MindOfTheSwarm wrote: »Why not just have Nuna have apply Major Crit immediately?ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »I don't think they intended this to work in PvE. You would be able to stack way too much crit dmg via support characters.
4s trigger for PvP is disturbing. Maybe same trigger, but this area is around the caster? This would make it PvP-viable instantly.
The existance of the crit cap makes the debuff no longer too scary to balance. It's fine. But the aoe design limits its usage to pve.
My understanding was that Crit damage cap was for damage done. Not taken.
it's in general. at best major brittle could be used in-between major force from warhorns. but when it doesn't work on nuna AND is incredibly inconsistent, it wouldn't work right unless nuna was entirely re-designed or if major brittle was given to icy rage for easier control.
MindOfTheSwarm wrote: »Have it apply Major Brittle on Chilled targets. Problem solved. The immobilisation can stay as a bonus effect. Alternatively, have Major Brittle proc after a target has been in the area for 4 seconds. This way it’s not tied to the CC but tied to how long an enemy has remained in the area.
Slightly off-topic, but to clarify this point in case of confusion: it applies both ways. You can't pass the crit damage cap whether buffs apply to you (e.g. Major Force) or whether the debuffs apply to the enemy (e.g. Elemental Catalyst, Brittle). It's not like healing taken vs. healing done.MindOfTheSwarm wrote: »My understanding was that Crit damage cap was for damage done. Not taken.
After reading this, I went back up to the video thinking, "it can't be that bad".Thecompton73 wrote: »ESO_Nightingale wrote: »
Nah, it just needs a disco ball to appear up above and some appropriate music to play when it procs.
silvereyes wrote: »After reading this, I went back up to the video thinking, "it can't be that bad".Thecompton73 wrote: »ESO_Nightingale wrote: »
Nah, it just needs a disco ball to appear up above and some appropriate music to play when it procs.
I was wrong. It's that bad.
ESO_Nightingale wrote: »silvereyes wrote: »After reading this, I went back up to the video thinking, "it can't be that bad".Thecompton73 wrote: »ESO_Nightingale wrote: »
Nah, it just needs a disco ball to appear up above and some appropriate music to play when it procs.
I was wrong. It's that bad.
oh yeah. big time. almost everything about the set really is awful, i like the outfit style though.
silvereyes wrote: »ESO_Nightingale wrote: »silvereyes wrote: »After reading this, I went back up to the video thinking, "it can't be that bad".Thecompton73 wrote: »ESO_Nightingale wrote: »
Nah, it just needs a disco ball to appear up above and some appropriate music to play when it procs.
I was wrong. It's that bad.
oh yeah. big time. almost everything about the set really is awful, i like the outfit style though.
It's really sad too. Ever since Warden came out, I've been trying to make a frost DPS work. An entire skill line of frost, how could it not work?
Yet here we are, nearly five years later....
silvereyes wrote: »ESO_Nightingale wrote: »silvereyes wrote: »After reading this, I went back up to the video thinking, "it can't be that bad".Thecompton73 wrote: »ESO_Nightingale wrote: »
Nah, it just needs a disco ball to appear up above and some appropriate music to play when it procs.
I was wrong. It's that bad.
oh yeah. big time. almost everything about the set really is awful, i like the outfit style though.
It's really sad too. Ever since Warden came out, I've been trying to make a frost DPS work. An entire skill line of frost, how could it not work?
Yet here we are, nearly five years later....
Dagoth_Rac wrote: »ZOS reasilvereyes wrote: »ESO_Nightingale wrote: »silvereyes wrote: »After reading this, I went back up to the video thinking, "it can't be that bad".Thecompton73 wrote: »ESO_Nightingale wrote: »
Nah, it just needs a disco ball to appear up above and some appropriate music to play when it procs.
I was wrong. It's that bad.
oh yeah. big time. almost everything about the set really is awful, i like the outfit style though.
It's really sad too. Ever since Warden came out, I've been trying to make a frost DPS work. An entire skill line of frost, how could it not work?
Yet here we are, nearly five years later....
I expect that as long as ice staves have a bunch of tanky passives, ZOS will never make a really good frost DPS set. They are just too scared of tanky players doing competitive deeps.
While magicka-based tanking is a great idea on its own, I feel like shoehorning it into Destruction Staff was a bad idea. They should have shoehorned it into sword and board. Maybe a glyph or trait that only applies to shields and inverses resource used or something.
I know your influence when it comes to all things frost, @ESO_Nightingale. I agree that Nunatak is lackluster. I disagree that it should be pigeonholed into a dps role.
I would swap your critical chance for maximum health--a relatively neutral stat choice, though tri-stat could also work like with Baron Zaudrus.
Only 2 stacks to apply Major Brittle for 6 seconds leaves no wiggle room for avoiding it. I agree that the snare and immobilization is likely negated in PvP, but you can't have this set be a guarantee Major Brittle for anyone unlucky to be chosen as the target.
I would change your version to Major Brittle for 1 second with each stack, up to 6 stacks. Keep the AoE damage as more reason to escape, but drop the burst application. This way, someone is going to get Major Brittle for at least 1 second, maybe 2, but if they are quick to escape, their survival is rewarded. The Nunatak user still benefits from Major Brittle but for only so many seconds because they failed to trap their opponent with snares or CC. Any role can contribute to trapping the opponent, making it fair game.
Your version is a guaranteed win button right now. That's not balanced.
Slightly off-topic, but to clarify this point in case of confusion: it applies both ways. You can't pass the crit damage cap whether buffs apply to you (e.g. Major Force) or whether the debuffs apply to the enemy (e.g. Elemental Catalyst, Brittle). It's not like healing taken vs. healing done.MindOfTheSwarm wrote: »My understanding was that Crit damage cap was for damage done. Not taken.
Seems like damage should be 5000 and start with a snare to have any use.
I know your influence when it comes to all things frost, @ESO_Nightingale. I agree that Nunatak is lackluster. I disagree that it should be pigeonholed into a dps role.
I would swap your critical chance for maximum health--a relatively neutral stat choice, though tri-stat could also work like with Baron Zaudrus.
Only 2 stacks to apply Major Brittle for 6 seconds leaves no wiggle room for avoiding it. I agree that the snare and immobilization is likely negated in PvP, but you can't have this set be a guarantee Major Brittle for anyone unlucky to be chosen as the target.
I would change your version to Major Brittle for 1 second with each stack, up to 6 stacks. Keep the AoE damage as more reason to escape, but drop the burst application. This way, someone is going to get Major Brittle for at least 1 second, maybe 2, but if they are quick to escape, their survival is rewarded. The Nunatak user still benefits from Major Brittle but for only so many seconds because they failed to trap their opponent with snares or CC. Any role can contribute to trapping the opponent, making it fair game.
Your version is a guaranteed win button right now. That's not balanced.
WrathOfInnos wrote: »What if Nunatak ditched Major Brittle entirely, and received a debuff similar to Encratis Behemoth for Frost Damage? Maybe 10-15% more damage taken by Frost abilities with high uptime. Think of it like the Morag Tong set, but only for one uncommon damage type. I'm not sure if it would end up on a Frost DPS build or a support, but it would go a long way toward closing the gap between Fire and Ice DPS in optimized groups.
WrathOfInnos wrote: »What if Nunatak ditched Major Brittle entirely, and received a debuff similar to Encratis Behemoth for Frost Damage? Maybe 10-15% more damage taken by Frost abilities with high uptime. Think of it like the Morag Tong set, but only for one uncommon damage type. I'm not sure if it would end up on a Frost DPS build or a support, but it would go a long way toward closing the gap between Fire and Ice DPS in optimized groups.
I know your influence when it comes to all things frost, @ESO_Nightingale. I agree that Nunatak is lackluster. I disagree that it should be pigeonholed into a dps role.
I would swap your critical chance for maximum health--a relatively neutral stat choice, though tri-stat could also work like with Baron Zaudrus.
Only 2 stacks to apply Major Brittle for 6 seconds leaves no wiggle room for avoiding it. I agree that the snare and immobilization is likely negated in PvP, but you can't have this set be a guarantee Major Brittle for anyone unlucky to be chosen as the target.
I would change your version to Major Brittle for 1 second with each stack, up to 6 stacks. Keep the AoE damage as more reason to escape, but drop the burst application. This way, someone is going to get Major Brittle for at least 1 second, maybe 2, but if they are quick to escape, their survival is rewarded. The Nunatak user still benefits from Major Brittle but for only so many seconds because they failed to trap their opponent with snares or CC. Any role can contribute to trapping the opponent, making it fair game.
Your version is a guaranteed win button right now. That's not balanced.
having the one piece as a max stat bonus would be fine, whether it be Max Health, Tri Stat, Mag/Stam or Recoveries.
ESO_Nightingale wrote: »WrathOfInnos wrote: »What if Nunatak ditched Major Brittle entirely, and received a debuff similar to Encratis Behemoth for Frost Damage? Maybe 10-15% more damage taken by Frost abilities with high uptime. Think of it like the Morag Tong set, but only for one uncommon damage type. I'm not sure if it would end up on a Frost DPS build or a support, but it would go a long way toward closing the gap between Fire and Ice DPS in optimized groups.
that would be so much better i'd cry with happiness if it was in, could put major brittle on icy rage instead of that awful and redundant immobilize.
ESO_Nightingale wrote: »WrathOfInnos wrote: »What if Nunatak ditched Major Brittle entirely, and received a debuff similar to Encratis Behemoth for Frost Damage? Maybe 10-15% more damage taken by Frost abilities with high uptime. Think of it like the Morag Tong set, but only for one uncommon damage type. I'm not sure if it would end up on a Frost DPS build or a support, but it would go a long way toward closing the gap between Fire and Ice DPS in optimized groups.
that would be so much better i'd cry with happiness if it was in, could put major brittle on icy rage instead of that awful and redundant immobilize.
Duuuude! Yes!
ZOS LISTEN UP:
Nunatak = Frost version of Encratis (but 10% instead of 5%, because it's lowly frost damage)
Icy Rage = Applies Major Brittle for 1 seconds to enemies that take damage from this ultimate (therefore, it could last as little as 1 seconds or as many as 7)
This brings frost damage into a really good place and makes everyone happy without being crazy overpowered or never used.
Look, we REALLY need supportive ultimates other than horn (and barrier). A change like this to Icy Rage would really shift things up.
And now that I think about it, another issue about asking Nunatak to become equivalent to a PvE set is that someone in development is going to have so much pride and not listen to us. They will see Nunatak as a PvP focused set because that's where it originates and its effect must remain within that scope. Like, I don't think Encratis is making its way into PvP.
Maybe someone can give me some hope otherwise by showing an example where a set clearly fell within one playstyle and was shifted to a different one during PTS. Or if they've seen Encratis in Cyrodiil.
The Nunatak set may very well remain a disappointment, niche except when paired with yet another AoE explosion build for PvP.
ESO_Nightingale wrote: »WrathOfInnos wrote: »What if Nunatak ditched Major Brittle entirely, and received a debuff similar to Encratis Behemoth for Frost Damage? Maybe 10-15% more damage taken by Frost abilities with high uptime. Think of it like the Morag Tong set, but only for one uncommon damage type. I'm not sure if it would end up on a Frost DPS build or a support, but it would go a long way toward closing the gap between Fire and Ice DPS in optimized groups.
that would be so much better i'd cry with happiness if it was in, could put major brittle on icy rage instead of that awful and redundant immobilize.
Duuuude! Yes!
ZOS LISTEN UP:
Nunatak = Frost version of Encratis (but 10% instead of 5%, because it's lowly frost damage)
Icy Rage = Applies Major Brittle for 1 seconds to enemies that take damage from this ultimate (therefore, it could last as little as 1 seconds or as many as 7)
This brings frost damage into a really good place and makes everyone happy without being crazy overpowered or never used.
Look, we REALLY need supportive ultimates other than horn (and barrier). A change like this to Icy Rage would really shift things up.
ESO_Nightingale wrote: »WrathOfInnos wrote: »What if Nunatak ditched Major Brittle entirely, and received a debuff similar to Encratis Behemoth for Frost Damage? Maybe 10-15% more damage taken by Frost abilities with high uptime. Think of it like the Morag Tong set, but only for one uncommon damage type. I'm not sure if it would end up on a Frost DPS build or a support, but it would go a long way toward closing the gap between Fire and Ice DPS in optimized groups.
that would be so much better i'd cry with happiness if it was in, could put major brittle on icy rage instead of that awful and redundant immobilize.
Duuuude! Yes!
ZOS LISTEN UP:
Nunatak = Frost version of Encratis (but 10% instead of 5%, because it's lowly frost damage)
Icy Rage = Applies Major Brittle for 1 seconds to enemies that take damage from this ultimate (therefore, it could last as little as 1 seconds or as many as 7)
This brings frost damage into a really good place and makes everyone happy without being crazy overpowered or never used.
Look, we REALLY need supportive ultimates other than horn (and barrier). A change like this to Icy Rage would really shift things up.
Yes more sets that buff other elemental types would be nice and making Icy Rage a useful ultimate would be great, might have to remove the immobilize though.
6s instead of 4s of effect now
edit: disregard that, it was 6s before