wolfie1.0. wrote: »SkaraMinoc wrote: »This is the most one-sided poll I've ever seen on these forums.
Probably one of the very few things most of us can agree on...
No kidding. I wonder what the OP is thinking right about now.
1. That the overland feedback thread is directly linked into this topic as having no death consequences in an mmo makes every mob and new questing zone exploration subpar...
Excellent point, say you lost xp on death, this would make stuff require lots of tries much much less relevant and would make group dungeons much more toxic.Imagine this in PvP. How would you ever learn anything?
I had an issue or mental block, call it what you will, with the final boss in vMA. It took me 3 years to learn that arena. I was stuck on the final boss for a sizeable part of that. My DPS was not high. I could never experience much of the mechanics of the final part of the fight, after returning down from donut, before I died. Then I got reset to the beginning of the fight, not back to that phase. It was a nightmare. How much worse would it be with your rules?
With a game designed from the ground up around such rules I might feel differently. ESO is not that game.
No, and just in case, Oh HECK NO.
Want new players to run away screaming?
As a 51 year old newbie that started in March, first gaming experience on Atari Pong machines, nintendo 8-bit, c-64/128, sega 16 and so on, please don't think of me a little kid that is helpless, can't find his way and throws a hissy fit.
DragonRacer wrote: »Work and life are stressful enough. I don't need more of that added to my video games, which are a leisure activity.
If you want penalties for death, you are free to self-punish yourself by destroying your Maelstrom staff after you die or whatever you feel is suitable punishment for your gaming kink.
Coming from fromsoftware games where you REALLY don't want to die (which adds fun stakes) this games death is non-existent in comparison. Even in Skyrim if you had to make a risky jump and saved right beforehand, if you died from the jump you at least had to retry. Here, you can just toss your soon-to-be corpse off a ledge and respawn right there and continue. Only actual downside to death right now is wiping causing bosses to reset.
That being said though, with how lazily one-shotty dungeon bosses are one may not want too drastic of consequences. Certainly not a permadeath
You should lose a little bit of experience when you die.