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Should characters who queue as vet dps pass a dps check ala gran turismo licensing requirements?

  • daim
    daim
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    No, you shouldn't pass a dps/capability check
    If you can't handle it, don't do it.

    I love addons, however I think they should ban all DPS addons. DPS meters make every game community worse, not better.
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • Tabbycat
    Tabbycat
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    No, you shouldn't pass a dps/capability check
    Let's keep this game as non-elitist as possible.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Kalik_Gold
    Kalik_Gold
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    Yes, you must pass a dps/capability check.
    How much DPS check? It can't be super high.... On a special dummy at the fighter's guild? Sure
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • BXR_Lonestar
    BXR_Lonestar
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    No, you shouldn't pass a dps/capability check
    I voted no on this.

    I understand the intent, but TBH, DPS parses are the most elitist thing in this game, and everywhere it is used as a measure to determine whether you are qualified to do certain content, toxicity reigns.

    I'm a realist and I understand that some encounters are exponentially more difficult without good DPS, but to say that there is an absolute bar preventing people from even trying until they sit in front of a dummy and reach a benchmark parse? Ridiculous, considering many of the people who que up may not even have a guild that has access to a parse dummy.

    TBH, I wish they would get rid of the parse dummies altogether and focus on closing the gap in difficulty between veteran and normal dungeons so people have the opportunity to learn the mechanics in and out on normal, and then apply that knowledge to veteran. The skill should not be having so much DPS that you can virtually bypass the mechanics, but rather, the skill comes from mastering those mechanics so that you can execute them under more intense combat on veteran difficulty.

    To that end, I also think some of the more mechanically difficult fights should be reserved for trials and arenas, especially since they understand that dungeon content has matchmaking, so not every group is going to be a pre-made group that has the communication necessary to negotiate the more difficult mechanics.

  • spartaxoxo
    spartaxoxo
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    Yes, you must pass a dps/capability check.
    spartaxoxo wrote: »
    BuildMan wrote: »
    Base game vet "1" dungeons 15k
    Base game vet "2" dungeons 25k
    Early dlc dungeon 30k
    Late dlc dungeons 35k

    Still leaves a lot of room but ensures a minimum requirement group can pass a clear. HM is another story.

    You don't need 35k to run any dungeon that I'm aware of. That seems way too high. Most of the playerbase is sitting at 25k or less.

    yes u do - imagine FG 1 vet boss catches second DD - 1st dd needs to do ~30k dps on shadow to save mate - most fails...

    edit#1:

    vet FangLair - ghost spawns near second DD and catches him - 1st dd must do +30k dps to save him quick - most fails

    edit#2:

    ANY mechanics that require BURST of dmg to stop it - kills team if DD is low or ... low dd throw theirs burden on healer shoulders or tank shoulders...

    I have seen many groups pass those checks with less than 30k dps. I am quite certain you do not need that much dps to pass those tests.
    Edited by spartaxoxo on October 20, 2020 4:07PM
  • AyaDark
    AyaDark
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    Yes, you must pass a dps/capability check.
    I voted no on this.

    I understand the intent, but TBH, DPS parses are the most elitist thing in this game, and everywhere it is used as a measure to determine whether you are qualified to do certain content, toxicity reigns.

    I'm a realist and I understand that some encounters are exponentially more difficult without good DPS, but to say that there is an absolute bar preventing people from even trying until they sit in front of a dummy and reach a benchmark parse? Ridiculous, considering many of the people who que up may not even have a guild that has access to a parse dummy.

    TBH, I wish they would get rid of the parse dummies altogether and focus on closing the gap in difficulty between veteran and normal dungeons so people have the opportunity to learn the mechanics in and out on normal, and then apply that knowledge to veteran. The skill should not be having so much DPS that you can virtually bypass the mechanics, but rather, the skill comes from mastering those mechanics so that you can execute them under more intense combat on veteran difficulty.

    To that end, I also think some of the more mechanically difficult fights should be reserved for trials and arenas, especially since they understand that dungeon content has matchmaking, so not every group is going to be a pre-made group that has the communication necessary to negotiate the more difficult mechanics.

    Yes. And dps on dummy do not show real skill of player.

    But unfortunatly addons and eso logs exist. People can look your gear and etc.I think it is more like your privat information people must not see, but they see.

    All this stuff must be for self training not to be shown to others.

    I can see how people play in real situation. But nothing can be seen by dps.

    < 40k - not good dps.
    >55k - glass cannon.

    40-50 k who is better ?

    And for dummy i do not use real rotation i use in Dunguans as example by the way.

    I have 40 k dps in real gear, and 50+ on dummy.

    Because i put more heals and do not use attack ultimate.

    It is silly. And shows really nothing.

    Exept may be 40- k do not know DPS basics, 55k+ will be dead all the way.
  • ATomiX69
    ATomiX69
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    Yes, you must pass a dps/capability check.
    A skill check should be needed for every role before you can queue dungeons, or ppl need to stop crying about fake this fake that when 90% of the time its just fake dps.
    smurf account
    New PvP content when?
    Better cyro performance when?
    Farmed about 3 GO's worth of AP
    world 3rd immortal redeemer (22.02.18) and other not noteworthy trifectas
  • spartaxoxo
    spartaxoxo
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    Yes, you must pass a dps/capability check.
    AyaDark wrote: »
    I voted no on this.

    I understand the intent, but TBH, DPS parses are the most elitist thing in this game, and everywhere it is used as a measure to determine whether you are qualified to do certain content, toxicity reigns.

    I'm a realist and I understand that some encounters are exponentially more difficult without good DPS, but to say that there is an absolute bar preventing people from even trying until they sit in front of a dummy and reach a benchmark parse? Ridiculous, considering many of the people who que up may not even have a guild that has access to a parse dummy.

    TBH, I wish they would get rid of the parse dummies altogether and focus on closing the gap in difficulty between veteran and normal dungeons so people have the opportunity to learn the mechanics in and out on normal, and then apply that knowledge to veteran. The skill should not be having so much DPS that you can virtually bypass the mechanics, but rather, the skill comes from mastering those mechanics so that you can execute them under more intense combat on veteran difficulty.

    To that end, I also think some of the more mechanically difficult fights should be reserved for trials and arenas, especially since they understand that dungeon content has matchmaking, so not every group is going to be a pre-made group that has the communication necessary to negotiate the more difficult mechanics.

    Yes. And dps on dummy do not show real skill of player.

    But unfortunatly addons and eso logs exist. People can look your gear and etc.I think it is more like your privat information people must not see, but they see.

    All this stuff must be for self training not to be shown to others.

    I can see how people play in real situation. But nothing can be seen by dps.

    < 40k - not good dps.
    >55k - glass cannon.

    40-50 k who is better ?

    And for dummy i do not use real rotation i use in Dunguans as example by the way.

    I have 40 k dps in real gear, and 50+ on dummy.

    Because i put more heals and do not use attack ultimate.

    It is silly. And shows really nothing.

    Exept may be 40- k do not know DPS basics, 55k+ will be dead all the way.

    A lot of player deaths comes from not understanding mechanics and that happens regardless of dps number. But there are actual dps checks in some of these dungeons and you legitimately cannot clear the content if you cannot pass them no matter how good you're doing on the rest of the mechanics.

    Zos already tries to prevent people who cannot pass those checks and cannot complete the dungeon from joining it with their level restrictions. The problem is that those level restrictions don't actually stop those players from entering. So they go in, fail a lot, and then either get kicked or the rest of their team leaves and they have to try to get carried by their guild. This leaves to a lot of bad feelings and wasted time all around. Nobody is happy in those situations.

    The best solution are to either simply not let people who can't hit the dps checks into the dungeons through activity finder, or to eliminate or greatly nerf those checks from the dungeons entirely. This way anything people can queue for they have the ability to clear given enough time and dedication.

    I would disagree with people who would want a requirement to be set high enough to clear these things comfortably and quickly. You want fast and easy then make your own damn group.

    But I don't think Zos should be letting people queue for things they have no way to clear at all. If they want to be carried anyway, they should make their own group. It's just frustrating for everyone.

  • zaria
    zaria
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    BuildMan wrote: »
    Base game vet "1" dungeons 15k
    Base game vet "2" dungeons 25k
    Early dlc dungeon 30k
    Late dlc dungeons 35k

    Still leaves a lot of room but ensures a minimum requirement group can pass a clear. HM is another story.

    You don't need 35k to run any dungeon that I'm aware of. That seems way too high. Most of the playerbase is sitting at 25k or less.

    yes u do - imagine FG 1 vet boss catches second DD - 1st dd needs to do ~30k dps on shadow to save mate - most fails...

    edit#1:

    vet FangLair - ghost spawns near second DD and catches him - 1st dd must do +30k dps to save him quick - most fails

    edit#2:

    ANY mechanics that require BURST of dmg to stop it - kills team if DD is low or ... low dd throw theirs burden on healer shoulders or tank shoulders...

    I have seen many groups pass those checks with less than 30k dps. I am quite certain you do not need that much dps to pass those tests.
    Yes, remember first clear of vFL, group dps was a bit above 30k, main issue on the ghost was 30 K something.
    Groups main issue was mechanics, that is the benefit of an high dps, you are not subject to mechanics for long.
    Even an fight like CoH2 second last boss has this, the lower the dps the more times must you roll out and risk doing mistakes.
    I say pugging nCoH2 is probably harder than vCoH2, as second boss can easy wipe an group in normal and they who do normal tend to be much less skilled.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Aznarb
    Aznarb
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    I just got booted from number 3 vet dlc! I had Ebon and Yohln with double frost staves, actually effective. Guy kept asking where my shield was, I was like don't need one with frost staves. Keep in mind this guy was pulling about 6k dps. They initiated a kick and booted me before first boss. Where is the tolerance!!? Why are they gating me and not letting me play how I want!?!

    The fun thing is, if your dual frost tank is build correctly it can do every HM 4man. Done all of them with my Templar tanking on magicka :>
    Not the best to support group but enough to do the main job : Tanking.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • AyaDark
    AyaDark
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    Yes, you must pass a dps/capability check.
    spartaxoxo wrote: »
    AyaDark wrote: »
    I voted no on this.

    I understand the intent, but TBH, DPS parses are the most elitist thing in this game, and everywhere it is used as a measure to determine whether you are qualified to do certain content, toxicity reigns.

    I'm a realist and I understand that some encounters are exponentially more difficult without good DPS, but to say that there is an absolute bar preventing people from even trying until they sit in front of a dummy and reach a benchmark parse? Ridiculous, considering many of the people who que up may not even have a guild that has access to a parse dummy.

    TBH, I wish they would get rid of the parse dummies altogether and focus on closing the gap in difficulty between veteran and normal dungeons so people have the opportunity to learn the mechanics in and out on normal, and then apply that knowledge to veteran. The skill should not be having so much DPS that you can virtually bypass the mechanics, but rather, the skill comes from mastering those mechanics so that you can execute them under more intense combat on veteran difficulty.

    To that end, I also think some of the more mechanically difficult fights should be reserved for trials and arenas, especially since they understand that dungeon content has matchmaking, so not every group is going to be a pre-made group that has the communication necessary to negotiate the more difficult mechanics.

    Yes. And dps on dummy do not show real skill of player.

    But unfortunatly addons and eso logs exist. People can look your gear and etc.I think it is more like your privat information people must not see, but they see.

    All this stuff must be for self training not to be shown to others.

    I can see how people play in real situation. But nothing can be seen by dps.

    < 40k - not good dps.
    >55k - glass cannon.

    40-50 k who is better ?

    And for dummy i do not use real rotation i use in Dunguans as example by the way.

    I have 40 k dps in real gear, and 50+ on dummy.

    Because i put more heals and do not use attack ultimate.

    It is silly. And shows really nothing.

    Exept may be 40- k do not know DPS basics, 55k+ will be dead all the way.

    A lot of player deaths comes from not understanding mechanics and that happens regardless of dps number. But there are actual dps checks in some of these dungeons and you legitimately cannot clear the content if you cannot pass them no matter how good you're doing on the rest of the mechanics.

    Zos already tries to prevent people who cannot pass those checks and cannot complete the dungeon from joining it with their level restrictions. The problem is that those level restrictions don't actually stop those players from entering. So they go in, fail a lot, and then either get kicked or the rest of their team leaves and they have to try to get carried by their guild. This leaves to a lot of bad feelings and wasted time all around. Nobody is happy in those situations.

    The best solution are to either simply not let people who can't hit the dps checks into the dungeons through activity finder, or to eliminate or greatly nerf those checks from the dungeons entirely. This way anything people can queue for they have the ability to clear given enough time and dedication.

    I would disagree with people who would want a requirement to be set high enough to clear these things comfortably and quickly. You want fast and easy then make your own damn group.

    But I don't think Zos should be letting people queue for things they have no way to clear at all. If they want to be carried anyway, they should make their own group. It's just frustrating for everyone.

    I first try Veledret on vet on 120+cp, it one shots my tank in 48 level gear.
    On 160+ cp with 160 + gear i already have no problem with it even on HM.

    Now DLC are 300+ and ?

    I like randoms for there randomness :)

    But yes. If they do not like fake tanks, the same goes to tanks, who do not like fake dps.

    I do not understand why do not people get it.

    And if some " undaunted quest like get role to dunguan " will be added, i am not sure that all can get one. And even if they do, how it can be prevented? They just can buy it like arena weapons before.

    So it will not show anything again.

    All weneed people just understand it and be more partient to others.
    Now party are really toxic. Not even in teso in all MmoRpgs.

    To many oeople with not enough of games understanding are playing and it is not bad.
    Bad is, that yhey do not want to learn.

    One man say, that i do not make progress, but reality is he just play bad. I do some HM of vDLC duo. All he do damage dummy and play dead. I can not solo DLC because of some nechanick, how do i progress ? Play dead and damage dummy more ? :)

    But he think another way.
    Or may be he jyst like to play dead :)
  • spartaxoxo
    spartaxoxo
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    Yes, you must pass a dps/capability check.
    AyaDark wrote: »
    spartaxoxo wrote: »
    AyaDark wrote: »
    I voted no on this.

    I understand the intent, but TBH, DPS parses are the most elitist thing in this game, and everywhere it is used as a measure to determine whether you are qualified to do certain content, toxicity reigns.

    I'm a realist and I understand that some encounters are exponentially more difficult without good DPS, but to say that there is an absolute bar preventing people from even trying until they sit in front of a dummy and reach a benchmark parse? Ridiculous, considering many of the people who que up may not even have a guild that has access to a parse dummy.

    TBH, I wish they would get rid of the parse dummies altogether and focus on closing the gap in difficulty between veteran and normal dungeons so people have the opportunity to learn the mechanics in and out on normal, and then apply that knowledge to veteran. The skill should not be having so much DPS that you can virtually bypass the mechanics, but rather, the skill comes from mastering those mechanics so that you can execute them under more intense combat on veteran difficulty.

    To that end, I also think some of the more mechanically difficult fights should be reserved for trials and arenas, especially since they understand that dungeon content has matchmaking, so not every group is going to be a pre-made group that has the communication necessary to negotiate the more difficult mechanics.

    Yes. And dps on dummy do not show real skill of player.

    But unfortunatly addons and eso logs exist. People can look your gear and etc.I think it is more like your privat information people must not see, but they see.

    All this stuff must be for self training not to be shown to others.

    I can see how people play in real situation. But nothing can be seen by dps.

    < 40k - not good dps.
    >55k - glass cannon.

    40-50 k who is better ?

    And for dummy i do not use real rotation i use in Dunguans as example by the way.

    I have 40 k dps in real gear, and 50+ on dummy.

    Because i put more heals and do not use attack ultimate.

    It is silly. And shows really nothing.

    Exept may be 40- k do not know DPS basics, 55k+ will be dead all the way.

    A lot of player deaths comes from not understanding mechanics and that happens regardless of dps number. But there are actual dps checks in some of these dungeons and you legitimately cannot clear the content if you cannot pass them no matter how good you're doing on the rest of the mechanics.

    Zos already tries to prevent people who cannot pass those checks and cannot complete the dungeon from joining it with their level restrictions. The problem is that those level restrictions don't actually stop those players from entering. So they go in, fail a lot, and then either get kicked or the rest of their team leaves and they have to try to get carried by their guild. This leaves to a lot of bad feelings and wasted time all around. Nobody is happy in those situations.

    The best solution are to either simply not let people who can't hit the dps checks into the dungeons through activity finder, or to eliminate or greatly nerf those checks from the dungeons entirely. This way anything people can queue for they have the ability to clear given enough time and dedication.

    I would disagree with people who would want a requirement to be set high enough to clear these things comfortably and quickly. You want fast and easy then make your own damn group.

    But I don't think Zos should be letting people queue for things they have no way to clear at all. If they want to be carried anyway, they should make their own group. It's just frustrating for everyone.

    I first try Veledret on vet on 120+cp, it one shots my tank in 48 level gear.
    On 160+ cp with 160 + gear i already have no problem with it even on HM.

    Now DLC are 300+ and ?

    I like randoms for there randomness :)

    But yes. If they do not like fake tanks, the same goes to tanks, who do not like fake dps.

    I do not understand why do not people get it.

    And if some " undaunted quest like get role to dunguan " will be added, i am not sure that all can get one. And even if they do, how it can be prevented? They just can buy it like arena weapons before.

    So it will not show anything again.

    All weneed people just understand it and be more partient to others.
    Now party are really toxic. Not even in teso in all MmoRpgs.

    To many oeople with not enough of games understanding are playing and it is not bad.
    Bad is, that yhey do not want to learn.

    One man say, that i do not make progress, but reality is he just play bad. I do some HM of vDLC duo. All he do damage dummy and play dead. I can not solo DLC because of some nechanick, how do i progress ? Play dead and damage dummy more ? :)

    But he think another way.
    Or may be he jyst like to play dead :)

    There shouldn't be anything preventing them entering the dungeon.This should only apply to the activity finder. If a guild wants to help someone do it, that should be okay
    Edited by spartaxoxo on October 20, 2020 4:44PM
  • Eormenric
    Eormenric
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    Yes, you must pass a dps/capability check.
    Threads like this have been popping up for years. Sadly, nothing has been done to understand why they do. A DPS check-sort-of-system would have its benefits, but implementation is key.

    To this effect, I don't understand why a Training Grounds hasn't been implemented:

    1) It would be a solo instance that includes a single target dummy.
    2) An NPC would tell you to prepare and attack the dummy with all you've got for 1 minute.
    3) Then, the target dummy would run to another area of the room and wait there for 15 seconds before running again. It would do this for another minute while razor blades pass between you and the target dummy (a movement test). If you die to the razor blades, you automatically revive as if from a wayshrine to begin dpsing again.
    4) Finally, lots of target dummies would run in, continuously for 1 minute, and surround the first one, slowly healing it up (an AoE test).
    5) By the end, you would have been in combat for 3-5min and your average dps would be calculated. There would be tiers of awards: Bronze, Silver, Gold (or 10k, 20k, 30k dps). Bronze would get you into all normal dungeons. Silver would get you into all veteran dungeons. And Gold (provided they implement this later) would get you into Trial queues. These rewards would be Character-bound achievements and only unlocked once.

    Could someone earn the achievements and then choose not to wear the same gear? Sure. Could they have a bad day and not perform as expected? Sure. But some system needs to help regulate what someone is capable of doing.

    I've met lots of people that don't know what they can't handle. That's where the game needs to come in and teach them. Yes, mechanics are always key. But damage helps those mechanics function as intended.

    TL;DR The game does not teach players what they need to reach in order to do certain content. That is a problem.
  • LashanW
    LashanW
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    Yes, you must pass a dps/capability check.
    x48rph wrote: »
    Plenty of people can punch buttons really fast on a target dummy and get those high numbers
    Punching buttons really fast is how you lose dps actually. Because of global cooldowns. Plenty of skilled people don't reach very high dps because of fast button mashing, even if they have best gear and max CP. But I get what you are trying to say about high dps players that are absolutely clueless about every aspect other than dps.
    kathandira wrote: »
    Nah.

    If you queue for a Random Group, you should expect to either roll with what you get, or leave and try again. It is a gamble for sure, but it is the intent of the functionality.

    If you want a specific quality of group, then you have to pre-make your own.
    This is an irresponsible way of thinking imo (for vet content). I mean I can queue as DD for a vet dungeon with no set items and no weapons equipped and try to kill enemies in a vet dungeon with my bare hands. Very irresponsible and no contribution to the team. And when confronted I can just say "go make a pre-made group if you have even a basic expectation from someone who queued for a vet dungeon, I play how I want." Sure I will get kicked, but I'd have wasted time of 3 other people.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • oscarovegren
    oscarovegren
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    Yes, you must pass a dps/capability check.
    YES YES YES YES! Im so tired of bad DDs. Its a 50/50 if you get good or bad DPS in daily random/random pledge
  • zaria
    zaria
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    ATomiX69 wrote: »
    A skill check should be needed for every role before you can queue dungeons, or ppl need to stop crying about fake this fake that when 90% of the time its just fake dps.
    That would make queuing even more stupid, you port to an test room do the test and then the finder bugs out, do the test again. Now an achievement makes some sense.
    Again promoting my undaunted academy as it would also be an nice sandbox for testing out tank an healer builds. DD has dummies and they can do various stuff solo to test that they can do damage and survive.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Donny_Vito
    Donny_Vito
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    And who would have thought this thread wasn't going to be toxic as fringles?
  • Chapilliams
    Chapilliams
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    Yes, you must pass a dps/capability check.
    Yes yes and yes!

    I've played in so many Vet Dungeons on both tank and healer, where you end up wasting an hour or more and not even finishing the dungeon, cause of bad DPS - or DD's who don't do mechs or wish to learn how to do them.

    It's not fair for the rest of the group, if you except to be carried through a dungeon - find a premade group then but don't go into pugs.

    I play all roles (including PVP) and I've only first started to do vet dungeons on my DD 'cause guess what, I didn't have the dmg before now and I didn't want to be a burden on my team and except them to do my part as well.
  • CrashTest
    CrashTest
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    Yes, you must pass a dps/capability check.
    Wolfpaw wrote: »
    Hard for ZOS to add a wall like that on paid content.

    A real simple solution for the player is to make a premade.

    Not everyone has a list of good DPS friends or guildies to call on, so this solution isn't viable. Even a premade pug with your own DPS requirements doesn't guarantee good DPS bc people lie to join you and finding replacements while already in the dungeon can be difficult.

    A DPS test before entering vet dungeons, especially vDLCs, is a good idea.
  • Eormenric
    Eormenric
    ✭✭✭
    Yes, you must pass a dps/capability check.
    I voted no on this.

    I understand the intent, but TBH, DPS parses are the most elitist thing in this game, and everywhere it is used as a measure to determine whether you are qualified to do certain content, toxicity reigns.

    I'm a realist and I understand that some encounters are exponentially more difficult without good DPS, but to say that there is an absolute bar preventing people from even trying until they sit in front of a dummy and reach a benchmark parse? Ridiculous, considering many of the people who que up may not even have a guild that has access to a parse dummy.

    TBH, I wish they would get rid of the parse dummies altogether and focus on closing the gap in difficulty between veteran and normal dungeons so people have the opportunity to learn the mechanics in and out on normal, and then apply that knowledge to veteran. The skill should not be having so much DPS that you can virtually bypass the mechanics, but rather, the skill comes from mastering those mechanics so that you can execute them under more intense combat on veteran difficulty.

    To that end, I also think some of the more mechanically difficult fights should be reserved for trials and arenas, especially since they understand that dungeon content has matchmaking, so not every group is going to be a pre-made group that has the communication necessary to negotiate the more difficult mechanics.

    Toxicity grows when people are frustrated and want a solution, but the governing entity does not provide one. It is then up to the player base to create their own measurement of qualification. Think of a job. If there was no barrier of entry, your employer could hire someone with no qualifications. That person then pellets you with questions and you get annoyed because you're trying to do your own thing. Eventually, you go to your boss and say there needs to be a vetting of new hires. Your boss tells you, "Well, these people really want this kind of job. They're doing their best. That should be enough." You then have the exact point we're making here.

    Your fear understandably stems from an unknown factor. What number will I need to meet to mollify these people? What if I can't reach it but I know I've cleared the content before? You should be a capable enough person to learn and apply yourself to meet the requirement for the well-being of the veteran dungeon community the same way you needed to earn a degree/level of knowledge to get the job you have now.

    Every MMO has tiers of difficulty that introduce previous unseen mechanics. That's the thing. At least WoW provides those new mechanics in a convenient format IN GAME. ESO could learn to do something like that.

    Finally, your comment about mechanically difficult fights being reserved for trials and arenas very clearly accommodates you and your preferences. You might not be interested in Trials and Arenas, maybe because you can't do them or just don't like them. So your solution is to push all difficult content into the thing you don't do? You act like communication and compromise in PUGs is impossible. It isn't.

    P.S. There are parse dummies available from a wide variety of sources. The same effort you put into wanting to be a good team player can go into acquiring one of these dummies.
  • CrashTest
    CrashTest
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    Yes, you must pass a dps/capability check.
    I'm down for a license test on every class. Tank bashing, positioning, gear, taunts etc. Healer out healing damage, positioning, buffs, ect. These are rare to me though. 95 out of 100 times the fail reasoning is *** poor dps.

    Not a bad idea. I used to play a game that had tests for all 3 roles before you could enter vet dungeons.

    For tank, it was survive an onslaught.

    For heals, it was heal an NPC who ran around and ate every attack and stood in all the fire (basically your average DPS pug).

    For DPS, it was a damage test with mechanics too to test your situational awareness. You had to deal damage while simultaneously avoiding fire and self healing when needed.

    The tests were challenging but fun.
  • Casul
    Casul
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    Yes, you must pass a dps/capability check.
    If someone wants to use the line low CP can't hit these numbers I taught a CP 200 to break 22k. I've seen 810s that can't break 10k. It's all technique.
    PvP needs more love.
  • Dojohoda
    Dojohoda
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    ✭✭✭
    No, you shouldn't pass a dps/capability check
    Perhaps the Undaunted could hire a Trainer that offers repeatable training quests to make players aware of the use of single target skills, aoe skills, mitigation mechanics, and, maybe, a few of the commonly used enemy mechanics.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • LordSarevok
    LordSarevok
    ✭✭✭✭
    Yes, you must pass a dps/capability check.
    Nyladreas wrote: »
    I say this as sub 10k dps has become a real plague. We talk about fake tanks and fake healers but dps is the reason 90% of groups fail.

    Honestly of if this was implemented (because y'all complaining) I'd be one of those people spamming bow LAs just to make you people mad.

    Why would I do that? Because this is one of the worst solutions to the problem and is absolutely asinine towards new players.

    A big NOPE from me.

    What ZOS should do instead is introduce in-game DPS guides, incentives, like a sort of cheap reward system and even NPCs that would teach you how to do decent DPS even with sub-par setups (because it's more than possible to do 30k+ DPS with doing almost nothing.)

    And an in-built, in-game Wiki link would also go a LONG way.

    Stop thinking people don't care. Most people just don't have a clue.

    Did you not read any of my other posts at all? I explicitly explained that I don't blame the player, I blame ZoS. I said this many many times throughout the thread.
  • LordSarevok
    LordSarevok
    ✭✭✭✭
    Yes, you must pass a dps/capability check.
    They just need to remove the 15-minute penalty timer so fake tanks and horrible dps don't steal 15 minutes of your day. If we could drop group when we see a stamblade just spamming snipe and heavy attacking with a resto staff and re-queue immediately, this wouldn't be an issue.

    That would work too!
  • LordSarevok
    LordSarevok
    ✭✭✭✭
    Yes, you must pass a dps/capability check.
    idk wrote: »
    I also think people are missing the point of this poll.

    With the statement in the OP biasing the poll, it is pretty clear this is about low dps players. I do not understand how one can think we miss the point of the poll.

    The only part that would be lost on players is what was done with gran turismo licensing requirements since no one bothered to explain what they were talking about in that part but that seems pretty minor.

    The point is to help the players not ridicule them. How embarrassing would it be to think you are doing ok, queue up for vet, gets dlc and repeatedly get booted? How does that help them in any way shape or form? I want a mechanic to teach them, not go scorched earth on them. I have repeatedly stated throughout this thread that I DO NOT blame the player, I blame ZoS. They have failed the players by adding content they probably want to do, yet set ZERO expectations... Almost >80% of bad dps I come across have no idea! They might be feeling on top of the world for completing vet city of ash 1 and be like, man I'm gonna try city of ash 2 that other one was easy. There is literally zero training, direction, knowledge, or useful tutorials in this game. Direct fail on ZoS.
  • LordSarevok
    LordSarevok
    ✭✭✭✭
    Yes, you must pass a dps/capability check.
    CrashTest wrote: »
    I'm down for a license test on every class. Tank bashing, positioning, gear, taunts etc. Healer out healing damage, positioning, buffs, ect. These are rare to me though. 95 out of 100 times the fail reasoning is *** poor dps.

    Not a bad idea. I used to play a game that had tests for all 3 roles before you could enter vet dungeons.

    For tank, it was survive an onslaught.

    For heals, it was heal an NPC who ran around and ate every attack and stood in all the fire (basically your average DPS pug).

    For DPS, it was a damage test with mechanics too to test your situational awareness. You had to deal damage while simultaneously avoiding fire and self healing when needed.

    The tests were challenging but fun.

    I'm down for this! Either way the player will learn and grow!
  • LordSarevok
    LordSarevok
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    Yes, you must pass a dps/capability check.
    I'm seeing lots of great alternative ideas to my original thought! Makes me have faith in the community more! I appreciate all the dissenting opinions, who also offered their side of the argument. I hope this can continue! My idea may not be the best, but I truly just want ZoS to help the player base accomplish thier goals!
  • Contaminate
    Contaminate
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    Yes, you must pass a dps/capability check.
    Unfortunately people hate having to live up to any expectations at all
  • TradoTheOne
    TradoTheOne
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    I would vote for, players who are comming to vet have to complete the norm version first, before trying vet.. mechanic knowledge is king.
    3 2 1 - My horn
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