ESO_Nightingale wrote: »Hey everyone, it would appear that minor brittle's application is bugged in at least 2 ways that I've personally tested, I'll start with the most severe bug
1: I'll read off the zos official statement before continuing:
Applying Chilled while actively holding a Frost Staff now applies Minor Brittle in addition to its other effects. Note that the Staff must be on your active bar when Chilled is applied for this to proc.
This unfortunately for frostdens, does not appear to be the case as you can apply chilled and brittle from other active weapons, it's been tested here with the flame staff:
https://www.youtube.com/watch?v=66mR5j1MzVA
additional information about this video, I only had a berserk glyph on the frost wall bar, and thus the only application of the brittle was from frost wall's tick itself.
This bug needs to be fixed before the changes go live.
2: elemental weapon does not apply brittle from it's chilled proc even when actively holding a frost staff. Try it for yourselves, it does not apply brittle. (additionally but not overly important, elemental weapon's tooltip says it applies the "Chill" status effect, not the "Chilled" status effect)
Olupajmibanan wrote: »ESO_Nightingale wrote: »Hey everyone, it would appear that minor brittle's application is bugged in at least 2 ways that I've personally tested, I'll start with the most severe bug
1: I'll read off the zos official statement before continuing:
Applying Chilled while actively holding a Frost Staff now applies Minor Brittle in addition to its other effects. Note that the Staff must be on your active bar when Chilled is applied for this to proc.
This unfortunately for frostdens, does not appear to be the case as you can apply chilled and brittle from other active weapons, it's been tested here with the flame staff:
https://www.youtube.com/watch?v=66mR5j1MzVA
additional information about this video, I only had a berserk glyph on the frost wall bar, and thus the only application of the brittle was from frost wall's tick itself.
This bug needs to be fixed before the changes go live.
2: elemental weapon does not apply brittle from it's chilled proc even when actively holding a frost staff. Try it for yourselves, it does not apply brittle. (additionally but not overly important, elemental weapon's tooltip says it applies the "Chill" status effect, not the "Chilled" status effect)
Applying chilled with Concentrated Force set does not work too. Each second cast of Force Shock made within 2 seconds of each other with Asylum Ice staff should proc Minor Brittle, however, it doesn't.
I'd like to see Tri-Focus have this addition
'While a Frost Staff is equipped, blocking costs Magicka instead of Stamina if your Max Magicka is higher than your Max Stamina'
Most sword and board tank have more stamina and don't appreciate their magicka being drained. However, I'm sure Mage Tanks would prefer their Magicka being the source of blocking as they have much more than they have stamina.
This just allows for people to easier swap their DK Tanks into mDK dps with just an attribute and CP change, rather than removing that passive each time they want to tank.
ESO_Nightingale wrote: »I'd like to see Tri-Focus have this addition
'While a Frost Staff is equipped, blocking costs Magicka instead of Stamina if your Max Magicka is higher than your Max Stamina'
Most sword and board tank have more stamina and don't appreciate their magicka being drained. However, I'm sure Mage Tanks would prefer their Magicka being the source of blocking as they have much more than they have stamina.
This just allows for people to easier swap their DK Tanks into mDK dps with just an attribute and CP change, rather than removing that passive each time they want to tank.
Take this with a grain of salt because I'm not entirely sure how accurate of information this is but i did hear it from nefas on one of his streams, but apparently they're going to be removing the mag block cost sometime within markarth's incrementals, or q1 next year. this would be a very nice change.
llBlack_Heartll wrote: »ESO_Nightingale wrote: »I'd like to see Tri-Focus have this addition
'While a Frost Staff is equipped, blocking costs Magicka instead of Stamina if your Max Magicka is higher than your Max Stamina'
Most sword and board tank have more stamina and don't appreciate their magicka being drained. However, I'm sure Mage Tanks would prefer their Magicka being the source of blocking as they have much more than they have stamina.
This just allows for people to easier swap their DK Tanks into mDK dps with just an attribute and CP change, rather than removing that passive each time they want to tank.
Take this with a grain of salt because I'm not entirely sure how accurate of information this is but i did hear it from nefas on one of his streams, but apparently they're going to be removing the mag block cost sometime within markarth's incrementals, or q1 next year. this would be a very nice change.
@ESO_Nightingale - They just need to move it all to One Hand and Shield, rework 1 skill and work on the Frost Staff and passive for DPS.
Passive - Fortress - WITH ONE HAND WEAPON AND SHIELD EQUIPPED - Reduces the cost of One Hand and Shield abilities by 15% and reduces the cost of blocking by 36%
WITH A DESTRUCTION STAFF EQUIPPED - Reduce the cost of blocking by 36% and the amount blocked by 20%.
Passive - Deflect Bolts - WITH ONE HAND WEAPON AND SHIELD EQUIPPED - Increases the amount of damage you can block from projectiles and ranged attacks by 14%.
WITH A DESTRUCTION STAFF EQUIPPED - Blocking cost Magicka instead of Stamina.
WITH ONE HAND WEAPON AND SHIELD EQUIPPED - Power Bash - Morph - Power Slam - Bash the Air full-force with your shield creating powerful winds, dealing xxx Physical Damage to all enemies in the target area every 1 sec (AOE 10s)
WITH A DESTRUCTION STAFF EQUIPPED - Bash the Ground with the full force of your staff to create an elemental barrier in front of you, dealing xxx Magic Damage to enemies in the target area every 1 second. Fire staff deals fire damage, lightning staff deals lightning damage and frost deals frost damage.
ESO_Nightingale wrote: »llBlack_Heartll wrote: »ESO_Nightingale wrote: »I'd like to see Tri-Focus have this addition
'While a Frost Staff is equipped, blocking costs Magicka instead of Stamina if your Max Magicka is higher than your Max Stamina'
Most sword and board tank have more stamina and don't appreciate their magicka being drained. However, I'm sure Mage Tanks would prefer their Magicka being the source of blocking as they have much more than they have stamina.
This just allows for people to easier swap their DK Tanks into mDK dps with just an attribute and CP change, rather than removing that passive each time they want to tank.
Take this with a grain of salt because I'm not entirely sure how accurate of information this is but i did hear it from nefas on one of his streams, but apparently they're going to be removing the mag block cost sometime within markarth's incrementals, or q1 next year. this would be a very nice change.
@ESO_Nightingale - They just need to move it all to One Hand and Shield, rework 1 skill and work on the Frost Staff and passive for DPS.
Passive - Fortress - WITH ONE HAND WEAPON AND SHIELD EQUIPPED - Reduces the cost of One Hand and Shield abilities by 15% and reduces the cost of blocking by 36%
WITH A DESTRUCTION STAFF EQUIPPED - Reduce the cost of blocking by 36% and the amount blocked by 20%.
Passive - Deflect Bolts - WITH ONE HAND WEAPON AND SHIELD EQUIPPED - Increases the amount of damage you can block from projectiles and ranged attacks by 14%.
WITH A DESTRUCTION STAFF EQUIPPED - Blocking cost Magicka instead of Stamina.
WITH ONE HAND WEAPON AND SHIELD EQUIPPED - Power Bash - Morph - Power Slam - Bash the Air full-force with your shield creating powerful winds, dealing xxx Physical Damage to all enemies in the target area every 1 sec (AOE 10s)
WITH A DESTRUCTION STAFF EQUIPPED - Bash the Ground with the full force of your staff to create an elemental barrier in front of you, dealing xxx Magic Damage to enemies in the target area every 1 second. Fire staff deals fire damage, lightning staff deals lightning damage and frost deals frost damage.
sounds bizarre since it's in 1 handed and shield but then not 1 handed and shield. but i understand the sentiment.
ESO_Nightingale wrote: »I'd like to see Tri-Focus have this addition
'While a Frost Staff is equipped, blocking costs Magicka instead of Stamina if your Max Magicka is higher than your Max Stamina'
Most sword and board tank have more stamina and don't appreciate their magicka being drained. However, I'm sure Mage Tanks would prefer their Magicka being the source of blocking as they have much more than they have stamina.
This just allows for people to easier swap their DK Tanks into mDK dps with just an attribute and CP change, rather than removing that passive each time they want to tank.
Take this with a grain of salt because I'm not entirely sure how accurate of information this is but i did hear it from nefas on one of his streams, but apparently they're going to be removing the mag block cost sometime within markarth's incrementals, or q1 next year. this would be a very nice change.
emilyhyoyeon wrote: »ESO_Nightingale wrote: »I'd like to see Tri-Focus have this addition
'While a Frost Staff is equipped, blocking costs Magicka instead of Stamina if your Max Magicka is higher than your Max Stamina'
Most sword and board tank have more stamina and don't appreciate their magicka being drained. However, I'm sure Mage Tanks would prefer their Magicka being the source of blocking as they have much more than they have stamina.
This just allows for people to easier swap their DK Tanks into mDK dps with just an attribute and CP change, rather than removing that passive each time they want to tank.
Take this with a grain of salt because I'm not entirely sure how accurate of information this is but i did hear it from nefas on one of his streams, but apparently they're going to be removing the mag block cost sometime within markarth's incrementals, or q1 next year. this would be a very nice change.
I know you're not the one who heard this so I guess this is kind of rhetorical, but if they're removing the magicka block cost thing for frost staff, literally what is the point of it being a magicka tank weapon if it's not magicka based for blocking? xd am I stupid or am I missing something?
ESO_Nightingale wrote: »emilyhyoyeon wrote: »ESO_Nightingale wrote: »I'd like to see Tri-Focus have this addition
'While a Frost Staff is equipped, blocking costs Magicka instead of Stamina if your Max Magicka is higher than your Max Stamina'
Most sword and board tank have more stamina and don't appreciate their magicka being drained. However, I'm sure Mage Tanks would prefer their Magicka being the source of blocking as they have much more than they have stamina.
This just allows for people to easier swap their DK Tanks into mDK dps with just an attribute and CP change, rather than removing that passive each time they want to tank.
Take this with a grain of salt because I'm not entirely sure how accurate of information this is but i did hear it from nefas on one of his streams, but apparently they're going to be removing the mag block cost sometime within markarth's incrementals, or q1 next year. this would be a very nice change.
I know you're not the one who heard this so I guess this is kind of rhetorical, but if they're removing the magicka block cost thing for frost staff, literally what is the point of it being a magicka tank weapon if it's not magicka based for blocking? xd am I stupid or am I missing something?
The point of a magicka tanking staff is utility.
emilyhyoyeon wrote: »ESO_Nightingale wrote: »emilyhyoyeon wrote: »ESO_Nightingale wrote: »I'd like to see Tri-Focus have this addition
'While a Frost Staff is equipped, blocking costs Magicka instead of Stamina if your Max Magicka is higher than your Max Stamina'
Most sword and board tank have more stamina and don't appreciate their magicka being drained. However, I'm sure Mage Tanks would prefer their Magicka being the source of blocking as they have much more than they have stamina.
This just allows for people to easier swap their DK Tanks into mDK dps with just an attribute and CP change, rather than removing that passive each time they want to tank.
Take this with a grain of salt because I'm not entirely sure how accurate of information this is but i did hear it from nefas on one of his streams, but apparently they're going to be removing the mag block cost sometime within markarth's incrementals, or q1 next year. this would be a very nice change.
I know you're not the one who heard this so I guess this is kind of rhetorical, but if they're removing the magicka block cost thing for frost staff, literally what is the point of it being a magicka tank weapon if it's not magicka based for blocking? xd am I stupid or am I missing something?
The point of a magicka tanking staff is utility.
I'm not wondering what the general point of a magicka tanking staff is. I'm talking about specific theme of what we've got here.
I'm wondering what ZOS's vision for the weapon is. What the point of frost staff being a magicka tanking weapon is if you don't tank with magicka. If they want it to be a magicka tanking weapon then making its blocking cost stamina instead of magicka is thematically nonsensical.
Game mechs-wise I actually play a magicka oriented tank and the change just hurts me for no reason but anyway, why is it so difficult to follow their vision for the weapon? Because it's weak and inconsistent. That's my point.
Joy_Division wrote: »One of the most annoying mechanics that is contradictory to ZOS's stated goal of having staffs as a DPS weapon and a tank weapon is the Tri Focus passive that bunches together the damage increase passive and the tank passive that makes magicka a blocking resource.
What if I want to use a frost staff as a back bar to "tank" but a lightning staff on front bat for "damage" and the normal game mechanic of stamina for blocking? Basically I'm SOL.
Please separate damage and tank passives as they tend to be contradictory in the game's mechanics. Trying to make a Frost staff a "tank" weapon weapon while simultaneously having staff passives that are supposed to add DPS is a paradoxical exercise.
ESO_Nightingale wrote: »llBlack_Heartll wrote: »ESO_Nightingale wrote: »I'd like to see Tri-Focus have this addition
'While a Frost Staff is equipped, blocking costs Magicka instead of Stamina if your Max Magicka is higher than your Max Stamina'
Most sword and board tank have more stamina and don't appreciate their magicka being drained. However, I'm sure Mage Tanks would prefer their Magicka being the source of blocking as they have much more than they have stamina.
This just allows for people to easier swap their DK Tanks into mDK dps with just an attribute and CP change, rather than removing that passive each time they want to tank.
Take this with a grain of salt because I'm not entirely sure how accurate of information this is but i did hear it from nefas on one of his streams, but apparently they're going to be removing the mag block cost sometime within markarth's incrementals, or q1 next year. this would be a very nice change.
@ESO_Nightingale - They just need to move it all to One Hand and Shield, rework 1 skill and work on the Frost Staff and passive for DPS.
Passive - Fortress - WITH ONE HAND WEAPON AND SHIELD EQUIPPED - Reduces the cost of One Hand and Shield abilities by 15% and reduces the cost of blocking by 36%
WITH A DESTRUCTION STAFF EQUIPPED - Reduce the cost of blocking by 36% and the amount blocked by 20%.
Passive - Deflect Bolts - WITH ONE HAND WEAPON AND SHIELD EQUIPPED - Increases the amount of damage you can block from projectiles and ranged attacks by 14%.
WITH A DESTRUCTION STAFF EQUIPPED - Blocking cost Magicka instead of Stamina.
WITH ONE HAND WEAPON AND SHIELD EQUIPPED - Power Bash - Morph - Power Slam - Bash the Air full-force with your shield creating powerful winds, dealing xxx Physical Damage to all enemies in the target area every 1 sec (AOE 10s)
WITH A DESTRUCTION STAFF EQUIPPED - Bash the Ground with the full force of your staff to create an elemental barrier in front of you, dealing xxx Magic Damage to enemies in the target area every 1 second. Fire staff deals fire damage, lightning staff deals lightning damage and frost deals frost damage.
sounds bizarre since it's in 1 handed and shield but then not 1 handed and shield. but i understand the sentiment.
ESO_Nightingale wrote: »I'd like to see Tri-Focus have this addition
'While a Frost Staff is equipped, blocking costs Magicka instead of Stamina if your Max Magicka is higher than your Max Stamina'
Most sword and board tank have more stamina and don't appreciate their magicka being drained. However, I'm sure Mage Tanks would prefer their Magicka being the source of blocking as they have much more than they have stamina.
This just allows for people to easier swap their DK Tanks into mDK dps with just an attribute and CP change, rather than removing that passive each time they want to tank.
Take this with a grain of salt because I'm not entirely sure how accurate of information this is but i did hear it from nefas on one of his streams, but apparently they're going to be removing the mag block cost sometime within markarth's incrementals, or q1 next year. this would be a very nice change.
ESO_Nightingale wrote: »I'd like to see Tri-Focus have this addition
'While a Frost Staff is equipped, blocking costs Magicka instead of Stamina if your Max Magicka is higher than your Max Stamina'
Most sword and board tank have more stamina and don't appreciate their magicka being drained. However, I'm sure Mage Tanks would prefer their Magicka being the source of blocking as they have much more than they have stamina.
This just allows for people to easier swap their DK Tanks into mDK dps with just an attribute and CP change, rather than removing that passive each time they want to tank.
Take this with a grain of salt because I'm not entirely sure how accurate of information this is but i did hear it from nefas on one of his streams, but apparently they're going to be removing the mag block cost sometime within markarth's incrementals, or q1 next year. this would be a very nice change.
Would be nice if manablock would be removed at least from Tri-Focus passive so can actually invest into this passive no matter what content playing. And change frost Tri-Focus to work similarly to Reinforced CP (When activating block gain a damage shield for [x] every 10 seconds) or Psijic Concentrated Barrier (.... and are Bracing, you gain a damage shield that absorbs 5000 damage. This damage shield recharges back to full strength you spend 10 seconds not Bracing), i.e. when you press Bracing - get your damage shield.
CP 544
- What level/CP are you on Live?
Tank main, starting to get into DPS.
- What role do you typically play (DPS/Tank/Healer)?
1-h/Staff builds.
- If you currently use Frost Staff abilities, what kind of builds do you use?
For group my Necro/Warden magicka tanks use frost staff for extra crowd control (snare/immobilize) and for Crushing Shock ranged interrupt.
I like magicka-as-blocking option to help manage resources, so I can switch bars between 1-h and staff if one pool's getting low.
Solo, my tanks use frost staff for *some extra DPS* vs. 1-h and shield. I'm still a tank so crits are rare, and I doubt Brittle will make up for it, especially if I can't apply it from back bar. If Frost staff Wall of Elements damage goes down I'll just carry a different destruction staff for solo questing. Though for the Warden I might lose out on the +Frost damage passive, will need to parse.
With my Dragon Knight, I don't use Frost Staff because I see no benefit. I have absolutely no need for extra damage shields or immobilize with this character.
I never use the current ranged taunt heavy attack passive. I prefer Undaunted Inner Fire (instant cast). The damage shield takes too long for too short a benefit. I'm fine with the 1-h damage shields, have backup Undaunted damage shield if needed, and otherwise I'm confident in my self heals and damage mitigation.
- What is your favorite and least favorite changes to Frost Staff?
- Moving the Frost Staff taunt out of Tri-Focus passive is the best change. I don't believe Frost Clench is a good place for it though.
- Least favorite change is the damage reduction for both morphs of Wall of Elements. I don't see a reason both morphs need reduced damage on a 'destruction staff'. I'm pretty sure frost was already the lowest performing staff anyway.
- With these changes, do you plan to utilize Frost Staff in new ways? If so, how will you incorporate Frost Staff into your playstyle?
- Thinking from a healer perspective, extra damage shields for the team *might* be interesting vs. healhealheal.
- But from a tank/dps perspective, I wouldn't use *any* of the new features unless the community deems Brittle "required" for trials. The damage shields on myself are excessive and turn me into a force-field battery. If I don't already use a Frost Staff as a magicka tank to begin with and needed to help group survivability for a specific trial, I'll still go ahead and slot a heal or some other damage shield ability without sacrificing the entire weapon bar.
- For my magicka tanks, I would coincidentally be casting a bunch of damage shields but on autopilot. I have to keep aggro and manage crowd control first. I'd caution party members not to get too used to the tank's damage shields -- lots of bosses will be hitting tanks with status effects or require special positioning in the fight anyway.
Destructive Clench:
I'd *never* slot Destructive Clench Frost Staff even with an added Taunt because ...
1: If I'm taunting something I want it next to me, not stuck 15 meters away for any amount of time
2: If I want to range taunt in a fight I'll using Inner Fire with a superior distance and secondary effect
3: If I want to taunt something already next to me, I'd use 1-h Pierce Armor for the extra debuff.
4: If I ever wanted to immobilize a single enemy in PvE -- it's probably a boss so immune to crowd control anyway. No consistent value "immobilizing" one "trash" enemy for ~2 seconds in PvE. The only possible use is for PvP, but the range is still mediocre, and Taunt doesn't do much there.
Back to the changes generally:
5: For Tank perspective, the damage shields are excessive. It turns the tank into a damage shield battery. If I'm tank, I don't think I signed up to keep everyone alive by "healing" them up front with continual damage shields. I'd prefer keeping the group alive by managing aggro and crowd control.
6: If the damage shields aren't applied and managed primarily by the Healers, it'll be a surprise "everyone loses 5k effective hp" when the Tank or DPS with a Frost Staff miss an application.
7: If I'm DPS, why would I spend any time putting damage shields on other people vs. a stronger one on myself? Or doing damage.
- What other changes, if any, would you like to see for Frost Staff abilities?
- I'd greatly prefer if Destruction Staff Frost Staff morphs supported both a "support/tank" morph and a "regular DPS" morph.
- I really want the option to do frost damage and be able to get some DPS utilizing my class abilities (Warden). And would love to have a third DPS destruction staff option in the game -- right now Magicka DPS have either Inferno Staff/Lightning Staff or Inferno/Restoration.
- Do you have any other general feedback?
- Frost Clench Taunt with 15m range is a newbie trap. At best, low level characters have something to taunt with before getting level 3 Undaunted. At worst, newbies would think it was useful to have individual enemies stand still for 2 seconds.
- If I join a Pick-Up-Group as DPS or healer and the tank is over CP160 still using Frost Clench as their main taunt, I'd honestly get a little nervous.
- Similarly if I join a Pick-Up-Group and the tank is doing great at putting up damage shields -- but *isn't* applying debuffs or managing aggro -- that's going to make long and boring fights.
- I have to say it's much more reasonable to put the Destruction Staff Taunt on Elemental Susceptibility, changing it to 15 seconds, even if only for Frost Staff. That gives it almost the same function as Pierce Armor, but slightly weaker since Pierce Armor is being boosted to also apply Minor Breach. Can swap it with Destructive Touch, I doubt many people use Destructive Touch at all to begin with.
- Outside of Healers, or very specific trials, I still see no new reason to use Frost Staff for either Tanking or DPS with these changes as they are. If damage shields are wanted as a support option, why not use the Restoration Staff or make sure every class has at least one group damage shield?