I see the patch notes this morning emphasizes the magicka restore. That's true, the other changes will greatly boost magicka regeneration.With these adjustments, we hope that damage dealers will feel less penalized than before when using Wall of Frost and its morphs, especially when utilizing the new Magicka restore function of Destruction Expert which will naturally occur when properly using Wall of Frost and its morphs.
Skjaldbjorn wrote: »Not at all interested in using a skill slot on cramped tank bars for ranged taunts when frost heavies did just fine while GIVING BACK RESOURCES at the same time instead of SPENDING THEM.
Uh...wut. Yeah, there were absolutely issues here. As a tank, going into a dungeon and having some DPS with no clue how the game works spamming heavies on a frost staff and overtaunting mobs is infuriating. It needed to go. Period. It was a terrible idea from the start.
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ESO_Nightingale wrote: »well, it was an issue in several ways, it's just that the way they tried to fix it, involved throwing *** at the wall to see what sticked instead of listening to actual suggestions that thought about what would happen for more than 2 seconds. i have been saying for years to people saying "frost clench would make a good taunt" that it wouldn't be. and look what happened.
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@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Gilliam
Hey, what u could do to make us consider froststaff as tanking weapon would be the addition of minor breach into the Clench Taunt.
emilyhyoyeon wrote: »I would also like to see a different feature on ice impulse. No minor protection/defensive effect please. How about a relatively high chance to apply chilled on the targets that are hit by it?
universal_wrath wrote: »emilyhyoyeon wrote: »I would also like to see a different feature on ice impulse. No minor protection/defensive effect please. How about a relatively high chance to apply chilled on the targets that are hit by it?
It already does increase the chance for status affect of all elements. I believe a unique affect to it is to add whulrwind to it (aoe dot) around the caster. Also, I'm hoping that zos recognized that both elemental ring and suscepitability morphs do exist and almost non used by players.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Frost Staff changes. Specific feedback that the team is looking for includes the following:
- What level/CP are you on Live?
- What role do you typically play (DPS/Tank/Healer)?
- If you currently use Frost Staff abilities, what kind of builds do you use?
- What is your favorite and least favorite changes to Frost Staff?
- With these changes, do you plan to utilize Frost Staff in new ways? If so, how will you incorporate Frost Staff into your playstyle?
- What other changes, if any, would you like to see for Frost Staff abilities?
- Do you have any other general feedback?
FoolishOptimist wrote: »https://forums.elderscrollsonline.com/en/discussion/549679/poll-frost-staff-taunt-options
Please take the time to voice your opinion in the poll. This will be useful to show the devs hard numbers of public opinions towards the Frost Staff taunt.
ESO_Nightingale wrote: »Looks like we didn't get any more changes which i kind of expected. But it is quite unfortunate.
llBlack_Heartll wrote: »ESO_Nightingale wrote: »Looks like we didn't get any more changes which i kind of expected. But it is quite unfortunate.
yeeeeee, very unfortunate.
Disappointing that Unstable Wall wasn't changed to a full DPS skill, at the very least. It would of made a big difference but looks like we are stuck with this crap.
Boat missed here I think, no feed back even considered.
ESO_Nightingale wrote: »
The sole reason why this passive isn't worth taking is because tanks and dps don't want to waste magicka for blocking, as that is what stamina is for. (Note: I have heard that this change is possibly coming within this update or the update after, however it's been included as an issue anyway). there is no other passive in the game which people don't take, because every other passive provides benefit to the user, no matter how small.
ESO_Nightingale wrote: »
The sole reason why this passive isn't worth taking is because tanks and dps don't want to waste magicka for blocking, as that is what stamina is for. (Note: I have heard that this change is possibly coming within this update or the update after, however it's been included as an issue anyway). there is no other passive in the game which people don't take, because every other passive provides benefit to the user, no matter how small.
Speak for youself. I LOVE having the option to use magicka to block...swapping back and forth between magicka and stamina as needed. I suppose I run a much higher magicka pool than most tanks...but having the option allows for near infinite sustain without gimmicks like Balance....one fight in particular that comes to mind that this passive is a lifesaver for is the last boss of vDSA where I spend 80% of the fight away from the rest of the group and get no support whatsoever, all the while having to hold 4 bosses(with lower damage groups)