This iteration going to live further devalues the usefulness of double frost staff DPS, as tanks can easily just apply chilled and brittle from their backbar. Frost DPS have been struggling to be relevant since the beginning of the game's public release. if this change is fixed, it would give more reason to run Frost DPS in trials especially in the future.Applying Chilled while actively holding a Frost Staff now applies Minor Brittle in addition to its other effects. Note that the Staff must be on your active bar when Chilled is applied for this to proc.
What level/CP are you on Live?
What role do you typically play (DPS/Tank/Healer)?
If you currently use Frost Staff abilities, what kind of builds do you use?
What is your favorite and least favorite changes to Frost Staff?
With these changes, do you plan to utilize Frost Staff in new ways? If so, how will you incorporate Frost Staff into your playstyle?
What other changes, if any, would you like to see for Frost Staff abilities?
Do you have any other general feedback?
ESO_Nightingale wrote: »As of PTS v6.2.2:This list was created to be as useful as possible to developers and ZOS employees reading. as such I will ping @ZOS_GinaBruno as she is the creator of the thread.
Known bugs and issues with the Frost Staff and Minor Brittle:
- Frost AoEs no longer apply chilled and minor brittle: This has been fixed as of testing with unstable wall of frost, Winter's Revenge, Polar Wind and Arctic Blast.
Proof:
https://www.youtube.com/watch?v=AE0qboWs-GU&feature=youtu.be
@Lughlongarm you might want to look at this
Thanx for vid. Been re-testing and you are right. Reason I missed it was due to the fact that chill proc chance on blockade of frost seemed much low compared to live. I could use blockade 3 times for the full duration, on two mobs without getting even one chill. Perhaps it's fine just seems to me that something is off. BTW, you are not using frost glyph on back bar for the tests, right?
Lughlongarm wrote: »ESO_Nightingale wrote: »As of PTS v6.2.2:This list was created to be as useful as possible to developers and ZOS employees reading. as such I will ping @ZOS_GinaBruno as she is the creator of the thread.
Known bugs and issues with the Frost Staff and Minor Brittle:
- Frost AoEs no longer apply chilled and minor brittle: This has been fixed as of testing with unstable wall of frost, Winter's Revenge, Polar Wind and Arctic Blast.
Proof:
https://www.youtube.com/watch?v=AE0qboWs-GU&feature=youtu.be
@Lughlongarm you might want to look at this
Thanx for vid. Been re-testing and you are right. Reason I missed it was due to the fact that chill proc chance on blockade of frost seemed much low compared to live. I could use blockade 3 times for the full duration, on two mobs without getting even one chill. Perhaps it's fine just seems to me that something is off. BTW, you are not using frost glyph on back bar for the tests, right?
i was using an absorb magic glyph
1. Not completely a frost staff problem but "Ice of Storm" of destro ult is out of standarts.
First of all its radius kept as 8m similar to its original skill. This is inconsistent coz 8m is radius of ranged/replacable expensive aoe ults like Standard or Nova while player-based aoe ults are 10m for example Sleet Storm. So radius of morph should be updated to 10meters.
Secondly its auxiliary effect is noticable lower and as result you dont see anyone use this ult in PvP apart of bombers that trying to get mobile large burst ult. Like, Northern Storm vs Eye of Storm:
Understandable that class ults should be stronger but regarding destro ult - it require specific weapon choice, cost much more and while damage difference (3648vs4942) not that big it also loose auxiliary effects.
It could at least compare to similar ult and get 1 more sec of uptime. or Similarly to other morph it could get special effects based on staff type.
2. Problem with new Destruction Expert after it will be fixed is that if Tri-Focus wont be changed into proc on Bracing once per 10sec than DE wont be possible to reliably proc on anything but Wall of Frost because Frost Impulse doesnt apply damage shield and frost heavy attack is most clunky and slowest heavy attack, especially in pvp it wont be able to connect. So to make passive more reliable either Tri-Focus need to be changed to proc on Bracing or change it into channeled frost-beam heavy attack which is undodgeable similarly to lightning ha. We have example of such attack by Drodda of Icerach boss:
Tho if Tri-Focus wont loose manablock passive it will still be too bad to invest into passive.
3. Again about Frost Impulse, since its effect has same radius as damage radius:
A. I personally prefer to turn Frost Impulse buff into own efefct similarly to Frost Safeguard of Wall of Frost, especially since it will perform similarly to how it work now - it cant be stacked same as minor protection now or frost safeguard.
B. Another idea is to make so it apply healing over time on allies in its range, similarly to Winter Respite set that shows that frost can abe associated with healing.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Frost Staff changes. Specific feedback that the team is looking for includes the following:
- What level/CP are you on Live?
- What role do you typically play (DPS/Tank/Healer)?
- If you currently use Frost Staff abilities, what kind of builds do you use?
- What is your favorite and least favorite changes to Frost Staff?
- With these changes, do you plan to utilize Frost Staff in new ways? If so, how will you incorporate Frost Staff into your playstyle?
- What other changes, if any, would you like to see for Frost Staff abilities?
- Do you have any other general feedback?
SgtNuttzmeg wrote: »I see alot of people complaining about the projectile shield Frost Staffs provide, personally I really like them. I think they will have a lot of applications in PVP especially given any changes that may occur to PVP after the Testing is concluded. They do see a little lack luster for PVE DPS, perhaps they need to provide more of a dps boon.
ESO_Nightingale wrote: »1. Not completely a frost staff problem but "Ice of Storm" of destro ult is out of standarts.
First of all its radius kept as 8m similar to its original skill. This is inconsistent coz 8m is radius of ranged/replacable expensive aoe ults like Standard or Nova while player-based aoe ults are 10m for example Sleet Storm. So radius of morph should be updated to 10meters.
Secondly its auxiliary effect is noticable lower and as result you dont see anyone use this ult in PvP apart of bombers that trying to get mobile large burst ult. Like, Northern Storm vs Eye of Storm:
Understandable that class ults should be stronger but regarding destro ult - it require specific weapon choice, cost much more and while damage difference (3648vs4942) not that big it also loose auxiliary effects.
It could at least compare to similar ult and get 1 more sec of uptime. or Similarly to other morph it could get special effects based on staff type.
2. Problem with new Destruction Expert after it will be fixed is that if Tri-Focus wont be changed into proc on Bracing once per 10sec than DE wont be possible to reliably proc on anything but Wall of Frost because Frost Impulse doesnt apply damage shield and frost heavy attack is most clunky and slowest heavy attack, especially in pvp it wont be able to connect. So to make passive more reliable either Tri-Focus need to be changed to proc on Bracing or change it into channeled frost-beam heavy attack which is undodgeable similarly to lightning ha. We have example of such attack by Drodda of Icerach boss:
Tho if Tri-Focus wont loose manablock passive it will still be too bad to invest into passive.
3. Again about Frost Impulse, since its effect has same radius as damage radius:
A. I personally prefer to turn Frost Impulse buff into own efefct similarly to Frost Safeguard of Wall of Frost, especially since it will perform similarly to how it work now - it cant be stacked same as minor protection now or frost safeguard.
B. Another idea is to make so it apply healing over time on allies in its range, similarly to Winter Respite set that shows that frost can abe associated with healing.
A little off topic, but i feel like at this point, given the changes to major protection, northern storm needs to be changed too. What I'd do is target sleet storm at base, give it the 100% chilled proc and 4 extra seconds of duration, but make it lose major protection. With northern storm, it would gain the magicka percentage increase and would keep it's damage, and with permafrost, instead of being super wordy, i think it should gain the damage loss, better snare and major protection, this would help northern storm be more viable as a damage ultimate especially for double frost staff settups, and just in general in pvp, as well as keep permafrost as the utility option for healers that wish to use it
ESO_Nightingale wrote: »1. Not completely a frost staff problem but "Ice of Storm" of destro ult is out of standarts.
First of all its radius kept as 8m similar to its original skill. This is inconsistent coz 8m is radius of ranged/replacable expensive aoe ults like Standard or Nova while player-based aoe ults are 10m for example Sleet Storm. So radius of morph should be updated to 10meters.
Secondly its auxiliary effect is noticable lower and as result you dont see anyone use this ult in PvP apart of bombers that trying to get mobile large burst ult. Like, Northern Storm vs Eye of Storm:
Understandable that class ults should be stronger but regarding destro ult - it require specific weapon choice, cost much more and while damage difference (3648vs4942) not that big it also loose auxiliary effects.
It could at least compare to similar ult and get 1 more sec of uptime. or Similarly to other morph it could get special effects based on staff type.
2. Problem with new Destruction Expert after it will be fixed is that if Tri-Focus wont be changed into proc on Bracing once per 10sec than DE wont be possible to reliably proc on anything but Wall of Frost because Frost Impulse doesnt apply damage shield and frost heavy attack is most clunky and slowest heavy attack, especially in pvp it wont be able to connect. So to make passive more reliable either Tri-Focus need to be changed to proc on Bracing or change it into channeled frost-beam heavy attack which is undodgeable similarly to lightning ha. We have example of such attack by Drodda of Icerach boss:
Tho if Tri-Focus wont loose manablock passive it will still be too bad to invest into passive.
3. Again about Frost Impulse, since its effect has same radius as damage radius:
A. I personally prefer to turn Frost Impulse buff into own efefct similarly to Frost Safeguard of Wall of Frost, especially since it will perform similarly to how it work now - it cant be stacked same as minor protection now or frost safeguard.
B. Another idea is to make so it apply healing over time on allies in its range, similarly to Winter Respite set that shows that frost can abe associated with healing.
A little off topic, but i feel like at this point, given the changes to major protection, northern storm needs to be changed too. What I'd do is target sleet storm at base, give it the 100% chilled proc and 4 extra seconds of duration, but make it lose major protection. With northern storm, it would gain the magicka percentage increase and would keep it's damage, and with permafrost, instead of being super wordy, i think it should gain the damage loss, better snare and major protection, this would help northern storm be more viable as a damage ultimate especially for double frost staff settups, and just in general in pvp, as well as keep permafrost as the utility option for healers that wish to use it
Regardless, Destro Ult need same improvement like Impulse received. Idk how usefull permaroot in PvE but it doesnt sounds like you need such effect against mobs as healer or dps, while it definetly would be usefull for pvp morph. So, why not grant static frost ult another effect, like allies inside getting healed by snow or smth. While Eye of Storm could get additional affects based on element too and Eye of Frost would apply root on hitted enemies.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »1. Not completely a frost staff problem but "Ice of Storm" of destro ult is out of standarts.
First of all its radius kept as 8m similar to its original skill. This is inconsistent coz 8m is radius of ranged/replacable expensive aoe ults like Standard or Nova while player-based aoe ults are 10m for example Sleet Storm. So radius of morph should be updated to 10meters.
Secondly its auxiliary effect is noticable lower and as result you dont see anyone use this ult in PvP apart of bombers that trying to get mobile large burst ult. Like, Northern Storm vs Eye of Storm:
Understandable that class ults should be stronger but regarding destro ult - it require specific weapon choice, cost much more and while damage difference (3648vs4942) not that big it also loose auxiliary effects.
It could at least compare to similar ult and get 1 more sec of uptime. or Similarly to other morph it could get special effects based on staff type.
2. Problem with new Destruction Expert after it will be fixed is that if Tri-Focus wont be changed into proc on Bracing once per 10sec than DE wont be possible to reliably proc on anything but Wall of Frost because Frost Impulse doesnt apply damage shield and frost heavy attack is most clunky and slowest heavy attack, especially in pvp it wont be able to connect. So to make passive more reliable either Tri-Focus need to be changed to proc on Bracing or change it into channeled frost-beam heavy attack which is undodgeable similarly to lightning ha. We have example of such attack by Drodda of Icerach boss:
Tho if Tri-Focus wont loose manablock passive it will still be too bad to invest into passive.
3. Again about Frost Impulse, since its effect has same radius as damage radius:
A. I personally prefer to turn Frost Impulse buff into own efefct similarly to Frost Safeguard of Wall of Frost, especially since it will perform similarly to how it work now - it cant be stacked same as minor protection now or frost safeguard.
B. Another idea is to make so it apply healing over time on allies in its range, similarly to Winter Respite set that shows that frost can abe associated with healing.
A little off topic, but i feel like at this point, given the changes to major protection, northern storm needs to be changed too. What I'd do is target sleet storm at base, give it the 100% chilled proc and 4 extra seconds of duration, but make it lose major protection. With northern storm, it would gain the magicka percentage increase and would keep it's damage, and with permafrost, instead of being super wordy, i think it should gain the damage loss, better snare and major protection, this would help northern storm be more viable as a damage ultimate especially for double frost staff settups, and just in general in pvp, as well as keep permafrost as the utility option for healers that wish to use it
Regardless, Destro Ult need same improvement like Impulse received. Idk how usefull permaroot in PvE but it doesnt sounds like you need such effect against mobs as healer or dps, while it definetly would be usefull for pvp morph. So, why not grant static frost ult another effect, like allies inside getting healed by snow or smth. While Eye of Storm could get additional affects based on element too and Eye of Frost would apply root on hitted enemies.
the root is garbage, it should probably just get lower cost or another damage effect, i can never see a tank using that ultimate unless it gives major brittle.
810+, use (used) frost staff tanking on several magicka heavy tank builds because it allowed a very nice and skillful type of resource management, being able to block on both bars while getting a unique ranged SKILL SLOT FREE taunt alternative. Allowed hybrid magicka tanks to add some damage to dps underperforming PUGs.
Not at all interested in using a skill slot on cramped tank bars for ranged taunts when frost heavies did just fine while GIVING BACK RESOURCES at the same time instead of SPENDING THEM.
Not at all interested in having the damage reduced, head-scratching nerf.
Not at all interested in the removal of the snare, head-scratching nerf.
Not at all interested in trivial group damage shields, head-scratching, unnecessary "buff."
Not at all interested in trying to turn frost staff into a crit dmg booster ??.
Won't be using frost staff in any capacity going forward once these "..." changes go live. Probably will just stop tanking, and since I do lots of pugging, and believe many out there who don't read forums much will be annoyed at the very least with these changes, get ready for more "fake tank" threads and complaints about the lack of tanks in the group finder.
Perfect example of listening to a very vocal very minority of forum warriors. Was no need whatsoever to break what wasn't broken.
Not at all interested in using a skill slot on cramped tank bars for ranged taunts when frost heavies did just fine while GIVING BACK RESOURCES at the same time instead of SPENDING THEM.
Skjaldbjorn wrote: »Not at all interested in using a skill slot on cramped tank bars for ranged taunts when frost heavies did just fine while GIVING BACK RESOURCES at the same time instead of SPENDING THEM.
Uh...wut. Yeah, there were absolutely issues here. As a tank, going into a dungeon and having some DPS with no clue how the game works spamming heavies on a frost staff and overtaunting mobs is infuriating. It needed to go. Period. It was a terrible idea from the start.
universal_wrath wrote: »Skjaldbjorn wrote: »Not at all interested in using a skill slot on cramped tank bars for ranged taunts when frost heavies did just fine while GIVING BACK RESOURCES at the same time instead of SPENDING THEM.
Uh...wut. Yeah, there were absolutely issues here. As a tank, going into a dungeon and having some DPS with no clue how the game works spamming heavies on a frost staff and overtaunting mobs is infuriating. It needed to go. Period. It was a terrible idea from the start.
Frost heavy is definetly better than clench taunt for 3 main reasons. First, it is free while clench is costly. Second, better range. Last, it does not imm9blize targets. Let also not forget that there is inner rage taunt.
universal_wrath wrote: »Skjaldbjorn wrote: »Not at all interested in using a skill slot on cramped tank bars for ranged taunts when frost heavies did just fine while GIVING BACK RESOURCES at the same time instead of SPENDING THEM.
Uh...wut. Yeah, there were absolutely issues here. As a tank, going into a dungeon and having some DPS with no clue how the game works spamming heavies on a frost staff and overtaunting mobs is infuriating. It needed to go. Period. It was a terrible idea from the start.
Frost heavy is definetly better than clench taunt for 3 main reasons. First, it is free while clench is costly. Second, better range. Last, it does not imm9blize targets. Let also not forget that there is inner rage taunt.