BladedMischief wrote: »This is honestly such a slap in the face. A role playing game shouldn’t have account wide achievements. Characters are individuals. You’re taking that away with this. Makes new characters pointless. Makes role playing pointless. This isn’t a role playing game anymore with this update.
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I'm not decided on what I'll do but... Good chance I might be doing the same.
matterandstuff wrote: »There's no point fixing "performance" in an MMORPG by nuking the "RPG" bit of that game from orbit, because it defeats the entire purpose. You'll certainly increase performance - by getting rid of those pesky players using the servers.
ESO+ cancelled. Now to order the popcorn for Update 33 release day.
@code65536 @silvereyes I do honestly hope this isn't enough to drive you out of the game,while I do disagree on a lot of things with you two it would be a terrible loss for the community to see you go, if that is your decision however, I respect it and wish you all the best, your add-ons helped me a lot in my time in ESO, for that I thank you.
silvereyes wrote: »Speaking of which: does anyone want to maintain my addons? I doubt I'm going to feel particularly motivated to continue adding compatibility for updates I don't plan to play:
https://www.esoui.com/downloads/author-20381.html
I'm not decided on what I'll do but... Good chance I might be doing the same.
@ZOS_Kevin ... I was directed here by the Q&A... Is there an "expiration date" for logging into ESO to migrate character achievements to the account?
SilverBride wrote: »I will not benefit one bit from this fix to server performance because I have never in all my years of playing ESO had a performance problem.
The problem is in Cyrodill so isolate why that zone is different and fix it there. Don't punish the rest of us.
silvereyes wrote: »As a software developer myself, I also have been finding it harder and harder to support ZOS as a development company at all. I see cutting features in any successful software as an absolute last resort, and if ZOS can't find some way to fix performance without ripping out parts of the game, it's going to be hard for the professional in me to respect them.
This will be an interesting number to watch over the next few weeks:
https://steamcharts.com/app/306130
If I buy a bunch name change tokens and make all my toons have a 4-character name, that's gotta help the backend too right?
Or if I go through all my characters' inventories and delete 1 item from each. Undoubtedly huge performance gains there.
Think about all the future fun items that can be introduced with the saved memory.
silvereyes wrote: »Is it really though?The hyperbole is getting out of hand.
Hyperbole is using the impossible, the ridiculous, to make a point.
What I once would have considered impossible for ZOS to do, they have just proven is quite possible. What other assumptions are we making about "surely, they'd never do that" will turn out to be false in the coming year?
Is it hyperbole to say that throwing out character tracking in an RPG that has had the feature for 8 years should have been impossible?
Is it hyperbole to think that maybe if ZOS is willing to consider throwing away a couple thousand data points per character to make things faster, they might be willing to throw away a few hundred thousand (quests) to make things even faster?
At this point, my faith in both ZOS' vision for the game, as well as their competence to implement their performance plan, has been pretty heavily undercut. It's hard to really know what's an exaggeration anymore.
Given the lack of any meaningful official updates, I'm resigned to this rather unfortunate path that we seem to be on. But it has me thinking, "What kind of bribe could they give us to reduce the sting of this if they press on with it?"
I don't even know that anything could make it right, but what would make me grumble less? Maybe someone can think of something? I'm struggling.
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Dark_Lord_Kuro wrote: »Hyperbole maybe not but some people here are definitly exagerating, like a few post back one was stating that eso didnt qualify for the rpg part anymore due to the lost of single character acheivement. 100% sure that not all rpgs have acheivements
I don't understand the outrage. You, the player, did still achieve all your achievements, did you not?
And even on a per character base, nothing has changed. You either did something with that character or you didn't.
I'm confused