SilverBride wrote: »
In your eyes. Those are the key words. But not everyone feels that way, especially in a game that offers so many different activities and playstyles.
I don't do vet content for a variety of reasons, but I do put effort into making myself stronger for how I play and the things I choose to do. I find satisfaction in completing every zone, every quest, and fully completing the maps. I also love harrowstorms and world boss fights. And I gear up so I can do these without being carried by the group I am engaging these with.
But I still think this is more about wanting upgraded drops than the difficulty of the boss. And that would not be fair to the rest of the playerbase.
spartaxoxo wrote: »
Yes. There is. When you do all the quests you get a series of rewards for doing them. And the satisfaction of having completed a zone
You want to take away stuff from new players to give it to vet players. Vet players have every other piece of content, and you want to take away the only thing for new ones.
That is a big deal. Completing things and getting all of the rewards is a major part of what makes video games fun. You're talking about taking away the only real accomplishment and reward new players have (total completion of quests and the associated rewards) to reward a group that has everything.
SilverBride wrote: »But I still think this is more about wanting upgraded drops than the difficulty of the boss. And that would not be fair to the rest of the playerbase.
It’s almost like I foresaw that very problem in previous threads and made the reward specifically cosmetic as to address that concern.
You're not alone, believe me. Questing makes up the majority of content in this game, and out growing it before you even hit level ten is absurd.MirandaSharp wrote: »I'd like to have a difficulty slider in the settings for overland questing that simply changes the level scaling ratio, making the player character effectively lower level than the enemies. Just a way to nerf oneself to make questing fun again on higher level characters. Now I make a new low level character if I want to enjoy a quest line, cause it's just not fun with an uber powered high level char.
It’s almost like I foresaw that very problem in previous threads and made the reward specifically cosmetic as to address that concern.
SilverBride wrote: »
The storyline bosses are what they are. Their difficulty shouldn't change or it's not the same quest. Saying "Go kill this main enemy" or "Go kill this boss with special rewards" completely changes the point of the questline. And it does make the second option inaccessible to the new and average players.
No one should anyone be able to change the boss and get a better reward, especially in the storyline quests that are the backbone of the game.
Sylvermynx wrote: »Well.... I'm not sure cosmetics are really a "better reward".
Suna_Ye_Sunnabe wrote: »
It's almost like there should be incentive to either get somewhat stronger or group up with friends in an mmo designed to last you for years. How horrid.
Sylvermynx wrote: »Eh, there's already a lot of people playing who can't do the hard content for things like skins etc. So if it's only more of that sort of thing it's not really a big deal.
Sylvermynx wrote: »We'll agree to disagree. But thank you for your sig info so I could look up Amorphis.
And round and round it goes. OP, I'm sorry, but if you're looking for actually engaging questing content, I'd look for something else other than ESO. Arguing for it to be any different is going to get you nowhere, as we see in this very thread, because the vast majority of players simply do not want to put effort into their gameplay, and would rather play entirely to relax, unwind and have fun, without thinking.
SilverBride wrote: »They give us a game with many ways to enjoy it. They don't tell us how we have to play it, and neither should anyone else.
This isn’t a poll and the “majority” are two-three people going back and forth.
Plenty other people here have agreed that there’s a problem with the current format for story bosses or have no issue with the proposal.
Except that’s exactly what you’re doing.
You’re telling people who want the story boss to actually be a challenge to look elsewhere for challenges, even when the proposal is for an optional game mode
Suna_Ye_Sunnabe wrote: »
op·tion·al
/ˈäpSH(ə)n(ə)l/
adjective
available to be chosen but not obligatory.
SilverBride wrote: »
YES! And what is wrong with that? Isn't that the entire premise of entertainment?
There's nothing wrong with that, nothing at all! What's wrong is that these players want this so much, that they don't even want to entertain the idea of allowing someone else to have anything remotely akin to a challenge, without even affecting themselves, so much so that they'd waste time on the forums going around in pointless circles, in pointless threads.
spartaxoxo wrote: »
And to finish the content and get all the rewards, it would be obligatory to complete it on vet under your proposal.
Right now, they can complete the quests and get ALL associated achievements in rewards. To get that exact same place now, they would be required to do it on Vet. Which means it would be OBLIGATORY to complete it on vet to achieve the same thing they achieve right now without vet content. That is NOT optional.
spartaxoxo wrote: »
It wouldn't effect me. It would effect new players. Like, just factually, they go from being able to complete a piece of content and get all of it's achievements and rewards to not being able to under this proposal.
I'm not the only kind of player that matters. In other for an MMO to thrive their MUST be at least some content that a new player can totally complete all on their own.
spartaxoxo wrote: »
And to finish the content and get all the rewards, it would be obligatory to complete it on vet under your proposal.
Right now, they can complete the quests and get ALL associated achievements in rewards. To get that exact same place now, they would be required to do it on Vet. Which means it would be OBLIGATORY to complete it on vet to achieve the same thing they achieve right now without vet content. That is NOT optional.
You can still complete the story on normal.
The achievements are specific to veteran achievements separate from the Quest line.
So it’s not taking anything away, it adds a new section of achievements.
That Said - With or without this proposal - You still have to get into Veteran content if you want to do and get everything in a zone.
(This has been the case for all content added)
So the argument that this proposal somehow “forces you to do Veteran content” is moot.
SilverBride wrote: »
Except that some of us don't agree with it.