WhisperLFE wrote: »I agree, the Shrike AoE's dmg is ridiculous. It's hard enough to even seen the red circle to begin with because of all the other AoE circles, but there have been multiple times when the circle seemingly doesn't even show up until I've taken a tick or two of dmg...which is annoying, because 2 or 3 ticks usually kills you.
So do people reckon there will be a bunch more to do in the Markath dlc?
WhisperLFE wrote: »I agree, the Shrike AoE's dmg is ridiculous. It's hard enough to even seen the red circle to begin with because of all the other AoE circles, but there have been multiple times when the circle seemingly doesn't even show up until I've taken a tick or two of dmg...which is annoying, because 2 or 3 ticks usually kills you.
If you have an addon that tells you when you are taking the ticks, then you will see that the ticks happen pretty much instantly. It basically 1-shots people.
For example, I took 3 ticks within 0.6s, and the final two ticks happened at basically the same time.
Contaminate wrote: »WhisperLFE wrote: »I agree, the Shrike AoE's dmg is ridiculous. It's hard enough to even seen the red circle to begin with because of all the other AoE circles, but there have been multiple times when the circle seemingly doesn't even show up until I've taken a tick or two of dmg...which is annoying, because 2 or 3 ticks usually kills you.
If you have an addon that tells you when you are taking the ticks, then you will see that the ticks happen pretty much instantly. It basically 1-shots people.
For example, I took 3 ticks within 0.6s, and the final two ticks happened at basically the same time.
I don’t really get people who claim it’s random or untellegraphed.
The bird miniboss breathes a purple orb at someone (the animation takes about a full second before the AoE starts), the ground AoE then spawns where the target player was standing and it follows them for a time. Exact same mechanics we saw with the Clockwork City bird trio WB, and in the Castle Thorn dungeon.
For the ghosts, tbh I don’t know that they could’ve made it more obvious that the ghosts were being sacrificed. The eerie voice announces it every time you let more than a couple to the pikes. Literally something to the effect of “throw yourselves upon the pikes”. You can cc the ghosts once and they won’t move at all anymore so anyone letting them summon multiple world bosses is on them, not on any unclear mechanics.
Cloudtrader wrote: »The major problem with the Harrowstorms, to my mind, is that the mechanics of how they work are just not intuitive AT ALL. The ghosts getting to the pikes is what causes the bosses to spawn, but people don't seem to know that.
It wasn't fun, but I did a HS with 4 people once. Have a Templar control the ghosts at two pikes with their knockback, running back and forth between the two while the others kill the 1st pike and make sure the ghosts never get to it with AOE. That way, those stupid bosses never spawn at all.
I still don’t understand why people are not killing the ghosts. Often I am at a HS running back and forth just targeting ghosts because no one else is doing it.
At one I saw six people dpsing a pike and still ghosts got through. Just drop some aoes people!
Anyway I agree with the OP, HS’s are poorly designed. It really feels like a big step backward.
Cloudtrader wrote: »The major problem with the Harrowstorms, to my mind, is that the mechanics of how they work are just not intuitive AT ALL. The ghosts getting to the pikes is what causes the bosses to spawn, but people don't seem to know that.
It wasn't fun, but I did a HS with 4 people once. Have a Templar control the ghosts at two pikes with their knockback, running back and forth between the two while the others kill the 1st pike and make sure the ghosts never get to it with AOE. That way, those stupid bosses never spawn at all.
Tbh, people choosing to ignore mechanics is not ZOS fault. I'd rather we get more interesting mechanics than never get any just because someone can't be bothered to figure them out. This logic is also present everywhere on the game - WB, geysers, dragons, (vet) dungeons, trials...if you want fancy stuff, you gotta follow the mechs. If you choose to ignore the mechs/don't even bother figuring them out (ghosts are pretty intuitive. I mean...a monster is consistently and deliberately trying to do something, in this case - reach the pike. 10/10 things monsters try to do are meant to be bad for you and should be stopped (unless it's an easy fight where it can just be ignored, but that's clearly not the case for HS) ) - you're gonna die.
Likewise, I've seen groups of 5+ people wipe on Ri'Atahrashi due to not following mechanics (sometimes even after I told them said mechanics, buy they just chose to ignore that), or multitudes of people die/wipe to easily avoidable dragon mechs. Just because not following mechs gets you killed, it doesn't mean it's broken, in fact I'd say it's the opposite - that's exactly how it should be.
HS certainly have their issues, but people ignoring mechs is a people issue, not a HS one.
Veinblood1965 wrote: »Other than the daily quest are the actual rewards found from a storm worth it? I don't recall having any Wow moments after looting one. At least with Dark Anchors and dragons there were some decent trinkets.
newtinmpls wrote: »Cloudtrader wrote: »The major problem with the Harrowstorms, to my mind, is that the mechanics of how they work are just not intuitive AT ALL. The ghosts getting to the pikes is what causes the bosses to spawn, but people don't seem to know that..
Wait... what???
How in the heck did you even figure that out??
The witch’s voice also clearly says that the reliquary is “almost filled,” indicating that something is filling it up. Makes sense that the ghosts fill it up.
Gaius_Marius wrote: »I really do feel that the Shrikes should be nerfed. I've had it where red appears at my feet and I'm dead the moment after I see it. That's not good gameplay.
Like the other elite monsters are better in that you can see and react to them but the Shrike is like nah you die now.
Harrowstorms are a nice challenge, getting them done the first few times was a steep learning curve. There is a lot happening within the area of a HS, but there is definitely order in the chaos.
Folks tend to get quite heated and vocal about their dissatisfaction with things related to harrowstorms. I hardly see how that can be good for the game.