Just make the pool deal frost damage and each tick applies major brittle for 4 seconds. Let's not over-complicate it.
We're not over-complicating you; you're over-simplifying it.
We are making sure there is a balance between PvP and PvE use. An immediate, undodgeable 4 second Major Brittle would be overpowered. It would have people shifting to crit and impen where either someone gets blown up in 1 second or completely fine--actually not, since impen wouldn't do much with a 20% debuff... Your version would wide out a herd of people in Cyrodiil in <4 seconds.
Every other source of "Apply x debuff for x seconds" can be repeated nearly on CD and that's considered balanced right now: Ward of Cyrodiil, Durok's Bane, Affliction, Noble's Conquest, Bani's Torment, etc... The only big difference between application and cooldown is something like Lady Thorn (8s every 20s). How often do you see that set anywhere? I've seen it once. Therefore, Nunatak can't fall into the same trash heap with a 4s every 15s). It's not worth it. This is why we're saying scrap the whole Nunatak-Immob-Major Brittle thing and re-tailor it as a frost Encratis with Major Brittle on Icy Rage.
Why say, "Too complicated guys. Just do this." when you give no thought to the repercussions (read: inevitable complaints) in the future? We really don't need another Dark Convergence here.
Contraptions wrote: »They should just make the Major Brittle come first, make the set reward investing into frost. Then the snares and other effects come later. Something like:
When you deal direct Frost damage with a Frost staff equipped, apply Major Brittle to a target for X seconds. Dealing Frost damage to targets with Major Brittle applies a stack of Chilling Bite for W seconds, causing them to emit a frozen area that snares all enemies in the area by 25% and deals Y Frost damage per second. On gaining 4 stacks, all enemies in the area are immobilized for Z seconds. You can only apply Major Brittle once every V seconds.
In PVE, this makes the set useful for both trash and boss fights. The single target Major Brittle debuff is now the main draw to incentivise inclusion of frost staff users/frost damage in groups for boss fights, with additional cleave damage and soft CC added in for trash pulls. While I think some people may see this as a support set instead of a dps set, it's better than nothing. The uptime for Major Brittle can be controlled by changing the set cooldown.
In PVP, this could be something like a ranged harassment set than allows you to snare clumps of tightly grouped players, with a AOE immobilize bomb that goes off after 4 secs if they don't cleanse. Although with Plaguebreak I dunno how people will respond to yet another set that encourages purging.
Your idea is furthest inline with what they originally wanted out of the set--and I like it! The goal of splintering a PvP group while still having a big presence in PvE is brilliant! Though, current convention says it can't require a Frost Staff as that would be a Weapon Set 2.0 (coming soon! Since they already ran through all generic weapon skills...). At first I'd say change it to "When you deal damage with a single target frost attack", hoping that "frost attack" could be considered something different than plain "dealing frost damage". But if creating that new category isn't possible, let Frost Enchants apply Minor Brittle and have the set be this:
When you deal damage with a single target frost attack attempt to apply Minor Brittle, apply a stack of Chilling Bite for 8 seconds which deals 259 frost damage per second to nearby enemies within 8m and apply Major Brittle which increases critical damage taken by 20% to the enemy for 1 second per stack, up to 4 stacks. At 2 stacks, nearby enemies are snared for 50%. At 4 stacks, nearby enemies are immobilized for 3 seconds. The damage scales off the higher of your Maximum Stamina or Maximum Magicka. An enemy within 3m of you receives double stacks per Chilling Bite. An enemy that has reached 4 stacks cannot be inflicted with Chilling Bite for 10 seconds.
This way, it targets Ice Staves (and we'll probably see Frost Asylum Staves), Frost Enchants, Crystallized Slab, and Frozen Device--all things that deserve more use. I wanted melee to be represented as well, allowing this set to be used on Tanks, Dps, or Healers. Due to the expertise necessary to fully utilize this set, a 10 second CD seems appropriate--and per enemy due to the slow build up, but removing the per enemy may also be fine. Thoughts?
If Nunatak does remain holding Major Brittle, Icy Rage still needs to be part of the conversation. Hell, I'd even be okay with Icy Rage "Chilling the Air", causing all damaged enemies to take 4% increased frost damage for 4 seconds, stacking up to 5 times--and remove the immobilize effect.
WrathOfInnos wrote: »@Eormenric I like where you're going with this, and I agree a monster helm tooltip should not require a specific weapon type (although arguably this is already in game with sets like sword singer and spider cultist). Maybe an elegant way to handle it would be "whenever you apply minor brittle to an enemy, they receive x seconds of major brittle, this effect can occur every y seconds." This doesn't tie the effect to a specific ability, but it does use a proc condition that can only be achieved with a Frost Staff. We already know that Minor debuffs can be proc conditions from sets like Icy Conjuror.
IMO more sources of crit damage are pointless as long as we have a hard cap at 125%.
ESO_Nightingale wrote: »
Allowing frost enchants to apply brittle without an ice staff will kill frost dps. Not a fan.
ESO_Nightingale wrote: »
Allowing frost enchants to apply brittle without an ice staff will kill frost dps. Not a fan.
Do you think frost enchant would become the new flame enchant with that change? My thought process behind it was to bring use to frost enchant in more places. Even I acknowledge the stretch to specify, "Frost Enchant only procs Minor Brittle for Melee Weapons and Ice Staves". Because then that'd open its own can of worms for enchants proccing differently depending if it's attached to a melee or ranged weapon. Or maybe a change like that would be welcome... I'm not sure.
That's why I wish something like Force Shock could proc "frost damage" sets but a "frost attack" could have to be pure frost damage.
Specificity might look like splitting hairs, but remember that that's exactly what they did with Elf Bane and Zaan's. We can ask the same thing for frost stuff.
nunatak just needs someone to decide what it's for and make it good at that. if it's yet another tanking support set, fine, make it good at that.
if it's a pvp snare into immobilisation set, then make it good at that.
if it's a dps set, then make it good at that.
right now it's got that armour line and a group dps buff applied by the very common ice blockade run by tanks, except that buff won't apply to bosses or strong enemies so it's useless.
it's got a snare and moves towards an immobile combined with a debuff making it a good pvp set, except the aoe is tiny and the snare too small and the aoe too obvious making it the easiest thing in the world to avoid. you'd literally have to be asleep to not avoid it. what's the point of pvp functionality that only works on afk players?
the dps is lower than ice heart. nuff said.
nunatak just needs someone to decide what it's for and make it good at that. if it's yet another tanking support set, fine, make it good at that.
if it's a pvp snare into immobilisation set, then make it good at that.
if it's a dps set, then make it good at that.
right now it's got that armour line and a group dps buff applied by the very common ice blockade run by tanks, except that buff won't apply to bosses or strong enemies so it's useless.
it's got a snare and moves towards an immobile combined with a debuff making it a good pvp set, except the aoe is tiny and the snare too small and the aoe too obvious making it the easiest thing in the world to avoid. you'd literally have to be asleep to not avoid it. what's the point of pvp functionality that only works on afk players?
the dps is lower than ice heart. nuff said.
ESO_Nightingale wrote: »Alright everyone. Lets see if zos took notice of our discussion. There is roughly 12 hours until at least the next set of patch notes
WrathOfInnos wrote: »IMO more sources of crit damage are pointless as long as we have a hard cap at 125%.
ESO_Nightingale wrote: »Alright everyone. Lets see if zos took notice of our discussion. There is roughly 12 hours until at least the next set of patch notes
Operation: Manage Expectations begins now
ESO_Nightingale wrote: »Alright everyone. Lets see if zos took notice of our discussion. There is roughly 12 hours until at least the next set of patch notes
Operation: Manage Expectations begins now
I hate being right.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »Alright everyone. Lets see if zos took notice of our discussion. There is roughly 12 hours until at least the next set of patch notes
Operation: Manage Expectations begins now
I hate being right.
Yep. This is probably going to go live as is and no-one is going to use it.
Dragonredux wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »Alright everyone. Lets see if zos took notice of our discussion. There is roughly 12 hours until at least the next set of patch notes
Operation: Manage Expectations begins now
I hate being right.
Yep. This is probably going to go live as is and no-one is going to use it.
Most likely, they haven't acknowledged this thread or given any sort of response so I doubt they change anything for week 5.
Honestly don't know why the PTS exists at times.
ESO_Nightingale wrote: »Looks like they fixed part of the tooltip, but not the atrocious set.
ESO_Nightingale wrote: »Looks like they fixed part of the tooltip, but not the atrocious set.
Once every what? Once every WHAT zos? How they hold us in suspense... at this rate just scrap the set and make it an outfit style instead so my Warden can FEEL like hes a good frost boi
ZOS_GinaBruno wrote: »Thanks for all the feedback on this set, everyone. Just wanted to make you aware that we've implemented a few changes to Nunatak in today's PTS patch, along with a Dev Comment so you have a better understanding of our vision for this set.
ZOS_GinaBruno wrote: »Thanks for all the feedback on this set, everyone. Just wanted to make you aware that we've implemented a few changes to Nunatak in today's PTS patch, along with a Dev Comment so you have a better understanding of our vision for this set.