No, performance didn't improve. The lag is due to optimised groups spamming regen and proxy and the game trying to calculate who's VD should proc first. The change has increased lag with more optimised groups running the same way.
thatESOdude wrote: »
Thevampirenight wrote: »No here is the thing, even though you might not have felt it having it reduced to 12, reduces number of calculations when it comes to certain abilities and armor sets. Because its likely not to target as many people. Things would be even worse then before most likely if they jumped the size up to 36. No they need to keep the group limit to twelve for good. If you want a group if there is many people asking for one then form your own. Take charge and help your fellow players get a group. 12 is plenty for group size.
Thevampirenight wrote: »No here is the thing, even though you might not have felt it having it reduced to 12, reduces number of calculations when it comes to certain abilities and armor sets. Because its likely not to target as many people. Things would be even worse then before most likely if they jumped the size up to 36. No they need to keep the group limit to twelve for good. If you want a group if there is many people asking for one then form your own. Take charge and help your fellow players get a group. 12 is plenty for group size.
Not only did Zos specifically state that the changes were because they liked our behavior with smaller groups and such, they clearly distanced the smaller groups from any performance benefits seen in testing.
So while I agree that we will not see 36 man groups in Cyrodiil, it is for very different reasons than what is presented here as it had nothing to do with server calculations.
JamieAubrey wrote: »4,8,12,24,36,200
Doesn't matter the group size, those AOE spamming ball groups will still be the problem
JamieAubrey wrote: »4,8,12,24,36,200
Doesn't matter the group size, those AOE spamming ball groups will still be the problem
Firstly, they should enable cross healing again. It's completely nonsense, that you can't heal people outside of your group anymore.
InvitationNotFound wrote: »I disagree here. It is so annoying if your "smart heal" heals a random instead of yourself or your group.
Running solo means that my heal will actually heal myself instead of just some random players, which is actually nice.
InvitationNotFound wrote: »Firstly, they should enable cross healing again. It's completely nonsense, that you can't heal people outside of your group anymore.
I disagree here. It is so annoying if your "smart heal" heals a random instead of yourself or your group.
Running solo means that my heal will actually heal myself instead of just some random players, which is actually nice.