Nomadic_Atmoran wrote: »If you want that kind of toxic in your gameplay there are other MMOs that will gladly accommodate you.
What's more toxic. Implementing a system that makes sure you can successfully complete the content you are queueing for at the cost of lowering accessibility? Or allowing people to join content they are not ready for which will result in them getting kicked (while likely receiving no information as to why)
Setting boundaries fixed the issue above.
GrimTheReaper45 wrote: »Vet dungeons need to be more pug friendly.
OP, you could get a mod that shows group DPS and if they don't meet your personal threshold you could drop group. Problem solved.
Nomadic_Atmoran wrote: »Nomadic_Atmoran wrote: »If you want that kind of toxic in your gameplay there are other MMOs that will gladly accommodate you.
What's more toxic. Implementing a system that makes sure you can successfully complete the content you are queueing for at the cost of lowering accessibility? Or allowing people to join content they are not ready for which will result in them getting kicked (while likely receiving no information as to why)
Setting boundaries fixed the issue above.
If you want players that can complete the content with no issue go find a premade. No one is forcing you into PUGs and no one is demanding you carry any of them either. But you dont get to dictate what content they have access to because you feel like you have a superior claim to the LFG tool because of your "knowledge" and DPS output.
GrimTheReaper45 wrote: »Vet dungeons need to be more pug friendly.
Pugs need to be more vet dungeon friendly.
LordSarevok wrote: »Nomadic_Atmoran wrote: »Nomadic_Atmoran wrote: »If you want that kind of toxic in your gameplay there are other MMOs that will gladly accommodate you.
What's more toxic. Implementing a system that makes sure you can successfully complete the content you are queueing for at the cost of lowering accessibility? Or allowing people to join content they are not ready for which will result in them getting kicked (while likely receiving no information as to why)
Setting boundaries fixed the issue above.
If you want players that can complete the content with no issue go find a premade. No one is forcing you into PUGs and no one is demanding you carry any of them either. But you dont get to dictate what content they have access to because you feel like you have a superior claim to the LFG tool because of your "knowledge" and DPS output.
Do they actually have access to the content though really? Getting destroyed for hours on end and demoralized is not access. That's a set up for failure. It is a wall.
Nomadic_Atmoran wrote: »LordSarevok wrote: »Nomadic_Atmoran wrote: »Nomadic_Atmoran wrote: »If you want that kind of toxic in your gameplay there are other MMOs that will gladly accommodate you.
What's more toxic. Implementing a system that makes sure you can successfully complete the content you are queueing for at the cost of lowering accessibility? Or allowing people to join content they are not ready for which will result in them getting kicked (while likely receiving no information as to why)
Setting boundaries fixed the issue above.
If you want players that can complete the content with no issue go find a premade. No one is forcing you into PUGs and no one is demanding you carry any of them either. But you dont get to dictate what content they have access to because you feel like you have a superior claim to the LFG tool because of your "knowledge" and DPS output.
Do they actually have access to the content though really? Getting destroyed for hours on end and demoralized is not access. That's a set up for failure. It is a wall.
So I guess now youre going to argue that you are sparing them?
Give me a break.
They bought the content. They get to access it. Whether they can get to the end or not is up to them. But you dont get to demand they have to jump through extra hoops to gain access to it.
LordSarevok wrote: »Nomadic_Atmoran wrote: »LordSarevok wrote: »Nomadic_Atmoran wrote: »Nomadic_Atmoran wrote: »If you want that kind of toxic in your gameplay there are other MMOs that will gladly accommodate you.
What's more toxic. Implementing a system that makes sure you can successfully complete the content you are queueing for at the cost of lowering accessibility? Or allowing people to join content they are not ready for which will result in them getting kicked (while likely receiving no information as to why)
Setting boundaries fixed the issue above.
If you want players that can complete the content with no issue go find a premade. No one is forcing you into PUGs and no one is demanding you carry any of them either. But you dont get to dictate what content they have access to because you feel like you have a superior claim to the LFG tool because of your "knowledge" and DPS output.
Do they actually have access to the content though really? Getting destroyed for hours on end and demoralized is not access. That's a set up for failure. It is a wall.
So I guess now youre going to argue that you are sparing them?
Give me a break.
They bought the content. They get to access it. Whether they can get to the end or not is up to them. But you dont get to demand they have to jump through extra hoops to gain access to it.
That's the thing, they aren't accessing it. At all. Those new sets and monster helms? Effectively gated behind a wall. That's like telling a guy who bought a wrench that he has access to rebuild his cars engine.
No i dont want to pay for carys. Also the number of faketanks wincrease dramaticaly.
Nomadic_Atmoran wrote: »LordSarevok wrote: »Nomadic_Atmoran wrote: »LordSarevok wrote: »Nomadic_Atmoran wrote: »Nomadic_Atmoran wrote: »If you want that kind of toxic in your gameplay there are other MMOs that will gladly accommodate you.
What's more toxic. Implementing a system that makes sure you can successfully complete the content you are queueing for at the cost of lowering accessibility? Or allowing people to join content they are not ready for which will result in them getting kicked (while likely receiving no information as to why)
Setting boundaries fixed the issue above.
If you want players that can complete the content with no issue go find a premade. No one is forcing you into PUGs and no one is demanding you carry any of them either. But you dont get to dictate what content they have access to because you feel like you have a superior claim to the LFG tool because of your "knowledge" and DPS output.
Do they actually have access to the content though really? Getting destroyed for hours on end and demoralized is not access. That's a set up for failure. It is a wall.
So I guess now youre going to argue that you are sparing them?
Give me a break.
They bought the content. They get to access it. Whether they can get to the end or not is up to them. But you dont get to demand they have to jump through extra hoops to gain access to it.
That's the thing, they aren't accessing it. At all. Those new sets and monster helms? Effectively gated behind a wall. That's like telling a guy who bought a wrench that he has access to rebuild his cars engine.
You are seriously all over the place with your arguments tonight. You want to gate the "gated" content?
Premades are the answer to your problem. But instead you want to punish others for not playing as well as you. Again, because you think you have a right to demand others have to pass a test to access content they have paid real money for.
LordSarevok wrote: »
Why is that always the answer? How does that benefit anybody? They need to understand before they go! A test would provide that. If they pass and still suck? Well, then boot.
LordSarevok wrote: »
Why is that always the answer? How does that benefit anybody? They need to understand before they go! A test would provide that. If they pass and still suck? Well, then boot.
How are you testing tanks? Same rights to all.
If you dont want to have to deal with low dps find some friends.
Last time I tried to talk to pug DDs about their low dps was about an year ago. In vet CoH 2. I told them that their dps was pretty low (on first mob group) because group dps was below 20k on a well stacked and debuffed mob group. I told them that they might want to look up a dps guide. Then one DD proceeded to insult me with a lot of name calling and some comments about my family tree. I told the group to kick me because I would not spend my time tanking a dungeon for a rude person like that. They kicked him instead because a good tank can be hard to find.I said look at where they are at and help them go to the next step. If they are in mismatched gear suggest easily obtainable gear so they will be better on their next run. Maybe explain the benefits of equipping a full set. You don't have to go help them farm it but put the idea in their head. If you are in a guild that helps new or inexperienced players invite them to join. Ask them where they put their attribute points. A simple adjustment there can make a big difference. Of course it will not help the current run but it will help for future runs. That is the goal of helping inexperienced players. Making them better for next time.
None of the 46 comments before you ever mentioned such an absurdly high dps requirement.thegreat_one wrote: »SMH. if yer looking for good dps using the Group finder yer in for a bad time.
Any group who wants 45k DPS min need a to join a guild lol.
Yes for veteran dungeons. I'm surprised how many people are acting as if OP is talking about normal dungeons.
I'm speaking mainly from a tank perspective. As a dd I can definitely carry a group through a vet dungeon. As a healer, I can still do some dps while providing heals and therefore help the group complete a vet dungeon (non-dlc) in a reasonable time. As a tank, if dds have absurdly low dps, there is nothing I can do but leave (unless I have a very high amount of free time to play ESO, which I don't always). A tank leaving is not a good experience for anybody involved.
I have 3 tanks that I'd love to do vet pledges with but I don't want to use the dungeon finder because of these abysmal low dps groups I can run into. Most decent tanks don't use dungeon finder for similar reasons. And people complain all the time about long DD queues. A small minimal dps requirement would help the queue by removing the absolutely clueless DDs from veteran queues, and it will give a higher guarantee to the support roles that they can expect a bit more reasonable completion time for a vet dungeons (only for base game dungeons tho). And it might encourage more tanks to actually use the dungeon finder instead of waiting for pre-made groups, which will also help the long DD queue.
I'm not talking about insanely high numbers, I'm happy with at least 15k single target dps from a DD on a stationary boss that I have debuffed to oblivion. So on a 3m dummy maybe even 10k would be enough (This might be too low considering my endgame stamplar can do 11k dps on this dummy by holding heavy attack button and doing nothing else). This is for base game version 1 dungeons.Last time I tried to talk to pug DDs about their low dps was about an year ago. In vet CoH 2. I told them that their dps was pretty low (on first mob group) because group dps was below 20k on a well stacked and debuffed mob group. I told them that they might want to look up a dps guide. Then one DD proceeded to insult me with a lot of name calling and some comments about my family tree. I told the group to kick me because I would not spend my time tanking a dungeon for a rude person like that. They kicked him instead because a good tank can be hard to find.I said look at where they are at and help them go to the next step. If they are in mismatched gear suggest easily obtainable gear so they will be better on their next run. Maybe explain the benefits of equipping a full set. You don't have to go help them farm it but put the idea in their head. If you are in a guild that helps new or inexperienced players invite them to join. Ask them where they put their attribute points. A simple adjustment there can make a big difference. Of course it will not help the current run but it will help for future runs. That is the goal of helping inexperienced players. Making them better for next time.None of the 46 comments before you ever mentioned such an absurdly high dps requirement.thegreat_one wrote: »SMH. if yer looking for good dps using the Group finder yer in for a bad time.
Any group who wants 45k DPS min need a to join a guild lol.
Again, this dps requirement is only for veteran dungeons. In normal anything goes. A veteran dungeon is not a place to learn how to do basic role of a DD. This requirement will also make some people actually search and learn about how to do reasonable dps in this game. It's not hard to at all, there's just no proper information about it in game. I've seen so many players that light attack their way through everything and come into veteran dungeons and think it's enough.
Tbh, this game desperately needs a role tutorial system.
LordSarevok wrote: »I say this as sub 10k dps has become a real plague. We talk about fake tanks and fake healers but dps is the reason 90% of groups fail.