Khajiit + Major Brittle + Axes + anything else = 16% from MalacathWho needs major brittle? 12ppl groups already have 125% critical damage, so they don't need that
ZOS_GinaBruno wrote: »Thanks for all the feedback on this set, everyone. Just wanted to make you aware that we've implemented a few changes to Nunatak in today's PTS patch, along with a Dev Comment so you have a better understanding of our vision for this set.
To bring Nunatak closer to its intended goal of a PvP mask focused on zone control, it has been updated to apply a debuff stack any time it deals damage, and to apply Major Brittle when the stack count reaches 4. The snare strength is still dictated by the stack count and can be negated by Snare Immunity, but standing in the area for the whole duration is no longer just a minor nuisance.
ZOS_GinaBruno wrote: »Thanks for all the feedback on this set, everyone. Just wanted to make you aware that we've implemented a few changes to Nunatak in today's PTS patch, along with a Dev Comment so you have a better understanding of our vision for this set.
ZOS_GinaBruno wrote: »Thanks for all the feedback on this set, everyone. Just wanted to make you aware that we've implemented a few changes to Nunatak in today's PTS patch, along with a Dev Comment so you have a better understanding of our vision for this set.To bring Nunatak closer to its intended goal of a PvP mask focused on zone control, it has been updated to apply a debuff stack any time it deals damage, and to apply Major Brittle when the stack count reaches 4. The snare strength is still dictated by the stack count and can be negated by Snare Immunity, but standing in the area for the whole duration is no longer just a minor nuisance.
Saying from PvP perspective: no, this isn't gonna work as ground control. Major Brittle is a minor nuisance in PvP. All the crit builds you can do in PvP can't just stand and wait for 4s for something to happen. Something that is very easily avoidable. Most players however don't have any crit in PvP.
4th second needs some burst damage to be ground control. Or longer duration. Or shorter build-up (preferably).
Or this effect to happen around character instead of ground effect.
You intended to build PvP-related set, obtainable in PvP location.
It didn't hit the mark for both PvE and PvP.
You made a change that makes PvE players happy.
Did you forget about someone?
ZOS_GinaBruno wrote: »Thanks for all the feedback on this set, everyone. Just wanted to make you aware that we've implemented a few changes to Nunatak in today's PTS patch, along with a Dev Comment so you have a better understanding of our vision for this set.To bring Nunatak closer to its intended goal of a PvP mask focused on zone control, it has been updated to apply a debuff stack any time it deals damage, and to apply Major Brittle when the stack count reaches 4. The snare strength is still dictated by the stack count and can be negated by Snare Immunity, but standing in the area for the whole duration is no longer just a minor nuisance.
Saying from PvP perspective: no, this isn't gonna work as ground control. Major Brittle is a minor nuisance in PvP. All the crit builds you can do in PvP can't just stand and wait for 4s for something to happen. Something that is very easily avoidable. Most players however don't have any crit in PvP.
4th second needs some burst damage to be ground control. Or longer duration. Or shorter build-up (preferably).
Or this effect to happen around character instead of ground effect.
You intended to build PvP-related set, obtainable in PvP location.
It didn't hit the mark for both PvE and PvP.
You made a change that makes PvE players happy.
Did you forget about someone?
I wish magden had a solid pvp direction that wasnt just the buff *****. Magdks overwhelm with DoTs and received a blessing with plaguebreak which makes their dots deadly to purge. Magden pvp fantasy should be freezing an enemy with major and minor brittle then shattering them with boosted crits but that silly 1p armor bonus and wardens lack of reliable stun to enable Nuna to stack.... im hoping Night will figure out some magic use for this set because theres potential.
ZOS_GinaBruno wrote: »Thanks for all the feedback on this set, everyone. Just wanted to make you aware that we've implemented a few changes to Nunatak in today's PTS patch, along with a Dev Comment so you have a better understanding of our vision for this set.
First, thank you for the communication in this thread. Second, this is an improvement, but only a piece of what all of us here were theorycrafting for the set. Here's the issues:a) By leaving the (1) as Armor and still basing the damage off Weapon and Spell Damage, this is forcing this set in a PvP environment when its uses could be--and want to be--used elsewhere, not only because of Major Brittle (which removing the immobilization allows PvE use--nice) but to aid frost dps. So Nunatak has gained PvE use without PvE applicable stats. At least max health would be the bare minimum stat here, though tri-stat is better.
b) If zone control is the intended goal, this isn't really it. All it does is force a few players to use dodge roll and resume what they were doing previously. Dark Convergence offers better control if you're looking to sporadically displace a large number of players.
c) By still allowing an AoE Major Brittle and now adding up to a 75% snare (the new highest in the game), you've just opened up a potentially very easy combo in PvP: Volcanic Rune>[deal frost damage; even an ice staff light attack]>players get knocked up and stunned for 3 seconds and must Break Free AND Dodge Roll to barely get away with 3 stacks. Waste a second and you're trapped. If they don't dodge roll, they are immobilized and all gain Major Brittle. (You know DKs are going to sub VR with Leap.) This doesn't give a lot of wiggle room. A Volcanic Rune>Ice LA/Frost Enchant Proc>Charge with Rush of Agony equipped is going to pool every nearby player and immobilize and major brittle them with passive frost damage. We're going to see this everywhere in Cyrodiil and probably BGs too. If the trend of releasing overpowered sets only to nerf them after a year remains, this set will see the most complaint threads until that happens.
now adding up to a 75% snare (the new highest in the game)
potentially very easy combo in PvP: Volcanic Rune>[deal frost damage; even an ice staff light attack]>players get knocked up and stunned
Rush of Agony
If the trend of releasing overpowered sets only to nerf them after a year
Div, you know not everyone is a DK, right? I know that's how PvP looks right now, but...Ash Cloud is 70% without any build-up.
Which is exactly enough time to set up the combo I said.Rune takes 2 seconds to arm.
I've yet to see a good RoA used. They usually dart in and die from no other CC or supportive damage.Can make much more potent things than just apply brittle on everyone inside if you did good pull with Rush.
You both think it's niche and not strong? That's surprising. I feel the same way about Dark Convergence yet people think that set is overpowered. I've never died with DC being a factor, but I have nuked a bunch of people with it. I could totally see the same use for this set. If it does release like this, my warden bomb will be returning for some easy group kills. We'll see how they handle this set. I'll be honestly shocked and hopeful for the future of ESO feedback if they change it again.
ESO_Nightingale wrote: »You both think it's niche and not strong? That's surprising. I feel the same way about Dark Convergence yet people think that set is overpowered. I've never died with DC being a factor, but I have nuked a bunch of people with it. I could totally see the same use for this set. If it does release like this, my warden bomb will be returning for some easy group kills. We'll see how they handle this set. I'll be honestly shocked and hopeful for the future of ESO feedback if they change it again.
the problem with DC is the pull. this set doesn't pull in.
ESO_Nightingale wrote: »You both think it's niche and not strong? That's surprising. I feel the same way about Dark Convergence yet people think that set is overpowered. I've never died with DC being a factor, but I have nuked a bunch of people with it. I could totally see the same use for this set. If it does release like this, my warden bomb will be returning for some easy group kills. We'll see how they handle this set. I'll be honestly shocked and hopeful for the future of ESO feedback if they change it again.
the problem with DC is the pull. this set doesn't pull in.
But you can block the pull and go about your day. I don't think we should try and make this a frost DC set. I think there's room for other forms of herd pressure. They just need to read this entire thread instead of a few comments and go, "Oooooh. You didn't like the immobili--well why didn't you say so? Fixed."
ESO_Nightingale wrote: »ESO_Nightingale wrote: »You both think it's niche and not strong? That's surprising. I feel the same way about Dark Convergence yet people think that set is overpowered. I've never died with DC being a factor, but I have nuked a bunch of people with it. I could totally see the same use for this set. If it does release like this, my warden bomb will be returning for some easy group kills. We'll see how they handle this set. I'll be honestly shocked and hopeful for the future of ESO feedback if they change it again.
the problem with DC is the pull. this set doesn't pull in.
But you can block the pull and go about your day. I don't think we should try and make this a frost DC set. I think there's room for other forms of herd pressure. They just need to read this entire thread instead of a few comments and go, "Oooooh. You didn't like the immobili--well why didn't you say so? Fixed."
not everyone has the time to block all day.
BlackArgonian wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »You both think it's niche and not strong? That's surprising. I feel the same way about Dark Convergence yet people think that set is overpowered. I've never died with DC being a factor, but I have nuked a bunch of people with it. I could totally see the same use for this set. If it does release like this, my warden bomb will be returning for some easy group kills. We'll see how they handle this set. I'll be honestly shocked and hopeful for the future of ESO feedback if they change it again.
the problem with DC is the pull. this set doesn't pull in.
But you can block the pull and go about your day. I don't think we should try and make this a frost DC set. I think there's room for other forms of herd pressure. They just need to read this entire thread instead of a few comments and go, "Oooooh. You didn't like the immobili--well why didn't you say so? Fixed."
not everyone has the time to block all day.
GG buff block.
But seriously, dark convergence is fine where it's at, pulling people off walls is valid, better than a keep never getting captured. Besides, how else are we going to catch the Nightblades who keep jumping off the keep wall only to shadow image back up?
ESO_Nightingale wrote: »BlackArgonian wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »You both think it's niche and not strong? That's surprising. I feel the same way about Dark Convergence yet people think that set is overpowered. I've never died with DC being a factor, but I have nuked a bunch of people with it. I could totally see the same use for this set. If it does release like this, my warden bomb will be returning for some easy group kills. We'll see how they handle this set. I'll be honestly shocked and hopeful for the future of ESO feedback if they change it again.
the problem with DC is the pull. this set doesn't pull in.
But you can block the pull and go about your day. I don't think we should try and make this a frost DC set. I think there's room for other forms of herd pressure. They just need to read this entire thread instead of a few comments and go, "Oooooh. You didn't like the immobili--well why didn't you say so? Fixed."
not everyone has the time to block all day.
GG buff block.
But seriously, dark convergence is fine where it's at, pulling people off walls is valid, better than a keep never getting captured. Besides, how else are we going to catch the Nightblades who keep jumping off the keep wall only to shadow image back up?
I think DC is frustrating but it's an example of an incredibly good zoning set while nunatak is not because it's not immediately powerful or annoying enough to feel punishing.
ESO_Nightingale wrote: »BlackArgonian wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »You both think it's niche and not strong? That's surprising. I feel the same way about Dark Convergence yet people think that set is overpowered. I've never died with DC being a factor, but I have nuked a bunch of people with it. I could totally see the same use for this set. If it does release like this, my warden bomb will be returning for some easy group kills. We'll see how they handle this set. I'll be honestly shocked and hopeful for the future of ESO feedback if they change it again.
the problem with DC is the pull. this set doesn't pull in.
But you can block the pull and go about your day. I don't think we should try and make this a frost DC set. I think there's room for other forms of herd pressure. They just need to read this entire thread instead of a few comments and go, "Oooooh. You didn't like the immobili--well why didn't you say so? Fixed."
not everyone has the time to block all day.
GG buff block.
But seriously, dark convergence is fine where it's at, pulling people off walls is valid, better than a keep never getting captured. Besides, how else are we going to catch the Nightblades who keep jumping off the keep wall only to shadow image back up?
I think DC is frustrating but it's an example of an incredibly good zoning set while nunatak is not because it's not immediately powerful or annoying enough to feel punishing.
Khajiit + Major Brittle + Axes + anything else = 16% from MalacathWho needs major brittle? 12ppl groups already have 125% critical damage, so they don't need that
(~175% crit damage - 50% ring = same 125% but with free +16% pure damage)
Cant wait new 150k parses
Imagine GS for 20 mins.
Khajiit + Major Brittle + Axes + anything else = 16% from MalacathWho needs major brittle? 12ppl groups already have 125% critical damage, so they don't need that
(~175% crit damage - 50% ring = same 125% but with free +16% pure damage)
Cant wait new 150k parses
Imagine GS for 20 mins.
Nazaray.With 20% uptime of major brittle? Lol
Nazaray.With 20% uptime of major brittle? Lol
Someone can support tank with Nunatak, just by using ult with 180 points every ~16-19 seconds, for necro offtank/healer it's not a big problem -> ez 100% uptime
ESO_Nightingale wrote: »Nazaray.With 20% uptime of major brittle? Lol
Someone can support tank with Nunatak, just by using ult with 180 points every ~16-19 seconds, for necro offtank/healer it's not a big problem -> ez 100% uptime
yeah nazaray is definitely going to be used with it no doubt. that set is insane.
ESO_Nightingale wrote: »Nazaray.With 20% uptime of major brittle? Lol
Someone can support tank with Nunatak, just by using ult with 180 points every ~16-19 seconds, for necro offtank/healer it's not a big problem -> ez 100% uptime
yeah nazaray is definitely going to be used with it no doubt. that set is insane.
Tbf Nazaray is the new siricha, we gonna be putting that sauce on errythang.