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Nunatak is an incredible disappointment 5 years in the making.

  • Rex-Umbra
    Rex-Umbra
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    Seems like damage should be 5000 and start with a snare to have any use.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Vaoh
    Vaoh
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    Putting aside my disappointment in how this is not a Frost DPS set....

    That animation is awful 😂😂 There’s so many pretty ice abilities in this game yet they give us something which looks like a texture bug
  • emilyhyoyeon
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    Vaoh wrote: »
    Putting aside my disappointment in how this is not a Frost DPS set....

    That animation is awful 😂😂 There’s so many pretty ice abilities in this game yet they give us something which looks like a texture bug

    I think Nunatak itself has ice animations they could've used
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    main TES character: Tullanisse Starborne, altmer battlemage & ayleid researcher
  • Excelsus
    Excelsus
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    Great write up as always. I'm not sure why ZOS slaps snare/immobilize on everything frost related when it doesnt stack and cc immunity is a thing. If youre doing frost damage to proc the set youre already snaring/immobilizing them. My take is it should do escalating frost damage as you stay in the aoe followed by major brittle if you stay in it for 3 seconds. This rewards timely use of frost immobilizations in pvp and allows it to be a viable support set in pve.
  • Excelsus
    Excelsus
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    Vaoh wrote: »
    Putting aside my disappointment in how this is not a Frost DPS set....

    That animation is awful 😂😂 There’s so many pretty ice abilities in this game yet they give us something which looks like a texture bug

    I think Nunatak itself has ice animations they could've used

    Nunatak has several unique ice animations and the standard frost patch skill Ice Atronachs use. Any of those would be fine. Its a bigger letdown since the helm itself is gorgeous and a step up from Iceheart imo. It must be a placeholder. Even day one poop claw didnt look that bad.
  • Tyrion87
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    This could have been such a perfect opportunity to finally introduce a frost based monster set for DDs. Instead we got a wierd mixture of everything that is gonna be used neither by tanks nor by DDs. This set is a perfect example of how ZOS imagines the ice staves skill line and frost in general: a mixture of everything that doesn't excel in anything.

    Nunatak is clearly a support set, not a DPS. I think we still need to wait for a proper DPS one. But how long one can wait?

    ZOS does a really bad job in giving DDs good monster sets in general. I mean it says something if many DDs - if running monster sets at all - still wear old sets like Maw, Nerieneth, Ilambris, Stormfist, Selene, Velidreth. What was the last good monster set for DDs? Zaan? And it was again a fire based one...

    I don't even want to comment on Nunatak's visual effects. I really want to believe it is not finished yet, because that's what it looks like.
  • James-Wayne
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    I think they need to decide what is the set used for first, DPS, Tanking, Support, Solo? Choose one but dont try and do it all.

    Ultimately I agree remove snare and immobilize entirely because its useless in most situations.
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  • ESO_Nightingale
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    I think they need to decide what is the set used for first, DPS, Tanking, Support, Solo? Choose one but dont try and do it all.

    I 100% agree. I can't make a realistic suggestion if i don't even know what they're trying to achieve with the set in the first place. Hell i don't even know if they know what they want with this set. It's all over the place.
    Edited by ESO_Nightingale on February 2, 2022 2:20PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Halcyon_Kismet
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    From a PvE tank perspective, this set has some potential, but some refinement before launch would be much appreciated. After toying around with it for a bit, here are my thoughts. In its current state, besides very niche builds, I don't see this getting much use. I don't see this being used at all in PVP...

    1) The immobilize and the Major Brittle Debuff should not be connected. Based off of the description wording, I'm not so sure it was meant to be dependent on the immobilize. (I could see arguments either way on this one.)

    Regardless, it should attempt to do both effects on the required # of ticks. (In other words, if they are immune to immobilization, they still receive major brittle if they take the required # of hits from the aoe.) This way it can still work on larger enemies and bosses. (And people who are CC immune in pvp.)

    2) The # of ticks seems a bit high to trigger the effect. Maybe make it only take 3 ticks instead of 4?

    3) The Visual effect looks incomplete and out of place. Some love by your very talented art team would be greatly appreciated.
  • Stx
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    I'm going to assume that since the 1 pc has armor that they did intend this for tanks.

    Not saying it makes it any less useless, but at least I don't think this is their take on a creative frost dps monster set.
  • divnyi
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    Since set drop in PvP area, I would assume that they made this set with PvP in mind. Armor line is very useful in PvP.

    AoE with 4s is just too much time to react. If they took inspiration from Dark Convergence, then you should know the main difference - it doesn't pull.

    Second issue is very low ceiling.
    AoE immobilize? Plenty of skills that do that.
    20% crit damage for 4s is clearly does not have PvP in mind. Not too many chars roll crit, and even if they do, window is just too short and effect is far from guaranteed.
  • WrathOfInnos
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    Tannus15 wrote: »
    divnyi wrote: »
    divnyi wrote: »
    I don't think they intended this to work in PvE. You would be able to stack way too much crit dmg via support characters.

    4s trigger for PvP is disturbing. Maybe same trigger, but this area is around the caster? This would make it PvP-viable instantly.

    The existance of the crit cap makes the debuff no longer too scary to balance. It's fine.

    On the contrary, it is exactly the reason not to allow more sources of support crit dmg in PvE.

    Minor+Major force = +30%
    Minor+Major brittle = +30%

    150+60 = 210, out of 225% cap. Means everyone will sit at the cap effortlessly.

    with 4 seconds uptime and 11 seconds downtime and with no way to control when it procs it's never going to be worth running on more than 1 character for major brittle, and it's not worth being 20% under the crit damage cap just so you can get 24% at the cap. This means at best major brittle will be used to fill gaps between major force uptime, but with sets like sax-heel major force is pretty easy to maintain

    most groups that want to sit effortlessly at cap will just run EC for significantly easier uptimes.

    Yep, IMO this is the main issue. Proc conditions are easy to fix, but fundamentally the set design clashes with the new crit damage cap. I dropped Backstabber and I'm still hitting the 225% cap on an Altmer. I don't even play my Khajiit anymore because the 12% crit damage is negated. What is the point of another 20%, especially with uptimes so low that it could never replace Warhorn or Elemental Catalyst?

    This is why I don't like hard caps. The set could have been a nice, short-duration moderate damage boost, but instead it is made useless simply because other stat increases are present. The Major/Minor buff stacking system was a much better solution, and it worked well for years. Now we have a situation where something like Major Force prevents Major Brittle from having any effect, or Elemental Catalyst removes a Khajiit Racial Bonus. It's unintuitive nonsense, and really limits our choices.
  • LeHarrt91
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    Excelsus wrote: »
    Vaoh wrote: »
    Putting aside my disappointment in how this is not a Frost DPS set....

    That animation is awful 😂😂 There’s so many pretty ice abilities in this game yet they give us something which looks like a texture bug

    I think Nunatak itself has ice animations they could've used

    Nunatak has several unique ice animations and the standard frost patch skill Ice Atronachs use. Any of those would be fine. Its a bigger letdown since the helm itself is gorgeous and a step up from Iceheart imo. It must be a placeholder. Even day one poop claw didnt look that bad.

    Totally agree, the Nanatak Boss animations would have looked so much better.

    And agree they need to decide what they want the set to specialize in.
    PS NA
    Have played all classes.
    Warden Main
  • ESO_Nightingale
    ESO_Nightingale
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    Stx wrote: »
    I'm going to assume that since the 1 pc has armor that they did intend this for tanks.

    Not saying it makes it any less useless, but at least I don't think this is their take on a creative frost dps monster set.

    No-one can tell what it's supposed to actually be for because it does so much so badly. The armor bonus could mean that it was intended to be for pvp, or pve tanking.

    It's also starting to get really stupid that it's been 5 years since we've got a frost dps monster helmet and the first new one that has the potential is just supposed to be another tank helm when they're already hotly contested.
    Edited by ESO_Nightingale on February 3, 2022 1:23AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
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    Tannus15 wrote: »
    divnyi wrote: »
    divnyi wrote: »
    I don't think they intended this to work in PvE. You would be able to stack way too much crit dmg via support characters.

    4s trigger for PvP is disturbing. Maybe same trigger, but this area is around the caster? This would make it PvP-viable instantly.

    The existance of the crit cap makes the debuff no longer too scary to balance. It's fine.

    On the contrary, it is exactly the reason not to allow more sources of support crit dmg in PvE.

    Minor+Major force = +30%
    Minor+Major brittle = +30%

    150+60 = 210, out of 225% cap. Means everyone will sit at the cap effortlessly.

    with 4 seconds uptime and 11 seconds downtime and with no way to control when it procs it's never going to be worth running on more than 1 character for major brittle, and it's not worth being 20% under the crit damage cap just so you can get 24% at the cap. This means at best major brittle will be used to fill gaps between major force uptime, but with sets like sax-heel major force is pretty easy to maintain

    most groups that want to sit effortlessly at cap will just run EC for significantly easier uptimes.

    Yep, IMO this is the main issue. Proc conditions are easy to fix, but fundamentally the set design clashes with the new crit damage cap. I dropped Backstabber and I'm still hitting the 225% cap on an Altmer. I don't even play my Khajiit anymore because the 12% crit damage is negated. What is the point of another 20%, especially with uptimes so low that it could never replace Warhorn or Elemental Catalyst?

    This is why I don't like hard caps. The set could have been a nice, short-duration moderate damage boost, but instead it is made useless simply because other stat increases are present. The Major/Minor buff stacking system was a much better solution, and it worked well for years. Now we have a situation where something like Major Force prevents Major Brittle from having any effect, or Elemental Catalyst removes a Khajiit Racial Bonus. It's unintuitive nonsense, and really limits our choices.

    For all we know they put major brittle on it because it'd get most of it's value in pvp. And then they made it proc..... like this.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Vaoh
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    I’d rather they changed Brittle altogether tbh. Major Brittle will never work out on sets due to the hard cap on crit damage.

    This is a random suggestion but maybe they could create Major/Minor Elemental Vulnerability debuffs for each element.
    Major = 10% more damage from the element
    Minor = 5% more damage from the element
    • Engulfing Flames: Major Flame Vulnerability
    • Encratis: Minor Flame Vulnerability
    • Morag Tong: Minor Poison Vulnerability
    • Minor Brittle becomes Minor Frost Vulnerability
    • Major Brittle becomes Major Frost Vulnerability
    • Add new sets and buff Ults/abilities to provide some of the other vulnerabilities

    That sort of idea.
  • MashmalloMan
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    Apreciate the write up, completely agree. The physical/shock monster set is also incredibly disapointing, but at least we have Stormfist and Ilambris to an extent.... but ...

    ....

    ....

    ....


    [snip] is with that visual. Looks like someone copy pasted a static image and is actively sliding it out from the middle as you play. Sheesh.

    the only time i've spent on the pts so far was testing out nuna so i don't quite know how bad most other sets are except for storm cursed since that's apparently even worse dps than nuna according to a parse tannus gave. in regards to the nuna visual it is incredibly confusing to me how this was even included in week 1 as this looks like a genuine placeholder. i can probably make particles look like this in unity in a couple of minutes.

    So true.. [snip] This is real bad.

    The new monster set is clearly designed for utility first, like this set, for the 10% cost reduction which leaves the aoe dot doing about 1-1.5k combined dps while it's up. Feels pretty pointless, the damage is just there to proc anything else that has a "damage done" condition. It's like chucking pennies at a millionaire.

    The shock 5 piece with 15%? Yeah, super bad too. In theory, the % chance and no CD implies that you're meant to go ALL in on shock damage to get insane dps out of it.. in reality. It barely scratched 3-4k DPS in my tests, and thats with the rest of my damage gutted because I had every crappy shock skill slotted. Shame. Until shock staves are addressed, shock sorcs won't really be a thing.

    nah don't assume they were let go. it's more than likely 1 of 2 things, 1, they forgot to update/haven't finished the visual effects and will or 2, think that this is an acceptable effect to publish. my money is on the former since i've never seen any effect that looks this bad in the live game.

    I know, I agree. Really just a joke because their effects have realllllllllllly improved as of Greymore, I noticed some really cool looking effects from sets like Winters Respite, Kinra's, Aegis Caller, fantastic work. The environments are also breath taking for what is an 10+ year old engine.. The people that have worked there have most likely been there the full 10+ years they've been working on this game.

    As far as I'm aware, they've only rehired their combat lead (which was in house from the pvp team), lore dude retired (also replaced by in house) and Gilliam got hired. Game is only getting bigger, so they've probably added a few people along the way (but they need way more in the technical coding department, seems like the budget ain't there).

    Hope you're right and they touch it up, not just visually, but functionally.

    [edited to remove quote]
    Edited by ZOS_Icy on February 4, 2022 1:51PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • ESO_Nightingale
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    Apreciate the write up, completely agree. The physical/shock monster set is also incredibly disapointing, but at least we have Stormfist and Ilambris to an extent.... but ...

    ....

    ....

    ....


    [snip] is with that visual. Looks like someone copy pasted a static image and is actively sliding it out from the middle as you play. Sheesh.

    the only time i've spent on the pts so far was testing out nuna so i don't quite know how bad most other sets are except for storm cursed since that's apparently even worse dps than nuna according to a parse tannus gave. in regards to the nuna visual it is incredibly confusing to me how this was even included in week 1 as this looks like a genuine placeholder. i can probably make particles look like this in unity in a couple of minutes.

    So true.. [snip] This is real bad.

    The new monster set is clearly designed for utility first, like this set, for the 10% cost reduction which leaves the aoe dot doing about 1-1.5k combined dps while it's up. Feels pretty pointless, the damage is just there to proc anything else that has a "damage done" condition. It's like chucking pennies at a millionaire.

    The shock 5 piece with 15%? Yeah, super bad too. In theory, the % chance and no CD implies that you're meant to go ALL in on shock damage to get insane dps out of it.. in reality. It barely scratched 3-4k DPS in my tests, and thats with the rest of my damage gutted because I had every crappy shock skill slotted. Shame. Until shock staves are addressed, shock sorcs won't really be a thing.

    nah don't assume they were let go. it's more than likely 1 of 2 things, 1, they forgot to update/haven't finished the visual effects and will or 2, think that this is an acceptable effect to publish. my money is on the former since i've never seen any effect that looks this bad in the live game.

    I know, I agree. Really just a joke because their effects have realllllllllllly improved as of Greymore, I noticed some really cool looking effects from sets like Winters Respite, Kinra's, Aegis Caller, fantastic work. The environments are also breath taking for what is an 10+ year old engine.. The people that have worked there have most likely been there the full 10+ years they've been working on this game.

    As far as I'm aware, they've only rehired their combat lead (which was in house from the pvp team), lore dude retired (also replaced by in house) and Gilliam got hired. Game is only getting bigger, so they've probably added a few people along the way (but they need way more in the technical coding department, seems like the budget ain't there).

    Hope you're right and they touch it up, not just visually, but functionally.

    They should at the very least chose a direction for this set to lean into and make it at least solid there. We have needed a new frost damage monster helm that fully leans into dps for 5 years and this is the first thing they bring out for frost since then? It's not good enough.

    [edited to remove quote]
    Edited by ZOS_Icy on February 4, 2022 1:52PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MashmalloMan
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    Apreciate the write up, completely agree. The physical/shock monster set is also incredibly disapointing, but at least we have Stormfist and Ilambris to an extent.... but ...

    ....

    ....

    ....


    [snip] is with that visual. Looks like someone copy pasted a static image and is actively sliding it out from the middle as you play. Sheesh.

    the only time i've spent on the pts so far was testing out nuna so i don't quite know how bad most other sets are except for storm cursed since that's apparently even worse dps than nuna according to a parse tannus gave. in regards to the nuna visual it is incredibly confusing to me how this was even included in week 1 as this looks like a genuine placeholder. i can probably make particles look like this in unity in a couple of minutes.

    So true.. [snip] This is real bad.

    The new monster set is clearly designed for utility first, like this set, for the 10% cost reduction which leaves the aoe dot doing about 1-1.5k combined dps while it's up. Feels pretty pointless, the damage is just there to proc anything else that has a "damage done" condition. It's like chucking pennies at a millionaire.

    The shock 5 piece with 15%? Yeah, super bad too. In theory, the % chance and no CD implies that you're meant to go ALL in on shock damage to get insane dps out of it.. in reality. It barely scratched 3-4k DPS in my tests, and thats with the rest of my damage gutted because I had every crappy shock skill slotted. Shame. Until shock staves are addressed, shock sorcs won't really be a thing.

    nah don't assume they were let go. it's more than likely 1 of 2 things, 1, they forgot to update/haven't finished the visual effects and will or 2, think that this is an acceptable effect to publish. my money is on the former since i've never seen any effect that looks this bad in the live game.

    I know, I agree. Really just a joke because their effects have realllllllllllly improved as of Greymore, I noticed some really cool looking effects from sets like Winters Respite, Kinra's, Aegis Caller, fantastic work. The environments are also breath taking for what is an 10+ year old engine.. The people that have worked there have most likely been there the full 10+ years they've been working on this game.

    As far as I'm aware, they've only rehired their combat lead (which was in house from the pvp team), lore dude retired (also replaced by in house) and Gilliam got hired. Game is only getting bigger, so they've probably added a few people along the way (but they need way more in the te
    chnical coding department, seems like the budget ain't there).

    Hope you're right and they touch it up, not just visually, but functionally.

    They should at the very least chose a direction for this set to lean into and make it at least solid there. We have needed a new frost damage monster helm that fully leans into dps for 5 years and this is the first thing they bring out for frost since then? It's not good enough.

    Yeah it's a shame. It's happening a little too often lately. So many sets introduced that boil down to support sets. It would be nice to be able to build a frost/shock mage properly.

    Like seriously, why was the shock/physical monster helmet designed for group cost reduction with crappy damage and a long ass CD? I'm pretty sure trials, where these sets would be used most often have incredible sustain already.. Like.. way too much sustain and with hybrid changes, every mag build is going to have 2-3 stamina skills, the same for stam so sustain is even easier.

    Looking at this set, why would you make a utility set for Crit Damage when Crit Damage cap is already easy to reach, too easy.. I mean. I am of the mindset this is primarly built for pvp as it's obtained from there and literally all the PVP monster sets are very PVP focussed, but still. It's very awkward.

    Looking at all the shock/frost sets that are clearly designed for DPS, they all straight up suck. It's baffling.
    • Storm-Cursed’s Revenge % chance is way too low and even if it was higher, there is not really any great Shock skills to fully utilize it.
    • Ice Furnace, similar idea, but unfortunately does flame damage so it's kinda meh for Frost Identity, but works way better, good aoe, bad single target.
    • Winterborn, crappy single target and aoe dps because it's focus is split into CC + Damage.
    • Iceheart, surprsingly one of the best dps monster sets, but it's based on if you can keep the shield up. One of the best survivbility sets, but again, this shows an opportunity to make an ONLY dps focussed frost monster set.
    • Ilambris, pretty [snip] dps even though it's the only focus. Lame it's fire + shock.
    • Frostbite, actually one of the best idea's for an element based set and I hope they make a shock one, but it's still behind other options a tad until they make better frost skills for Warden. Values and idea is fine, but skills need updating.
    • Overwhelming Surge, AOE Damage + Sustain focus, therefore bad dps.
    • Auroran's, only AOE Damage focus, yet somehow crappy. I don't understand this one.. but I guess it's because it's AOE that it has bad Single Target DPS.
    • Elemental Catalyst, not really a frost or shock set as I consider it an "Elementalist" set more fitting for a Necro. Amazing for support, okay for solo
    • Elemental Succession, again, Elementalist set better for Necro than Shock Sorc or Frost Warden.

    I don't understand why they keep doing this.. over and over and over again. They only want fire damage to be relevant for DPS, Shock for AOE and Frost for Support, but everyone is asking them to change it. With hybrid skills, you think they'd be open to that by now.

    [edited for profanity bypass & to remove quote]
    Edited by ZOS_Icy on February 4, 2022 1:53PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • ESO_Nightingale
    ESO_Nightingale
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    Apreciate the write up, completely agree. The physical/shock monster set is also incredibly disapointing, but at least we have Stormfist and Ilambris to an extent.... but ...

    ....

    ....

    ....


    [snip] is with that visual. Looks like someone copy pasted a static image and is actively sliding it out from the middle as you play. Sheesh.

    the only time i've spent on the pts so far was testing out nuna so i don't quite know how bad most other sets are except for storm cursed since that's apparently even worse dps than nuna according to a parse tannus gave. in regards to the nuna visual it is incredibly confusing to me how this was even included in week 1 as this looks like a genuine placeholder. i can probably make particles look like this in unity in a couple of minutes.

    So true.. [snip] This is real bad.

    The new monster set is clearly designed for utility first, like this set, for the 10% cost reduction which leaves the aoe dot doing about 1-1.5k combined dps while it's up. Feels pretty pointless, the damage is just there to proc anything else that has a "damage done" condition. It's like chucking pennies at a millionaire.

    The shock 5 piece with 15%? Yeah, super bad too. In theory, the % chance and no CD implies that you're meant to go ALL in on shock damage to get insane dps out of it.. in reality. It barely scratched 3-4k DPS in my tests, and thats with the rest of my damage gutted because I had every crappy shock skill slotted. Shame. Until shock staves are addressed, shock sorcs won't really be a thing.

    nah don't assume they were let go. it's more than likely 1 of 2 things, 1, they forgot to update/haven't finished the visual effects and will or 2, think that this is an acceptable effect to publish. my money is on the former since i've never seen any effect that looks this bad in the live game.

    I know, I agree. Really just a joke because their effects have realllllllllllly improved as of Greymore, I noticed some really cool looking effects from sets like Winters Respite, Kinra's, Aegis Caller, fantastic work. The environments are also breath taking for what is an 10+ year old engine.. The people that have worked there have most likely been there the full 10+ years they've been working on this game.

    As far as I'm aware, they've only rehired their combat lead (which was in house from the pvp team), lore dude retired (also replaced by in house) and Gilliam got hired. Game is only getting bigger, so they've probably added a few people along the way (but they need way more in the te
    chnical coding department, seems like the budget ain't there).

    Hope you're right and they touch it up, not just visually, but functionally.

    They should at the very least chose a direction for this set to lean into and make it at least solid there. We have needed a new frost damage monster helm that fully leans into dps for 5 years and this is the first thing they bring out for frost since then? It's not good enough.

    Yeah it's a shame. It's happening a little too often lately. So many sets introduced that boil down to support sets. It would be nice to be able to build a frost/shock mage properly.

    Like seriously, why was the shock/physical monster helmet designed for group cost reduction with crappy damage and a long ass CD? I'm pretty sure trials, where these sets would be used most often have incredible sustain already.. Like.. way too much sustain and with hybrid changes, every mag build is going to have 2-3 stamina skills, the same for stam so sustain is even easier.

    Looking at this set, why would you make a utility set for Crit Damage when Crit Damage cap is already easy to reach, too easy.. I mean. I am of the mindset this is primarly built for pvp as it's obtained from there and literally all the PVP monster sets are very PVP focussed, but still. It's very awkward.

    Looking at all the shock/frost sets that are clearly designed for DPS, they all straight up suck. It's baffling.
    • Storm-Cursed’s Revenge % chance is way too low and even if it was higher, there is not really any great Shock skills to fully utilize it.
    • Ice Furnace, similar idea, but unfortunately does flame damage so it's kinda meh for Frost Identity, but works way better, good aoe, bad single target.
    • Winterborn, crappy single target and aoe dps because it's focus is split into CC + Damage.
    • Iceheart, surprsingly one of the best dps monster sets, but it's based on if you can keep the shield up. One of the best survivbility sets, but again, this shows an opportunity to make an ONLY dps focussed frost monster set.
    • Ilambris, pretty [snip] dps even though it's the only focus. Lame it's fire + shock.
    • Frostbite, actually one of the best idea's for an element based set and I hope they make a shock one, but it's still behind other options a tad until they make better frost skills for Warden. Values and idea is fine, but skills need updating.
    • Overwhelming Surge, AOE Damage + Sustain focus, therefore bad dps.
    • Auroran's, only AOE Damage focus, yet somehow crappy. I don't understand this one.. but I guess it's because it's AOE that it has bad Single Target DPS.
    • Elemental Catalyst, not really a frost or shock set as I consider it an "Elementalist" set more fitting for a Necro. Amazing for support, okay for solo
    • Elemental Succession, again, Elementalist set better for Necro than Shock Sorc or Frost Warden.

    I don't understand why they keep doing this.. over and over and over again. They only want fire damage to be relevant for DPS, Shock for AOE and Frost for Support, but everyone is asking them to change it. With hybrid skills, you think they'd be open to that by now.

    Yeah. Frostbite and iceheart really are the only good frost ones and it's like you said, frostbite is waiting for more frost damage skills that are decent but we still haven't gotten those. You won't use icy conjuror, winterborn, ice furnace, ysgramor's birthright and certainly not nunatak.

    [edited to remove quote]
    Edited by ZOS_Icy on February 4, 2022 1:53PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
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    Tyrion87 wrote: »
    This could have been such a perfect opportunity to finally introduce a frost based monster set for DDs. Instead we got a wierd mixture of everything that is gonna be used neither by tanks nor by DDs. This set is a perfect example of how ZOS imagines the ice staves skill line and frost in general: a mixture of everything that doesn't excel in anything.

    Nunatak is clearly a support set, not a DPS. I think we still need to wait for a proper DPS one. But how long one can wait?

    ZOS does a really bad job in giving DDs good monster sets in general. I mean it says something if many DDs - if running monster sets at all - still wear old sets like Maw, Nerieneth, Ilambris, Stormfist, Selene, Velidreth. What was the last good monster set for DDs? Zaan? And it was again a fire based one...

    I don't even want to comment on Nunatak's visual effects. I really want to believe it is not finished yet, because that's what it looks like.

    yep. we've waited all this time for an insulting disaster that probably isn't even intended for dps. i really hope they give us a mythic next patch that is as effective as this:

    unknown.png
    Edited by ESO_Nightingale on February 3, 2022 12:39PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
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    Vaoh wrote: »
    Putting aside my disappointment in how this is not a Frost DPS set....

    That animation is awful 😂😂 There’s so many pretty ice abilities in this game yet they give us something which looks like a texture bug

    I think Nunatak itself has ice animations they could've used

    i'll need to check it out, but almost anything would be better than this placeholder mess.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Necrotech_Master
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    this set does sound like a mess, too low dmg, too gimmicky, and not applying the brittle on cc immune enemies sounds like a bug almost

    my frost based mag warden still doing good right now with iceheart, icy conjurer, and ice furnace lol (icy conjurer is great single target dmg but only single target dmg)

    this is the best toon ive had for doing vet solo arenas lol
    plays PC/NA
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    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Finedaible
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    It sounded fun at first but Nunatak is pretty dissapointing. The fact that the 1-piece bonus has armor on it shows that they are stuck on the idea that frost should be for tanking, and the effect itself seems to encourage using it on a tank, but it doesn't affect bosses? It's like the same role crisis that Warden has with its frost damage and tanking.
  • ESO_Nightingale
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    Finedaible wrote: »
    It sounded fun at first but Nunatak is pretty dissapointing. The fact that the 1-piece bonus has armor on it shows that they are stuck on the idea that frost should be for tanking, and the effect itself seems to encourage using it on a tank, but it doesn't affect bosses? It's like the same role crisis that Warden has with its frost damage and tanking.

    I hate just about everything about this set. It had so much potential. But once again, we had to recieve a frost tank set? Maybe they had an idea to implement a frost dps mythic next patch and so made nunatak do this instead... or something? I have no idea.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Troodon80
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    I know most of the IC Monster helms have been more geared towards PvP, but the idea of being able to access Major Brittle (or any Brittle without a frost staff) was enticing for PvE supports.

    ...but do bosses not get hit by Brittle here? The way I read the tooltip, it would apply Brittle and immo after four seconds, so a boss should be immune to immo but still get hit by the Brittle debuff. If it's not going, that sounds like a major flaw. But based on those parses, I guess not.

    Welp, guess that's one set I don't need to deal with unless it gets fixed.
    Seemingly not. I tested this on a couple different bosses (e.g. Olms, Z'Maja, giant's camp world boss in Alik'r) and it doesn't show. So far as PvE goes, people saying it's only useful in trash packs: to clarify, it's only useful in dungeon trash packs. In trials, which is where this would be most appropriate to use on a support, elite mobs and bosses which cannot be immobilised or CC'ed won't be affected by this.

    So trials are off the table in favour of any other widely used support set.

    The groups who might care enough about this would be better looking elsewhere for damage boosting (Spaulder, for example). Unless the large (hideous) square AoE applies it without needing the immobilise, this set won't go anywhere in PvE or PvP. To make it viable in PvE, even with the poor uptimes at the very least, Chilling Bite would need to be able to be applied regardless of CC immunities, so the snare won't count but the stacks will, then at four stacks the Major Brittle will apply but the immobilise won't.
    @Troodon80 PC | EU
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  • ESO_Nightingale
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    Troodon80 wrote: »
    I know most of the IC Monster helms have been more geared towards PvP, but the idea of being able to access Major Brittle (or any Brittle without a frost staff) was enticing for PvE supports.

    ...but do bosses not get hit by Brittle here? The way I read the tooltip, it would apply Brittle and immo after four seconds, so a boss should be immune to immo but still get hit by the Brittle debuff. If it's not going, that sounds like a major flaw. But based on those parses, I guess not.

    Welp, guess that's one set I don't need to deal with unless it gets fixed.
    Seemingly not. I tested this on a couple different bosses (e.g. Olms, Z'Maja, giant's camp world boss in Alik'r) and it doesn't show. So far as PvE goes, people saying it's only useful in trash packs: to clarify, it's only useful in dungeon trash packs. In trials, which is where this would be most appropriate to use on a support, elite mobs and bosses which cannot be immobilised or CC'ed won't be affected by this.

    So trials are off the table in favour of any other widely used support set.

    The groups who might care enough about this would be better looking elsewhere for damage boosting (Spaulder, for example). Unless the large (hideous) square AoE applies it without needing the immobilise, this set won't go anywhere in PvE or PvP. To make it viable in PvE, even with the poor uptimes at the very least, Chilling Bite would need to be able to be applied regardless of CC immunities, so the snare won't count but the stacks will, then at four stacks the Major Brittle will apply but the immobilise won't.

    Yep, there's just no reason to use it anywhere. Even in pvp there's better zoning sets.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MindOfTheSwarm
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    divnyi wrote: »
    I don't think they intended this to work in PvE. You would be able to stack way too much crit dmg via support characters.

    4s trigger for PvP is disturbing. Maybe same trigger, but this area is around the caster? This would make it PvP-viable instantly.

    The existance of the crit cap makes the debuff no longer too scary to balance. It's fine. But the aoe design limits its usage to pve.

    My understanding was that Crit damage cap was for damage done. Not taken.
  • ESO_Nightingale
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    divnyi wrote: »
    I don't think they intended this to work in PvE. You would be able to stack way too much crit dmg via support characters.

    4s trigger for PvP is disturbing. Maybe same trigger, but this area is around the caster? This would make it PvP-viable instantly.

    The existance of the crit cap makes the debuff no longer too scary to balance. It's fine. But the aoe design limits its usage to pve.

    My understanding was that Crit damage cap was for damage done. Not taken.

    it's in general. at best major brittle could be used in-between major force from warhorns. but when it doesn't work on nuna AND is incredibly inconsistent, it wouldn't work right unless nuna was entirely re-designed or if major brittle was given to icy rage for easier control.
    Edited by ESO_Nightingale on February 4, 2022 9:17AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MindOfTheSwarm
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    divnyi wrote: »
    I don't think they intended this to work in PvE. You would be able to stack way too much crit dmg via support characters.

    4s trigger for PvP is disturbing. Maybe same trigger, but this area is around the caster? This would make it PvP-viable instantly.

    The existance of the crit cap makes the debuff no longer too scary to balance. It's fine. But the aoe design limits its usage to pve.

    My understanding was that Crit damage cap was for damage done. Not taken.

    it's in general. at best major brittle could be used in-between major force from warhorns. but when it doesn't work on nuna AND is incredibly inconsistent, it wouldn't work right unless nuna was entirely re-designed or if major brittle was given to icy rage for easier control.
    Why not just have Nuna have apply Major Crit immediately?
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