ESO_Nightingale wrote: »START OF WEEK 2
we can see some massive tooltip errors in the new tooltip.
Firstly, after the damage portion is listed it immediately cuts in with the name of the stack mechanic randomly, so it doesn't make any sense
and MOST IMPORTANTLY, THERE IS NO LISTED COOLDOWN, IN THE LISTED COOLDOWN SECTION.
i'll test on the pts tonight, but i doubt anything has actually changed with the set other than this new janky tooltip.
Whiskey_JG wrote: »[snip]
In response to several comments above, I don't see Nunatak as a pure DPS set. Whilst any dps is welcome, its utility is far more important in helping the group.
As long as the proc condition is tied in to the snare and major brittle cannot be applied to bosses this set will not be usable.
I genuinely don't see the benefit of having major brittle in trash packs, also considering the fact that certain BIG trash enemies cannot be snared anyway. I'm not much of a pvper so i will refrain from commenting in that scenario.
Personally, I would remove the stacks altogether and just apply major brittle instantly. Brittle should not be linked to the snare condition.
ESO_Nightingale wrote: »WrathOfInnos wrote: »What if Nunatak ditched Major Brittle entirely, and received a debuff similar to Encratis Behemoth for Frost Damage? Maybe 10-15% more damage taken by Frost abilities with high uptime. Think of it like the Morag Tong set, but only for one uncommon damage type. I'm not sure if it would end up on a Frost DPS build or a support, but it would go a long way toward closing the gap between Fire and Ice DPS in optimized groups.
that would be so much better i'd cry with happiness if it was in, could put major brittle on icy rage instead of that awful and redundant immobilize.
Duuuude! Yes!
ZOS LISTEN UP:
Nunatak = Frost version of Encratis (but 10% instead of 5%, because it's lowly frost damage)
Icy Rage = Applies Major Brittle for 1 seconds to enemies that take damage from this ultimate (therefore, it could last as little as 1 seconds or as many as 7)
This brings frost damage into a really good place and makes everyone happy without being crazy overpowered or never used.
Look, we REALLY need supportive ultimates other than horn (and barrier). A change like this to Icy Rage would really shift things up.
emilyhyoyeon wrote: »ESO_Nightingale wrote: »WrathOfInnos wrote: »What if Nunatak ditched Major Brittle entirely, and received a debuff similar to Encratis Behemoth for Frost Damage? Maybe 10-15% more damage taken by Frost abilities with high uptime. Think of it like the Morag Tong set, but only for one uncommon damage type. I'm not sure if it would end up on a Frost DPS build or a support, but it would go a long way toward closing the gap between Fire and Ice DPS in optimized groups.
that would be so much better i'd cry with happiness if it was in, could put major brittle on icy rage instead of that awful and redundant immobilize.
Duuuude! Yes!
ZOS LISTEN UP:
Nunatak = Frost version of Encratis (but 10% instead of 5%, because it's lowly frost damage)
Icy Rage = Applies Major Brittle for 1 seconds to enemies that take damage from this ultimate (therefore, it could last as little as 1 seconds or as many as 7)
This brings frost damage into a really good place and makes everyone happy without being crazy overpowered or never used.
Look, we REALLY need supportive ultimates other than horn (and barrier). A change like this to Icy Rage would really shift things up.
I say give nunatak 5% frost damage like encratis
And then give +10% scaling frost damage to winter's revenge like engulfing from DK. And +10% scaling shock damage on one morph of sorcerer's lightning splash
ESO_Nightingale wrote: »WrathOfInnos wrote: »What if Nunatak ditched Major Brittle entirely, and received a debuff similar to Encratis Behemoth for Frost Damage? Maybe 10-15% more damage taken by Frost abilities with high uptime. Think of it like the Morag Tong set, but only for one uncommon damage type. I'm not sure if it would end up on a Frost DPS build or a support, but it would go a long way toward closing the gap between Fire and Ice DPS in optimized groups.
that would be so much better i'd cry with happiness if it was in, could put major brittle on icy rage instead of that awful and redundant immobilize.
Duuuude! Yes!
ZOS LISTEN UP:
Icy Rage = Applies Major Brittle for 1 seconds to enemies that take damage from this ultimate (therefore, it could last as little as 1 seconds or as many as 7).
Carbohydrate wrote: »ESO_Nightingale wrote: »WrathOfInnos wrote: »What if Nunatak ditched Major Brittle entirely, and received a debuff similar to Encratis Behemoth for Frost Damage? Maybe 10-15% more damage taken by Frost abilities with high uptime. Think of it like the Morag Tong set, but only for one uncommon damage type. I'm not sure if it would end up on a Frost DPS build or a support, but it would go a long way toward closing the gap between Fire and Ice DPS in optimized groups.
that would be so much better i'd cry with happiness if it was in, could put major brittle on icy rage instead of that awful and redundant immobilize.
Duuuude! Yes!
ZOS LISTEN UP:
Icy Rage = Applies Major Brittle for 1 seconds to enemies that take damage from this ultimate (therefore, it could last as little as 1 seconds or as many as 7).
Except nazaray just had it's duration buffed to 25 seconds. So that 7 second major brittle turns into 30+ lol
^ are you guys forgetting that class skills are available to one class only, and the set is available to everyone?
Just make the pool deal frost damage and each tick applies major brittle for 4 seconds. Let's not over-complicate it.
emilyhyoyeon wrote: »ESO_Nightingale wrote: »WrathOfInnos wrote: »What if Nunatak ditched Major Brittle entirely, and received a debuff similar to Encratis Behemoth for Frost Damage? Maybe 10-15% more damage taken by Frost abilities with high uptime. Think of it like the Morag Tong set, but only for one uncommon damage type. I'm not sure if it would end up on a Frost DPS build or a support, but it would go a long way toward closing the gap between Fire and Ice DPS in optimized groups.
that would be so much better i'd cry with happiness if it was in, could put major brittle on icy rage instead of that awful and redundant immobilize.
Duuuude! Yes!
ZOS LISTEN UP:
Nunatak = Frost version of Encratis (but 10% instead of 5%, because it's lowly frost damage)
Icy Rage = Applies Major Brittle for 1 seconds to enemies that take damage from this ultimate (therefore, it could last as little as 1 seconds or as many as 7)
This brings frost damage into a really good place and makes everyone happy without being crazy overpowered or never used.
Look, we REALLY need supportive ultimates other than horn (and barrier). A change like this to Icy Rage would really shift things up.
I say give nunatak 5% frost damage like encratis
And then give +10% scaling frost damage to winter's revenge like engulfing from DK. And +10% scaling shock damage on one morph of sorcerer's lightning splash
emilyhyoyeon wrote: »ESO_Nightingale wrote: »WrathOfInnos wrote: »What if Nunatak ditched Major Brittle entirely, and received a debuff similar to Encratis Behemoth for Frost Damage? Maybe 10-15% more damage taken by Frost abilities with high uptime. Think of it like the Morag Tong set, but only for one uncommon damage type. I'm not sure if it would end up on a Frost DPS build or a support, but it would go a long way toward closing the gap between Fire and Ice DPS in optimized groups.
that would be so much better i'd cry with happiness if it was in, could put major brittle on icy rage instead of that awful and redundant immobilize.
Duuuude! Yes!
ZOS LISTEN UP:
Nunatak = Frost version of Encratis (but 10% instead of 5%, because it's lowly frost damage)
Icy Rage = Applies Major Brittle for 1 seconds to enemies that take damage from this ultimate (therefore, it could last as little as 1 seconds or as many as 7)
This brings frost damage into a really good place and makes everyone happy without being crazy overpowered or never used.
Look, we REALLY need supportive ultimates other than horn (and barrier). A change like this to Icy Rage would really shift things up.
I say give nunatak 5% frost damage like encratis
And then give +10% scaling frost damage to winter's revenge like engulfing from DK. And +10% scaling shock damage on one morph of sorcerer's lightning splash
I love where your heart is for 10% shock and frost damage. But that leaves out Templar, Warden, and Necromancer. You could say Warden has the minor toughness (10% health), which would leave Templar to provide 10% magic, and Necromancer to provide 5% max magicka and stamina. I touch on this in my own thread, but that's for discussion there. All I can say is that DK's monopoly on a unique buff was just Major Endurance. I think Engulfing Flames 10% fire damage was meant to replace that. It might not be balanced to give the same to every other class.
Carbohydrate wrote: »ESO_Nightingale wrote: »WrathOfInnos wrote: »What if Nunatak ditched Major Brittle entirely, and received a debuff similar to Encratis Behemoth for Frost Damage? Maybe 10-15% more damage taken by Frost abilities with high uptime. Think of it like the Morag Tong set, but only for one uncommon damage type. I'm not sure if it would end up on a Frost DPS build or a support, but it would go a long way toward closing the gap between Fire and Ice DPS in optimized groups.
that would be so much better i'd cry with happiness if it was in, could put major brittle on icy rage instead of that awful and redundant immobilize.
Duuuude! Yes!
ZOS LISTEN UP:
Icy Rage = Applies Major Brittle for 1 seconds to enemies that take damage from this ultimate (therefore, it could last as little as 1 seconds or as many as 7).
Except nazaray just had it's duration buffed to 25 seconds. So that 7 second major brittle turns into 30+ lol
Just make the pool deal frost damage and each tick applies major brittle for 4 seconds. Let's not over-complicate it.
Just make the pool deal frost damage and each tick applies major brittle for 4 seconds. Let's not over-complicate it.
We're not over-complicating you; you're over-simplifying it.
We are making sure there is a balance between PvP and PvE use. An immediate, undodgeable 4 second Major Brittle would be overpowered. It would have people shifting to crit and impen where either someone gets blown up in 1 second or completely fine--actually not, since impen wouldn't do much with a 20% debuff... Your version would wide out a herd of people in Cyrodiil in <4 seconds.
Every other source of "Apply x debuff for x seconds" can be repeated nearly on CD and that's considered balanced right now: Ward of Cyrodiil, Durok's Bane, Affliction, Noble's Conquest, Bani's Torment, etc... The only big difference between application and cooldown is something like Lady Thorn (8s every 20s). How often do you see that set anywhere? I've seen it once. Therefore, Nunatak can't fall into the same trash heap with a 4s every 15s). It's not worth it. This is why we're saying scrap the whole Nunatak-Immob-Major Brittle thing and re-tailor it as a frost Encratis with Major Brittle on Icy Rage.
Why say, "Too complicated guys. Just do this." when you give no thought to the repercussions (read: inevitable complaints) in the future? We really don't need another Dark Convergence here.
Necrotech_Master wrote: »Carbohydrate wrote: »ESO_Nightingale wrote: »WrathOfInnos wrote: »What if Nunatak ditched Major Brittle entirely, and received a debuff similar to Encratis Behemoth for Frost Damage? Maybe 10-15% more damage taken by Frost abilities with high uptime. Think of it like the Morag Tong set, but only for one uncommon damage type. I'm not sure if it would end up on a Frost DPS build or a support, but it would go a long way toward closing the gap between Fire and Ice DPS in optimized groups.
that would be so much better i'd cry with happiness if it was in, could put major brittle on icy rage instead of that awful and redundant immobilize.
Duuuude! Yes!
ZOS LISTEN UP:
Icy Rage = Applies Major Brittle for 1 seconds to enemies that take damage from this ultimate (therefore, it could last as little as 1 seconds or as many as 7).
Except nazaray just had it's duration buffed to 25 seconds. So that 7 second major brittle turns into 30+ lol
that still doesnt help the fact it cant be applied to the enemies that need to be affected by it lol
emilyhyoyeon wrote: »ESO_Nightingale wrote: »WrathOfInnos wrote: »What if Nunatak ditched Major Brittle entirely, and received a debuff similar to Encratis Behemoth for Frost Damage? Maybe 10-15% more damage taken by Frost abilities with high uptime. Think of it like the Morag Tong set, but only for one uncommon damage type. I'm not sure if it would end up on a Frost DPS build or a support, but it would go a long way toward closing the gap between Fire and Ice DPS in optimized groups.
that would be so much better i'd cry with happiness if it was in, could put major brittle on icy rage instead of that awful and redundant immobilize.
Duuuude! Yes!
ZOS LISTEN UP:
Nunatak = Frost version of Encratis (but 10% instead of 5%, because it's lowly frost damage)
Icy Rage = Applies Major Brittle for 1 seconds to enemies that take damage from this ultimate (therefore, it could last as little as 1 seconds or as many as 7)
This brings frost damage into a really good place and makes everyone happy without being crazy overpowered or never used.
Look, we REALLY need supportive ultimates other than horn (and barrier). A change like this to Icy Rage would really shift things up.
I say give nunatak 5% frost damage like encratis
And then give +10% scaling frost damage to winter's revenge like engulfing from DK. And +10% scaling shock damage on one morph of sorcerer's lightning splash
I love where your heart is for 10% shock and frost damage. But that leaves out Templar, Warden, and Necromancer. You could say Warden has the minor toughness (10% health), which would leave Templar to provide 10% magic, and Necromancer to provide 5% max magicka and stamina. I touch on this in my own thread, but that's for discussion there. All I can say is that DK's monopoly on a unique buff was just Major Endurance. I think Engulfing Flames 10% fire damage was meant to replace that. It might not be balanced to give the same to every other class.
emilyhyoyeon wrote: »I don't want to really derail the thread since it's about nunatak specifically. I think they ought to make nunatak the frost version of encratis (and worry about major brittle later).
Dagoth_Rac wrote: »emilyhyoyeon wrote: »I don't want to really derail the thread since it's about nunatak specifically. I think they ought to make nunatak the frost version of encratis (and worry about major brittle later).
But would groups want a Frost Encratis? If seems like even if frost DPS was improved, you are unlikely to have all frost groups. In which case min/max groups will want 1 player to wear Fire Encratis and the rest of group do fire DPS. Or if Frost Encratis was good enough, you would have 1 player in Frost Encratis and rest of group do frost DPS. I guess I am just not a fan of group buff/support sets that only help one kind of damage/build. They always end up pushing groups towards homogeneous DPS builds.
Dagoth_Rac wrote: »emilyhyoyeon wrote: »I don't want to really derail the thread since it's about nunatak specifically. I think they ought to make nunatak the frost version of encratis (and worry about major brittle later).
But would groups want a Frost Encratis?
I try.Contraptions wrote: »Keep fighting the fight OP.
Dagoth_Rac wrote: »emilyhyoyeon wrote: »I don't want to really derail the thread since it's about nunatak specifically. I think they ought to make nunatak the frost version of encratis (and worry about major brittle later).
But would groups want a Frost Encratis? If seems like even if frost DPS was improved, you are unlikely to have all frost groups. In which case min/max groups will want 1 player to wear Fire Encratis and the rest of group do fire DPS. Or if Frost Encratis was good enough, you would have 1 player in Frost Encratis and rest of group do frost DPS. I guess I am just not a fan of group buff/support sets that only help one kind of damage/build. They always end up pushing groups towards homogeneous DPS builds.
WrathOfInnos wrote: »Dagoth_Rac wrote: »emilyhyoyeon wrote: »I don't want to really derail the thread since it's about nunatak specifically. I think they ought to make nunatak the frost version of encratis (and worry about major brittle later).
But would groups want a Frost Encratis? If seems like even if frost DPS was improved, you are unlikely to have all frost groups. In which case min/max groups will want 1 player to wear Fire Encratis and the rest of group do fire DPS. Or if Frost Encratis was good enough, you would have 1 player in Frost Encratis and rest of group do frost DPS. I guess I am just not a fan of group buff/support sets that only help one kind of damage/build. They always end up pushing groups towards homogeneous DPS builds.
@Dagoth_Rac Depends on the group, but in trials one Brittleden usually does 20-40% of their damage as Frost and 2-3 Magcros 10-15%. That means about 5-10% of group DPS is frost. If the set gave 5% increase that is 0.25-0.5% group DPS and certainly not worth using. I think it would need to be more like a 15% boost to Frost damage (3X Encratis, but with no defensive buff) which would give 0.75-1.5% group DPS. Even at 10% it would be questionable unless a group was stacking Necros and Wardens.
WrathOfInnos wrote: »Dagoth_Rac wrote: »emilyhyoyeon wrote: »I don't want to really derail the thread since it's about nunatak specifically. I think they ought to make nunatak the frost version of encratis (and worry about major brittle later).
But would groups want a Frost Encratis? If seems like even if frost DPS was improved, you are unlikely to have all frost groups. In which case min/max groups will want 1 player to wear Fire Encratis and the rest of group do fire DPS. Or if Frost Encratis was good enough, you would have 1 player in Frost Encratis and rest of group do frost DPS. I guess I am just not a fan of group buff/support sets that only help one kind of damage/build. They always end up pushing groups towards homogeneous DPS builds.
@Dagoth_Rac Depends on the group, but in trials one Brittleden usually does 20-40% of their damage as Frost and 2-3 Magcros 10-15%. That means about 5-10% of group DPS is frost. If the set gave 5% increase that is 0.25-0.5% group DPS and certainly not worth using. I think it would need to be more like a 15% boost to Frost damage (3X Encratis, but with no defensive buff) which would give 0.75-1.5% group DPS. Even at 10% it would be questionable unless a group was stacking Necros and Wardens.
Contraptions wrote: »They should just make the Major Brittle come first, make the set reward investing into frost. Then the snares and other effects come later. Something like:
When you deal direct Frost damage with a Frost staff equipped, apply Major Brittle to a target for X seconds. Dealing Frost damage to targets with Major Brittle applies a stack of Chilling Bite for W seconds, causing them to emit a frozen area that snares all enemies in the area by 25% and deals Y Frost damage per second. On gaining 4 stacks, all enemies in the area are immobilized for Z seconds. You can only apply Major Brittle once every V seconds.
In PVE, this makes the set useful for both trash and boss fights. The single target Major Brittle debuff is now the main draw to incentivise inclusion of frost staff users/frost damage in groups for boss fights, with additional cleave damage and soft CC added in for trash pulls. While I think some people may see this as a support set instead of a dps set, it's better than nothing. The uptime for Major Brittle can be controlled by changing the set cooldown.
In PVP, this could be something like a ranged harassment set than allows you to snare clumps of tightly grouped players, with a AOE immobilize bomb that goes off after 4 secs if they don't cleanse. Although with Plaguebreak I dunno how people will respond to yet another set that encourages purging.
ESO_Nightingale wrote: »Contraptions wrote: »They should just make the Major Brittle come first, make the set reward investing into frost. Then the snares and other effects come later. Something like:
When you deal direct Frost damage with a Frost staff equipped, apply Major Brittle to a target for X seconds. Dealing Frost damage to targets with Major Brittle applies a stack of Chilling Bite for W seconds, causing them to emit a frozen area that snares all enemies in the area by 25% and deals Y Frost damage per second. On gaining 4 stacks, all enemies in the area are immobilized for Z seconds. You can only apply Major Brittle once every V seconds.
In PVE, this makes the set useful for both trash and boss fights. The single target Major Brittle debuff is now the main draw to incentivise inclusion of frost staff users/frost damage in groups for boss fights, with additional cleave damage and soft CC added in for trash pulls. While I think some people may see this as a support set instead of a dps set, it's better than nothing. The uptime for Major Brittle can be controlled by changing the set cooldown.
In PVP, this could be something like a ranged harassment set than allows you to snare clumps of tightly grouped players, with a AOE immobilize bomb that goes off after 4 secs if they don't cleanse. Although with Plaguebreak I dunno how people will respond to yet another set that encourages purging.
could be good. but even if this becomes the reality, the patch still just feels like:
Contraptions wrote: »They should just make the Major Brittle come first, make the set reward investing into frost. Then the snares and other effects come later. Something like:
When you deal direct Frost damage with a Frost staff equipped, apply Major Brittle to a target for X seconds. Dealing Frost damage to targets with Major Brittle applies a stack of Chilling Bite for W seconds, causing them to emit a frozen area that snares all enemies in the area by 25% and deals Y Frost damage per second. On gaining 4 stacks, all enemies in the area are immobilized for Z seconds. You can only apply Major Brittle once every V seconds.
In PVE, this makes the set useful for both trash and boss fights. The single target Major Brittle debuff is now the main draw to incentivise inclusion of frost staff users/frost damage in groups for boss fights, with additional cleave damage and soft CC added in for trash pulls. While I think some people may see this as a support set instead of a dps set, it's better than nothing. The uptime for Major Brittle can be controlled by changing the set cooldown.
In PVP, this could be something like a ranged harassment set than allows you to snare clumps of tightly grouped players, with a AOE immobilize bomb that goes off after 4 secs if they don't cleanse. Although with Plaguebreak I dunno how people will respond to yet another set that encourages purging.