volkeswagon wrote: »I can't stand Imperial City. People are just relentless. On the other hand last night in Cyrodiil I was dancing with a player from both opposing alliances as we jointly rejected the kill others mentally of pvp.
ACamaroGuy wrote: »The Imperial Sewers should allow you to turn off being able to attack other players and from being attacked by other players. Some of us want to farm those Tel Var, skyshards and just explore. It's a great place to level a toon. Being forced to go into a PvP zone while being a PvE only player just sucks.
imagine playing both game modes, and enjoying itGoregrinder wrote: »ACamaroGuy wrote: »The Imperial Sewers should allow you to turn off being able to attack other players and from being attacked by other players. Some of us want to farm those Tel Var, skyshards and just explore. It's a great place to level a toon. Being forced to go into a PvP zone while being a PvE only player just sucks.
Imagine being a PVP player being forced to go into PVE zones for gear.
imagine playing both game modes, and enjoying itGoregrinder wrote: »ACamaroGuy wrote: »The Imperial Sewers should allow you to turn off being able to attack other players and from being attacked by other players. Some of us want to farm those Tel Var, skyshards and just explore. It's a great place to level a toon. Being forced to go into a PvP zone while being a PvE only player just sucks.
Imagine being a PVP player being forced to go into PVE zones for gear.
Goregrinder wrote: »imagine playing both game modes, and enjoying itGoregrinder wrote: »ACamaroGuy wrote: »The Imperial Sewers should allow you to turn off being able to attack other players and from being attacked by other players. Some of us want to farm those Tel Var, skyshards and just explore. It's a great place to level a toon. Being forced to go into a PvP zone while being a PvE only player just sucks.
Imagine being a PVP player being forced to go into PVE zones for gear.
Sorry I can't really imagine that, as I don't enjoy both game modes. I play both game modes because the only way to run certain PVP builds in ESO, is to get gear locked behind PVE content. I am sure some people enjoy both, but that is not me. I only enjoy PVP.
The good news is, you PVErs have almost every other event in the year all to yourselves!
Goregrinder wrote: »imagine playing both game modes, and enjoying itGoregrinder wrote: »ACamaroGuy wrote: »The Imperial Sewers should allow you to turn off being able to attack other players and from being attacked by other players. Some of us want to farm those Tel Var, skyshards and just explore. It's a great place to level a toon. Being forced to go into a PvP zone while being a PvE only player just sucks.
Imagine being a PVP player being forced to go into PVE zones for gear.
Sorry I can't really imagine that, as I don't enjoy both game modes. I play both game modes because the only way to run certain PVP builds in ESO, is to get gear locked behind PVE content. I am sure some people enjoy both, but that is not me. I only enjoy PVP.
The good news is, you PVErs have almost every other event in the year all to yourselves!
it sucks that there’s such a division between game modes, and most people just get outright salty about it. i would like more pvp content to freshen things up, and i guess it’s up to the devs how the gear in the game gets distributed. it would be pretty sweet if there was a golden vendor for body pieces as well, or something to help out pvpers who don’t wana gear farm in dungeons. most likely the devs want both modes to be populated, so they set it up that way. players gets mad at each other, but really you gotta take it up with the devs.
ZaroktheImmortal wrote: »ZaroktheImmortal wrote: »LightYagami wrote: »Dear PvEers in the ONLY TWO PvP zones (ok and also BGs were we can't even select game modes),
Cyrodiil and imperial city are the Only PvP zones, you have MANY MANY MANY MANY MANY MANY MANY MANY PvE zones, PvE events, PvE everything.
PvPers need to do PvE quests for rewards too. What's the point of complaining PvP in PvP zones?
Again we're going back to the where in the pve events can pvers prevent you or make it harder for you to complete said pve quests? Cause last time I checked that didn't happen
Here is a thread from the most recent Undaunted event where a PvEer stopped the OP from getting their daily tickets/loot: https://forums.elderscrollsonline.com/en/discussion/555512/undaunted-people-stealing-event-tickets-and-reward-boxes/p1
Here is a thread also from the most recent Undaunted event where a group rushing through made it harder for the OP to complete the content because they couldn't keep up: https://forums.elderscrollsonline.com/en/discussion/555558/why-i-hate-eso-group-dungeons-and-never-participate-in-them/p1
Here is another thread from, you guessed it, the most recent Undaunted event also complaining about the other players in the group speeding through content so they missed out on loot: https://forums.elderscrollsonline.com/en/discussion/557132/urgent-help-new-players-pls-zos-vets-are-speed-running-all-normal-dungeons/p1
I could keep going, but I really don't think I need to. All three of these threads are from December 2020, so it's not even like I had to dig through years of posts to find a handful of suggestions. You need to stop suggesting that PvPers are the only people in this game who stop other people from completing their objective, because it's clearly not the case.
So not getting dungeon loot = not getting tickets? Mmmkay sure. Besides you can always ask guildies or friends to do dungeon runs if you don't want randomers. Funnily in pve you can't actually prevent someone getting their tickets
When the event requires you to kill the final boss to get the ticket and you are unable to loot the boss, then yes, not getting dungeon loot = not getting a ticket.
And honestly, your suggestion that PVP player should find a group to help is literally the same thing PVE players should do. Find a group to help you complete super easy PVE quests in a PVP zone.
ZaroktheImmortal wrote: »Umm you do know that no one can stop you looting the final boss right? Once you've killed it they can't charge anywhere to stop you looting the final boss cause where they are doesn't mater.
ZaroktheImmortal wrote: »Also some dungeons are easy enough to solo hell before I started doing group content I'd just solo fungal grotto 1 for tickets during the events. That one is super easy.
ZaroktheImmortal wrote: »Umm you do know that no one can stop you looting the final boss right? Once you've killed it they can't charge anywhere to stop you looting the final boss cause where they are doesn't mater.
They can absolutely stop you from looting the final boss. You have to have put damage on any boss in a dungeon to get a drop from it, and if someone has charged ahead and killed the boss before you get there you cannot loot because it doesn't have a loot or even a yellow outline for you.
ZaroktheImmortal wrote: »ZaroktheImmortal wrote: »Umm you do know that no one can stop you looting the final boss right? Once you've killed it they can't charge anywhere to stop you looting the final boss cause where they are doesn't mater.
They can absolutely stop you from looting the final boss. You have to have put damage on any boss in a dungeon to get a drop from it, and if someone has charged ahead and killed the boss before you get there you cannot loot because it doesn't have a loot or even a yellow outline for you.
If you're in a group so you don't.....you literally just have to be in the area of the dungeon boss when it dies. That's not how dungeons work at all.......have you done dungeons before? Or perhaps you're thinking of a world boss?
ZaroktheImmortal wrote: »If it were the case that you had to get a certain amount of damage the tank and healer would never get drops sooo yeah. That's not true at all.
ZaroktheImmortal wrote: »ZaroktheImmortal wrote: »Umm you do know that no one can stop you looting the final boss right? Once you've killed it they can't charge anywhere to stop you looting the final boss cause where they are doesn't mater.
They can absolutely stop you from looting the final boss. You have to have put damage on any boss in a dungeon to get a drop from it, and if someone has charged ahead and killed the boss before you get there you cannot loot because it doesn't have a loot or even a yellow outline for you.
If you're in a group so you don't.....you literally just have to be in the area of the dungeon boss when it dies. That's not how dungeons work at all.......have you done dungeons before? Or perhaps you're thinking of a world boss?
That is exactly how it works because I have *checks notes* Done Dungeons Before Where I Didn't Damage A Boss And Didn't Get Loot. I am, however, beginning to suspect you've never actually done dungeons with a group before since you're acting like it's not possible. People are going to back me up on this, not you, to be quite honest.
Cirantille wrote: »ZaroktheImmortal wrote: »ZaroktheImmortal wrote: »Umm you do know that no one can stop you looting the final boss right? Once you've killed it they can't charge anywhere to stop you looting the final boss cause where they are doesn't mater.
They can absolutely stop you from looting the final boss. You have to have put damage on any boss in a dungeon to get a drop from it, and if someone has charged ahead and killed the boss before you get there you cannot loot because it doesn't have a loot or even a yellow outline for you.
If you're in a group so you don't.....you literally just have to be in the area of the dungeon boss when it dies. That's not how dungeons work at all.......have you done dungeons before? Or perhaps you're thinking of a world boss?
That is exactly how it works because I have *checks notes* Done Dungeons Before Where I Didn't Damage A Boss And Didn't Get Loot. I am, however, beginning to suspect you've never actually done dungeons with a group before since you're acting like it's not possible. People are going to back me up on this, not you, to be quite honest.
This actually happened to me quite few times
Both during undaunted event and out of it
I had lowbies to level and because my passives and stamina sucked, couldn't keep up with the guy running ahead
So couldn't loot the boss
Ps. I mainly PvP but I never criid in forums to complain about a few jerks I came across in PvE, however I am very sick of grinding undaunted, psijic, lorebooks, fighters guild each time just so I can PvP
Except it's PvA more often than not now.PurplePlatypus wrote: »They don't care anyway. They just like to spoil people's mood and get pleasure from it, lol.
It's pvp. if you dont like being killed then you shouldnt go to a pvp zone.
Saucy_Jack wrote: »I carry exactly zero telvar on me when I go walking - yes, walking - around the IC districts, but I salute your gusto.
- Pie King
Kiyakotari wrote: »Saucy_Jack wrote: »I carry exactly zero telvar on me when I go walking - yes, walking - around the IC districts, but I salute your gusto.
- Pie King
Yeah, I purposefully let NPC mobs kill me on the regular, just so that PvP players in IC will get no Tel Var from me when they're griefing me as I try, over and over, to achieve that one quest objective that they're camping.
I can't stop them from getting AP, but at least I can prevent those big piles of Tel Var loot.
On the flip side, when I've finished the quests in a district, I'll usually build up a bit of Tel Var killing some mobs, then prance up to a random player from another faction and jump around in front of them until they get the idea and kill me. That way, they get a reward for giving me the suicide teleport back to my base!
Goregrinder wrote: »ACamaroGuy wrote: »The Imperial Sewers should allow you to turn off being able to attack other players and from being attacked by other players. Some of us want to farm those Tel Var, skyshards and just explore. It's a great place to level a toon. Being forced to go into a PvP zone while being a PvE only player just sucks.
Imagine being a PVP player being forced to go into PVE zones for gear.
WaywardArgonian wrote: »It happens all too often that I leave alone the poor defenseless PVE'ers who are just questing, only for them to try and jump me when my back is turned or they outnumber me.
ACamaroGuy wrote: »Goregrinder wrote: »ACamaroGuy wrote: »The Imperial Sewers should allow you to turn off being able to attack other players and from being attacked by other players. Some of us want to farm those Tel Var, skyshards and just explore. It's a great place to level a toon. Being forced to go into a PvP zone while being a PvE only player just sucks.
Imagine being a PVP player being forced to go into PVE zones for gear.
ZoS should separate the game play, champion point system, etc.
This is a PvE game with PvP as a bonus play.
ACamaroGuy wrote: »Goregrinder wrote: »ACamaroGuy wrote: »The Imperial Sewers should allow you to turn off being able to attack other players and from being attacked by other players. Some of us want to farm those Tel Var, skyshards and just explore. It's a great place to level a toon. Being forced to go into a PvP zone while being a PvE only player just sucks.
Imagine being a PVP player being forced to go into PVE zones for gear.
ZoS should separate the game play, champion point system, etc.
This is a PvE game with PvP as a bonus play.