spartaxoxo wrote: »> A: Account Wide Achievements cannot be opt-in. As noted above, one of the big reasons why we decided to move to Account Wide Achievements is the performance gains we get on the backend. Being able to opt-in essentially wipes out any performance gains.
This makes no sense. Either opt in:
- won't make a performance difference, in which case, why not do it when there's so many people who want it, or
- There's so many people who want opt in that you think too many will choose character achievements, in which case why are you doing something you think so many people don't want?
[snip]
AWA gives significant performance benefits that matters to them more than player preference. They know full well it's a controversial change. Currently players are split pretty evenly on whether or not they like this change and it being better to people who enjoy it is a benefit.
[Edit for Bait.]
spartaxoxo wrote: »spartaxoxo wrote: »AWA gives significant performance benefits that matters to them more than player preference.
A few seconds of reduced load screen time, at best, and it would not affect combat performance at all. If they think that is more important than destroying the histories that players have created with their characters, then their priorities are in the wrong place.
The question boils down to, what is going to give players a better experience? Waiting less on a load screen or not losing what makes their characters unique?
You do not know what it does on the backend though and what kind of new development it opens up. I would assume it's more than 2 seconds of load screen time.
I know what my load screen times are on Live, and I know I'm not yearning for shorter ones, and certainly not at the price that is being asked of us.
I don't understand the outrage. You, the player, did still achieve all your achievements, did you not?
And even on a per character base, nothing has changed. You either did something with that character or you didn't.
I'm confused
spartaxoxo wrote: »> A: Account Wide Achievements cannot be opt-in. As noted above, one of the big reasons why we decided to move to Account Wide Achievements is the performance gains we get on the backend. Being able to opt-in essentially wipes out any performance gains.
This makes no sense. Either opt in:
- won't make a performance difference, in which case, why not do it when there's so many people who want it, or
- There's so many people who want opt in that you think too many will choose character achievements, in which case why are you doing something you think so many people don't want?
[snip]
AWA gives significant performance benefits that matters to them more than player preference. They know full well it's a controversial change. Currently players are split pretty evenly on whether or not they like this change and it being better to people who enjoy it is a benefit.
[Edit for Bait.]
Significant? Do we know? Or is it just a minor thing that will result in a mild performance boost most users won't notice, but exist and is good enough for ZOS to try to use as justification? Nuking data like this, giving players no alternatives other than manual ones to track individual character progress, while causing more bugs than they can find across the entire game world as achievements are used for initializing or disabling content everywhere (since all content up to this point was made assuming achievements were character specific) is only going to cause problems. There is no going back if they do this, sure they will have a backup, but will it take a server roll back to us it, or will it just cause more problems as well? They're better off not doing this until it actually works, because once this goes live they won't be able to undo it.
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spartaxoxo wrote: »[Quoted post has been removed.]
Role Play involves playing a role, whether it be acting in a drama, movie, game, whatever, and when the game treats your characters like simple avatars of you the player and they're not people in a world, then there is nothing to role play. The game broke the 4th wall, now you are simply a player beating a game, that's it, nothing more. Your character is not a role, it's irrelevant.
You are not a player playing the game. You are the Vestige and the characters address you as such. YOU cannot play the role because it breaks the immersion for you. And that's legitimate. Other people will not have the same issue and have no issue playing the role. And some will even have an easier time roleplaying.
Immersion is inherently subjective.
When the game world treats them all as if they are all just the same exact character wearing a different costume, no I can't role play in that. Judging by the multitude of other people with similar responses to mine, I'm not alone in feeling this way.
If the performance gain was so massive that it justified these changes, they'd be showing it off, not using it as a backhand comment to address the community.
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SilverBride wrote: »Quoted post has been removed.]
And how are we supposed to know which delve or world boss or dolmen we did on which character? I like to play through every zone on every character and complete every quest and map objective but now I will have no way to track what I have or haven't done unless I spend hours writing up spreadsheets etc., which would take a ridiculous amount of time.
All I want is a way for the map objectives to not white out unless I have done them on that character myself. WoW figured out how to do it. It can't be that hard.
silvereyes wrote: »First of all, there is no universe in which ZOS is tracking kill counts on every unique NPC in the game and haven't already thrown that useless data out as a first step towards optimizations.
spartaxoxo wrote: »SilverBride wrote: »Quoted post has been removed.]
And how are we supposed to know which delve or world boss or dolmen we did on which character? I like to play through every zone on every character and complete every quest and map objective but now I will have no way to track what I have or haven't done unless I spend hours writing up spreadsheets etc., which would take a ridiculous amount of time.
All I want is a way for the map objectives to not white out unless I have done them on that character myself. WoW figured out how to do it. It can't be that hard.
I think they should add a character specific quest tracker into the game that shows you all quests you have completed. They could then also add a quest that tells you to do those locations. While they are at it, tie the dialogue to the quest tracker.
They already have to still keep track of individual quest progression anyway. Since they can't throw that information out, might as well display it.
spartaxoxo wrote: »SilverBride wrote: »Quoted post has been removed.]
And how are we supposed to know which delve or world boss or dolmen we did on which character? I like to play through every zone on every character and complete every quest and map objective but now I will have no way to track what I have or haven't done unless I spend hours writing up spreadsheets etc., which would take a ridiculous amount of time.
All I want is a way for the map objectives to not white out unless I have done them on that character myself. WoW figured out how to do it. It can't be that hard.
I think they should add a character specific quest tracker into the game that shows you all quests you have completed. They could then also add a quest that tells you to do those locations. While they are at it, tie the dialogue to the quest tracker.
They already have to still keep track of individual quest progression anyway. Since they can't throw that information out, might as well display it.
If all zone content gets auto completed when update 33 goes live what's the point of playing anymore?
Dark_Lord_Kuro wrote: »Hyperbole maybe not but some people here are definitly exagerating, like a few post back one was stating that eso didnt qualify for the rpg part anymore due to the lost of single character acheivement. 100% sure that not all rpgs have acheivements
But for the umpteenth time, they have a character history. Whether you call that achievements, journal, archived quests, or pinkfluffybunnies, doesn't matter.
ESO doesn't even let you access journal entries for quests you have done.
It did have a list of completed quest milestones, though... calling them achievements for some reason, but names don't matter.
If all zone content gets auto completed when update 33 goes live what's the point of playing anymore?
It doesn't, you can still do the quests on other characters. You just aren't able to get the achievements for doing the quests more than once, but they are still available to do and experience.
The chaos when AWA in it’s current form goes live will be epic. And at that point, it will be too late to do anything about it.
spartaxoxo wrote: »I think they should add a character specific quest tracker into the game that shows you all quests you have completed. They could then also add a quest that tells you to do those locations. While they are at it, tie the dialogue to the quest tracker.
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If all zone content gets auto completed when update 33 goes live what's the point of playing anymore?
It doesn't, you can still do the quests on other characters. You just aren't able to get the achievements for doing the quests more than once, but they are still available to do and experience.
Nope, the quest givers consider you as having already completed the quest on the first character that got the achievement. The dialogue to start the quest is no longer available. And in some places, like Rimmen, you will see multiple NPCs in the same place.
The chaos when AWA in it’s current form goes live will be epic. And at that point, it will be too late to do anything about it.
SirBedevere wrote: »Wait, are you saying all zone quests can only be done once? Or just specific ones? Because I think @KaGaOri was talking about things affecting all zones.
Oh, well that's mostly fine for me, I guess. I usually play with sound and subtitles off and just read dialogs. Are there any NPC dialogs broken? Like, if I'm a vampire on one character, I won't be treated like a vamp on another, will I?nightstrike wrote: »SirBedevere wrote: »Wait, are you saying all zone quests can only be done once? Or just specific ones? Because I think @KaGaOri was talking about things affecting all zones.
The quests can be done, but the things that change as a result of the quest are based on achievements generally speaking. So people will congratulate you for accomplishing something you haven't yet done. And you yourself can't track what your character has done using achievements anymore, either.