I have the mechanics figured out, it's not exactly rocket science. Problem is, I've seen the Red Ring of Death mechanic over 9000 times now and wish ZOS could come up with something new for a change.
Hallothiel wrote: »
Not visible on console. Can sometimes ride up to a HS and can’t see ANYTHING until right on top of it & then stuff appears.
dragons were obviously new tech, but were cool, but they have their issues:
-the icon displaying relevant info at the look of a map? genius! is it in combat? is it below 50% hp? the icon changes to reflect this info, once again, genius.
MreeBiPolar wrote: »dragons were obviously new tech, but were cool, but they have their issues:
-the icon displaying relevant info at the look of a map? genius! is it in combat? is it below 50% hp? the icon changes to reflect this info, once again, genius.
... Another genius thing with dragons was them creating the API/events for them.
Dragon spawned? You can get a notifier where. In fight? Notifier. 50%? Notifier. Moved? Notifier.
Harrowstorms not using that tech was an EXTREME disappointment. Just look at the number of "Any HS up?" in zone chat any day.
I know this isn't a popular opinion, and I accept that, but I like that I can't do these alone. I depend on the roving tanks and healers who happen to come along and do their tanky, healy things for the random assortment of players assembled. These are players I'd probably never get to play with outside of these instances because we likely play completely different aspects of the game, but for the handful of minutes that it takes to complete one of these events, I get to play with them, and I actually enjoy it. Content like this brings players together who might never have run across one another, and I think that's a really valuable thing in this community.
Saoirse_Siobhan wrote: »I just spent 25 minutes trying to take down a Harrowstorm. There was about 8 of us. We'd eventually manage to get it down to one pike, after dying countless times, but then everyone would die and the 3 pikes would reset. It reset 3 TIMES! Finally some more people showed up and we were able to finish it but god it was soul-crushing.
You're trying to destroy the pikes, but also kill the ghosts before they reach them, also kill the bosses, especially the shrikes, and also avoid the red... You can't roll dodge out of the way because you just end up in more red and you get one-shotted by a shrike. And the last pike is harder because you got triple the amount of ghosts to deal with (since they still spawn for 3 pikes but all go to one), loads of bosses, red everywhere...
Then after all that, there's the loot... I started Greymoor about a month ago, and I honestly thought that I did something wrong or that there was a bug. All that work and I get worthless items? Even during the event, I expected Harrowstorms to at least drop a loot box every time, but nope. I got more loot boxes from killing a simple delve boss.
Also the red voriplasm things that disappear before you can loot them, and the red that drops around the loot mound at the end that prevents you from interacting with it just adds insult to injury.... UGH
I'm working towards getting the Master Harrowstorm Harrier achievement but then I am done!
Saoirse_Siobhan wrote: »I just spent 25 minutes trying to take down a Harrowstorm. There was about 8 of us. We'd eventually manage to get it down to one pike, after dying countless times, but then everyone would die and the 3 pikes would reset. It reset 3 TIMES! Finally some more people showed up and we were able to finish it but god it was soul-crushing.
You're trying to destroy the pikes, but also kill the ghosts before they reach them, also kill the bosses, especially the shrikes, and also avoid the red... You can't roll dodge out of the way because you just end up in more red and you get one-shotted by a shrike. And the last pike is harder because you got triple the amount of ghosts to deal with (since they still spawn for 3 pikes but all go to one), loads of bosses, red everywhere...
Then after all that, there's the loot... I started Greymoor about a month ago, and I honestly thought that I did something wrong or that there was a bug. All that work and I get worthless items? Even during the event, I expected Harrowstorms to at least drop a loot box every time, but nope. I got more loot boxes from killing a simple delve boss.
Also the red voriplasm things that disappear before you can loot them, and the red that drops around the loot mound at the end that prevents you from interacting with it just adds insult to injury.... UGH
I'm working towards getting the Master Harrowstorm Harrier achievement but then I am done!
I'm sorry, but unless you were all level 5 and brand new to the game, that's on you=x
Saoirse_Siobhan wrote: »I just spent 25 minutes trying to take down a Harrowstorm. There was about 8 of us. We'd eventually manage to get it down to one pike, after dying countless times, but then everyone would die and the 3 pikes would reset. It reset 3 TIMES! Finally some more people showed up and we were able to finish it but god it was soul-crushing.
You're trying to destroy the pikes, but also kill the ghosts before they reach them, also kill the bosses, especially the shrikes, and also avoid the red... You can't roll dodge out of the way because you just end up in more red and you get one-shotted by a shrike. And the last pike is harder because you got triple the amount of ghosts to deal with (since they still spawn for 3 pikes but all go to one), loads of bosses, red everywhere...
Then after all that, there's the loot... I started Greymoor about a month ago, and I honestly thought that I did something wrong or that there was a bug. All that work and I get worthless items? Even during the event, I expected Harrowstorms to at least drop a loot box every time, but nope. I got more loot boxes from killing a simple delve boss.
Also the red voriplasm things that disappear before you can loot them, and the red that drops around the loot mound at the end that prevents you from interacting with it just adds insult to injury.... UGH
I'm working towards getting the Master Harrowstorm Harrier achievement but then I am done!
I'm sorry, but unless you were all level 5 and brand new to the game, that's on you=x
that can happen, its the starter zone now, level 3 noobs can wander upon harrowstorms, and no they will not know better, their new.
there is this weird expectation that harrowstorms are supposed to be some sort of endgame content i get from some posts. like this is supposed to be the harder overland content people want.
and thats such a mistake, they are supposed to be akin to dolmens and geysers, obviously.
if anyone wants some idea of the issue
go do a dolmen
go do a geyser
go do a harrowstorm
that should give the proper perspective. these are not supposed to be DLC dungeons c'mon people.
Saoirse_Siobhan wrote: »I just spent 25 minutes trying to take down a Harrowstorm. There was about 8 of us. We'd eventually manage to get it down to one pike, after dying countless times, but then everyone would die and the 3 pikes would reset. It reset 3 TIMES! Finally some more people showed up and we were able to finish it but god it was soul-crushing.
You're trying to destroy the pikes, but also kill the ghosts before they reach them, also kill the bosses, especially the shrikes, and also avoid the red... You can't roll dodge out of the way because you just end up in more red and you get one-shotted by a shrike. And the last pike is harder because you got triple the amount of ghosts to deal with (since they still spawn for 3 pikes but all go to one), loads of bosses, red everywhere...
Then after all that, there's the loot... I started Greymoor about a month ago, and I honestly thought that I did something wrong or that there was a bug. All that work and I get worthless items? Even during the event, I expected Harrowstorms to at least drop a loot box every time, but nope. I got more loot boxes from killing a simple delve boss.
Also the red voriplasm things that disappear before you can loot them, and the red that drops around the loot mound at the end that prevents you from interacting with it just adds insult to injury.... UGH
I'm working towards getting the Master Harrowstorm Harrier achievement but then I am done!
I'm sorry, but unless you were all level 5 and brand new to the game, that's on you=x
that can happen, its the starter zone now, level 3 noobs can wander upon harrowstorms, and no they will not know better, their new.
there is this weird expectation that harrowstorms are supposed to be some sort of endgame content i get from some posts. like this is supposed to be the harder overland content people want.
and thats such a mistake, they are supposed to be akin to dolmens and geysers, obviously.
if anyone wants some idea of the issue
go do a dolmen
go do a geyser
go do a harrowstorm
that should give the proper perspective. these are not supposed to be DLC dungeons c'mon people.
Why shouldn't they? There's a million open world quests and mobs you can do with eyes closed. Why is it bad that we have some (namely, 2. Dragons and HS. Well 2.5 if you count Geysers, I haven't really seen them scale, but their difficulty is about that of a WB anyway, so relatively easy and perfectly soloable with a decent build) encounters that you actually have to open your eyes and even swap some skills and maybe even call friends to do?
I can see how new/inexperienced people could struggle with this, but this doesn't mean it's bad. It means it can be a push for them to be better. You know, maybe this very push that people lack when they start doing (vet) group content and suddenly find out their heavy armor bow magicka sorcerer doesn't really work?
Of course, not everyone wants to get better, people have different ways of playing games. But then, not everyone has to do HS too, there's nothing too important to miss there.
Edit: far as your 'issue' goes. Did a dolmen. Boring, unimmersive (supposed to feel epic but doesn't because mobs die the moment I look at them). Did a geyser. Bit better because I got a named boss (afaik they only scale trash mobs to the amount of people, I always get named bosses when doing them alone), but still not quite world-saving-ly epic. Did a HS. Epic, challenging, fun, awesome. Indeed, I see the issue, I think we should buff the hell out of dolmens ;P
Saoirse_Siobhan wrote: »I just spent 25 minutes trying to take down a Harrowstorm. There was about 8 of us. We'd eventually manage to get it down to one pike, after dying countless times, but then everyone would die and the 3 pikes would reset. It reset 3 TIMES! Finally some more people showed up and we were able to finish it but god it was soul-crushing.
You're trying to destroy the pikes, but also kill the ghosts before they reach them, also kill the bosses, especially the shrikes, and also avoid the red... You can't roll dodge out of the way because you just end up in more red and you get one-shotted by a shrike. And the last pike is harder because you got triple the amount of ghosts to deal with (since they still spawn for 3 pikes but all go to one), loads of bosses, red everywhere...
Then after all that, there's the loot... I started Greymoor about a month ago, and I honestly thought that I did something wrong or that there was a bug. All that work and I get worthless items? Even during the event, I expected Harrowstorms to at least drop a loot box every time, but nope. I got more loot boxes from killing a simple delve boss.
Also the red voriplasm things that disappear before you can loot them, and the red that drops around the loot mound at the end that prevents you from interacting with it just adds insult to injury.... UGH
I'm working towards getting the Master Harrowstorm Harrier achievement but then I am done!
Um. I mean no offence, but...8 people failed a HS?! Were you all low level or something? [...] I can see that not everyone would like that/be ready for that, but...8 people. I'm sorry, but unless you were all level 5 and brand new to the game, that's on you=x
Some content in ESO is not meant to be solo'd
Some overland content is not meant to be solo'd.
In Elsweyr, it's a freaking dragon fer chrissakes (lacerations, eviseration, incineration...). You know, those big flying murder lizards that the zone quest was about and kept reminding you how bad it was going to be if we didn't do something. I'd be disappointed if I could solo a dragon. Harrowstorms are supposed to be a similar big deal.
I have done dragons and Harrowstorms with small groups, it takes longer, you have to watch your feet, but that's about it.
I like the fact that the storms are so full of mechanics, you have to prioritise your targets, and revise your tactics during the fight, it makes a nice change to here's phase A, then phase B then... you get the idea.
Shrikes, avoid when they do the AoEs, get back on em after. Giant Juffies, conal AoE and charge, avoid and get back on it. Atros.. stumble hurts so if he starts to stagger around.. avoid, then get back on it. Gargoyles.. pain in the ar.. behind. Dodge the leap, poke em in the soft bits. Pikes? AoE the ghosts, stab the ugly pointy thing. Trash mobs usually die to AoEs.
All that going on at once? Pikes high on the list, mix and match the rest as the situation warrants. Helps if there's a tank to pull the big stuff, which I do, when I'm on with my tank.
TL:DR... Like em the way they are, a little more on your plate than do A till it's done, then do B, then (possibly) C, rinse repeat.
Saoirse_Siobhan wrote: »I just spent 25 minutes trying to take down a Harrowstorm. There was about 8 of us. We'd eventually manage to get it down to one pike, after dying countless times, but then everyone would die and the 3 pikes would reset. It reset 3 TIMES! Finally some more people showed up and we were able to finish it but god it was soul-crushing.
You're trying to destroy the pikes, but also kill the ghosts before they reach them, also kill the bosses, especially the shrikes, and also avoid the red... You can't roll dodge out of the way because you just end up in more red and you get one-shotted by a shrike. And the last pike is harder because you got triple the amount of ghosts to deal with (since they still spawn for 3 pikes but all go to one), loads of bosses, red everywhere...
Then after all that, there's the loot... I started Greymoor about a month ago, and I honestly thought that I did something wrong or that there was a bug. All that work and I get worthless items? Even during the event, I expected Harrowstorms to at least drop a loot box every time, but nope. I got more loot boxes from killing a simple delve boss.
Also the red voriplasm things that disappear before you can loot them, and the red that drops around the loot mound at the end that prevents you from interacting with it just adds insult to injury.... UGH
I'm working towards getting the Master Harrowstorm Harrier achievement but then I am done!
I'm sorry, but unless you were all level 5 and brand new to the game, that's on you=x
that can happen, its the starter zone now, level 3 noobs can wander upon harrowstorms, and no they will not know better, their new.
there is this weird expectation that harrowstorms are supposed to be some sort of endgame content i get from some posts. like this is supposed to be the harder overland content people want.
and thats such a mistake, they are supposed to be akin to dolmens and geysers, obviously.
if anyone wants some idea of the issue
go do a dolmen
go do a geyser
go do a harrowstorm
that should give the proper perspective. these are not supposed to be DLC dungeons c'mon people.
Why shouldn't they? There's a million open world quests and mobs you can do with eyes closed. Why is it bad that we have some (namely, 2. Dragons and HS. Well 2.5 if you count Geysers, I haven't really seen them scale, but their difficulty is about that of a WB anyway, so relatively easy and perfectly soloable with a decent build) encounters that you actually have to open your eyes and even swap some skills and maybe even call friends to do?
I can see how new/inexperienced people could struggle with this, but this doesn't mean it's bad. It means it can be a push for them to be better. You know, maybe this very push that people lack when they start doing (vet) group content and suddenly find out their heavy armor bow magicka sorcerer doesn't really work?
Of course, not everyone wants to get better, people have different ways of playing games. But then, not everyone has to do HS too, there's nothing too important to miss there.
Edit: far as your 'issue' goes. Did a dolmen. Boring, unimmersive (supposed to feel epic but doesn't because mobs die the moment I look at them). Did a geyser. Bit better because I got a named boss (afaik they only scale trash mobs to the amount of people, I always get named bosses when doing them alone), but still not quite world-saving-ly epic. Did a HS. Epic, challenging, fun, awesome. Indeed, I see the issue, I think we should buff the hell out of dolmens ;P
Saoirse_Siobhan wrote: »I just spent 25 minutes trying to take down a Harrowstorm. There was about 8 of us. We'd eventually manage to get it down to one pike, after dying countless times, but then everyone would die and the 3 pikes would reset. It reset 3 TIMES! Finally some more people showed up and we were able to finish it but god it was soul-crushing.
You're trying to destroy the pikes, but also kill the ghosts before they reach them, also kill the bosses, especially the shrikes, and also avoid the red... You can't roll dodge out of the way because you just end up in more red and you get one-shotted by a shrike. And the last pike is harder because you got triple the amount of ghosts to deal with (since they still spawn for 3 pikes but all go to one), loads of bosses, red everywhere...
Then after all that, there's the loot... I started Greymoor about a month ago, and I honestly thought that I did something wrong or that there was a bug. All that work and I get worthless items? Even during the event, I expected Harrowstorms to at least drop a loot box every time, but nope. I got more loot boxes from killing a simple delve boss.
Also the red voriplasm things that disappear before you can loot them, and the red that drops around the loot mound at the end that prevents you from interacting with it just adds insult to injury.... UGH
I'm working towards getting the Master Harrowstorm Harrier achievement but then I am done!
I'm sorry, but unless you were all level 5 and brand new to the game, that's on you=x
that can happen, its the starter zone now, level 3 noobs can wander upon harrowstorms, and no they will not know better, their new.
there is this weird expectation that harrowstorms are supposed to be some sort of endgame content i get from some posts. like this is supposed to be the harder overland content people want.
and thats such a mistake, they are supposed to be akin to dolmens and geysers, obviously.
if anyone wants some idea of the issue
go do a dolmen
go do a geyser
go do a harrowstorm
that should give the proper perspective. these are not supposed to be DLC dungeons c'mon people.
Why shouldn't they? There's a million open world quests and mobs you can do with eyes closed. Why is it bad that we have some (namely, 2. Dragons and HS. Well 2.5 if you count Geysers, I haven't really seen them scale, but their difficulty is about that of a WB anyway, so relatively easy and perfectly soloable with a decent build) encounters that you actually have to open your eyes and even swap some skills and maybe even call friends to do?
I can see how new/inexperienced people could struggle with this, but this doesn't mean it's bad. It means it can be a push for them to be better. You know, maybe this very push that people lack when they start doing (vet) group content and suddenly find out their heavy armor bow magicka sorcerer doesn't really work?
Of course, not everyone wants to get better, people have different ways of playing games. But then, not everyone has to do HS too, there's nothing too important to miss there.
Edit: far as your 'issue' goes. Did a dolmen. Boring, unimmersive (supposed to feel epic but doesn't because mobs die the moment I look at them). Did a geyser. Bit better because I got a named boss (afaik they only scale trash mobs to the amount of people, I always get named bosses when doing them alone), but still not quite world-saving-ly epic. Did a HS. Epic, challenging, fun, awesome. Indeed, I see the issue, I think we should buff the hell out of dolmens ;P
uh huh, question though?
why, at any point, myself as a player that has played for any amount of time. . .
ever consider doing a harrowstorm?
what reason can you possibly fathom for me to do this thing that you wanted to be hard?
you bring up dolmens and yet people only spam them in one zone for a couple obvious reasons:
-purple jewelry mats
-xp
-achievements
other then that, or to clear the map, people do not do dolmens
geysers are not done except for alchemy mats required in a current best in slot stam food (depending)
DLC dungeons are barely done by anyone outside of normal for sets, if anyone does do them on vet its a static 4 man looking for monster helms or the achievements, and the monster set has to be OP at the time.
its fine and dandy to SAY things should be hard and people should get better.
its different when the vast majority does not want to do hard stuff and your income is reliant on those people playing.
or should i start listing off all the failed MMO's that tried to be hard or required grouping?
anyone remember wildstar? the game made by former wow devs that came out right after ESO and was going to be the "ESO killer"
betcha dont, died about 2 year ago, servers shut down, poof gone.
Saoirse_Siobhan wrote: »I just spent 25 minutes trying to take down a Harrowstorm. There was about 8 of us. We'd eventually manage to get it down to one pike, after dying countless times, but then everyone would die and the 3 pikes would reset. It reset 3 TIMES! Finally some more people showed up and we were able to finish it but god it was soul-crushing.
You're trying to destroy the pikes, but also kill the ghosts before they reach them, also kill the bosses, especially the shrikes, and also avoid the red... You can't roll dodge out of the way because you just end up in more red and you get one-shotted by a shrike. And the last pike is harder because you got triple the amount of ghosts to deal with (since they still spawn for 3 pikes but all go to one), loads of bosses, red everywhere...
Then after all that, there's the loot... I started Greymoor about a month ago, and I honestly thought that I did something wrong or that there was a bug. All that work and I get worthless items? Even during the event, I expected Harrowstorms to at least drop a loot box every time, but nope. I got more loot boxes from killing a simple delve boss.
Also the red voriplasm things that disappear before you can loot them, and the red that drops around the loot mound at the end that prevents you from interacting with it just adds insult to injury.... UGH
I'm working towards getting the Master Harrowstorm Harrier achievement but then I am done!
I'm sorry, but unless you were all level 5 and brand new to the game, that's on you=x
that can happen, its the starter zone now, level 3 noobs can wander upon harrowstorms, and no they will not know better, their new.
there is this weird expectation that harrowstorms are supposed to be some sort of endgame content i get from some posts. like this is supposed to be the harder overland content people want.
and thats such a mistake, they are supposed to be akin to dolmens and geysers, obviously.
if anyone wants some idea of the issue
go do a dolmen
go do a geyser
go do a harrowstorm
that should give the proper perspective. these are not supposed to be DLC dungeons c'mon people.
Why shouldn't they? There's a million open world quests and mobs you can do with eyes closed. Why is it bad that we have some (namely, 2. Dragons and HS. Well 2.5 if you count Geysers, I haven't really seen them scale, but their difficulty is about that of a WB anyway, so relatively easy and perfectly soloable with a decent build) encounters that you actually have to open your eyes and even swap some skills and maybe even call friends to do?
I can see how new/inexperienced people could struggle with this, but this doesn't mean it's bad. It means it can be a push for them to be better. You know, maybe this very push that people lack when they start doing (vet) group content and suddenly find out their heavy armor bow magicka sorcerer doesn't really work?
Of course, not everyone wants to get better, people have different ways of playing games. But then, not everyone has to do HS too, there's nothing too important to miss there.
Edit: far as your 'issue' goes. Did a dolmen. Boring, unimmersive (supposed to feel epic but doesn't because mobs die the moment I look at them). Did a geyser. Bit better because I got a named boss (afaik they only scale trash mobs to the amount of people, I always get named bosses when doing them alone), but still not quite world-saving-ly epic. Did a HS. Epic, challenging, fun, awesome. Indeed, I see the issue, I think we should buff the hell out of dolmens ;P
Just take off your gear. Makes dolmens and geysers harder. Epic enough for you?
is there more to mechanics and strategy that don't letting the ghosts get to the spikes and avoid the AoEs?