Cuddlypuff wrote: »Cuddlypuff wrote: »But it's not going to stop the tank meta.
With DPS down 10-30% across the board, there's no reason not to just go full turtle, knowing that people will never be able to kill you now.
You can strip all the buffs you want, but 7pc heavy reinforced is still gonna be there at the end.
I can't speak for other builds or combos, but our duo bomb setup should have even higher DPS in U35. Every build can still do damage if you build for it, but it just won't be easy mode like it was with Oakensoul or Savage Werewolf or busted MagDK. If you've spent any time bombing, you'd also know that a sliver of HP is what separates a failed bomb from a 10+ teamwipe. Dispelling either a major evasion or major resolve buff would have made all the difference.
Why are you speaking about bombing when this set is a global cooldown and not per target? It literally makes no sense at all to use this on a bomber, and it makes no sense at all to think about this set in the context of bombing when the largest issue is going to be this set in xvx or xv1 scenarios.
You will continually have your buffs stripped by players that do not care about doing anything other than just that. You will be punished for having good uptimes on your buffs by having to recast them constantly. You will be punished for relying on potions like you have for the past 8 years, by having those buffs removed and becoming inaccessible for another 30+ seconds.
If dispel sets were a mechanic at launch, the game would have been built with them in mind. This is not something that can work in the current version of ESO. It is going to destroy the PVP experience for anyone who likes to try to fight outnumbered.
As long as it can apply on multiple targets in an AOE, it is a bombing set because it randomly removes at least 1 major and 1 minor buff from every member of the entire zerg clump. I would actually buff this set to remove the same number of buffs as the number of targets affected, to instantly strip optimized groups of all 10+ major/minor buffs too. This would make it fairer for solo players and small scalers vs being used the other way around by Xv1s. Frankly 1vX has not really been happening for a long time now so I'm not sure how this set could kill it any further.
Cuddlypuff wrote: »Cuddlypuff wrote: »But it's not going to stop the tank meta.
With DPS down 10-30% across the board, there's no reason not to just go full turtle, knowing that people will never be able to kill you now.
You can strip all the buffs you want, but 7pc heavy reinforced is still gonna be there at the end.
I can't speak for other builds or combos, but our duo bomb setup should have even higher DPS in U35. Every build can still do damage if you build for it, but it just won't be easy mode like it was with Oakensoul or Savage Werewolf or busted MagDK. If you've spent any time bombing, you'd also know that a sliver of HP is what separates a failed bomb from a 10+ teamwipe. Dispelling either a major evasion or major resolve buff would have made all the difference.
Why are you speaking about bombing when this set is a global cooldown and not per target? It literally makes no sense at all to use this on a bomber, and it makes no sense at all to think about this set in the context of bombing when the largest issue is going to be this set in xvx or xv1 scenarios.
You will continually have your buffs stripped by players that do not care about doing anything other than just that. You will be punished for having good uptimes on your buffs by having to recast them constantly. You will be punished for relying on potions like you have for the past 8 years, by having those buffs removed and becoming inaccessible for another 30+ seconds.
If dispel sets were a mechanic at launch, the game would have been built with them in mind. This is not something that can work in the current version of ESO. It is going to destroy the PVP experience for anyone who likes to try to fight outnumbered.
As long as it can apply on multiple targets in an AOE, it is a bombing set because it randomly removes at least 1 major and 1 minor buff from every member of the entire zerg clump. I would actually buff this set to remove the same number of buffs as the number of targets affected, to instantly strip optimized groups of all 10+ major/minor buffs too. This would make it fairer for solo players and small scalers vs being used the other way around by Xv1s. Frankly 1vX has not really been happening for a long time now so I'm not sure how this set could kill it any further.
Cuddlypuff wrote: »
As long as it can apply on multiple targets in an AOE, it is a bombing set because it randomly removes at least 1 major and 1 minor buff from every member of the entire zerg clump. I would actually buff this set to remove the same number of buffs as the number of targets affected, to instantly strip optimized groups of all 10+ major/minor buffs too. This would make it fairer for solo players and small scalers vs being used the other way around by Xv1s. Frankly 1vX has not really been happening for a long time now so I'm not sure how this set could kill it any further.
One of the most interesting sets they've made in a long time. Buff management and sustain is the core of a LOT of pvp games that operate on similar principles to ESO - they all have antihealing, and they all have debuffing. GW2, a pvp game arguably MORE centered around buffs in its premise then ESO could ever hope to be, has a ton of "boon strips". ESO has never particularly had either boonstrip or real accessible antiheal, for some reason.
It should've.
I would say the timer needs to be lengthened considerably to make this a Counterplay instead of a Strategy, but ways to purge some of the absurd buffs obtainable in this game (and actual ways to mitigate the patently absurd healing/crosshealing) are both things ESO PvP was long overdue for. You guys at least got one set that does one of them.
Doesn't even touch the most patently absurd buffs in the game, like Clever, Balorgh, or even Rallying Cry's impen. If anything everything about this set except the timer is *underwhelming*.
I find it funny that you mentioned clever and balorgh as "patently absurd buffs", but not things like ironblood or pariah.
The problem with a set like this is that ESO's gameplay has been entirely built around the buffs available to you and your ability to maintain them. Costs are tied to duration and effectiveness, damage is built around what mitigation is available, healing is balanced around the stats you can achieve with buffs, etc. You build your sustain based on how frequentley you need to cast your buffs and other abilities. Potions are on a 40 second cooldown and provide crucial buffs to everyone, such as major regens and for some, weapon/spell power and weapon/spell crit.
Even if this set had a 10 second cooldown, it would fundamentally break the way PVP combat works. If they wanted to add a "dispel" effect to the game, it would be more suited for something like a 300+ cost ultimate where you remove all of a target's effects, or all of the effects in an area similar to what negate does. Having it on a 5 piece set, with a two second cooldown, is total absurdity and shows a complete lack of experience or foresight on the side of zenimax.
Cuddlypuff wrote: »Cuddlypuff wrote: »Cuddlypuff wrote: »Cuddlypuff wrote: »Small scalers shouldn't be worried. Zerglings won't run it, it's simply not their playstyle. It's a bombing set. Assuming this effect can proc multiple enemies simultaneously, you can remove major evasion, major resolve or major protection from zerg clumps coupled with VD/OO for the easiest bombs ever. Not like it was ever hard but this just makes it trivial.
Remember when dark convergence was introduced as a set that zergs should be afraid of? Yeah guess who was running amok with it? Zergs. That's like saying zergs aren't gonna abuse a set that literally disarms your enemy en masse. Of course they will and of course small scalers should be very afraid
Yeah but decent players can just block and move on. It's not like it ruins whatever you were doing. I've been asking for a set based or generic negate for a long time and this is the closest thing so far. I'm very interested to see how it plays out, especially in the upcoming tank meta thanks to healing/oakensoul nerfs.
"it doesn't ruin whatever you're doing" It kind of does? What about people reliant on spell power pots to get their sorcery because they don't have sorcery in class like necromancer? Do I just wait another 45 seconds now to get sorcery or am I now forced to use entropy as a requirement on that class.
People can and WILL run with this set if it goes live. Every other OP set ended up this way, give players an OP tool and they will ruin the fun by overrunning cyrodiil with it. It's been happening since 2017
Huh that first part was talking about dark convergence, which doesn't really affect anybody that's not zerging in the first place. Oakensoul blessed us with a 1 patch long damage meta but trust me it's going back to tank zergs in U35. They couldn't kill you even if you were naked without any buffs. You wouldn't be able to 1vX them either. Why wouldn't you give a chance to an item that clearly looks like it will be an overpowered tankbuster and zergbuster?
The reason i brought up DC is because it's a trend as with any OP set. If you introduce the idea of completely disarming or ruining the flow of combat, people are gonna meta hop and use it on everything in PVP.
And we have examples of this happening like dark convergence and these trends go back to 2017 with sloads dealing insane unblocking undodgeable oblivion damage, so on and so forth.
To say small scale players have nothing to worry about is asinine, people have been meta hopping sets like these for YEARS.
The reason we shouldn't give a chance is because it can and WILL ruin the flow of combat. Like I said before it can basically nullify your spell power or weapon power pots making them useless because they can just steal away the buffs you get from potions. Clever alchemist users beware because they have to save their potion usage for 1 bar and now their potion buffs are going to get yoinked away en masse by zergling players.
Players in this game like to sit on top of keeps and range spam you from the safety of their walls. You're telling me those wall campers aren't going to run this set and grief you by stealing your buffs while they never leave their safety zone of the wall ever? Same with battlegrounds, people in battle grounds sit on top of their spawn spamming ranged abilities at you from range.
This enables players to grief you with no risks involved
How is that any different from the 10+ bowsorcs and snipers and 1 shotters sitting inside their faction stack wailing on solos that's literally happening right now? Nothing stops zerglings abusing broken sets/mechanics except for the lack of skill that made them a zergling in the first place. Sure plenty of them run PB/DC but do they ever even get a kill? Every now and then there's a skilled player that just lacks the mentality to break from the zerg but you'd only feel embarrassed for them.
The #1 issue in Cyrodiil is lag. Can't do anything about that. #2 issue is tank meta. Without sets like dark convergerce, plaguebreak (and hopefully nocturnal's ploy), nobody dies. Just think back to that dreadful meta after acuity/proxy det nerf. I literally quit the game and many others did as well. Tank meta ruins the flow of combat. More specifically, it is anti-PVP. Anything that can prevent a tank meta, no matter how oppressive, will be healthy for whatever is left of Cyrodiil gameplay.
A way to look at what this set is giving is to look at what it's debuffing as a buff for you.
Removing recovery buffs off pots ALONE is the strength of a 5 pc set, and the player will not get his recoveries back off potion cooldown.
Removing major resolve is the equivalent of a 5 pc dmg set, that you can ensure every 2 seconds.
Removing major brutality or sorcery is stronger than major cowardice in most situations.
On top of all of this, you get these benefits and more with a FREE cast skill every 2 seconds. It's counter-intuitive to how the game functions at its core and it just wouldnt really be beneficial to run buffs in pvp. On top of all of this, it's not fun game design to have to try and keep buffs up that are dropping every 2 seconds.
People really defending this set despite the fact that Ele drain can do both of what this set does for literally 0 cost and from 40m+ away.
People really defending this set despite the fact that Ele drain can do both of what this set does for literally 0 cost and from 40m+ away.
At which point theyre contributing...what? 2 buff strips every 2s and like 475 left click damage?
Alright.
Thought on it overnight and at 10s this set wouldn't even be useable. 4-7 seems solid. Won't even feel it unless you have multiple Nocturnals on you in which case...i dunno man, it's a bunch of people vs. an singular people. Seems like you're supposed to be on the back foot there, and feels like a lot of resistance to this set is that we've finally reached a point where good players have to actually consider if they *can* go dive into 6 people they don't know the names of, and actually need an exit strategy if it turns out they can't and their buffs start getting stripped to the bone. This is new and upsetting, I get that, but it's also how like every other game in the genre (and a lot of other pvp genres) tends to function.
I do like the idea of debuffs on the wearer in order to specialize the build to specific magplars and xcros, but things probably fine even without it. Sometimes someone is gonna tap you and you're gonna lose your potion buff. Sometimes youre gonna grim focus them in the face for 12k. Cyro happens.
Sandman929 wrote: »A way to look at what this set is giving is to look at what it's debuffing as a buff for you.
Removing recovery buffs off pots ALONE is the strength of a 5 pc set, and the player will not get his recoveries back off potion cooldown.
Removing major resolve is the equivalent of a 5 pc dmg set, that you can ensure every 2 seconds.
Removing major brutality or sorcery is stronger than major cowardice in most situations.
On top of all of this, you get these benefits and more with a FREE cast skill every 2 seconds. It's counter-intuitive to how the game functions at its core and it just wouldnt really be beneficial to run buffs in pvp. On top of all of this, it's not fun game design to have to try and keep buffs up that are dropping every 2 seconds.
I haven't seen it in action, but on console I'm sure it'll be a struggle just to identify what buff has been removed by squinting at the tiny buff pictures on my bar.
People really defending this set despite the fact that Ele drain can do both of what this set does for literally 0 cost and from 40m+ away.
At which point theyre contributing...what? 2 buff strips every 2s and like 475 left click damage?
Alright.
Thought on it overnight and at 10s this set wouldn't even be useable. 4-7 seems solid. Won't even feel it unless you have multiple Nocturnals on you in which case...i dunno man, it's a bunch of people vs. an singular people. Seems like you're supposed to be on the back foot there, and feels like a lot of resistance to this set is that we've finally reached a point where good players have to actually consider if they *can* go dive into 6 people they don't know the names of, and actually need an exit strategy if it turns out they can't and their buffs start getting stripped to the bone. This is new and upsetting, I get that, but it's also how like every other game in the genre (and a lot of other pvp genres) tends to function.
I do like the idea of debuffs on the wearer in order to specialize the build to specific magplars and xcros, but things probably fine even without it. Sometimes someone is gonna tap you and you're gonna lose your potion buff. Sometimes youre gonna grim focus them in the face for 12k. Cyro happens.
To add onto what I said before. Sets like this can basically dictate what you're going to be forced to wear in PVP. People are gonna have to be forced to run chudan, rattlecage or oakensoul on almost every build just to not be stripped away of any feasible damage in PvP.
People love to scream build diversity but sets like this just make it impossible to play around with sets because now your entire playstyle is gonna be limited or gutted.
Spell power potion users are now losing access to their sorcery because of it. Clever alchemist users are now going to be severely hindered because their potions are already linked to 1 bar as is and now they're potion buffs are going to be severely limited even more. Daedric trickery can basically be entirely dispelled by people if they fight multiple people using this, making trickery effectively useless when getting outnumbered by people using this set.
So on and so forth, sets like this COMPLETELY ruin the flow of combat and severely guts usage of so many sets. It's effectively stronger than a 5 piece and I don't see why it would not completely destroy PVP if it goes live in current iteration
Cuddlypuff wrote: »This is what the set NEEDS to solve, not robbing solos of their precious buffs. ZOS please make it scale to multiple targets.