Permadeath = char gets deleted if you died
Levels, Skills, experience and CP lost upon death
Equipment, Inventory and Gold destroyed or being left to be looted by other players
Having to walk back to your body to get your stuff and respawn.
Having to travel back to the area every time you died, as you respawn at a temple
Having to go through an obstacle course in oblivion to come back to life
There is no real cost for death in the game. Couple that with underwhelming bosses for 99% of the solo content, makes the game seem too easy.
It shouldn't be frustrating, but the way things are now is far too easy and because of the scaling, everything seems generic. At present, I'd say the self life for me is six months as I'm already dreading certain repetative tasks and seeing the same patterns applied in all story lines.
A more stringent penalty for death isn't going to fix all that, but it's a good step towards that.
MMOs have already done the severe death penalties thing, from issues with easy revival to equipment loss, etc.
If you want a game like, that Mortal Online II may be your jam. Otherwise, the current trend for MMOs is to be less punishing and encourage exploration and such. Frankly, I don't have time to be re-cooping hours of time by losing equipment or levels or experience or whatever, so any game that doesn't have those shenanigans is respecting my time.
SkaraMinoc wrote: »This is the most one-sided poll I've ever seen on these forums.
wolfie1.0. wrote: »SkaraMinoc wrote: »This is the most one-sided poll I've ever seen on these forums.
Probably one of the very few things most of us can agree on...