Shrikes...they do hit hard and while I'm struggling to tell the mechs with so many people, they probably do have some sort of tell as well (for starters, don't be in their way for one of their deadly attacks).
Shrikes...they do hit hard and while I'm struggling to tell the mechs with so many people, they probably do have some sort of tell as well (for starters, don't be in their way for one of their deadly attacks).
They can instakill you with an aoe that barely shows up before you're dead (if it even does) when they're on the opposite side of the storm, facing away fighting someone. If anyone has tips how to survive that I'm all ears.
these fights are the most terrible designed group / world fights we have ever had:
-they in no way whatsoever scale, no future proofing for when people move on.
-too many mechanics going on at the same time. kill the adds, kill the mini bosses running around, kill the spirits, kill the tentacles, get out of ALL THE RED.
-SO MUCH RED (insert your aoe color here) huge aoe, small aoe, aoe that moves, aoe that is spammed, aoe that does 10k a pop in super rapid succession.
So I agreed earlier about all the red making it difficult to see AoE indicators, and even though mine is set to fuschia, it still wasn’t enough. Well I set that sucker to yellow and now I can see all the indicators, even that shady shrike. Now I just need to retrain myself. Yellow bad!
One more minor quibble: the AoEs after the storm is done, when I’m trying to loot it: so obnoxious it feels spiteful. No real danger, just, well, obnoxious.
So I agreed earlier about all the red making it difficult to see AoE indicators, and even though mine is set to fuschia, it still wasn’t enough. Well I set that sucker to yellow and now I can see all the indicators, even that shady shrike. Now I just need to retrain myself. Yellow bad!
One more minor quibble: the AoEs after the storm is done, when I’m trying to loot it: so obnoxious it feels spiteful. No real danger, just, well, obnoxious.
Wait two or three seconds before looting and the aoes won’t interrupt you. It’s faster than being interrupted.
Taleof2Cities wrote: »- As mentioned above, the Harrowstorm loot does include valuable Vile Coagulant or Vampire Furnishing Plans (RNG of course). Some players may not be interested in those items ... but that doesn't mean there is an across the board nothing of value.
I often find HS a fun event with larger number of players..
That said, the problem with HS for me is that there are so much going on.. The red effects are nice, but they do hide many AoE indicators that are red as well. There are minibosses running around, spiririts running around, wolves running around, players running around, flashes booms and bangs and whatnot.
There are far too much gping on at the same time and that makes everyone running around like crazy rabbits dodging and jumping and wjhatnot... Some stand still... It is pain to heal anyone there.. Tried few times healing them but most people just run away from my AoE heals by instinct because they see damage coming from everywhere and end up dead and trying to keep people alive gets me killed because those minibosses and all sorts of stuff plus AoE gets thrown at me and i OOM at some point eventually no matter how hard i try.
Then there are those new vampires using the new frenzy toggle what eats their health and draws the "Most wounded" heals to them away fro those who actually do some tanking.
Doing HS as a damage dealer is mpore fun, but the constant dodging and blocking is irritating and i can understand newbies getting tired of that pretty fast especially with repair bills coming later and running out of gems to resurrect themselves and trying to resurrect them is easy way to get killed as a damage dealer.
As a tanky character, i feel like nobody is ever healing me exept my own heals.
HS feels like its designed to discourage helping others while encouraging players to run around like rabbits. They are overland content meant for all but they are best done with coordinated group with voice comms. Not a success in my opinion.
Taleof2Cities wrote: »- As mentioned above, the Harrowstorm loot does include valuable Vile Coagulant or Vampire Furnishing Plans (RNG of course). Some players may not be interested in those items ... but that doesn't mean there is an across the board nothing of value.
1.Last time I spent 2 hours grinding HS. The amount of Firnishing Plans = 0.
But I have full pockets of trash, ash and edicts. Very useless 2 hours.
2.I have been doing at least 3 HS each day for several weeks. The amount of FP from them directly = 1 plan 10k worth.
Absolutely not worth time spended...
3.Since Greymoor launched I have 2 vamp. beds and 2 curtains from HS. But I haven't farmed them intentionally. Intentional farming was on launch week (1 bed) and abovementioned 2 hours.
Imho, spending that time on farming resources to buy plans will give more plans then direct HS farming...
So the only more-less costly thing is VC which drop is RNG based too, but if the amount of people doing HS will drop to the level of people farming geysers...
SgtNuttzmeg wrote: »Overland content is already too easy. Surely it isn't too much to ask to have a few things be difficult. If you really want to grind TRIALS take the ten to fifteen minutes to form a group. If people aren't interested find a guild that is. If you find yourself dying to the same mechanics over and over again look at your build, look at your CP. Make sure the build you run is actually viable for the role you play and if you are a low level, take some time to level up. There is a huge difference in the survivability of somebody with 160 CP and somebody with 500 CP.
SgtNuttzmeg wrote: »Overland content is already too easy. Surely it isn't too much to ask to have a few things be difficult. If you really want to grind TRIALS take the ten to fifteen minutes to form a group. If people aren't interested find a guild that is. If you find yourself dying to the same mechanics over and over again look at your build, look at your CP. Make sure the build you run is actually viable for the role you play and if you are a low level, take some time to level up. There is a huge difference in the survivability of somebody with 160 CP and somebody with 500 CP.
Makes sense now.
SgtNuttzmeg wrote: »Overland content is already too easy. Surely it isn't too much to ask to have a few things be difficult. If you really want to grind Harrowstorms or Dragons take the ten to fifteen minutes to form a group. If people aren't interested find a guild that is. If you find yourself dying to the same mechanics over and over again look at your build, look at your CP. Make sure the build you run is actually viable for the role you play and if you are a low level, take some time to level up. There is a huge difference in the survivability of somebody with 160 CP and somebody with 500 CP.
Shrikes...they do hit hard and while I'm struggling to tell the mechs with so many people, they probably do have some sort of tell as well (for starters, don't be in their way for one of their deadly attacks).
They can instakill you with an aoe that barely shows up before you're dead (if it even does) when they're on the opposite side of the storm, facing away fighting someone. If anyone has tips how to survive that I'm all ears.
ForeverJenn wrote: »Shrikes...they do hit hard and while I'm struggling to tell the mechs with so many people, they probably do have some sort of tell as well (for starters, don't be in their way for one of their deadly attacks).
They can instakill you with an aoe that barely shows up before you're dead (if it even does) when they're on the opposite side of the storm, facing away fighting someone. If anyone has tips how to survive that I'm all ears.
You can change the color and opacity of aoe in the options. Maybe that can help.
ForeverJenn wrote: »Shrikes...they do hit hard and while I'm struggling to tell the mechs with so many people, they probably do have some sort of tell as well (for starters, don't be in their way for one of their deadly attacks).
They can instakill you with an aoe that barely shows up before you're dead (if it even does) when they're on the opposite side of the storm, facing away fighting someone. If anyone has tips how to survive that I'm all ears.
You can change the color and opacity of aoe in the options. Maybe that can help.
I have it set to fluorescent pink and the brightness up as high as it can be. It doesn't help.
Cloudtrader wrote: »The major problem with the Harrowstorms, to my mind, is that the mechanics of how they work are just not intuitive AT ALL. The ghosts getting to the pikes is what causes the bosses to spawn, but people don't seem to know that.
It wasn't fun, but I did a HS with 4 people once. Have a Templar control the ghosts at two pikes with their knockback, running back and forth between the two while the others kill the 1st pike and make sure the ghosts never get to it with AOE. That way, those stupid bosses never spawn at all.
Tbh, people choosing to ignore mechanics is not ZOS fault. I'd rather we get more interesting mechanics than never get any just because someone can't be bothered to figure them out. This logic is also present everywhere on the game - WB, geysers, dragons, (vet) dungeons, trials...if you want fancy stuff, you gotta follow the mechs. If you choose to ignore the mechs/don't even bother figuring them out (ghosts are pretty intuitive. I mean...a monster is consistently and deliberately trying to do something, in this case - reach the pike. 10/10 things monsters try to do are meant to be bad for you and should be stopped (unless it's an easy fight where it can just be ignored, but that's clearly not the case for HS) ) - you're gonna die.
Likewise, I've seen groups of 5+ people wipe on Ri'Atahrashi due to not following mechanics (sometimes even after I told them said mechanics, buy they just chose to ignore that), or multitudes of people die/wipe to easily avoidable dragon mechs. Just because not following mechs gets you killed, it doesn't mean it's broken, in fact I'd say it's the opposite - that's exactly how it should be.
HS certainly have their issues, but people ignoring mechs is a people issue, not a HS one.
There are no interesting mechanics in harrowstorms. It's just ZOS' old trick of spamming AoE oneshots.