LordSarevok wrote: »I'm down for a license test on every class. Tank bashing, positioning, gear, taunts etc. Healer out healing damage, positioning, buffs, ect. These are rare to me though. 95 out of 100 times the fail reasoning is *** poor dps.
Not a bad idea. I used to play a game that had tests for all 3 roles before you could enter vet dungeons.
For tank, it was survive an onslaught.
For heals, it was heal an NPC who ran around and ate every attack and stood in all the fire (basically your average DPS pug).
For DPS, it was a damage test with mechanics too to test your situational awareness. You had to deal damage while simultaneously avoiding fire and self healing when needed.
The tests were challenging but fun.
Grandchamp1989 wrote: »Content people paid for shouldn't be held hostage because of some kind of 'licence' to carry on into the dungeon.
Sure it can be frustrating to take a long time in content because the group you ended up with isn't what you were expecting, but the Dungeon finder isn't the place for having expectations, premades are for that (especially if speed farming for an item). You go in knowing what YOUR strengths are, the rest is just the luck of the draw.
Or, maybe we can have some sort of YOLO check on over eager DPS? Tanking, I've seen many overconfident DD's run off and get wrecked at the first pull because they thought they could burn through mechanics.
But progression is in every game.. ever.
You have to reach a certain strength or learn certain skills before you can proceed to the next level.
In Mario, Sonic you name it there's mechanics in place you have to learn to get to the next level.
In solo games you simply will not be able to proceed if you don't learn say a .. double jump. You'll be stuck.
Difference here being ESO is "group content" some people are very lazy and want to be carried through these levels to proceed to content they simply, and quite frankly, aren't good enough to do on their own or with a group on their skill level.
The only hostages are the ones these lazy people gets grouped with. These poor fellas are now forced to drag dead weight through a 45 minute to 2 hour dungeon and by the end of it they may have to abandon it because someone feel entitled to get the rewards without putting in the work and the hours.
At the end of the day more dps = less mechanics you work through.
The results of this poll is a bit sad tbh.novemberhhh wrote: »Lol just scrolling through here you can tell whos doing the carrying, and who the carries are.
^
Pretty much this.
I voted "NO" to the DPS check, not sure of the relevance of this part of your post.As someone who often queues with good players but leaves a slot open so we can see what we find as we can I think it is pointless to have a DPS check as there are too many factors involved. Sometimes we do get a decent player to fill out our group, but often the DPS is low and they keep dying. Not surprisingly, melee players found in the GF are often the worst offenders as they keep dying to the same avoidable PBAoEs. Instead of using a bow they run back into melee range and die again. We are nice to allow them to observe the remainder of the fight from the flat of their back.
I voted "NO" to the DPS check, not sure of the relevance of this part of your post.There are options that are much better than a simplistic DPS check. FF14 has trials/tutorials for players based on role and it works quite well because boss fights tend to not be a DPS check since they have mechanics that need to be dealt with or avoided.
If tanks and healers gave pug dps a chance and not bail after 1st trash pull, you'd be surprised how little dps is needed to complete vets. People who demand dps checks, rage, insult and leave group are either toxic elitists or looking for carry. I pug alot vet dlcs as tank and with little guidance 90% of them can be completed with 10-15k GROUP dps lol.
When you use GF you need to have more patience. Dont expect speed, no death or hm. If you want achievements forum your own group.
90% of dungeon is not dps based its mechanics based, if their is a test it should be their aptitude to follow mechanics not how huge is my ...
EdmondDontes wrote: »The results of this poll is a bit sad tbh.novemberhhh wrote: »Lol just scrolling through here you can tell whos doing the carrying, and who the carries are.
^
Pretty much this.
Ya, the people voting "No" are the ones that can carry others, and know no dps check is needed for easy content.
People who complain about low dps, why don't you queue as fake tank or healer and do great dps, or change to dps gear on your support role and help DDs. Real tank or healer is not needed in base game vets or any normals. Its funny to read how some poor tank had to suffer crappy dps in dungeons like EH1, CoH1 etc lmao. Why rage quit and complain, do something about it yourself.
Grianasteri wrote: »The issue is, these people have as much right as you to queue for the dungeon.
It may be intensely annoying that their dps is so unacceptably low, but they paid their money the same as you.
Given the game also makes precisely no effort to teach people how to improve their dps, it would feel a bit harsh to me, to punish people for low dps.
Teach dont kick, is my principle.
Tsar_Gekkou wrote: »Grianasteri wrote: »The issue is, these people have as much right as you to queue for the dungeon.
It may be intensely annoying that their dps is so unacceptably low, but they paid their money the same as you.
Given the game also makes precisely no effort to teach people how to improve their dps, it would feel a bit harsh to me, to punish people for low dps.
Teach dont kick, is my principle.
Sounds good on paper, but most of the time when I tried to help people out, they either didn't have text chat up, ignored it, or told me to screw off and let them do what they're doing, so I don't bother helping people unless they ask a question, because that shows they're willing to learn.
People who complain about low dps, why don't you queue as fake tank or healer and do great dps, or change to dps gear on your support role and help DDs. Real tank or healer is not needed in base game vets or any normals. Its funny to read how some poor tank had to suffer crappy dps in dungeons like EH1, CoH1 etc lmao. Why rage quit and complain, do something about it yourself.
Grianasteri wrote: »The issue is, these people have as much right as you to queue for the dungeon.
It may be intensely annoying that their dps is so unacceptably low, but they paid their money the same as you.
Given the game also makes precisely no effort to teach people how to improve their dps, it would feel a bit harsh to me, to punish people for low dps.
Teach dont kick, is my principle.
While the idea is great in theory, the consequence is that a large amount of the playerbase would find themselves locked out of content that they paid for...
While the idea is great in theory, the consequence is that a large amount of the playerbase would find themselves locked out of content that they paid for...this would have the effect of pugs having better DPS....at the cost of many people leaving the game...they would not be encouraged to get better...they would be encouraged to quit.
Think of it another way. How many ESO players play Demon Souls/Dark Souls? Very very few....those are great games...but you don't get far in them if you aren't a decent player....most people try those games and quit after a few hours. Whereas people with bad DPS can easily be encouraged and taught how to be better DPS...if they aren't excluded from the start.
In the end, all these problems with group finder stem from the fact people are using group finder....if you have expectations from a group...don't use group finder, make a pre-made and have all your expectations met. As a matter of fact....I have no idea why DPS use group finder at all with the queue times...its far faster to put together a group yourself.