SilverBride wrote: »Suna_Ye_Sunnabe wrote: »if you can pick up a video game, and beat the entirety of its story without putting any effort into making yourself stronger and leveling, then that game's story is a failure in my eyes.
In your eyes. Those are the key words. But not everyone feels that way, especially in a game that offers so many different activities and playstyles.
I don't do vet content for a variety of reasons, but I do put effort into making myself stronger for how I play and the things I choose to do. I find satisfaction in completing every zone, every quest, and fully completing the maps. I also love harrowstorms and world boss fights. And I gear up so I can do these without being carried by the group I am engaging these with.
But I still think this is more about wanting upgraded drops than the difficulty of the boss. And that would not be fair to the rest of the playerbase.
spartaxoxo wrote: »spartaxoxo wrote: »Tying achievements to an optional difficulty for a story boss in no way makes it mandated.
Plenty of players play the normal dungeons for the story and aren’t too worried about getting veteran achievements
They do worry about it, which is why devs have made some changes to how cosmetics are rewarded to make them more accessible. And they would worry about them a lot more if ALL content kept them away from getting nice things. Right now they are content because they have things they can do for those kinds of rewards too, in particular the quests.
Taking away new players ONLY means to get the nice rewards does make that content inarguably worse for those players.
The vet system does not belong in all content, that is why it's not a part of all content.
Taking it away from new players?
There’s nothing there for new players in the first place.
This is about giving something to other players who also enjoy getting into the story.
You are making it out to be a way bigger issue than it actually is.
Yes. There is. When you do all the quests you get a series of rewards for doing them. And the satisfaction of having completed a zone
You want to take away stuff from new players to give it to vet players. Vet players have every other piece of content, and you want to take away the only thing for new ones.
That is a big deal. Completing things and getting all of the rewards is a major part of what makes video games fun. You're talking about taking away the only real accomplishment and reward new players have (total completion of quests and the associated rewards) to reward a group that has everything.
SilverBride wrote: »But I still think this is more about wanting upgraded drops than the difficulty of the boss. And that would not be fair to the rest of the playerbase.
SilverBride wrote: »But I still think this is more about wanting upgraded drops than the difficulty of the boss. And that would not be fair to the rest of the playerbase.
It’s almost like I foresaw that very problem in previous threads and made the reward specifically cosmetic as to address that concern.
You're not alone, believe me. Questing makes up the majority of content in this game, and out growing it before you even hit level ten is absurd.MirandaSharp wrote: »I'd like to have a difficulty slider in the settings for overland questing that simply changes the level scaling ratio, making the player character effectively lower level than the enemies. Just a way to nerf oneself to make questing fun again on higher level characters. Now I make a new low level character if I want to enjoy a quest line, cause it's just not fun with an uber powered high level char.
SilverBride wrote: »But I still think this is more about wanting upgraded drops than the difficulty of the boss. And that would not be fair to the rest of the playerbase.
It’s almost like I foresaw that very problem in previous threads and made the reward specifically cosmetic as to address that concern.
SilverBride wrote: »SilverBride wrote: »But I still think this is more about wanting upgraded drops than the difficulty of the boss. And that would not be fair to the rest of the playerbase.
It’s almost like I foresaw that very problem in previous threads and made the reward specifically cosmetic as to address that concern.
The storyline bosses are what they are. Their difficulty shouldn't change or it's not the same quest. Saying "Go kill this main enemy" or "Go kill this boss with special rewards" completely changes the point of the questline. And it does make the second option inaccessible to the new and average players.
No one should anyone be able to change the boss and get a better reward, especially in the storyline quests that are the backbone of the game.
Sylvermynx wrote: »Well.... I'm not sure cosmetics are really a "better reward".
Suna_Ye_Sunnabe wrote: »
It's almost like there should be incentive to either get somewhat stronger or group up with friends in an mmo designed to last you for years. How horrid.
Sylvermynx wrote: »Eh, there's already a lot of people playing who can't do the hard content for things like skins etc. So if it's only more of that sort of thing it's not really a big deal.
Sylvermynx wrote: »We'll agree to disagree. But thank you for your sig info so I could look up Amorphis.
And round and round it goes. OP, I'm sorry, but if you're looking for actually engaging questing content, I'd look for something else other than ESO. Arguing for it to be any different is going to get you nowhere, as we see in this very thread, because the vast majority of players simply do not want to put effort into their gameplay, and would rather play entirely to relax, unwind and have fun, without thinking.
SilverBride wrote: »They give us a game with many ways to enjoy it. They don't tell us how we have to play it, and neither should anyone else.
And round and round it goes. OP, I'm sorry, but if you're looking for actually engaging questing content, I'd look for something else other than ESO. Arguing for it to be any different is going to get you nowhere, as we see in this very thread, because the vast majority of players simply do not want to put effort into their gameplay, and would rather play entirely to relax, unwind and have fun, without thinking.
This isn’t a poll and the “majority” are two-three people going back and forth.
Plenty other people here have agreed that there’s a problem with the current format for story bosses or have no issue with the proposal.
Except that’s exactly what you’re doing.
You’re telling people who want the story boss to actually be a challenge to look elsewhere for challenges, even when the proposal is for an optional game mode
Suna_Ye_Sunnabe wrote: »spartaxoxo wrote: »Suna_Ye_Sunnabe wrote: »spartaxoxo wrote: »Suna_Ye_Sunnabe wrote: »spartaxoxo wrote: »Suna_Ye_Sunnabe wrote: »SilverBride wrote: »Main story quests are for everyone. Therefor they need to be accessible to everyone.
Creating vet zones will only separate the player population, which is what One Tamriel was introduced to correct.
If you want more of a challenge, there are vet dungeons and trials.
"Everyone" should include those who aren't level 1. That goes both ways. Unless you just picked up the game yesterday, these hyped boss fights are going to be the most anti climactic thing you'll experience in game. And that would be for a large majority of the player base.
It being anti-climatic doesn't make it inaccessible. It being too hard for a low level to complete does.
It would seem no one actually read the original post, in which case I'm not going to waste time making my point. I'll say this only, however: if you can pick up a video game, and beat the entirety of its story without putting any effort into making yourself stronger and leveling, then that game's story is a failure in my eyes.
I did read it. And i responded multiple times directly to your points. The response you quoted is a response to your idea it should "go both ways." Anti-climatic is NOT an accessibility issue. So no, that point does not go both ways. Anything a new player can do, a vet player can do too. The same is NOT true in reverse.
This is not a single player game. It is an MMO. Some content is designed for new players to complete and get ALL of the rewards. Questing is that content for this game, and any suggestion for making the bosses harder for vet players should respect that.
This one doesn't, taking the most desirable rewards and giving them to vet players. There is enough of that type of content in this game.
Newer and more casual players only have quests and delves, they don't need to lose anymore content.
You're right, it's an mmo. That's trying to act like a single player game, and doing a terrible job of it. Once again, the OP stated there should be an *optional* difficulty for those of us who would actually like to immerse ourselves in the story. There is not a single downside to an optional difficulty, no matter how hard you try to convince me.
There are up and downsides to any position. New players being gate kept out of all the rewards in the only content designed for them, is objectively a downside to this suggestion. A new player is not a vet player. Anything challening for a vet player will be impossible for most any new player. So objectively, they are gate kept out of that content.
op·tion·al
/ˈäpSH(ə)n(ə)l/
adjective
available to be chosen but not obligatory.
SilverBride wrote: »
SilverBride wrote: »
There's nothing wrong with that, nothing at all! What's wrong is that these players want this so much, that they don't even want to entertain the idea of allowing someone else to have anything remotely akin to a challenge, without even affecting themselves, so much so that they'd waste time on the forums going around in pointless circles, in pointless threads.
spartaxoxo wrote: »Suna_Ye_Sunnabe wrote: »spartaxoxo wrote: »Suna_Ye_Sunnabe wrote: »spartaxoxo wrote: »Suna_Ye_Sunnabe wrote: »spartaxoxo wrote: »Suna_Ye_Sunnabe wrote: »SilverBride wrote: »Main story quests are for everyone. Therefor they need to be accessible to everyone.
Creating vet zones will only separate the player population, which is what One Tamriel was introduced to correct.
If you want more of a challenge, there are vet dungeons and trials.
"Everyone" should include those who aren't level 1. That goes both ways. Unless you just picked up the game yesterday, these hyped boss fights are going to be the most anti climactic thing you'll experience in game. And that would be for a large majority of the player base.
It being anti-climatic doesn't make it inaccessible. It being too hard for a low level to complete does.
It would seem no one actually read the original post, in which case I'm not going to waste time making my point. I'll say this only, however: if you can pick up a video game, and beat the entirety of its story without putting any effort into making yourself stronger and leveling, then that game's story is a failure in my eyes.
I did read it. And i responded multiple times directly to your points. The response you quoted is a response to your idea it should "go both ways." Anti-climatic is NOT an accessibility issue. So no, that point does not go both ways. Anything a new player can do, a vet player can do too. The same is NOT true in reverse.
This is not a single player game. It is an MMO. Some content is designed for new players to complete and get ALL of the rewards. Questing is that content for this game, and any suggestion for making the bosses harder for vet players should respect that.
This one doesn't, taking the most desirable rewards and giving them to vet players. There is enough of that type of content in this game.
Newer and more casual players only have quests and delves, they don't need to lose anymore content.
You're right, it's an mmo. That's trying to act like a single player game, and doing a terrible job of it. Once again, the OP stated there should be an *optional* difficulty for those of us who would actually like to immerse ourselves in the story. There is not a single downside to an optional difficulty, no matter how hard you try to convince me.
There are up and downsides to any position. New players being gate kept out of all the rewards in the only content designed for them, is objectively a downside to this suggestion. A new player is not a vet player. Anything challening for a vet player will be impossible for most any new player. So objectively, they are gate kept out of that content.
op·tion·al
/ˈäpSH(ə)n(ə)l/
adjective
available to be chosen but not obligatory.
And to finish the content and get all the rewards, it would be obligatory to complete it on vet under your proposal.
Right now, they can complete the quests and get ALL associated achievements in rewards. To get that exact same place now, they would be required to do it on Vet. Which means it would be OBLIGATORY to complete it on vet to achieve the same thing they achieve right now without vet content. That is NOT optional.
spartaxoxo wrote: »SilverBride wrote: »
There's nothing wrong with that, nothing at all! What's wrong is that these players want this so much, that they don't even want to entertain the idea of allowing someone else to have anything remotely akin to a challenge, without even affecting themselves, so much so that they'd waste time on the forums going around in pointless circles, in pointless threads.
It wouldn't effect me. It would effect new players. Like, just factually, they go from being able to complete a piece of content and get all of it's achievements and rewards to not being able to under this proposal.
I'm not the only kind of player that matters. In other for an MMO to thrive their MUST be at least some content that a new player can totally complete all on their own.
spartaxoxo wrote: »
And to finish the content and get all the rewards, it would be obligatory to complete it on vet under your proposal.
Right now, they can complete the quests and get ALL associated achievements in rewards. To get that exact same place now, they would be required to do it on Vet. Which means it would be OBLIGATORY to complete it on vet to achieve the same thing they achieve right now without vet content. That is NOT optional.
You can still complete the story on normal.
The achievements are specific to veteran achievements separate from the Quest line.
So it’s not taking anything away, it adds a new section of achievements.
That Said - With or without this proposal - You still have to get into Veteran content if you want to do and get everything in a zone.
(This has been the case for all content added)
So the argument that this proposal somehow “forces you to do Veteran content” is moot.
SilverBride wrote: »