There is no real cost for death in the game. Couple that with underwhelming bosses for 99% of the solo content, makes the game seem too easy.
It shouldn't be frustrating, but the way things are now is far too easy and because of the scaling, everything seems generic. At present, I'd say the self life for me is six months as I'm already dreading certain repetative tasks and seeing the same patterns applied in all story lines.
A more stringent penalty for death isn't going to fix all that, but it's a good step towards that.
Lapin_Logic wrote: »There is no real cost for death in the game. Couple that with underwhelming bosses for 99% of the solo content, makes the game seem too easy.
It shouldn't be frustrating, but the way things are now is far too easy and because of the scaling, everything seems generic. At present, I'd say the self life for me is six months as I'm already dreading certain repetative tasks and seeing the same patterns applied in all story lines.
A more stringent penalty for death isn't going to fix all that, but it's a good step towards that.
How would "Permadeath" or resetting certain milestones stop you Quote "already dreading certain repetative tasks and seeing the same patterns applied in all story lines"?
You would be doing them even more, it's like No man's sky Permadeath, the worst part of that game is having no oxygen or resources, yet PD forces you to relive that horrid and bland experience over and over.
Plus in ESO can you imagine running with a friend and saying "Give me an hour/ couple of days to get back to you"?
If that were the case in any regard I'd never step foot in PvP ever again.
Overland doesn't worry me in the slightest.
Serious question to the OP... have you actually played this game?
Bouldercleave wrote: »There is literally a quest in the public dungeon in Coldharbor that forces you to jump to your death to complete it.
I guess you should save that quest until the very LAST possible one...