Atherakhia wrote: »The majority of the pvp playerbase spoke up last time there was a proccmeta, zos listened then, so I dont for the life of me understand how they could circle right back to square one again..only worse then last time. The proccmeta is boring, toxic and devoid of any feeling of accomplishment.
to me, this proves that they just do it on random. i cant really say they listen to cries for nerfing or buffing stuff. like there is a dart in the office and do whatever it lands on it.
i would be okay with these sets, they could be fun if they didnt nerf all the stuff back then for balance and whatnot.
I'm pretty sure they do it so you have to buy the new chapter. Most people right now are running greymoor sets, which means they have to either buy the BoE sets or buy the dlc for the BoP sets. Summerset had sload's, Elsweyr had NMA and now we have all these proc sets. The question is whether at this point they think they got enough people to buy the new content and can nerf the new sets. The markarth sets probably won't be nerfed until enough people buy it via crown store (those without eso+).
This is often said about ESO and its expansions, that the reason things are so poorly tuned and overpowered at release and nerfed shortly thereafter is specifically to sell expansions. While it may look like that, I question if any player legitimately does that. And would said player be stupid enough to fall for the same buff/nerf from one expansion to the next?
And if so, why is it always the stamina sets and never a worthwhile mag set in these releases?
Would a player use the best sets for at least 6 months before it's nerfed and something else becomes BiS? Yes they would.
Atherakhia wrote: »The majority of the pvp playerbase spoke up last time there was a proccmeta, zos listened then, so I dont for the life of me understand how they could circle right back to square one again..only worse then last time. The proccmeta is boring, toxic and devoid of any feeling of accomplishment.
to me, this proves that they just do it on random. i cant really say they listen to cries for nerfing or buffing stuff. like there is a dart in the office and do whatever it lands on it.
i would be okay with these sets, they could be fun if they didnt nerf all the stuff back then for balance and whatnot.
I'm pretty sure they do it so you have to buy the new chapter. Most people right now are running greymoor sets, which means they have to either buy the BoE sets or buy the dlc for the BoP sets. Summerset had sload's, Elsweyr had NMA and now we have all these proc sets. The question is whether at this point they think they got enough people to buy the new content and can nerf the new sets. The markarth sets probably won't be nerfed until enough people buy it via crown store (those without eso+).
This is often said about ESO and its expansions, that the reason things are so poorly tuned and overpowered at release and nerfed shortly thereafter is specifically to sell expansions. While it may look like that, I question if any player legitimately does that. And would said player be stupid enough to fall for the same buff/nerf from one expansion to the next?
And if so, why is it always the stamina sets and never a worthwhile mag set in these releases?
Recapitated wrote: »Atherakhia wrote: »The majority of the pvp playerbase spoke up last time there was a proccmeta, zos listened then, so I dont for the life of me understand how they could circle right back to square one again..only worse then last time. The proccmeta is boring, toxic and devoid of any feeling of accomplishment.
to me, this proves that they just do it on random. i cant really say they listen to cries for nerfing or buffing stuff. like there is a dart in the office and do whatever it lands on it.
i would be okay with these sets, they could be fun if they didnt nerf all the stuff back then for balance and whatnot.
I'm pretty sure they do it so you have to buy the new chapter. Most people right now are running greymoor sets, which means they have to either buy the BoE sets or buy the dlc for the BoP sets. Summerset had sload's, Elsweyr had NMA and now we have all these proc sets. The question is whether at this point they think they got enough people to buy the new content and can nerf the new sets. The markarth sets probably won't be nerfed until enough people buy it via crown store (those without eso+).
This is often said about ESO and its expansions, that the reason things are so poorly tuned and overpowered at release and nerfed shortly thereafter is specifically to sell expansions. While it may look like that, I question if any player legitimately does that. And would said player be stupid enough to fall for the same buff/nerf from one expansion to the next?
And if so, why is it always the stamina sets and never a worthwhile mag set in these releases?
Elsweyr didn't have a p2w set that I can think (everyone had access to NMA) but it did have a deliberately overtuned class.
Recapitated wrote: »Atherakhia wrote: »The majority of the pvp playerbase spoke up last time there was a proccmeta, zos listened then, so I dont for the life of me understand how they could circle right back to square one again..only worse then last time. The proccmeta is boring, toxic and devoid of any feeling of accomplishment.
to me, this proves that they just do it on random. i cant really say they listen to cries for nerfing or buffing stuff. like there is a dart in the office and do whatever it lands on it.
i would be okay with these sets, they could be fun if they didnt nerf all the stuff back then for balance and whatnot.
I'm pretty sure they do it so you have to buy the new chapter. Most people right now are running greymoor sets, which means they have to either buy the BoE sets or buy the dlc for the BoP sets. Summerset had sload's, Elsweyr had NMA and now we have all these proc sets. The question is whether at this point they think they got enough people to buy the new content and can nerf the new sets. The markarth sets probably won't be nerfed until enough people buy it via crown store (those without eso+).
This is often said about ESO and its expansions, that the reason things are so poorly tuned and overpowered at release and nerfed shortly thereafter is specifically to sell expansions. While it may look like that, I question if any player legitimately does that. And would said player be stupid enough to fall for the same buff/nerf from one expansion to the next?
And if so, why is it always the stamina sets and never a worthwhile mag set in these releases?
Elsweyr didn't have a p2w set that I can think (everyone had access to NMA) but it did have a deliberately overtuned class.
Recapitated wrote: »Atherakhia wrote: »The majority of the pvp playerbase spoke up last time there was a proccmeta, zos listened then, so I dont for the life of me understand how they could circle right back to square one again..only worse then last time. The proccmeta is boring, toxic and devoid of any feeling of accomplishment.
to me, this proves that they just do it on random. i cant really say they listen to cries for nerfing or buffing stuff. like there is a dart in the office and do whatever it lands on it.
i would be okay with these sets, they could be fun if they didnt nerf all the stuff back then for balance and whatnot.
I'm pretty sure they do it so you have to buy the new chapter. Most people right now are running greymoor sets, which means they have to either buy the BoE sets or buy the dlc for the BoP sets. Summerset had sload's, Elsweyr had NMA and now we have all these proc sets. The question is whether at this point they think they got enough people to buy the new content and can nerf the new sets. The markarth sets probably won't be nerfed until enough people buy it via crown store (those without eso+).
This is often said about ESO and its expansions, that the reason things are so poorly tuned and overpowered at release and nerfed shortly thereafter is specifically to sell expansions. While it may look like that, I question if any player legitimately does that. And would said player be stupid enough to fall for the same buff/nerf from one expansion to the next?
And if so, why is it always the stamina sets and never a worthwhile mag set in these releases?
Elsweyr didn't have a p2w set that I can think (everyone had access to NMA) but it did have a deliberately overtuned class.
I don't agree, NMA was the most obvious scenario ever, literally hundreds of builds were changed to use NMA, you could only get it by buying expansion, then they nerf a year later, for new expansion. I actually like the changes to many of the sets that they made and love the diversity even of proc sets. Even don't care about nerf to NMA. But come on, the only other set that is this obviously p2w is Thrassian. BTW overall these p2w scenarios are NOT that bad, not game breaking, and if it keeps them funded it is smart.
These proc sets are somewhat strong but as a vamp stage 4 nb with 17k health, I deal with proc set users just fine, there's way more overpowered sets that no one is mentioning in pvp like thews of the harbinger, eternal vigor and leaching plate.
PvP right now is unbalanced but just like in 2016 when Viper's Sting, WidowMaker and Tremorscale were rampant, good players always adapted.
MurderMostFoul wrote: »Recapitated wrote: »Atherakhia wrote: »The majority of the pvp playerbase spoke up last time there was a proccmeta, zos listened then, so I dont for the life of me understand how they could circle right back to square one again..only worse then last time. The proccmeta is boring, toxic and devoid of any feeling of accomplishment.
to me, this proves that they just do it on random. i cant really say they listen to cries for nerfing or buffing stuff. like there is a dart in the office and do whatever it lands on it.
i would be okay with these sets, they could be fun if they didnt nerf all the stuff back then for balance and whatnot.
I'm pretty sure they do it so you have to buy the new chapter. Most people right now are running greymoor sets, which means they have to either buy the BoE sets or buy the dlc for the BoP sets. Summerset had sload's, Elsweyr had NMA and now we have all these proc sets. The question is whether at this point they think they got enough people to buy the new content and can nerf the new sets. The markarth sets probably won't be nerfed until enough people buy it via crown store (those without eso+).
This is often said about ESO and its expansions, that the reason things are so poorly tuned and overpowered at release and nerfed shortly thereafter is specifically to sell expansions. While it may look like that, I question if any player legitimately does that. And would said player be stupid enough to fall for the same buff/nerf from one expansion to the next?
And if so, why is it always the stamina sets and never a worthwhile mag set in these releases?
Elsweyr didn't have a p2w set that I can think (everyone had access to NMA) but it did have a deliberately overtuned class.
I don't agree, NMA was the most obvious scenario ever, literally hundreds of builds were changed to use NMA, you could only get it by buying expansion, then they nerf a year later, for new expansion. I actually like the changes to many of the sets that they made and love the diversity even of proc sets. Even don't care about nerf to NMA. But come on, the only other set that is this obviously p2w is Thrassian. BTW overall these p2w scenarios are NOT that bad, not game breaking, and if it keeps them funded it is smart.
NMA was easily accessible without buying Elsweyr.
MurderMostFoul wrote: »Recapitated wrote: »Atherakhia wrote: »The majority of the pvp playerbase spoke up last time there was a proccmeta, zos listened then, so I dont for the life of me understand how they could circle right back to square one again..only worse then last time. The proccmeta is boring, toxic and devoid of any feeling of accomplishment.
to me, this proves that they just do it on random. i cant really say they listen to cries for nerfing or buffing stuff. like there is a dart in the office and do whatever it lands on it.
i would be okay with these sets, they could be fun if they didnt nerf all the stuff back then for balance and whatnot.
I'm pretty sure they do it so you have to buy the new chapter. Most people right now are running greymoor sets, which means they have to either buy the BoE sets or buy the dlc for the BoP sets. Summerset had sload's, Elsweyr had NMA and now we have all these proc sets. The question is whether at this point they think they got enough people to buy the new content and can nerf the new sets. The markarth sets probably won't be nerfed until enough people buy it via crown store (those without eso+).
This is often said about ESO and its expansions, that the reason things are so poorly tuned and overpowered at release and nerfed shortly thereafter is specifically to sell expansions. While it may look like that, I question if any player legitimately does that. And would said player be stupid enough to fall for the same buff/nerf from one expansion to the next?
And if so, why is it always the stamina sets and never a worthwhile mag set in these releases?
Elsweyr didn't have a p2w set that I can think (everyone had access to NMA) but it did have a deliberately overtuned class.
I don't agree, NMA was the most obvious scenario ever, literally hundreds of builds were changed to use NMA, you could only get it by buying expansion, then they nerf a year later, for new expansion. I actually like the changes to many of the sets that they made and love the diversity even of proc sets. Even don't care about nerf to NMA. But come on, the only other set that is this obviously p2w is Thrassian. BTW overall these p2w scenarios are NOT that bad, not game breaking, and if it keeps them funded it is smart.
NMA was easily accessible without buying Elsweyr.
I didn't say anything about buying Elsweyr? I believe you have to buy Dragonhold DLC to get Southern Elsweyr, to get the NMA crafting station. Obviously you can buy from guild trader or have someone craft a set for you. But I think most people who buy the DLC are when it first comes out before guild traders have lots of pieces available. I did exactly that.
That trend of ZoS contradicting themselves goes even further. Not that long ago DoT meta dominated the game for both pvE and PvP. People were doing sick dmg just by using 2-3 Dot abilities on others to the point said DoTs were completly deleting enemies defense. ZoS decided to nerf DoTs because they were giving too much power with low imput from the player. Now they've introduced high amount of high DoT dmg proc sets which are basically doing the same thing but require even less input because You can apply 2-3 proc sets with 1-2 clicks. For example poison injection applying sheer venom and hunters venom is basically equivalnt of using 2 strong DoTs in DoT meta. Somehow in ZoS's eyes back then it was bad but now it's ok.1 year ago every ult that was once instant got hit by the worst change in the entirety of the game, Cast times.
Why?
Because the devs said they provided too much instant damage which is laughable they're ultimates after all and now they're unreliable, clunky to use and quite frankly have nothing "ulitmateish" about them anymore.
But then Zos decides to add Procs that are once again instant and deal comparable damage to some ultimates but have no cost, a much lower downtime and you don't even have to build for stats to deal damage with them.
MurderMostFoul wrote: »Recapitated wrote: »Atherakhia wrote: »The majority of the pvp playerbase spoke up last time there was a proccmeta, zos listened then, so I dont for the life of me understand how they could circle right back to square one again..only worse then last time. The proccmeta is boring, toxic and devoid of any feeling of accomplishment.
to me, this proves that they just do it on random. i cant really say they listen to cries for nerfing or buffing stuff. like there is a dart in the office and do whatever it lands on it.
i would be okay with these sets, they could be fun if they didnt nerf all the stuff back then for balance and whatnot.
I'm pretty sure they do it so you have to buy the new chapter. Most people right now are running greymoor sets, which means they have to either buy the BoE sets or buy the dlc for the BoP sets. Summerset had sload's, Elsweyr had NMA and now we have all these proc sets. The question is whether at this point they think they got enough people to buy the new content and can nerf the new sets. The markarth sets probably won't be nerfed until enough people buy it via crown store (those without eso+).
This is often said about ESO and its expansions, that the reason things are so poorly tuned and overpowered at release and nerfed shortly thereafter is specifically to sell expansions. While it may look like that, I question if any player legitimately does that. And would said player be stupid enough to fall for the same buff/nerf from one expansion to the next?
And if so, why is it always the stamina sets and never a worthwhile mag set in these releases?
Elsweyr didn't have a p2w set that I can think (everyone had access to NMA) but it did have a deliberately overtuned class.
I don't agree, NMA was the most obvious scenario ever, literally hundreds of builds were changed to use NMA, you could only get it by buying expansion, then they nerf a year later, for new expansion. I actually like the changes to many of the sets that they made and love the diversity even of proc sets. Even don't care about nerf to NMA. But come on, the only other set that is this obviously p2w is Thrassian. BTW overall these p2w scenarios are NOT that bad, not game breaking, and if it keeps them funded it is smart.
NMA was easily accessible without buying Elsweyr.
I didn't say anything about buying Elsweyr? I believe you have to buy Dragonhold DLC to get Southern Elsweyr, to get the NMA crafting station. Obviously you can buy from guild trader or have someone craft a set for you. But I think most people who buy the DLC are when it first comes out before guild traders have lots of pieces available. I did exactly that.
NMA was the most obvious scenario ever, literally hundreds of builds were changed to use NMA, you could only get it by buying expansion
The majority of the pvp playerbase spoke up last time there was a proccmeta, zos listened then, so I dont for the life of me understand how they could circle right back to square one again..only worse then last time. The proccmeta is boring, toxic and devoid of any feeling of accomplishment.
to me, this proves that they just do it on random. i cant really say they listen to cries for nerfing or buffing stuff. like there is a dart in the office and do whatever it lands on it.
i would be okay with these sets, they could be fun if they didnt nerf all the stuff back then for balance and whatnot.
I'm pretty sure they do it so you have to buy the new chapter. Most people right now are running greymoor sets, which means they have to either buy the BoE sets or buy the dlc for the BoP sets. Summerset had sload's, Elsweyr had NMA and now we have all these proc sets. The question is whether at this point they think they got enough people to buy the new content and can nerf the new sets. The markarth sets probably won't be nerfed until enough people buy it via crown store (those without eso+).
MurderMostFoul wrote: »MurderMostFoul wrote: »Recapitated wrote: »Atherakhia wrote: »The majority of the pvp playerbase spoke up last time there was a proccmeta, zos listened then, so I dont for the life of me understand how they could circle right back to square one again..only worse then last time. The proccmeta is boring, toxic and devoid of any feeling of accomplishment.
to me, this proves that they just do it on random. i cant really say they listen to cries for nerfing or buffing stuff. like there is a dart in the office and do whatever it lands on it.
i would be okay with these sets, they could be fun if they didnt nerf all the stuff back then for balance and whatnot.
I'm pretty sure they do it so you have to buy the new chapter. Most people right now are running greymoor sets, which means they have to either buy the BoE sets or buy the dlc for the BoP sets. Summerset had sload's, Elsweyr had NMA and now we have all these proc sets. The question is whether at this point they think they got enough people to buy the new content and can nerf the new sets. The markarth sets probably won't be nerfed until enough people buy it via crown store (those without eso+).
This is often said about ESO and its expansions, that the reason things are so poorly tuned and overpowered at release and nerfed shortly thereafter is specifically to sell expansions. While it may look like that, I question if any player legitimately does that. And would said player be stupid enough to fall for the same buff/nerf from one expansion to the next?
And if so, why is it always the stamina sets and never a worthwhile mag set in these releases?
Elsweyr didn't have a p2w set that I can think (everyone had access to NMA) but it did have a deliberately overtuned class.
I don't agree, NMA was the most obvious scenario ever, literally hundreds of builds were changed to use NMA, you could only get it by buying expansion, then they nerf a year later, for new expansion. I actually like the changes to many of the sets that they made and love the diversity even of proc sets. Even don't care about nerf to NMA. But come on, the only other set that is this obviously p2w is Thrassian. BTW overall these p2w scenarios are NOT that bad, not game breaking, and if it keeps them funded it is smart.
NMA was easily accessible without buying Elsweyr.
I didn't say anything about buying Elsweyr? I believe you have to buy Dragonhold DLC to get Southern Elsweyr, to get the NMA crafting station. Obviously you can buy from guild trader or have someone craft a set for you. But I think most people who buy the DLC are when it first comes out before guild traders have lots of pieces available. I did exactly that.
My bad, it was dragonhold. But again,NMA was the most obvious scenario ever, literally hundreds of builds were changed to use NMA, you could only get it by buying expansion
NMA was easily accessible without purchasing anything.
MurderMostFoul wrote: »MurderMostFoul wrote: »Recapitated wrote: »Atherakhia wrote: »The majority of the pvp playerbase spoke up last time there was a proccmeta, zos listened then, so I dont for the life of me understand how they could circle right back to square one again..only worse then last time. The proccmeta is boring, toxic and devoid of any feeling of accomplishment.
to me, this proves that they just do it on random. i cant really say they listen to cries for nerfing or buffing stuff. like there is a dart in the office and do whatever it lands on it.
i would be okay with these sets, they could be fun if they didnt nerf all the stuff back then for balance and whatnot.
I'm pretty sure they do it so you have to buy the new chapter. Most people right now are running greymoor sets, which means they have to either buy the BoE sets or buy the dlc for the BoP sets. Summerset had sload's, Elsweyr had NMA and now we have all these proc sets. The question is whether at this point they think they got enough people to buy the new content and can nerf the new sets. The markarth sets probably won't be nerfed until enough people buy it via crown store (those without eso+).
This is often said about ESO and its expansions, that the reason things are so poorly tuned and overpowered at release and nerfed shortly thereafter is specifically to sell expansions. While it may look like that, I question if any player legitimately does that. And would said player be stupid enough to fall for the same buff/nerf from one expansion to the next?
And if so, why is it always the stamina sets and never a worthwhile mag set in these releases?
Elsweyr didn't have a p2w set that I can think (everyone had access to NMA) but it did have a deliberately overtuned class.
I don't agree, NMA was the most obvious scenario ever, literally hundreds of builds were changed to use NMA, you could only get it by buying expansion, then they nerf a year later, for new expansion. I actually like the changes to many of the sets that they made and love the diversity even of proc sets. Even don't care about nerf to NMA. But come on, the only other set that is this obviously p2w is Thrassian. BTW overall these p2w scenarios are NOT that bad, not game breaking, and if it keeps them funded it is smart.
NMA was easily accessible without buying Elsweyr.
I didn't say anything about buying Elsweyr? I believe you have to buy Dragonhold DLC to get Southern Elsweyr, to get the NMA crafting station. Obviously you can buy from guild trader or have someone craft a set for you. But I think most people who buy the DLC are when it first comes out before guild traders have lots of pieces available. I did exactly that.
My bad, it was dragonhold. But again,NMA was the most obvious scenario ever, literally hundreds of builds were changed to use NMA, you could only get it by buying expansion
NMA was easily accessible without purchasing anything.
Yeah, my main point is that I don't think there is a big problem with p2w in ESO but NMA and Thrassian are the closest to fit that scenario.
like all problems in this game it just comes down to lack of cost/ free damage.
slap an ultimate cost on each proc and it will balance itself since three proc sets will be very expensive to maintain and cost you many ultimates.
MurderMostFoul wrote: »like all problems in this game it just comes down to lack of cost/ free damage.
slap an ultimate cost on each proc and it will balance itself since three proc sets will be very expensive to maintain and cost you many ultimates.
Yep, procs offer damage without resource cost, or global cooldown cost. The only cost involved is the weapon set bonus opportunity cost. But when you compare proc set damage to added damage from stat sets, the opportunity cost there is comparatively negligible.
Interesting idea about procs costing ultimate though. Too bad it will never happen.
MurderMostFoul wrote: »like all problems in this game it just comes down to lack of cost/ free damage.
slap an ultimate cost on each proc and it will balance itself since three proc sets will be very expensive to maintain and cost you many ultimates.
Yep, procs offer damage without resource cost, or global cooldown cost. The only cost involved is the weapon set bonus opportunity cost. But when you compare proc set damage to added damage from stat sets, the opportunity cost there is comparatively negligible.
Interesting idea about procs costing ultimate though. Too bad it will never happen.
Hang on, many 'PROC' sets have several drawbacks
1. as you say you are sacrificing other 5 piece bonuses
2. some have percent chance to trigger, which makes them very unpredictable (some sets had this removed which may be a mistake)
3. all of them have a cool down
4. most sets been changed from big proc damage to DOT which can be purged (this is ONLY to appease PVPers)
Instead of continuing to NERF everything to appease PVPer who don't want to change their play style of 'whoever smashes buttons the fastest wins', they should just add minor slayer to 3rd piece bonus on 'worst' PROC sets, that way these sets will be better for PVE but will be less attractive for PVP. Everyone Happy. BTW I've been doing lots of BG last few weeks and the most annoying thing is 3-4-4 and people not know how to do the objectives, way more than proc sets.
MurderMostFoul wrote: »like all problems in this game it just comes down to lack of cost/ free damage.
slap an ultimate cost on each proc and it will balance itself since three proc sets will be very expensive to maintain and cost you many ultimates.
Yep, procs offer damage without resource cost, or global cooldown cost. The only cost involved is the weapon set bonus opportunity cost. But when you compare proc set damage to added damage from stat sets, the opportunity cost there is comparatively negligible.
Interesting idea about procs costing ultimate though. Too bad it will never happen.
Hang on, many 'PROC' sets have several drawbacks
1. as you say you are sacrificing other 5 piece bonuses
2. some have percent chance to trigger, which makes them very unpredictable (some sets had this removed which may be a mistake)
3. all of them have a cool down
4. most sets been changed from big proc damage to DOT which can be purged (this is ONLY to appease PVPers)
Instead of continuing to NERF everything to appease PVPer who don't want to change their play style of 'whoever smashes buttons the fastest wins', they should just add minor slayer to 3rd piece bonus on 'worst' PROC sets, that way these sets will be better for PVE but will be less attractive for PVP. Everyone Happy. BTW I've been doing lots of BG last few weeks and the most annoying thing is 3-4-4 and people not know how to do the objectives, way more than proc sets.
MurderMostFoul wrote: »like all problems in this game it just comes down to lack of cost/ free damage.
slap an ultimate cost on each proc and it will balance itself since three proc sets will be very expensive to maintain and cost you many ultimates.
Yep, procs offer damage without resource cost, or global cooldown cost. The only cost involved is the weapon set bonus opportunity cost. But when you compare proc set damage to added damage from stat sets, the opportunity cost there is comparatively negligible.
Interesting idea about procs costing ultimate though. Too bad it will never happen.
Hang on, many 'PROC' sets have several drawbacks
1. as you say you are sacrificing other 5 piece bonuses
2. some have percent chance to trigger, which makes them very unpredictable (some sets had this removed which may be a mistake)
3. all of them have a cool down
4. most sets been changed from big proc damage to DOT which can be purged (this is ONLY to appease PVPers)
Instead of continuing to NERF everything to appease PVPer who don't want to change their play style of 'whoever smashes buttons the fastest wins', they should just add minor slayer to 3rd piece bonus on 'worst' PROC sets, that way these sets will be better for PVE but will be less attractive for PVP. Everyone Happy. BTW I've been doing lots of BG last few weeks and the most annoying thing is 3-4-4 and people not know how to do the objectives, way more than proc sets.
PVE and PVP are completely different animals. Caltrops, warhorn, endless hail and wall of elements are staples of pve and are rarely seen in pvp. PVP is burst and pve is sustained. PVE incoming damage is easily predicted, pvp it's not. PVE the specefic enemies do the same thing every time, pvp they don't. Pvp enemies move erractically, pve they are easy to predict. Balancing both is very difficult. Most mmo's have a little better with increasing lvl and gear rating every expansion, most don't use proc sets and if they do it is significantly less impactful on overall gameplay. To counter your points:
1. They are often far superior to normal 5 piece set bonuses in pvp.
2. Those are less of the issue, most of the ones people run today don't
3. Most do indeed and have high damage to make up for it or are a dot that you can have 100% up time on.
4. If they weren't dots it would be ridiculous. Of course only 3/6 classes have a purge, and nb has cloak dot suppression. Warden's purge is 1 at a time which in pvp about half the time you have a good 3 debuffs minimum.
Sure pvp is more about speed while pve is keeping up with mechanics and rotation. PVE is far less sensitive to fluctuations in set damage balance than pvp. What does a set being nerfed in pve mean? Depending on the level of pve, it varies from nothing to lowering your dps output but doesn't affect incoming damage at all, that boss' damage is definitive. PVP it affects your incoming damage. A set being OP in pve simply means everybody will run it... and that's it.
I'll assume you are explaining the super basic info about difference between PVP/PVE to noobs who might read this. There is an overarching problem that is completely unfixable. PVPers are constantly complaining about 'Balance' but the more classes/races/sets/skills are 'balanced' for PVP the more all that stuff makes PVE (and PVP actually) BORING. Part of the fun of PVE (and should be the same for PVP) is having different class/race/gear/etc. which let's you SPECIALIZE in different stuff and try different ways of playing.
And I notice all the complaints have the same root cause, PVPer who got used to killing 1vX with cheesy combos and stat/dmg stacking. But every time their innocent victims begin to get smart and use shielding, healing, tankiness, proc sets, coordinated groups, you get the same people complaining profusely "NERF EVERYTHING, I want to be able to kill 10 people without thinking so I can tell everyone how SKILLED I am."
I just hope that before they make every class/race/skill IDENTICAL to achieve 'Balance' for PVP, instead they decide to allow only limited race/class/certain sets in PVP. Like going into PVP you had 2 choices Mag/breton/templar/NMA lt/Crfty/fire/rest staff OR Stam/rdgrd/DK/NMA med/draug/2hnd/bow. But somehow even with that I think people would still whine that Mag or Stam was OP. Then they can focus on making PVE stuff cool and different.
I'll assume you are explaining the super basic info about difference between PVP/PVE to noobs who might read this. There is an overarching problem that is completely unfixable. PVPers are constantly complaining about 'Balance' but the more classes/races/sets/skills are 'balanced' for PVP the more all that stuff makes PVE (and PVP actually) BORING. Part of the fun of PVE (and should be the same for PVP) is having different class/race/gear/etc. which let's you SPECIALIZE in different stuff and try different ways of playing.
And I notice all the complaints have the same root cause, PVPer who got used to killing 1vX with cheesy combos and stat/dmg stacking. But every time their innocent victims begin to get smart and use shielding, healing, tankiness, proc sets, coordinated groups, you get the same people complaining profusely "NERF EVERYTHING, I want to be able to kill 10 people without thinking so I can tell everyone how SKILLED I am."
I just hope that before they make every class/race/skill IDENTICAL to achieve 'Balance' for PVP, instead they decide to allow only limited race/class/certain sets in PVP. Like going into PVP you had 2 choices Mag/breton/templar/NMA lt/Crfty/fire/rest staff OR Stam/rdgrd/DK/NMA med/draug/2hnd/bow. But somehow even with that I think people would still whine that Mag or Stam was OP. Then they can focus on making PVE stuff cool and different.
This guy is dead on. 1vX is indicative of a systemic issue. I enjoy the skill ceiling - but the game shouldn't allow the super narrow meta (combined with high skill) to decimate 5-10 people over a period of time because the one (1) person is running max stats and CP is compounding the issue (free tankiness, sustain, etc). Sure skill should let you kill 1, 2 or maybe even 3 people. - but those people who are not as sweaty as us shouldn't just be food. If we get caught by a group of 4+ - then we should die, period. Not just infinitely tank around while comboing single targets.
We need more things to be viable and good than just stat stacking NMA/Alfiq/Necro/Brighthroat/etc... One of the biggest weaknesses of this game is how it advertises itself as an endlessly rich customization end-game but it is actually a super narrow meta. You have have to have different ways to play, and they have to viable and competitive. You have to have real choices in gear, where you can say, for example: "I'm gonnna equip this proc set(s) and malacath so now I can totally blow someone up" but if I lose the initiative, my heals/mitigation/max pool is so crap that I'm screwed.
On a side note, do you know that a mag or stadk will parse higher (in pvp) with pure stats than a necro running 2 (or even 3) proc sets and malacath even with their rapid rot passive? I'm talking super short 15-30 second parse too. Proc sets for the most part have more counterplay options than just eating that Fossilize and undodgeable/unblockable dots that are also applying DD pressure.
This game is a long way from having a truly competitive meta. Anything that expands it, and reduces the length of end-game pvp fights is welcome. CP rework needs to be really pushed up and support truly meaningful choices (e.g. You dont get to be tanky if you specc for damage. You dont get to do good DoT dmg and good DD dmg.)
MurderMostFoul wrote: »like all problems in this game it just comes down to lack of cost/ free damage.
slap an ultimate cost on each proc and it will balance itself since three proc sets will be very expensive to maintain and cost you many ultimates.
Yep, procs offer damage without resource cost, or global cooldown cost. The only cost involved is the weapon set bonus opportunity cost. But when you compare proc set damage to added damage from stat sets, the opportunity cost there is comparatively negligible.
Interesting idea about procs costing ultimate though. Too bad it will never happen.
Hang on, many 'PROC' sets have several drawbacks
1. as you say you are sacrificing other 5 piece bonuses
2. some have percent chance to trigger, which makes them very unpredictable (some sets had this removed which may be a mistake)
3. all of them have a cool down
4. most sets been changed from big proc damage to DOT which can be purged (this is ONLY to appease PVPers)
Instead of continuing to NERF everything to appease PVPer who don't want to change their play style of 'whoever smashes buttons the fastest wins', they should just add minor slayer to 3rd piece bonus on 'worst' PROC sets, that way these sets will be better for PVE but will be less attractive for PVP. Everyone Happy. BTW I've been doing lots of BG last few weeks and the most annoying thing is 3-4-4 and people not know how to do the objectives, way more than proc sets.
PVE and PVP are completely different animals. Caltrops, warhorn, endless hail and wall of elements are staples of pve and are rarely seen in pvp. PVP is burst and pve is sustained. PVE incoming damage is easily predicted, pvp it's not. PVE the specefic enemies do the same thing every time, pvp they don't. Pvp enemies move erractically, pve they are easy to predict. Balancing both is very difficult. Most mmo's have a little better with increasing lvl and gear rating every expansion, most don't use proc sets and if they do it is significantly less impactful on overall gameplay. To counter your points:
1. They are often far superior to normal 5 piece set bonuses in pvp.
2. Those are less of the issue, most of the ones people run today don't
3. Most do indeed and have high damage to make up for it or are a dot that you can have 100% up time on.
4. If they weren't dots it would be ridiculous. Of course only 3/6 classes have a purge, and nb has cloak dot suppression. Warden's purge is 1 at a time which in pvp about half the time you have a good 3 debuffs minimum.
Sure pvp is more about speed while pve is keeping up with mechanics and rotation. PVE is far less sensitive to fluctuations in set damage balance than pvp. What does a set being nerfed in pve mean? Depending on the level of pve, it varies from nothing to lowering your dps output but doesn't affect incoming damage at all, that boss' damage is definitive. PVP it affects your incoming damage. A set being OP in pve simply means everybody will run it... and that's it.
I'll assume you are explaining the super basic info about difference between PVP/PVE to noobs who might read this. There is an overarching problem that is completely unfixable. PVPers are constantly complaining about 'Balance' but the more classes/races/sets/skills are 'balanced' for PVP the more all that stuff makes PVE (and PVP actually) BORING. Part of the fun of PVE (and should be the same for PVP) is having different class/race/gear/etc. which let's you SPECIALIZE in different stuff and try different ways of playing.
And I notice all the complaints have the same root cause, PVPer who got used to killing 1vX with cheesy combos and stat/dmg stacking. But every time their innocent victims begin to get smart and use shielding, healing, tankiness, proc sets, coordinated groups, you get the same people complaining profusely "NERF EVERYTHING, I want to be able to kill 10 people without thinking so I can tell everyone how SKILLED I am."
I just hope that before they make every class/race/skill IDENTICAL to achieve 'Balance' for PVP, instead they decide to allow only limited race/class/certain sets in PVP. Like going into PVP you had 2 choices Mag/breton/templar/NMA lt/Crfty/fire/rest staff OR Stam/rdgrd/DK/NMA med/draug/2hnd/bow. But somehow even with that I think people would still whine that Mag or Stam was OP. Then they can focus on making PVE stuff cool and different.
'whoever smashes buttons the fastest wins'
I'll assume you are explaining the super basic info about difference between PVP/PVE to noobs who might read this. There is an overarching problem that is completely unfixable. PVPers are constantly complaining about 'Balance' but the more classes/races/sets/skills are 'balanced' for PVP the more all that stuff makes PVE (and PVP actually) BORING. Part of the fun of PVE (and should be the same for PVP) is having different class/race/gear/etc. which let's you SPECIALIZE in different stuff and try different ways of playing.
And I notice all the complaints have the same root cause, PVPer who got used to killing 1vX with cheesy combos and stat/dmg stacking. But every time their innocent victims begin to get smart and use shielding, healing, tankiness, proc sets, coordinated groups, you get the same people complaining profusely "NERF EVERYTHING, I want to be able to kill 10 people without thinking so I can tell everyone how SKILLED I am."
I just hope that before they make every class/race/skill IDENTICAL to achieve 'Balance' for PVP, instead they decide to allow only limited race/class/certain sets in PVP. Like going into PVP you had 2 choices Mag/breton/templar/NMA lt/Crfty/fire/rest staff OR Stam/rdgrd/DK/NMA med/draug/2hnd/bow. But somehow even with that I think people would still whine that Mag or Stam was OP. Then they can focus on making PVE stuff cool and different.
This guy is dead on. 1vX is indicative of a systemic issue. I enjoy the skill ceiling - but the game shouldn't allow the super narrow meta (combined with high skill) to decimate 5-10 people over a period of time because the one (1) person is running max stats and CP is compounding the issue (free tankiness, sustain, etc). Sure skill should let you kill 1, 2 or maybe even 3 people. - but those people who are not as sweaty as us shouldn't just be food. If we get caught by a group of 4+ - then we should die, period. Not just infinitely tank around while comboing single targets.
We need more things to be viable and good than just stat stacking NMA/Alfiq/Necro/Brighthroat/etc... One of the biggest weaknesses of this game is how it advertises itself as an endlessly rich customization end-game but it is actually a super narrow meta. You have have to have different ways to play, and they have to viable and competitive. You have to have real choices in gear, where you can say, for example: "I'm gonnna equip this proc set(s) and malacath so now I can totally blow someone up" but if I lose the initiative, my heals/mitigation/max pool is so crap that I'm screwed.
On a side note, do you know that a mag or stadk will parse higher (in pvp) with pure stats than a necro running 2 (or even 3) proc sets and malacath even with their rapid rot passive? I'm talking super short 15-30 second parse too. Proc sets for the most part have more counterplay options than just eating that Fossilize and undodgeable/unblockable dots that are also applying DD pressure.
This game is a long way from having a truly competitive meta. Anything that expands it, and reduces the length of end-game pvp fights is welcome. CP rework needs to be really pushed up and support truly meaningful choices (e.g. You dont get to be tanky if you specc for damage. You dont get to do good DoT dmg and good DD dmg.)
I'll assume you are explaining the super basic info about difference between PVP/PVE to noobs who might read this. There is an overarching problem that is completely unfixable. PVPers are constantly complaining about 'Balance' but the more classes/races/sets/skills are 'balanced' for PVP the more all that stuff makes PVE (and PVP actually) BORING. Part of the fun of PVE (and should be the same for PVP) is having different class/race/gear/etc. which let's you SPECIALIZE in different stuff and try different ways of playing.
And I notice all the complaints have the same root cause, PVPer who got used to killing 1vX with cheesy combos and stat/dmg stacking. But every time their innocent victims begin to get smart and use shielding, healing, tankiness, proc sets, coordinated groups, you get the same people complaining profusely "NERF EVERYTHING, I want to be able to kill 10 people without thinking so I can tell everyone how SKILLED I am."
I just hope that before they make every class/race/skill IDENTICAL to achieve 'Balance' for PVP, instead they decide to allow only limited race/class/certain sets in PVP. Like going into PVP you had 2 choices Mag/breton/templar/NMA lt/Crfty/fire/rest staff OR Stam/rdgrd/DK/NMA med/draug/2hnd/bow. But somehow even with that I think people would still whine that Mag or Stam was OP. Then they can focus on making PVE stuff cool and different.
This guy is dead on. 1vX is indicative of a systemic issue. I enjoy the skill ceiling - but the game shouldn't allow the super narrow meta (combined with high skill) to decimate 5-10 people over a period of time because the one (1) person is running max stats and CP is compounding the issue (free tankiness, sustain, etc). Sure skill should let you kill 1, 2 or maybe even 3 people. - but those people who are not as sweaty as us shouldn't just be food. If we get caught by a group of 4+ - then we should die, period. Not just infinitely tank around while comboing single targets.
We need more things to be viable and good than just stat stacking NMA/Alfiq/Necro/Brighthroat/etc... One of the biggest weaknesses of this game is how it advertises itself as an endlessly rich customization end-game but it is actually a super narrow meta. You have have to have different ways to play, and they have to viable and competitive. You have to have real choices in gear, where you can say, for example: "I'm gonnna equip this proc set(s) and malacath so now I can totally blow someone up" but if I lose the initiative, my heals/mitigation/max pool is so crap that I'm screwed.
On a side note, do you know that a mag or stadk will parse higher (in pvp) with pure stats than a necro running 2 (or even 3) proc sets and malacath even with their rapid rot passive? I'm talking super short 15-30 second parse too. Proc sets for the most part have more counterplay options than just eating that Fossilize and undodgeable/unblockable dots that are also applying DD pressure.
This game is a long way from having a truly competitive meta. Anything that expands it, and reduces the length of end-game pvp fights is welcome. CP rework needs to be really pushed up and support truly meaningful choices (e.g. You dont get to be tanky if you specc for damage. You dont get to do good DoT dmg and good DD dmg.)