WaywardArgonian wrote: »It happens all too often that I leave alone the poor defenseless PVE'ers who are just questing, only for them to try and jump me when my back is turned or they outnumber me.
Haha this happens quite often actually.
Yesterday had this nightblade who was cloaking in front of me obviously on his way to a quest objective (I'm pretty sure he saw me though). I see him using the objective and cloak again, so I just streak around the objective to continue my way. What do you think? 2 seconds later an incap in my back. So I dodge, streak and curse him and then continue to ignore him. 15 seconds later I hear the arrows flying in my back. Turned out he had another nightblade friend and they were both shooting arrows at me. Of course this didn't work out very well for them, since nightblade is one of sorcs favourite snacks, basically a free kill.
ACamaroGuy wrote: »This is a PvE game with PvP as a bonus play.
VaranisArano wrote: »ACamaroGuy wrote: »Goregrinder wrote: »ACamaroGuy wrote: »The Imperial Sewers should allow you to turn off being able to attack other players and from being attacked by other players. Some of us want to farm those Tel Var, skyshards and just explore. It's a great place to level a toon. Being forced to go into a PvP zone while being a PvE only player just sucks.
Imagine being a PVP player being forced to go into PVE zones for gear.
ZoS should separate the game play, champion point system, etc.
This is a PvE game with PvP as a bonus play.
Well, technically it's an MMO that originally intended for players to level up in PVE and then play PVP for the rest of their gameplay until they realized that this is a TES MMO and so players actually want more than just PVP in Cyrodiil for their gameplay.
So now its an MMO where you can overland quest wherever you want, do PVE group content, and play PVP as your personal "endgame" however you like. Sure, over time the design of ESO has shifted away from the very PVP-centric "Cyrodiil is your only endgame" philosophy it started with, but that doesn't make it a "bonus" part of ESO.
I think that's important to keep in mind, because I see players who use "PVP is just an extra, its not really a full part of this PVE game" not just to ask for seperate balancing, but as the basis for their calls to remove PVP entirely from ESO, even though many players enjoy both forms of gameplay.
So I want to emphasize that while PVP may be "bonus play" for you, that PVP endgame is a major reason why I'm still playing as much as I am. I enjoy both PVP and PVE. Thankfully, the Devs also seem to view PVP as an integral part of ESO, as we see in events like Midyear Mayhem.
JamieAubrey wrote: »If I'm alone and just jumping on to do the daily, I'll leave you alone but if you open up on me then I will open up and melt you
JamieAubrey wrote: »If I'm alone and just jumping on to do the daily, I'll leave you alone but if you open up on me then I will open up and melt you
Same.
I always find it amusing that that people assume that if you are standing next to them and not attacking, you must be PvE. So they get the idea that you might be an easy target, become emboldened, and quickly realize that maybe they should have thought things through a bit more, lol!
Saucy_Jack wrote: »I carry exactly zero telvar on me when I go walking - yes, walking - around the IC districts, but I salute your gusto.
- Pie King
Saucy_Jack wrote: »I carry exactly zero telvar on me when I go walking - yes, walking - around the IC districts, but I salute your gusto.
- Pie King
Saucy_Jack wrote: »I carry exactly zero telvar on me when I go walking - yes, walking - around the IC districts, but I salute your gusto.
- Pie King
Just to clarify. You are carrying pie though?
Asking for a gankblade friend.
Just to clarify. You are carrying pie though?
Asking for a gankblade friend.
Saucy_Jack wrote: »I carry exactly zero telvar on me when I go walking - yes, walking - around the IC districts, but I salute your gusto.
- Pie King
StaticWave wrote: »We're in it for the fight
StaticWave wrote: »And no, we don't really care if you pose no challenge.
ectoplasmicninja wrote: »StaticWave wrote: »We're in it for the fightStaticWave wrote: »And no, we don't really care if you pose no challenge.
Wait, which is it? You enjoy a fight or you enjoy killing people who aren't a challenge?
Goregrinder wrote: »ACamaroGuy wrote: »The Imperial Sewers should allow you to turn off being able to attack other players and from being attacked by other players. Some of us want to farm those Tel Var, skyshards and just explore. It's a great place to level a toon. Being forced to go into a PvP zone while being a PvE only player just sucks.
Imagine being a PVP player being forced to go into PVE zones for gear.
ACamaroGuy wrote: »Goregrinder wrote: »ACamaroGuy wrote: »The Imperial Sewers should allow you to turn off being able to attack other players and from being attacked by other players. Some of us want to farm those Tel Var, skyshards and just explore. It's a great place to level a toon. Being forced to go into a PvP zone while being a PvE only player just sucks.
Imagine being a PVP player being forced to go into PVE zones for gear.
ZoS should separate the game play, champion point system, etc.
This is a PvE game with PvP as a bonus play.
ectoplasmicninja wrote: »StaticWave wrote: »We're in it for the fightStaticWave wrote: »And no, we don't really care if you pose no challenge.
Wait, which is it? You enjoy a fight or you enjoy killing people who aren't a challenge?
PurplePlatypus wrote: »They don't care anyway. They just like to spoil people's mood and get pleasure from it, lol.
StaticWave wrote: »Both. A good fight is always fun, but any fight is also good
ACamaroGuy wrote: »The Imperial Sewers should allow you to turn off being able to attack other players and from being attacked by other players. Some of us want to farm those Tel Var, skyshards and just explore. It's a great place to level a toon. Being forced to go into a PvP zone while being a PvE only player just sucks.
ZOS_TrishM wrote: »Greetings,
After removing some unnecessary back and forth from this thread, we would like everyone to keep posts on the subject at hand, civil, and constructive. If there may be any questions in regards to the rules, please feel free to review them here.
Thank you for your understanding.
Hmm, idk the current AP to gold values at PC EU but it won't get better than 5 AP for 1 gold, probably even 10.
For 5k tel var you can buy an Hakeijo rune, which is worth 25k gold so each tel var is worth 5k gold. Or the bag for herbs, or the 1,5k reward box which grants random IC set pieces like PA lighting staff which you can sell for maybe 300k? Used to buy a lot of these bags before the sticker book.
Not sure yet, but I think I definitely don't gain AP 25 times faster than tel var when in IC. I have a feeling some of these smaller rewards from the merchant are often overlooked.
Hmm, idk the current AP to gold values at PC EU but it won't get better than 5 AP for 1 gold, probably even 10.
For 5k tel var you can buy an Hakeijo rune, which is worth 25k gold so each tel var is worth 5k gold. Or the bag for herbs, or the 1,5k reward box which grants random IC set pieces like PA lighting staff which you can sell for maybe 300k? Used to buy a lot of these bags before the sticker book.
Not sure yet, but I think I definitely don't gain AP 25 times faster than tel var when in IC. I have a feeling some of these smaller rewards from the merchant are often overlooked.
Yeah okay that's absolutely a point, I was thinking more in terms of personally useful, but if you're farming for gold that's definitely something you can use it for.