Equipment, Inventory and Gold destroyed or being left to be looted by other players
Dagoth_Rac wrote: »The game is designed from the ground up for your character to die constantly. In PvE, in PvP. Everywhere. Even the best players on the servers will die over and over while progressing through difficult content. Trying to shoehorn a death penalty into a game that is so heavily dependent on character death as a game mechanic and teaching tool would completely break the game.
 , so the mechanics shouldn't change. But come on, in 3 months play I have accumulated >1k "spare" soul gems, after selling 2 stacks to make room in bank. Plenty repair kits and hardly use them, because going to a merchant is an option most of the time.
 , so the mechanics shouldn't change. But come on, in 3 months play I have accumulated >1k "spare" soul gems, after selling 2 stacks to make room in bank. Plenty repair kits and hardly use them, because going to a merchant is an option most of the time.                     Dagoth_Rac wrote: »The game is designed from the ground up for your character to die constantly. In PvE, in PvP. Everywhere. Even the best players on the servers will die over and over while progressing through difficult content. Trying to shoehorn a death penalty into a game that is so heavily dependent on character death as a game mechanic and teaching tool would completely break the game.
