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https://forums.elderscrollsonline.com/en/discussion/668861

PTS Update 33 - Feedback Thread for Account Wide Achievements

  • Kesstryl
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    [Quoted post has been removed.]

    You can RP without achievement, but you can't RP your level 3 alt just starting out their adventure when every NPC in game thanks them for saving every zone in Tamriel because NPCs will respond to those achievements being account wide now. You can't RP the epilogue quest with Count Ravenwatch on a new toon because he won't show up on an alt if you previously did that quest because it's tied to an achievement. There's so much more going on in addition to character histories being wiped.
    Edited by ZOS_GregoryV on February 23, 2022 11:13PM
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    TPishek wrote: »
    Having NPC's treat my Lv 1 toon as the Hero of Tamriel IS NOT being able to 'just RP anyway, achievements doesn't matter".
    I get it, you think we are exaggerating and just "causing a fuss", but this is more important than you realize.

    That is a bug/oversight and not the main function of the system and you know it, stop arguing in bad faith.

    But according to our "Q&A", bug or not, it was not addressed, and is still on PTS, and will most likely go live.
    https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a
    Whether it was a main function or not, it's happening and it will kill enjoyment for many of us.
    Edited by wenchmore420b14_ESO on February 23, 2022 10:52PM
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
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  • KaosWarMonk
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    Yeah I've just started a new Warden and having everything revealed and all the delve/dungeon achievements on a level 8 toon is just lame.
  • SilverBride
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    Yoma73 wrote: »
    I don't understand the outrage. You, the player, did still achieve all your achievements, did you not?
    And even on a per character base, nothing has changed. You either did something with that character or you didn't.

    I'm confused

    We won't know which character we did what with because the individual character achievement history is being wiped out. Also, for those of us who enjoy clearing the map objectives as we quest in a zone there will no longer be a way to track our progress, because if we just walk into a delve that has been completed by another of our characters it will show complete, whether that particular character completed it or not.

    This makes being able to play and enjoy all the content in the game on future alts very difficult.

    [Edited for clarity]
    Edited by SilverBride on February 26, 2022 7:50PM
    PCNA
  • TPishek
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    Kesstryl wrote: »
    TPishek wrote: »
    Having NPC's treat my Lv 1 toon as the Hero of Tamriel IS NOT being able to 'just RP anyway, achievements doesn't matter".
    I get it, you think we are exaggerating and just "causing a fuss", but this is more important than you realize.

    That is a bug/oversight and not the main function of the system and you know it, stop arguing in bad faith.

    Well it's a bug that hasn't been addressed in the Q&A, nor has it been acknowledged in patch notes, and it's a huge deal breaker for many of us who RP in our head as we play the game on alts. It's totally not an argument in bad faith, it's more important than you realize.

    It's irrelevant. They know about it, a thousand times they know about it, no one will stop talking about it. If it's not fixed or addressed in the last patch before launch then maybe it is an issue, but they have thousands of NPCs, thousands of achievements to sort through, thousands of lines of random dialogue that they have to assign things to. Just because a few here and there slipped through does not mean they rushed this whole thing in the last 2 weeks onto the PTS and said good enough. Realistically they have probably been sorting through these types of issues for months or years, like when they announced they were redoing the entire CP system 3 years before they put it in and it still had some bugs that were fixed by launch.
  • Kesstryl
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    TPishek wrote: »
    Kesstryl wrote: »
    TPishek wrote: »
    Having NPC's treat my Lv 1 toon as the Hero of Tamriel IS NOT being able to 'just RP anyway, achievements doesn't matter".
    I get it, you think we are exaggerating and just "causing a fuss", but this is more important than you realize.

    That is a bug/oversight and not the main function of the system and you know it, stop arguing in bad faith.

    Well it's a bug that hasn't been addressed in the Q&A, nor has it been acknowledged in patch notes, and it's a huge deal breaker for many of us who RP in our head as we play the game on alts. It's totally not an argument in bad faith, it's more important than you realize.

    It's irrelevant. They know about it, a thousand times they know about it, no one will stop talking about it. If it's not fixed or addressed in the last patch before launch then maybe it is an issue, but they have thousands of NPCs, thousands of achievements to sort through, thousands of lines of random dialogue that they have to assign things to. Just because a few here and there slipped through does not mean they rushed this whole thing in the last 2 weeks onto the PTS and said good enough. Realistically they have probably been sorting through these types of issues for months or years, like when they announced they were redoing the entire CP system 3 years before they put it in and it still had some bugs that were fixed by launch.

    Exactly that they have thousands of NPCs and thousands of achievements and thousands of lines of dialogue to sort through, this should have been sorted through and taken care of DURING INTERNAL TESTING and WHILE THEY WERE WORKING ON THE ACCOUNT WIDE ACHIEVEMENT CODE and NOT RELEASING IT LIKE THIS ON PTS!
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • TPishek
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    Kesstryl wrote: »
    TPishek wrote: »
    Kesstryl wrote: »
    TPishek wrote: »
    Having NPC's treat my Lv 1 toon as the Hero of Tamriel IS NOT being able to 'just RP anyway, achievements doesn't matter".
    I get it, you think we are exaggerating and just "causing a fuss", but this is more important than you realize.

    That is a bug/oversight and not the main function of the system and you know it, stop arguing in bad faith.

    Well it's a bug that hasn't been addressed in the Q&A, nor has it been acknowledged in patch notes, and it's a huge deal breaker for many of us who RP in our head as we play the game on alts. It's totally not an argument in bad faith, it's more important than you realize.

    It's irrelevant. They know about it, a thousand times they know about it, no one will stop talking about it. If it's not fixed or addressed in the last patch before launch then maybe it is an issue, but they have thousands of NPCs, thousands of achievements to sort through, thousands of lines of random dialogue that they have to assign things to. Just because a few here and there slipped through does not mean they rushed this whole thing in the last 2 weeks onto the PTS and said good enough. Realistically they have probably been sorting through these types of issues for months or years, like when they announced they were redoing the entire CP system 3 years before they put it in and it still had some bugs that were fixed by launch.

    Exactly that they have thousands of NPCs and thousands of achievements and thousands of lines of dialogue to sort through, this should have been sorted through and taken care of DURING INTERNAL TESTING and WHILE THEY WERE WORKING ON THE ACCOUNT WIDE ACHIEVEMENT CODE and NOT RELEASING IT LIKE THIS ON PTS!

    That. Is what. The PTS. Is for.
  • deleted221106-002999
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    Jeez, as I've posted, I've put my heart into this game since the beta, and I'm really gutted by this decision by ZOS. I'm not sure what I'm going to do other than cancelling my 3 subs (and my husband'll probably cancel the 4th sub in our household). We are on the look out for another game. I signed into the game today, and just didn't have the will to play at all.

    I really feel as if ZOS, despite the anguished cries of protest in this thread, not to mention all the bug finding, is just saying to longterm players/supporters, "Nah nah nah nah, Nah nah nah nah, Hey hey hey, Good-bye."

    I haven't logged in today. There's no point. Anything done on any character is going to get liquidised with other characters with this implementation into a homogenised slurry.

    final fantasy has a free month trial, someone else mentioned elder ring release friday and another has offered some sort of guild-wars 2 support earlier in the thread. Maybe others can recommend stuff.

    Hope you and your husband find a game that suits.

    All things end, I guess. Was fun at times while it lasted.


  • Varana
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    The PTS is for marketing.

    Bugfixing on the PTS is like rolling the dice - you may hit a critical success, and a bug gets fixed. In countless other examples, it does not, goes live, and takes weeks or months to get actually fixed - if ever.

    I'm not quite sure how someone with some experience with PTS cycles can still be so rose-tinted about them.
  • Kesstryl
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    TPishek wrote: »
    Kesstryl wrote: »
    TPishek wrote: »
    Kesstryl wrote: »
    TPishek wrote: »
    Having NPC's treat my Lv 1 toon as the Hero of Tamriel IS NOT being able to 'just RP anyway, achievements doesn't matter".
    I get it, you think we are exaggerating and just "causing a fuss", but this is more important than you realize.

    That is a bug/oversight and not the main function of the system and you know it, stop arguing in bad faith.

    Well it's a bug that hasn't been addressed in the Q&A, nor has it been acknowledged in patch notes, and it's a huge deal breaker for many of us who RP in our head as we play the game on alts. It's totally not an argument in bad faith, it's more important than you realize.

    It's irrelevant. They know about it, a thousand times they know about it, no one will stop talking about it. If it's not fixed or addressed in the last patch before launch then maybe it is an issue, but they have thousands of NPCs, thousands of achievements to sort through, thousands of lines of random dialogue that they have to assign things to. Just because a few here and there slipped through does not mean they rushed this whole thing in the last 2 weeks onto the PTS and said good enough. Realistically they have probably been sorting through these types of issues for months or years, like when they announced they were redoing the entire CP system 3 years before they put it in and it still had some bugs that were fixed by launch.

    Exactly that they have thousands of NPCs and thousands of achievements and thousands of lines of dialogue to sort through, this should have been sorted through and taken care of DURING INTERNAL TESTING and WHILE THEY WERE WORKING ON THE ACCOUNT WIDE ACHIEVEMENT CODE and NOT RELEASING IT LIKE THIS ON PTS!

    That. Is what. The PTS. Is for.

    When you have thousands of lines of dialogue and thousands of achievements and thousands upon thousands of lines of code to go through on a tight PTS schedule? No, this should have been done prior when they were working on the Account Wide Achievement code, and then use PTS to find any missed achievements and missed dialogue. PTS is for finding bugs, not for beginning to work on broken code.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • Vrienda
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    If this was done for performance then, I hate to say it ZOS but, you have some SERIOUS technical issues with your engine. If things are that bad should I be worried that you'll go the Destiny 2 route and start 'vaulting' content?
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • SerafinaWaterstar
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    TPishek wrote: »
    Kesstryl wrote: »
    TPishek wrote: »
    Kesstryl wrote: »
    TPishek wrote: »
    Having NPC's treat my Lv 1 toon as the Hero of Tamriel IS NOT being able to 'just RP anyway, achievements doesn't matter".
    I get it, you think we are exaggerating and just "causing a fuss", but this is more important than you realize.

    That is a bug/oversight and not the main function of the system and you know it, stop arguing in bad faith.

    Well it's a bug that hasn't been addressed in the Q&A, nor has it been acknowledged in patch notes, and it's a huge deal breaker for many of us who RP in our head as we play the game on alts. It's totally not an argument in bad faith, it's more important than you realize.

    It's irrelevant. They know about it, a thousand times they know about it, no one will stop talking about it. If it's not fixed or addressed in the last patch before launch then maybe it is an issue, but they have thousands of NPCs, thousands of achievements to sort through, thousands of lines of random dialogue that they have to assign things to. Just because a few here and there slipped through does not mean they rushed this whole thing in the last 2 weeks onto the PTS and said good enough. Realistically they have probably been sorting through these types of issues for months or years, like when they announced they were redoing the entire CP system 3 years before they put it in and it still had some bugs that were fixed by launch.

    Exactly that they have thousands of NPCs and thousands of achievements and thousands of lines of dialogue to sort through, this should have been sorted through and taken care of DURING INTERNAL TESTING and WHILE THEY WERE WORKING ON THE ACCOUNT WIDE ACHIEVEMENT CODE and NOT RELEASING IT LIKE THIS ON PTS!

    That. Is what. The PTS. Is for.

    It really isn’t. Over the years it has been shown that, with very very minor exemptions/fixes, what you get on the pts, you get on the game.
  • wenchmore420b14_ESO
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    Varana wrote: »
    The PTS is for marketing.

    Bugfixing on the PTS is like rolling the dice - you may hit a critical success, and a bug gets fixed. In countless other examples, it does not, goes live, and takes weeks or months to get actually fixed - if ever.

    I'm not quite sure how someone with some experience with PTS cycles can still be so rose-tinted about them.

    There have been a few rare instances that bugs reported on PTS were fixed or changed, but far more go to live regardless of PTS feedback.
    But AwA is a major system change, not jus "a" bug.
    The results of AwA in PTS is catastrophic in the things it will break, and I don't think 2 weeks can fix it.
    At this point, not sure if they even CARE if they fix them...
    Edited by wenchmore420b14_ESO on February 23, 2022 11:10PM
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • silvereyes
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    The retrospective from the Greymoor launch seems like an eerie foreshadowing today.
    Now that the dust is settling from the launch of Update 26, I'd like to take a moment give everyone an update on what's been happening in the last week. Obviously it was one of the more bumpy releases we've had, and it's important that you all know the issues we found, what we did to fix them, and in general how things are going.

    [snip]

    The second problem we encountered was much more serious. Update 26 includes many new achievements, especially with a new Chapter and the new Antiquities system. This then combined with an issue where character records saved far more often than intended. These two factors together meant that save times grew over time, backing up all character loads and saves, which led to infinite load screens, timeouts while zoning from one place to another, etc. It took us a while to find the root cause and fix this one, but by Wednesday afternoon (after another maintenance that morning), it was fixed.
  • kringled_1
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    Look at museum quests. Posters on the forums were speculating about how those might or might not work as soon as the PTS notes were released, before the PTS was up, and they were found to not work well in the PTS system. Easily anticipatable, at best it should have been on a known issues list in week 1. Instead in week 4 they try a fix. That's not the kind of attention to detail that gets thousands of bugs fixed in a reasonable amount of time.
  • ZOS_GregoryV
    Greetings all!

    After review, and removing a handful of posts, we would like to remind everyone that all posts should be kept within the Community Rules. Flaming, as well as Trolling and Baiting, are violation of the guidelines, and are stated as follows:
    • Flaming: It’s okay to disagree and debate on the official ESO forums, but we do ask that you keep all disagreements civil, constructive, and on-topic. If a discussion gets heated and turns into a debate, remember that you should stick to debating the post and/or thread topic. It is never appropriate to resort to personal comments or jabs about those participating in the thread discussion.
    • Trolling or Baiting: The act of trolling is defined as something that is created for the intent to provoke conflict, shock others, or to elicit a strong negative or emotional reaction. It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread, and find another discussion to participate in instead. It is also not constructive or helpful to publicly call out others and accuse them of trolling, or call them a troll—please refrain from doing so. If you genuinely believe someone is trolling, please report the post or thread to the ESO Team, and leave it at that.
    If there may be any questions in regards to the rules, please take a few moments to review them here.

    Thank you for your understanding,
    -Greg-
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • KMarble
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    Indigogo wrote: »
    Lmao! Ahh yes, performance improvements.
    Now you can all take that justified anger out at the REAL villians here, pvp!
    It's not their fault guys, they had to cripple the game to appease all those crybabies who wanted basic playability in cyro.

    🤡

    Please tell me you're all smart enough to not be led down that convenient path of blame shift...

    I, and I'm sure many others, don't blame PvPers for this...mess.

    For a long time I kept hope that there would be, in fact, some fix that would make PvP more pleasurable/playable. I now know, first hand, how many PvPers have felt with every new patch.
  • spartaxoxo
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    silvereyes wrote: »
    TPishek wrote: »
    The hyperbole is getting out of hand. :*
    Is it really though?

    Hyperbole is using the impossible, the ridiculous, to make a point.

    What I once would have considered impossible for ZOS to do, they have just proven is quite possible. What other assumptions are we making about "surely, they'd never do that" will turn out to be false in the coming year?

    Is it hyperbole to say that throwing out character tracking in an RPG that has had the feature for 8 years should have been impossible?

    Is it hyperbole to think that maybe if ZOS is willing to consider throwing away a couple thousand data points per character to make things faster, they might be willing to throw away a few hundred thousand (quests) to make things even faster?

    At this point, my faith in both ZOS' vision for the game, as well as their competence to implement their performance plan, has been pretty heavily undercut. It's hard to really know what's an exaggeration anymore.

    Hyperbole maybe not but some people here are definitly exagerating, like a few post back one was stating that eso didnt qualify for the rpg part anymore due to the lost of single character acheivement. 100% sure that not all rpgs have acheivements

    I would bet that most RPGs don't have character specific achievements. Other MMOs also have account wide too. There is also a lot of single player games don't have achievements at all. Stuff like PSN trophies are the equivalent of account wide achievements since you can have multiple save files on a single player rpg for example, each representing a different character, but you get your trophy only from whichever save file dinged it first. I don't recall even the other elder scrolls games having character specific achievements.
    Edited by spartaxoxo on February 23, 2022 11:34PM
  • matterandstuff
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    spartaxoxo wrote: »
    silvereyes wrote: »
    TPishek wrote: »
    The hyperbole is getting out of hand. :*
    Is it really though?

    Hyperbole is using the impossible, the ridiculous, to make a point.

    What I once would have considered impossible for ZOS to do, they have just proven is quite possible. What other assumptions are we making about "surely, they'd never do that" will turn out to be false in the coming year?

    Is it hyperbole to say that throwing out character tracking in an RPG that has had the feature for 8 years should have been impossible?

    Is it hyperbole to think that maybe if ZOS is willing to consider throwing away a couple thousand data points per character to make things faster, they might be willing to throw away a few hundred thousand (quests) to make things even faster?

    At this point, my faith in both ZOS' vision for the game, as well as their competence to implement their performance plan, has been pretty heavily undercut. It's hard to really know what's an exaggeration anymore.

    Hyperbole maybe not but some people here are definitly exagerating, like a few post back one was stating that eso didnt qualify for the rpg part anymore due to the lost of single character acheivement. 100% sure that not all rpgs have acheivements

    I would bet that most RPGs don't have character specific achievements. Other MMOs also have account wide too. There is also a lot of single player games don't have achievements at all. Stuff like PSN trophies are the equivalent of account wide achievements since you can have multiple save files on a single player rpg for example, each representing a different character, but you get your trophy only from whichever save file dinged it first. I don't recall even the other elder scrolls games having character specific achievements.

    This isn't about achievements per se. Every RPG that I have ever seen tracks character progress, they just don't do it via achievements. ESO has always tracked character progress via achievements, and instead of designing a different way to track it so as to make achievements account-wide, they've opted to stop tracking character progress almost entirely. The equivalent change in Skyrim would be that once you had done things in the game on one character, bosses and locations would appear as "done" for the rest of time because.

    [snip]

    [Edit for Bait.]
    Edited by ZOS_GregoryV on February 24, 2022 12:36AM
  • spartaxoxo
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    Kesstryl wrote: »
    [Quoted post has been removed.]

    You can RP without achievement, but you can't RP your level 3 alt just starting out their adventure when every NPC in game thanks them for saving every zone in Tamriel because NPCs will respond to those achievements being account wide now. You can't RP the epilogue quest with Count Ravenwatch on a new toon because he won't show up on an alt if you previously did that quest because it's tied to an achievement. There's so much more going on in addition to character histories being wiped.

    This part here is genuinely a problem.
  • Dolgubon
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    > A: Account Wide Achievements cannot be opt-in. As noted above, one of the big reasons why we decided to move to Account Wide Achievements is the performance gains we get on the backend. Being able to opt-in essentially wipes out any performance gains.

    This makes no sense. Either opt in:
    - won't make a performance difference, in which case, why not do it when there's so many people who want it, or
    - There's so many people who want opt in that you think too many will choose character achievements, in which case why are you doing something you think so many people don't want?
    Relthion: CP810 DK Tank - vMOL HM, vHOF HM, vAS HM, vCR +2
    Malorson: CP810 Mag Sorc - vMOL HM, vHOF, vAS HM

    Addons:
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  • Kesstryl
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    spartaxoxo wrote: »
    silvereyes wrote: »
    TPishek wrote: »
    The hyperbole is getting out of hand. :*
    Is it really though?

    Hyperbole is using the impossible, the ridiculous, to make a point.

    What I once would have considered impossible for ZOS to do, they have just proven is quite possible. What other assumptions are we making about "surely, they'd never do that" will turn out to be false in the coming year?

    Is it hyperbole to say that throwing out character tracking in an RPG that has had the feature for 8 years should have been impossible?

    Is it hyperbole to think that maybe if ZOS is willing to consider throwing away a couple thousand data points per character to make things faster, they might be willing to throw away a few hundred thousand (quests) to make things even faster?

    At this point, my faith in both ZOS' vision for the game, as well as their competence to implement their performance plan, has been pretty heavily undercut. It's hard to really know what's an exaggeration anymore.

    Hyperbole maybe not but some people here are definitly exagerating, like a few post back one was stating that eso didnt qualify for the rpg part anymore due to the lost of single character acheivement. 100% sure that not all rpgs have acheivements

    I would bet that most RPGs don't have character specific achievements. Other MMOs also have account wide too. There is also a lot of single player games don't have achievements at all. Stuff like PSN trophies are the equivalent of account wide achievements since you can have multiple save files on a single player rpg for example, each representing a different character, but you get your trophy only from whichever save file dinged it first. I don't recall even the other elder scrolls games having character specific achievements.

    Single player RPGs also don't have NPCs thank you for saving them on a level 1 character just because you beat the game on a previous play through. Single player RPGs won't lock you out of quests or auto complete quests just because you did them on a previous play through. It would be like TES V Skyrim doing these things to you just because you had Skyrim achievements on your Steam account.


    Edited by Kesstryl on February 23, 2022 11:46PM
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  • Kesstryl
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    [Quoted post has been removed.]

    Role Play involves playing a role, whether it be acting in a drama, movie, game, whatever, and when the game treats your characters like simple avatars of you the player and they're not people in a world, then there is nothing to role play. The game broke the 4th wall, now you are simply a player beating a game, that's it, nothing more. Your character is not a role, it's irrelevant.
    Edited by ZOS_GregoryV on February 24, 2022 12:52AM
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • spartaxoxo
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    Dolgubon wrote: »
    > A: Account Wide Achievements cannot be opt-in. As noted above, one of the big reasons why we decided to move to Account Wide Achievements is the performance gains we get on the backend. Being able to opt-in essentially wipes out any performance gains.

    This makes no sense. Either opt in:
    - won't make a performance difference, in which case, why not do it when there's so many people who want it, or
    - There's so many people who want opt in that you think too many will choose character achievements, in which case why are you doing something you think so many people don't want?

    [snip]

    AWA gives significant performance benefits that matters to them more than player preference. They know full well it's a controversial change. Currently players are split pretty evenly on whether or not they like this change and it being better to people who enjoy it is a benefit.

    [Edit for Bait.]
    Edited by ZOS_GregoryV on February 24, 2022 12:53AM
  • CombatCoati
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    Just for the record and clarity: I am in no way against AWAs, the opposite is true.

    I said it before, I say it again: you do not have to catch a single fish less if doing Master Angler on one character or all over your account. You do not have to drop one monster trophy less. If you earned Godslayer, than of course you, the player, shall be rewarded, i.e. given an account wide achievement and all the rewards that come with it like titles.
    Account wide achievements represent what I as a player have achieved all over my account. I like to have that.

    But what I also like is to see what I have done with each of my characters. And, at least equally important if not even more, what I have not completed on a character. It gives me an incentive to do things more than once, which usually is a thing each and every mmo strives to achieve as much as possible. You cannot push out new content as fast as players complete it, so you'll want players to redo content. Grind through rng is one of the major methods to do so. Replayability is another major one. And ZOS with this change will kill much of the replayability, and it is way beyond me how this should be beneficial for the overall health of the game.

    Yes, most of the content besides some buggy quests (as of now) can be played again. But of what use is this if I as a player have no way anymore to track what I have done and what not?

    We do not even have a completed quests log. The only way to at least see how many quests you have done in a zone? An achievement. That used to be granted for thorough exploring and questing in a zone, I like to add.

    Go on a world boss killing spree? Why would I if I do not know if I have killed that boss before?
    Delves? In for the skyshard, out for the next. Why even bother about boss spawn times when there is nothing to gain with killing the boss?
    And so on, and so on.

    All those little goals and rewards, all gone. And, small as they may be, they play a huge psychological role. Even if it is just a notification or the change of the color of a symbol on the map - it tells you that you have completed something. Mission accomplished, what comes next?

    I do not want to be a doomsayer. But I am afraid that many people will find that they miss those small little milestones if they are gone. Frequently giving a player a notification of accomplishment gives the player a sense of moving forward. Take that away, and it all will feel like a long, senseless grind.
    CAUTION! Rider breaks for resource nodes!
  • spartaxoxo
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    Kesstryl wrote: »
    [Quoted post has been removed.]

    Role Play involves playing a role, whether it be acting in a drama, movie, game, whatever, and when the game treats your characters like simple avatars of you the player and they're not people in a world, then there is nothing to role play. The game broke the 4th wall, now you are simply a player beating a game, that's it, nothing more. Your character is not a role, it's irrelevant.

    You are not a player playing the game. You are the Vestige and the characters address you as such. YOU cannot play the role because it breaks the immersion for you. And that's legitimate. Other people will not have the same issue and have no issue playing the role. And some will even have an easier time roleplaying.

    Immersion is inherently subjective.
    Edited by ZOS_GregoryV on February 24, 2022 12:55AM
  • code65536
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    spartaxoxo wrote: »
    AWA gives significant performance benefits that matters to them more than player preference.

    A few seconds of reduced load screen time, at best, and it would not affect combat performance at all. If they think that is more important than destroying the histories that players have created with their characters, then their priorities are in the wrong place.

    The question boils down to, what is going to give players a better experience? Waiting less on a load screen or not losing what makes their characters unique?
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • spartaxoxo
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    code65536 wrote: »
    spartaxoxo wrote: »
    AWA gives significant performance benefits that matters to them more than player preference.

    A few seconds of reduced load screen time, at best, and it would not affect combat performance at all. If they think that is more important than destroying the histories that players have created with their characters, then their priorities are in the wrong place.

    The question boils down to, what is going to give players a better experience? Waiting less on a load screen or not losing what makes their characters unique?

    You do not know what it does on the backend though and what kind of new development it opens up. I would assume it's more than 2 seconds of load screen time.
    Edited by spartaxoxo on February 24, 2022 12:04AM
  • code65536
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    spartaxoxo wrote: »
    code65536 wrote: »
    spartaxoxo wrote: »
    AWA gives significant performance benefits that matters to them more than player preference.

    A few seconds of reduced load screen time, at best, and it would not affect combat performance at all. If they think that is more important than destroying the histories that players have created with their characters, then their priorities are in the wrong place.

    The question boils down to, what is going to give players a better experience? Waiting less on a load screen or not losing what makes their characters unique?

    You do not know what it does on the backend though and what kind of new development it opens up. I would assume it's more than 2 seconds of load screen time.

    I know what my load screen times are on Live, and I know I'm not yearning for shorter ones, and certainly not at the price that is being asked of us.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • spartaxoxo
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    We do not even have a completed quests log. The only way to at least see how many quests you have done in a zone? An achievement. That used to be granted for thorough exploring and questing in a zone, I like to add.

    They absolutely need to add this to the game. And then trigger npc dialogue based off that and not achievements. It should have always been a thing anyway. There are quests that don't reward achievements that are easy to miss because this isn't in the game.
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