Putting aside my disappointment in how this is not a Frost DPS set....
That animation is awful 😂😂 There’s so many pretty ice abilities in this game yet they give us something which looks like a texture bug
emilyhyoyeon wrote: »
James-Wayne wrote: »I think they need to decide what is the set used for first, DPS, Tanking, Support, Solo? Choose one but dont try and do it all.
ESO_Nightingale wrote: »I don't think they intended this to work in PvE. You would be able to stack way too much crit dmg via support characters.
4s trigger for PvP is disturbing. Maybe same trigger, but this area is around the caster? This would make it PvP-viable instantly.
The existance of the crit cap makes the debuff no longer too scary to balance. It's fine.
On the contrary, it is exactly the reason not to allow more sources of support crit dmg in PvE.
Minor+Major force = +30%
Minor+Major brittle = +30%
150+60 = 210, out of 225% cap. Means everyone will sit at the cap effortlessly.
with 4 seconds uptime and 11 seconds downtime and with no way to control when it procs it's never going to be worth running on more than 1 character for major brittle, and it's not worth being 20% under the crit damage cap just so you can get 24% at the cap. This means at best major brittle will be used to fill gaps between major force uptime, but with sets like sax-heel major force is pretty easy to maintain
most groups that want to sit effortlessly at cap will just run EC for significantly easier uptimes.
emilyhyoyeon wrote: »
Nunatak has several unique ice animations and the standard frost patch skill Ice Atronachs use. Any of those would be fine. Its a bigger letdown since the helm itself is gorgeous and a step up from Iceheart imo. It must be a placeholder. Even day one poop claw didnt look that bad.
I'm going to assume that since the 1 pc has armor that they did intend this for tanks.
Not saying it makes it any less useless, but at least I don't think this is their take on a creative frost dps monster set.
WrathOfInnos wrote: »ESO_Nightingale wrote: »I don't think they intended this to work in PvE. You would be able to stack way too much crit dmg via support characters.
4s trigger for PvP is disturbing. Maybe same trigger, but this area is around the caster? This would make it PvP-viable instantly.
The existance of the crit cap makes the debuff no longer too scary to balance. It's fine.
On the contrary, it is exactly the reason not to allow more sources of support crit dmg in PvE.
Minor+Major force = +30%
Minor+Major brittle = +30%
150+60 = 210, out of 225% cap. Means everyone will sit at the cap effortlessly.
with 4 seconds uptime and 11 seconds downtime and with no way to control when it procs it's never going to be worth running on more than 1 character for major brittle, and it's not worth being 20% under the crit damage cap just so you can get 24% at the cap. This means at best major brittle will be used to fill gaps between major force uptime, but with sets like sax-heel major force is pretty easy to maintain
most groups that want to sit effortlessly at cap will just run EC for significantly easier uptimes.
Yep, IMO this is the main issue. Proc conditions are easy to fix, but fundamentally the set design clashes with the new crit damage cap. I dropped Backstabber and I'm still hitting the 225% cap on an Altmer. I don't even play my Khajiit anymore because the 12% crit damage is negated. What is the point of another 20%, especially with uptimes so low that it could never replace Warhorn or Elemental Catalyst?
This is why I don't like hard caps. The set could have been a nice, short-duration moderate damage boost, but instead it is made useless simply because other stat increases are present. The Major/Minor buff stacking system was a much better solution, and it worked well for years. Now we have a situation where something like Major Force prevents Major Brittle from having any effect, or Elemental Catalyst removes a Khajiit Racial Bonus. It's unintuitive nonsense, and really limits our choices.
ESO_Nightingale wrote: »MashmalloMan wrote: »ESO_Nightingale wrote: »MashmalloMan wrote: »Apreciate the write up, completely agree. The physical/shock monster set is also incredibly disapointing, but at least we have Stormfist and Ilambris to an extent.... but ...
....
....
....
[snip] is with that visual. Looks like someone copy pasted a static image and is actively sliding it out from the middle as you play. Sheesh.
the only time i've spent on the pts so far was testing out nuna so i don't quite know how bad most other sets are except for storm cursed since that's apparently even worse dps than nuna according to a parse tannus gave. in regards to the nuna visual it is incredibly confusing to me how this was even included in week 1 as this looks like a genuine placeholder. i can probably make particles look like this in unity in a couple of minutes.
So true.. [snip] This is real bad.
The new monster set is clearly designed for utility first, like this set, for the 10% cost reduction which leaves the aoe dot doing about 1-1.5k combined dps while it's up. Feels pretty pointless, the damage is just there to proc anything else that has a "damage done" condition. It's like chucking pennies at a millionaire.
The shock 5 piece with 15%? Yeah, super bad too. In theory, the % chance and no CD implies that you're meant to go ALL in on shock damage to get insane dps out of it.. in reality. It barely scratched 3-4k DPS in my tests, and thats with the rest of my damage gutted because I had every crappy shock skill slotted. Shame. Until shock staves are addressed, shock sorcs won't really be a thing.
nah don't assume they were let go. it's more than likely 1 of 2 things, 1, they forgot to update/haven't finished the visual effects and will or 2, think that this is an acceptable effect to publish. my money is on the former since i've never seen any effect that looks this bad in the live game.
MashmalloMan wrote: »ESO_Nightingale wrote: »MashmalloMan wrote: »ESO_Nightingale wrote: »MashmalloMan wrote: »Apreciate the write up, completely agree. The physical/shock monster set is also incredibly disapointing, but at least we have Stormfist and Ilambris to an extent.... but ...
....
....
....
[snip] is with that visual. Looks like someone copy pasted a static image and is actively sliding it out from the middle as you play. Sheesh.
the only time i've spent on the pts so far was testing out nuna so i don't quite know how bad most other sets are except for storm cursed since that's apparently even worse dps than nuna according to a parse tannus gave. in regards to the nuna visual it is incredibly confusing to me how this was even included in week 1 as this looks like a genuine placeholder. i can probably make particles look like this in unity in a couple of minutes.
So true.. [snip] This is real bad.
The new monster set is clearly designed for utility first, like this set, for the 10% cost reduction which leaves the aoe dot doing about 1-1.5k combined dps while it's up. Feels pretty pointless, the damage is just there to proc anything else that has a "damage done" condition. It's like chucking pennies at a millionaire.
The shock 5 piece with 15%? Yeah, super bad too. In theory, the % chance and no CD implies that you're meant to go ALL in on shock damage to get insane dps out of it.. in reality. It barely scratched 3-4k DPS in my tests, and thats with the rest of my damage gutted because I had every crappy shock skill slotted. Shame. Until shock staves are addressed, shock sorcs won't really be a thing.
nah don't assume they were let go. it's more than likely 1 of 2 things, 1, they forgot to update/haven't finished the visual effects and will or 2, think that this is an acceptable effect to publish. my money is on the former since i've never seen any effect that looks this bad in the live game.
I know, I agree. Really just a joke because their effects have realllllllllllly improved as of Greymore, I noticed some really cool looking effects from sets like Winters Respite, Kinra's, Aegis Caller, fantastic work. The environments are also breath taking for what is an 10+ year old engine.. The people that have worked there have most likely been there the full 10+ years they've been working on this game.
As far as I'm aware, they've only rehired their combat lead (which was in house from the pvp team), lore dude retired (also replaced by in house) and Gilliam got hired. Game is only getting bigger, so they've probably added a few people along the way (but they need way more in the technical coding department, seems like the budget ain't there).
Hope you're right and they touch it up, not just visually, but functionally.
ESO_Nightingale wrote: »MashmalloMan wrote: »ESO_Nightingale wrote: »MashmalloMan wrote: »ESO_Nightingale wrote: »MashmalloMan wrote: »Apreciate the write up, completely agree. The physical/shock monster set is also incredibly disapointing, but at least we have Stormfist and Ilambris to an extent.... but ...
....
....
....
[snip] is with that visual. Looks like someone copy pasted a static image and is actively sliding it out from the middle as you play. Sheesh.
the only time i've spent on the pts so far was testing out nuna so i don't quite know how bad most other sets are except for storm cursed since that's apparently even worse dps than nuna according to a parse tannus gave. in regards to the nuna visual it is incredibly confusing to me how this was even included in week 1 as this looks like a genuine placeholder. i can probably make particles look like this in unity in a couple of minutes.
So true.. [snip] This is real bad.
The new monster set is clearly designed for utility first, like this set, for the 10% cost reduction which leaves the aoe dot doing about 1-1.5k combined dps while it's up. Feels pretty pointless, the damage is just there to proc anything else that has a "damage done" condition. It's like chucking pennies at a millionaire.
The shock 5 piece with 15%? Yeah, super bad too. In theory, the % chance and no CD implies that you're meant to go ALL in on shock damage to get insane dps out of it.. in reality. It barely scratched 3-4k DPS in my tests, and thats with the rest of my damage gutted because I had every crappy shock skill slotted. Shame. Until shock staves are addressed, shock sorcs won't really be a thing.
nah don't assume they were let go. it's more than likely 1 of 2 things, 1, they forgot to update/haven't finished the visual effects and will or 2, think that this is an acceptable effect to publish. my money is on the former since i've never seen any effect that looks this bad in the live game.
I know, I agree. Really just a joke because their effects have realllllllllllly improved as of Greymore, I noticed some really cool looking effects from sets like Winters Respite, Kinra's, Aegis Caller, fantastic work. The environments are also breath taking for what is an 10+ year old engine.. The people that have worked there have most likely been there the full 10+ years they've been working on this game.
As far as I'm aware, they've only rehired their combat lead (which was in house from the pvp team), lore dude retired (also replaced by in house) and Gilliam got hired. Game is only getting bigger, so they've probably added a few people along the way (but they need way more in the technical coding department, seems like the budget ain't there).
Hope you're right and they touch it up, not just visually, but functionally.
They should at the very least chose a direction for this set to lean into and make it at least solid there. We have needed a new frost damage monster helm that fully leans into dps for 5 years and this is the first thing they bring out for frost since then? It's not good enough.
MashmalloMan wrote: »ESO_Nightingale wrote: »MashmalloMan wrote: »ESO_Nightingale wrote: »MashmalloMan wrote: »ESO_Nightingale wrote: »MashmalloMan wrote: »Apreciate the write up, completely agree. The physical/shock monster set is also incredibly disapointing, but at least we have Stormfist and Ilambris to an extent.... but ...
....
....
....
[snip] is with that visual. Looks like someone copy pasted a static image and is actively sliding it out from the middle as you play. Sheesh.
the only time i've spent on the pts so far was testing out nuna so i don't quite know how bad most other sets are except for storm cursed since that's apparently even worse dps than nuna according to a parse tannus gave. in regards to the nuna visual it is incredibly confusing to me how this was even included in week 1 as this looks like a genuine placeholder. i can probably make particles look like this in unity in a couple of minutes.
So true.. [snip] This is real bad.
The new monster set is clearly designed for utility first, like this set, for the 10% cost reduction which leaves the aoe dot doing about 1-1.5k combined dps while it's up. Feels pretty pointless, the damage is just there to proc anything else that has a "damage done" condition. It's like chucking pennies at a millionaire.
The shock 5 piece with 15%? Yeah, super bad too. In theory, the % chance and no CD implies that you're meant to go ALL in on shock damage to get insane dps out of it.. in reality. It barely scratched 3-4k DPS in my tests, and thats with the rest of my damage gutted because I had every crappy shock skill slotted. Shame. Until shock staves are addressed, shock sorcs won't really be a thing.
nah don't assume they were let go. it's more than likely 1 of 2 things, 1, they forgot to update/haven't finished the visual effects and will or 2, think that this is an acceptable effect to publish. my money is on the former since i've never seen any effect that looks this bad in the live game.
I know, I agree. Really just a joke because their effects have realllllllllllly improved as of Greymore, I noticed some really cool looking effects from sets like Winters Respite, Kinra's, Aegis Caller, fantastic work. The environments are also breath taking for what is an 10+ year old engine.. The people that have worked there have most likely been there the full 10+ years they've been working on this game.
As far as I'm aware, they've only rehired their combat lead (which was in house from the pvp team), lore dude retired (also replaced by in house) and Gilliam got hired. Game is only getting bigger, so they've probably added a few people along the way (but they need way more in the technical coding department, seems like the budget ain't there).
Hope you're right and they touch it up, not just visually, but functionally.
They should at the very least chose a direction for this set to lean into and make it at least solid there. We have needed a new frost damage monster helm that fully leans into dps for 5 years and this is the first thing they bring out for frost since then? It's not good enough.
Yeah it's a shame. It's happening a little too often lately. So many sets introduced that boil down to support sets. It would be nice to be able to build a frost/shock mage properly.
Like seriously, why was the shock/physical monster helmet designed for group cost reduction with crappy damage and a long ass CD? I'm pretty sure trials, where these sets would be used most often have incredible sustain already.. Like.. way too much sustain and with hybrid changes, every mag build is going to have 2-3 stamina skills, the same for stam so sustain is even easier.
Looking at this set, why would you make a utility set for Crit Damage when Crit Damage cap is already easy to reach, too easy.. I mean. I am of the mindset this is primarly built for pvp as it's obtained from there and literally all the PVP monster sets are very PVP focussed, but still. It's very awkward.
Looking at all the shock/frost sets that are clearly designed for DPS, they all straight up suck. It's baffling.
- Storm-Cursed’s Revenge % chance is way too low and even if it was higher, there is not really any great Shock skills to fully utilize it.
- Ice Furnace, similar idea, but unfortunately does flame damage so it's kinda meh for Frost Identity, but works way better, good aoe, bad single target.
- Winterborn, crappy single target and aoe dps because it's focus is split into CC + Damage.
- Iceheart, surprsingly one of the best dps monster sets, but it's based on if you can keep the shield up. One of the best survivbility sets, but again, this shows an opportunity to make an ONLY dps focussed frost monster set.
- Ilambris, pretty [snip] dps even though it's the only focus. Lame it's fire + shock.
- Frostbite, actually one of the best idea's for an element based set and I hope they make a shock one, but it's still behind other options a tad until they make better frost skills for Warden. Values and idea is fine, but skills need updating.
- Overwhelming Surge, AOE Damage + Sustain focus, therefore bad dps.
- Auroran's, only AOE Damage focus, yet somehow crappy. I don't understand this one.. but I guess it's because it's AOE that it has bad Single Target DPS.
- Elemental Catalyst, not really a frost or shock set as I consider it an "Elementalist" set more fitting for a Necro. Amazing for support, okay for solo
- Elemental Succession, again, Elementalist set better for Necro than Shock Sorc or Frost Warden.
I don't understand why they keep doing this.. over and over and over again. They only want fire damage to be relevant for DPS, Shock for AOE and Frost for Support, but everyone is asking them to change it. With hybrid skills, you think they'd be open to that by now.
This could have been such a perfect opportunity to finally introduce a frost based monster set for DDs. Instead we got a wierd mixture of everything that is gonna be used neither by tanks nor by DDs. This set is a perfect example of how ZOS imagines the ice staves skill line and frost in general: a mixture of everything that doesn't excel in anything.
Nunatak is clearly a support set, not a DPS. I think we still need to wait for a proper DPS one. But how long one can wait?
ZOS does a really bad job in giving DDs good monster sets in general. I mean it says something if many DDs - if running monster sets at all - still wear old sets like Maw, Nerieneth, Ilambris, Stormfist, Selene, Velidreth. What was the last good monster set for DDs? Zaan? And it was again a fire based one...
I don't even want to comment on Nunatak's visual effects. I really want to believe it is not finished yet, because that's what it looks like.
emilyhyoyeon wrote: »
Finedaible wrote: »It sounded fun at first but Nunatak is pretty dissapointing. The fact that the 1-piece bonus has armor on it shows that they are stuck on the idea that frost should be for tanking, and the effect itself seems to encourage using it on a tank, but it doesn't affect bosses? It's like the same role crisis that Warden has with its frost damage and tanking.
Seemingly not. I tested this on a couple different bosses (e.g. Olms, Z'Maja, giant's camp world boss in Alik'r) and it doesn't show. So far as PvE goes, people saying it's only useful in trash packs: to clarify, it's only useful in dungeon trash packs. In trials, which is where this would be most appropriate to use on a support, elite mobs and bosses which cannot be immobilised or CC'ed won't be affected by this.tomofhyrule wrote: »I know most of the IC Monster helms have been more geared towards PvP, but the idea of being able to access Major Brittle (or any Brittle without a frost staff) was enticing for PvE supports.
...but do bosses not get hit by Brittle here? The way I read the tooltip, it would apply Brittle and immo after four seconds, so a boss should be immune to immo but still get hit by the Brittle debuff. If it's not going, that sounds like a major flaw. But based on those parses, I guess not.
Welp, guess that's one set I don't need to deal with unless it gets fixed.
Seemingly not. I tested this on a couple different bosses (e.g. Olms, Z'Maja, giant's camp world boss in Alik'r) and it doesn't show. So far as PvE goes, people saying it's only useful in trash packs: to clarify, it's only useful in dungeon trash packs. In trials, which is where this would be most appropriate to use on a support, elite mobs and bosses which cannot be immobilised or CC'ed won't be affected by this.tomofhyrule wrote: »I know most of the IC Monster helms have been more geared towards PvP, but the idea of being able to access Major Brittle (or any Brittle without a frost staff) was enticing for PvE supports.
...but do bosses not get hit by Brittle here? The way I read the tooltip, it would apply Brittle and immo after four seconds, so a boss should be immune to immo but still get hit by the Brittle debuff. If it's not going, that sounds like a major flaw. But based on those parses, I guess not.
Welp, guess that's one set I don't need to deal with unless it gets fixed.
So trials are off the table in favour of any other widely used support set.
The groups who might care enough about this would be better looking elsewhere for damage boosting (Spaulder, for example). Unless the large (hideous) square AoE applies it without needing the immobilise, this set won't go anywhere in PvE or PvP. To make it viable in PvE, even with the poor uptimes at the very least, Chilling Bite would need to be able to be applied regardless of CC immunities, so the snare won't count but the stacks will, then at four stacks the Major Brittle will apply but the immobilise won't.
ESO_Nightingale wrote: »I don't think they intended this to work in PvE. You would be able to stack way too much crit dmg via support characters.
4s trigger for PvP is disturbing. Maybe same trigger, but this area is around the caster? This would make it PvP-viable instantly.
The existance of the crit cap makes the debuff no longer too scary to balance. It's fine. But the aoe design limits its usage to pve.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »I don't think they intended this to work in PvE. You would be able to stack way too much crit dmg via support characters.
4s trigger for PvP is disturbing. Maybe same trigger, but this area is around the caster? This would make it PvP-viable instantly.
The existance of the crit cap makes the debuff no longer too scary to balance. It's fine. But the aoe design limits its usage to pve.
My understanding was that Crit damage cap was for damage done. Not taken.
Why not just have Nuna have apply Major Crit immediately?ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »I don't think they intended this to work in PvE. You would be able to stack way too much crit dmg via support characters.
4s trigger for PvP is disturbing. Maybe same trigger, but this area is around the caster? This would make it PvP-viable instantly.
The existance of the crit cap makes the debuff no longer too scary to balance. It's fine. But the aoe design limits its usage to pve.
My understanding was that Crit damage cap was for damage done. Not taken.
it's in general. at best major brittle could be used in-between major force from warhorns. but when it doesn't work on nuna AND is incredibly inconsistent, it wouldn't work right unless nuna was entirely re-designed or if major brittle was given to icy rage for easier control.