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Harrowstorms are an unfun step backwards: a couple months later

  • Ei8htba11
    Ei8htba11
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    Vulsahdaal wrote: »
    Well, I'd like to add that if you see ghosts all around that are just floating in place and not moving in any direction, please DONT intentionally kill them.

    This means there's a tank there who is handling the ghosts (he's easy enough to spot, look for the player who seems to be just circling the entire area, while ignoring pikes and whatever baddies are running around).

    This. I'll also taunt any bigbads that spawn and just let them chase me as I go ring-around-the-harrow. ANY tank at a Harrow doing this can turn a hard fight into a significantly easier one.

  • moonsister
    moonsister
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    Ei8htba11 wrote: »
    Vulsahdaal wrote: »
    Well, I'd like to add that if you see ghosts all around that are just floating in place and not moving in any direction, please DONT intentionally kill them.

    This means there's a tank there who is handling the ghosts (he's easy enough to spot, look for the player who seems to be just circling the entire area, while ignoring pikes and whatever baddies are running around).

    This. I'll also taunt any bigbads that spawn and just let them chase me as I go ring-around-the-harrow. ANY tank at a Harrow doing this can turn a hard fight into a significantly easier one.

    I noticed that behaviour sometimes and it really helps!
  • Vulsahdaal
    Vulsahdaal
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    Ei8htba11 wrote: »
    Vulsahdaal wrote: »
    Well, I'd like to add that if you see ghosts all around that are just floating in place and not moving in any direction, please DONT intentionally kill them.

    This means there's a tank there who is handling the ghosts (he's easy enough to spot, look for the player who seems to be just circling the entire area, while ignoring pikes and whatever baddies are running around).

    This. I'll also taunt any bigbads that spawn and just let them chase me as I go ring-around-the-harrow. ANY tank at a Harrow doing this can turn a hard fight into a significantly easier one.

    Oh yes, if there are any big bads Ill taunt as I pass by and let them chase me (shrikes dont seem to respond much to taunts but others do). What i dont like to taunt is the trash mobs.

    As I said, I will CC them and keep going, but the problem I have with taunting them is visibility.

    As you know, especially when one pike is down, the ghosts come in from all different directions and if Im compeletly surrounded by trash mobs I have trouble seeing whats going on at both pikes at the same time.
  • Wing
    Wing
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    After stunning the ghosts and attacking the pike like a madman a person who is running away from 20 trash and 1 mini boss just has to run upto you. le Sigh. :(

    this is one of the problems.

    people showing up that dont know what to do and just attacking random things. ghosts get sacrificed, mini bosses spawn, the cycle repeats and compounds despite you yourself knowing what to do.

    gets real hard real fast when random people show up.

    but then thats the point as well, its a starter zone with level 3 noobs possible. the harrowstorm visual effect is very impressive especially from a distance, and people are ALWAYS shouting in zone chat when there up or for help.

    a noob wanders over, sees that dramatic fight, and starts light attacking anything red with a bow *pew pew*

    and things take a turn for the annoying.
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Lord-Otto
    Lord-Otto
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    Magdalina wrote: »
    Lord-Otto wrote: »
    Magdalina wrote: »
    Wing wrote: »
    Magdalina wrote: »
    I just spent 25 minutes trying to take down a Harrowstorm. There was about 8 of us. We'd eventually manage to get it down to one pike, after dying countless times, but then everyone would die and the 3 pikes would reset. It reset 3 TIMES! Finally some more people showed up and we were able to finish it but god it was soul-crushing.

    You're trying to destroy the pikes, but also kill the ghosts before they reach them, also kill the bosses, especially the shrikes, and also avoid the red... You can't roll dodge out of the way because you just end up in more red and you get one-shotted by a shrike. And the last pike is harder because you got triple the amount of ghosts to deal with (since they still spawn for 3 pikes but all go to one), loads of bosses, red everywhere...

    Then after all that, there's the loot... I started Greymoor about a month ago, and I honestly thought that I did something wrong or that there was a bug. All that work and I get worthless items? Even during the event, I expected Harrowstorms to at least drop a loot box every time, but nope. I got more loot boxes from killing a simple delve boss.
    Also the red voriplasm things that disappear before you can loot them, and the red that drops around the loot mound at the end that prevents you from interacting with it just adds insult to injury.... UGH

    I'm working towards getting the Master Harrowstorm Harrier achievement but then I am done!

    I'm sorry, but unless you were all level 5 and brand new to the game, that's on you=x

    that can happen, its the starter zone now, level 3 noobs can wander upon harrowstorms, and no they will not know better, their new.

    there is this weird expectation that harrowstorms are supposed to be some sort of endgame content i get from some posts. like this is supposed to be the harder overland content people want.

    and thats such a mistake, they are supposed to be akin to dolmens and geysers, obviously.

    if anyone wants some idea of the issue

    go do a dolmen
    go do a geyser
    go do a harrowstorm

    that should give the proper perspective. these are not supposed to be DLC dungeons c'mon people.



    Why shouldn't they? There's a million open world quests and mobs you can do with eyes closed. Why is it bad that we have some (namely, 2. Dragons and HS. Well 2.5 if you count Geysers, I haven't really seen them scale, but their difficulty is about that of a WB anyway, so relatively easy and perfectly soloable with a decent build) encounters that you actually have to open your eyes and even swap some skills and maybe even call friends to do?

    I can see how new/inexperienced people could struggle with this, but this doesn't mean it's bad. It means it can be a push for them to be better. You know, maybe this very push that people lack when they start doing (vet) group content and suddenly find out their heavy armor bow magicka sorcerer doesn't really work?

    Of course, not everyone wants to get better, people have different ways of playing games. But then, not everyone has to do HS too, there's nothing too important to miss there.

    Edit: far as your 'issue' goes. Did a dolmen. Boring, unimmersive (supposed to feel epic but doesn't because mobs die the moment I look at them). Did a geyser. Bit better because I got a named boss (afaik they only scale trash mobs to the amount of people, I always get named bosses when doing them alone), but still not quite world-saving-ly epic. Did a HS. Epic, challenging, fun, awesome. Indeed, I see the issue, I think we should buff the hell out of dolmens ;P

    Just take off your gear. Makes dolmens and geysers harder. Epic enough for you?

    This argument again...I've done dolmens naked and without food. Still boring. Now how about you actually put some decent gear to make stuff easier?;P

    There's 2 takes on every 'X is too hard' complaint. 1 is nerf X, 2 is get better yourself. I choose 2 and have fun. I enjoy the feeling of progression and overcoming obstacles that used to seem impossible. Does everyone have to enjoy it? No, but to rob those of us that do of it is simply not right, it's this progression that gives a huge part of the game replayability, it's what makes vet content viable at all.

    Oh, don't worry, darling, I got more than decent gear. Which is why I don't expect public events like storms to be a huge difficulty spike anyway. If I'm looking for a challenge, I do the content that requires a good group and is not designed for random and low-levels to stumble in. I take it you have the Godslayer title already?
  • Mik195
    Mik195
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    I'm NA Xbox, but play on EU too. One thing that would help for dragons and HS (and wouldn't hurt for WB and geysers) would be a counter showing how many people were attacking. When you have 3-4 randoms, it would be nice to know when you are the only one alive so you can play safer until the rez is done to avoid the reset.
    Edited by Mik195 on October 12, 2020 5:07PM
  • volkeswagon
    volkeswagon
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    God I hate Harrowstorms. I just use them for free travels. Run into one get killed within 3 seconds from a wipe ability from one of the 50 boss adds that spawn then respawn at wayshrine. Gold saved
    Edited by volkeswagon on October 14, 2020 12:32AM
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