a horrible idea than admit that an idea is horrible.
I mentioned earlier, that a better adjustment would be to have the set weaken buffs rather than remove them. With like a cap.
So, for example, applying a Major debuff weakens an opponents major buffs by 2% per debuff applied, for like 10 seconds or something. And 1 % for minor. Max 5 stacks.
So, at best, you could remove 10% of all major buffs power and 5% of minor buff power. For Major protection, if you applied 5 Major debuffs, you'd remove 10% from Major protection, so instead of 10% mitigation it would provide 9%.
But, that reduction would apply across all Major buffs. Even ones applied via sets with permanent uptimes, like Oakensoul.