novemberhhh wrote: »Lol just scrolling through here you can tell whos doing the carrying, and who the carries are.
Let's keep this game as non-elitist as possible.
TradoTheOne wrote: »I would vote for, players who are comming to vet have to complete the norm version first, before trying vet.. mechanic knowledge is king.
Let's keep this game as non-elitist as possible.
It's already there. In my anecdotal observation, this game is the most elitist of any MMO I have played in length. Mostly because the DPS disparity is HUGE. Most other MMO's the DPS disparity is closer together.
It appears to me that the design of the game itself cultivates the elitist attitude I have seen in many.
That has not been my experience. I have been called out on numerous occasions for not pulling at least 45% of the damage. In fact my GF will not even touch a vet due to the abuse we have received.Most good players could care less about the DPS found with random GF groups. Most of them have avenues to put together good groups of players for fast and smooth dungeon runs. It is called guilds. Those that do use the GF can carry another DPS through many dungeons. Heck, many can go as a healer can carry the entire group.
I voted "NO" to the DPS check, not sure of the relevance of this part of your post.As someone who often queues with good players but leaves a slot open so we can see what we find as we can I think it is pointless to have a DPS check as there are too many factors involved. Sometimes we do get a decent player to fill out our group, but often the DPS is low and they keep dying. Not surprisingly, melee players found in the GF are often the worst offenders as they keep dying to the same avoidable PBAoEs. Instead of using a bow they run back into melee range and die again. We are nice to allow them to observe the remainder of the fight from the flat of their back.
I voted "NO" to the DPS check, not sure of the relevance of this part of your post.There are options that are much better than a simplistic DPS check. FF14 has trials/tutorials for players based on role and it works quite well because boss fights tend to not be a DPS check since they have mechanics that need to be dealt with or avoided.
I voted "NO" to the DPS check, not sure of the relevance of this part of your post.Beyond that, if you want to set specific requirements for your dungeon group then form your own group. It works well and is something a great many players have been doing successfully for years.
Because I'm sure the elites would want the check to be like 45k or something outrageous to most.
Passing a parse =/= knowing the mechanics.
Last week I passed the 55k dps mark. But I don't have the knowledge about the more recent vet dungeons (any dungeon since elsweyr was introduced) - yesterday we went with some guildmembers on vet lair of maarselok... As some of us were "learning by doing", it still took us more than an hour to complete it.
What I want to say is - you may have the damage, but if you lack knowledge, the damage means nothing...
Your kind of average player don't belong in veteran content (which is a small portion of the game compared to the rest). The only thing needed to do more than 10k (single target dps on a standard target) is willingness to learn. If they can't bother to have that, they can stay in normal content (which is a massive portion of the game).We don't need a dps requirement assessment. Who would be the ones setting the requirements for this? The average player does about 10k dps (Note I said average, which includes all 12+ million people who log in, and not just the competitive and 'elitist' players), and it would be extremely unfair to a vast majority if they absolutely had to do X amount of damage or they couldn't participate.
28k group dps in vAS+2? wut?you only need about 28k group (Yes, I said group) dps to beat harder content like vAS+2
True, I have seen high dps players who absolutely have no clue about mechanics. I have also seen very low dps players fail mechanics a lot. But I have never seen a DPS player that handles mechanic very well but can't do more than 10k dps on single target. I don't think any player good with mechanics will get locked out of veteran dungeons because of a small dps check. A small dps check will however, prevent freeloaders looking to get carried from getting in veteran queues.What I want to say is - you may have the damage, but if you lack knowledge, the damage means nothing...
Your kind of average player don't belong in veteran content (which is a small portion of the game compared to the rest). The only thing needed to do more than 10k (single target dps on a standard target) is willingness to learn. If they can't bother to have that, they can stay in normal content (which is a massive portion of the game).We don't need a dps requirement assessment. Who would be the ones setting the requirements for this? The average player does about 10k dps (Note I said average, which includes all 12+ million people who log in, and not just the competitive and 'elitist' players), and it would be extremely unfair to a vast majority if they absolutely had to do X amount of damage or they couldn't participate.28k group dps in vAS+2? wut?you only need about 28k group (Yes, I said group) dps to beat harder content like vAS+2True, I have seen high dps players who absolutely have no clue about mechanics. I have also seen very low dps players fail mechanics a lot. But I also have never seen a DPS player that handles mechanic very well but can't do more than 10k dps on single target. I don't think any player good with mechanics will get locked out of veteran dungeons because of a small dps check. A small dps check will however, prevent freeloaders looking to get carried from getting in veteran queues.What I want to say is - you may have the damage, but if you lack knowledge, the damage means nothing...
As a fact, you don't need very high or even ridiculous levels of dps to complete content, and aside from the very few dps checks in the game, you only need about 28k group (Yes, I said group) dps to beat harder content like vAS+2, and doing 25-30k in content yourself will get you through pretty much everything. This is of course if you follow the mechanics like they are intended instead of trying to skip them.
Content people paid for shouldn't be held hostage because of some kind of 'licence' to carry on into the dungeon.
Sure it can be frustrating to take a long time in content because the group you ended up with isn't what you were expecting, but the Dungeon finder isn't the place for having expectations, premades are for that (especially if speed farming for an item). You go in knowing what YOUR strengths are, the rest is just the luck of the draw.
Or, maybe we can have some sort of YOLO check on over eager DPS? Tanking, I've seen many overconfident DD's run off and get wrecked at the first pull because they thought they could burn through mechanics.
Grandchamp1989 wrote: »But progression is in every game.. ever.
You have to reach a certain strength or learn certain skills before you can proceed to the next level.
In Mario, Sonic you name it there's mechanics in place you have to learn to get to the next level.
In solo games you simply will not be able to proceed if you don't learn say a .. double jump. You'll be stuck.
Difference here being ESO is "group content" some people are very lazy and want to be carried through these levels to proceed to content they simply, and quite frankly, aren't good enough to do on their own or with a group on their skill level.
The only hostages are the ones these lazy people gets grouped with. These poor fellas are now forced to drag dead weight through a 45 minute to 2 hour dungeon and by the end of it they may have to abandon it because someone feel entitled to get the rewards without putting in the work and the hours.
Content people paid for shouldn't be held hostage because of some kind of 'licence' to carry on into the dungeon.
Punching buttons really fast is how you lose dps actually. Because of global cooldowns. Plenty of skilled people don't reach very high dps because of fast button mashing, even if they have best gear and max CP. But I get what you are trying to say about high dps players that are absolutely clueless about every aspect other than dps.Plenty of people can punch buttons really fast on a target dummy and get those high numbersThis is an irresponsible way of thinking imo (for vet content). I mean I can queue as DD for a vet dungeon with no set items and no weapons equipped and try to kill enemies in a vet dungeon with my bare hands. Very irresponsible and no contribution to the team. And when confronted I can just say "go make a pre-made group if you have even a basic expectation from someone who queued for a vet dungeon, I play how I want." Sure I will get kicked, but I'd have wasted time of 3 other people.kathandira wrote: »Nah.
If you queue for a Random Group, you should expect to either roll with what you get, or leave and try again. It is a gamble for sure, but it is the intent of the functionality.
If you want a specific quality of group, then you have to pre-make your own.