CP 810What level/CP are you on Live?
All 3, mostly tank and DPS.What role do you typically play (DPS/Tank/Healer)?
Magicka Warden DPSIf you currently use Frost Staff abilities, what kind of builds do you use?
Favorite - removing the taunt from heavy attackWhat is your favorite and least favorite changes to Frost Staff?
No and never. Magicka tanking is a fun idea, but awful in practice. Magicka block still costs a lot more than stamina block, and block cost reduction glyphs still did not apply last time I looked. Even being able to regenerate magicka while blocking does not offset this cost, which is why you don't see full magicka tanks running vet trials on leaderboards.With these changes, do you plan to utilize Frost Staff in new ways? If so, how will you incorporate Frost Staff into your playstyle?
That damage shield is ridiculous and useless, it should go.What other changes, if any, would you like to see for Frost Staff abilities?
What I'm more upset about is that these changes make frost staff for warden's (you know, that class with their only significant damage increases coming from CHILLED... and only 1 skill that can be used in PvE DPS to apply chilled) Really? Look, I get that the devs have always hated warden in PvE, and it's a support class. But also... no other class in ESO works that way, being relegated to only certain group functions. I love wardens. I have 3, 1 PvE, 2 PvP. I don't tank with Warden becauseI find it boring. I don't heal with warden because also, I find it boring. I DPS with warden because I love it. Kinda sad that my favorite DPS class is doomed to be crap. For 4 years running.Do you have any other general feedback?
Devs did put in an explicit comment that frost staff was supposed to support mag tank. These changes represent that however it's almost a punishment to a tank because to get that buff guaranteed you pretty much need to front bar it and control your proc of the chilled status.
Slot Ele drain : done.Major Breach:
Increased to 5948, up from 5280.
Major Breach now affects both Physical and Spell Resistance equally.
VaxtinTheWolf wrote: »
- What level/CP are you on Live?
Lv50, 1000+ CP.- What role do you typically play (DPS/Tank/Healer)?
Mostly tanks, one healer for now, I don't really like playing DPS in this game.- If you currently use Frost Staff abilities, what kind of builds do you use?
Backbar Frost Staff on Magicka based Nightblade tank and on a Magicka focused Warden Tank. The only ability really used is Wall of Elements for the SNARE effect on trash fights, and enchantment proc on bosses.- What is your favorite and least favorite changes to Frost Staff?
Favorite is not having randos stealing my taunt and making my role more difficult than it has to be. The 'Minor Brittle' effect seems interesting.
Least favorite is that the snare was removed and I no longer have a way to slow down enemies on my NB tank. Not enough was done, it's missing features that 1H&S has and multiple skills still don't feel very relevant for tanking. You still take a block speed penalty and it's missing Minor Breach for example, but if that is supposed to be an intended trade off then just speak up and say it.- With these changes, do you plan to utilize Frost Staff in new ways? If so, how will you incorporate Frost Staff into your playstyle?
I couldn't find any dungeons to tank so I joined Harrowstorms? (Ive never done tried on live before due to lack of DLC) instead.
I used it as both a front bar and back bar weapon. I never used frost clench to taunt, Inner Fire is just better as a magicka specific taunt. 28m and Synergy compared to 15m and a root that wont work on bosses anyway. Inner fire even does slightly more damage than Clench.
I tried to use Elemental Drain but it's always VERY cramped on my bars for skills I have to prioritize to be effective at my role in the way I have it set up. Theoretically, 23 seconds of Breach seems really nice, but I can't comfortably place it anywhere without it feeling clunky or taking up a slot better suited for another skill instead, unless I use the slot that was just previously freed from Pierce Armor.
I do not see myself using Frost Elemental Ring on my tank either due to the aforementioned space restrictions. Especially not for a 6 second Minor buff. The ability still does not look appealing in it's current state.
As for the Wall of Frost shield, It's basically a lesser version of Warden's Frost Shield, but applies to the group. I did notice that the extra shield effect from Unstable Wall seems to be attached to your character, and potentially has a 15 meter range of application? I can also move far away from the original location and the secondary shield would still apply, however the additional shield after the wall itself ends seems redundant. You'll should be having max uptime on this ability in an ideal situation, so that should mean the second smaller shield isn't ever actually used because the first will be reapplied anyway, making the additional proc pretty useless.- What other changes, if any, would you like to see for Frost Staff abilities?
Add the taunt effect to Elemental Susceptibility and remove the refreshing on damage effect. Remove taunt from Frost Clench and add Minor Breach instead.
Add the snare back to Frost Elemental Blockade. Remove the niche frost shield from Unstable Frost Wall, increase this morph's damage and give it another mechanic to do even more damage to immobilized enemies.
I liked the idea that Pulsar could become an elemental themed PBAoE similar to Dual Weild's Blade Cloak with unique effects.- Do you have any other general feedback?
Really start listening to what the players who will actually have to deal with the changes you decide to shove on us have to say. Stop being so dang afraid to implement mechanics and ideas that we suggest even if they were highly supported for months. Communicate! Make it like a Q&A where you respond to larger concerns with the thought process behind your forced choice objectives. Isn't that what developer comments were supposed to be? However there is a severe lack of those in the notes where there definitely should be one accompanying a change.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Frost Staff changes. Specific feedback that the team is looking for includes the following:
- What level/CP are you on Live?
- What role do you typically play (DPS/Tank/Healer)?
- If you currently use Frost Staff abilities, what kind of builds do you use?
- What is your favorite and least favorite changes to Frost Staff?
- With these changes, do you plan to utilize Frost Staff in new ways? If so, how will you incorporate Frost Staff into your playstyle?
- What other changes, if any, would you like to see for Frost Staff abilities?
- Do you have any other general feedback?
Stinkyremy wrote: »Can someone explain what the changes are to frost staffs please. I'm not on PTS
heres how to fix this staff:
if you take melee damage while blocking with this staff you generate a stack of icy retribution for 8 seconds. If you heavy attack while you have a stack you give the enemy minor cowardice for 6 seconds. At 2 stacks its minor cowardice for 9 seconds. At three stacks your heavy attack gives major cowardice for 6 seconds. This effect can occur every 10 seconds per enemy.
this makes the ice staff a a unique tanking aspect in its own right and a useful backbar option since this would be the only source of major cowardice and requires block, melee, and heavy attack for activation for.
I would also shorten the range of this staff to 9m for light and heavy attacks and get rid of the projectile.
also rename cowardice to slow.
JohnOfMarkarth wrote: »1) 783
2) DD (+Tank) (Will use DD instead of DPS not to confuse the two in this, cus its importante)
3) I dont.
4) Favorite: Minor Brittle, Least favorite: Ele-Wall and Minor Brittle, reasons for the paradox:
- Minor Brittle is something that adds DPS, but its in no way something that makes FrostyStaff DDs more viable. Instead it pushes frostystaves into healer/off-tank support role. As it provides extra damage to the entire team and only requires one frost staff ever present, as any next instance of frost staff in the team is... redundant. Its a nice bonus. Which is the thing i like. But it stabs any purpose of frost staves as DPS, which was promised in Dev Update
- Weakening the frost wall's damage was another stab at the previous promise. If the former was a kidnestab this was a heart stab.
- All other additions enforce FrostyStaves as support. It doesnt even help main tanks.
5) Sadly I dont, I was excited, wanted to finally see a frost-warden dps be viable. But I was turned down cold. Pun semi-intended.
6) - Increase wall of ice's damage instead of lowering it
- make frost impulse deal 5% more damage with each cast up to 20% for 3s instead of minor protection which is already easily sourced elsewhere.
- If you wanna make destructive touch actually worthy taunt, give it Major Breach
- If you wanna make it a bit more supportive, perhaps you could give Elemental Rage lowered damage but also make it cheaper and give it Minor Staminasteal for 15s (And make it the only source of such. Like a homage to other elder scrolls, where frost damage drained enemies of stamina)
7) At least you looked into frost staffs briefly.
YandereGirlfriend wrote: »@Aznarb You can't rely on Chilled alone to proc your Minor Maim since that's putting yourself at the mercy of RNG and will result in up-times lower than simply using Heroic Slash. You're also missing out on Minor Heroism (and Minor Breach when the patch hits) compared to using traditional Sword and Board. Why would you want Frost Staff tanks to have these obvious weaknesses?
@Onefrkncrzypope You miss the point of the Frost Staff changes. Frost Staff DPS users (and Shock Staff users) want to be able to use something other than a Flame Staff to DPS with. Simply punting Brittle to the Support roles completely undermines the purpose of the changes and reinforces the status quo of Flame Staff supremacy.
What level/CP are you on Live?
c810+
What role do you typically play (DPS/Tank/Healer)?
Mostly DPS but Tank/Healer as well sometimes.
If you currently use Frost Staff abilities, what kind of builds do you use?
Frost Warden for DPS and Warden Frost Tank.
What is your favorite and least favorite changes to Frost Staff?
Brittle is great for both DPS and Support roles. I don't like the change to Wall of Frost.
With these changes, do you plan to utilize Frost Staff in new ways? If so, how will you incorporate Frost Staff into your playstyle?
My Frost DPS & Tank Builds will continue using the Staff, which is now more effective. I might start using it as a healer as well.
What other changes, if any, would you like to see for Frost Staff abilities?
I'd like to see a boost of damage when using Frost Staff or at least a bigger boost to Frost Damage on Warden's Passives. After all Warden is the Frost Damage Class to me.
Do you have any other general feedback?
I think the damage of Wall of Frost should be on par with the other elements. This will give Frost Staff a better overall damage and make it even better for DPS.
CaffeinatedMayhem wrote: »Magicka tanking is a fun idea, but awful in practice. Magicka block still costs a lot more than stamina block, and block cost reduction glyphs still did not apply last time I looked. Even being able to regenerate magicka while blocking does not offset this cost, which is why you don't see full magicka tanks running vet trials on leaderboards.
FrancisCrawford wrote: »CaffeinatedMayhem wrote: »Magicka tanking is a fun idea, but awful in practice. Magicka block still costs a lot more than stamina block, and block cost reduction glyphs still did not apply last time I looked. Even being able to regenerate magicka while blocking does not offset this cost, which is why you don't see full magicka tanks running vet trials on leaderboards.
Seriously??? No wonder staff tanking is so unpopular.
Umm -- does Sturdy at least work? And CP?
brandoncoffmannub18_ESO wrote: »Tying brittle to blockade would be better in that you don't need to be wielding but as long as it's cast, that way you can front-bar sword and board or restoration staff depending on your role after dropping blockade kind of like enchantments or vMA effect.
Frost clench seems like a lesser version of inner fire and a much lesser version of pierce armour.
Impulse looks like it can be useful for support roles if they're in groups.
Frost staves with these changes are definitely not a DPS option any more, not that they really were beforehand, but even less so and much more support oriented now.
If you wanted a DPS option you would give crit passive, and more damage based on chilled.
This would give magden a clear identity and bring brittle to the team easily.
In my opinion it doesn't fit the theme of Destruction Staves, it's more Support staff now.