JoeCapricorn wrote: »The absolute LEAST they could do is lower the requirements to get Rapids. The best they could do is also make it require Assault 2, because this is a skill a LOT of people have on their bar.
But you’re missing the point. The point of the change was to make Rapids harder to get, so you will be more likely to purchase speed upgrades from the crown store. Vigor is just a diversion.
TineaCruris wrote: »TineaCruris wrote: »Donny_Vito wrote: »[Removed quote]
vigor is only good for stamina toons. This change screws anyone trying to level an alt.
It might be usable by everyone leveling an alt, but I bet you dollars to donuts that Vigor will be more valuable than Rapid Maneuvers for most PVE players, and that is what this change looks to be addressing.
How many mag toons use vigor? What percentage of the player base are on mag toons?
Outside of Cyrodiil, where Assault 5 is going to be common, I rarely see anyone using Rapid Maneuvers except for a few higher level crafting resource farmers. i would suggest that fewer people are using it for PVE, as a percentage of the total population, than the percentage of people running Stamina.
Everybody without exception needs rapid and quite a lot of people needs vigor as well. For first glance it almost doesn't matter which one is the first skill.
But in reality you need to follow a group in Cyrodiil if you want to level your skill line and without rapid it is a very frustrating experience. You can't go to resources in time and so on.
Rapid is a fundamental skill for being able to get vigor, but vigor doesn't really help you to get rapid.
Please drop hubris and change this back.
Disagree, most experienced players simply park their alts in town for some months leveling mounts and deconstruction to level crafting levels, I was lucky as I leveled my latest in baby PvP got to assault 7 as it was an fun group.JoeCapricorn wrote: »The absolute LEAST they could do is lower the requirements to get Rapids. The best they could do is also make it require Assault 2, because this is a skill a LOT of people have on their bar.
But you’re missing the point. The point of the change was to make Rapids harder to get, so you will be more likely to purchase speed upgrades from the crown store. Vigor is just a diversion.
JoeCapricorn wrote: »JoeCapricorn wrote: »The absolute LEAST they could do is lower the requirements to get Rapids. The best they could do is also make it require Assault 2, because this is a skill a LOT of people have on their bar.
But you’re missing the point. The point of the change was to make Rapids harder to get, so you will be more likely to purchase speed upgrades from the crown store. Vigor is just a diversion.
To Oblivion with that point. I want to say stronger words but I also want to come across as respectful and courteous.
ZOS has listened to the community in the past and I hope they will listen once more in this instance.
JoeCapricorn wrote: »JoeCapricorn wrote: »The absolute LEAST they could do is lower the requirements to get Rapids. The best they could do is also make it require Assault 2, because this is a skill a LOT of people have on their bar.
But you’re missing the point. The point of the change was to make Rapids harder to get, so you will be more likely to purchase speed upgrades from the crown store. Vigor is just a diversion.
To Oblivion with that point. I want to say stronger words but I also want to come across as respectful and courteous.
ZOS has listened to the community in the past and I hope they will listen once more in this instance.
We have been vehemently protesting this change for weeks on the test server, as well as in the open forums. I’m not sure why you feel they will listen now when they have ignored us all along.
They should make it require level 10
i just haven't been able to bring myself to do that yet. I'd feel bad just AFKing. (it also seems like the system would boot you after a bit) There were definitely a few fights that I just wasn't into and wasn't putting out a full effort. I don't think that's fair to the people I was grouped with either but what can you do? It's on ZoS.
It's not on Zos if you willfully ruin other players' experiences. If you feel you have to do that in order to level for a qol skill that's fair enough but be honest with yourself and call it what it is. I don't really care for the switch either, though I have a character I'm currently leveling that is going to benefit from the swap and the only time I ever put rapids on my bar is when I'm in cyro solo or I'm doing the dragon/harrowstorm grind (less so now that no one really does dragons anymore, plenty of time to reach them now)
You can level up alliance war lines fast in Cyro, just ask in zone for LFG and join a group. There is always someone who slots rapids for the group so you won't be left behind. Additionally as long as you're in the nearby region you get kill xp from your group, and it also counts kills towards the repeatable quests. No it isn't as fast as doing a two minute quest, and for the people who rely on that speed buff on many toons I feel your pain. Just don't ruin other people's gameplay because you feel zos has wronged you. Those random people have no control over whether or not skills get switched, and you risk forcing zos to put in countermeasures if the problem becomes endemic. They are more likely to put anti afk measures in place than revert skill lines.
Outside of Cyrodiil, where Assault 5 is going to be common, I rarely see anyone using Rapid Maneuvers except for a few higher level crafting resource farmers. i would suggest that fewer people are using it for PVE, as a percentage of the total population, than the percentage of people running Stamina.
Everybody without exception needs rapid and quite a lot of people needs vigor as well. For first glance it almost doesn't matter which one is the first skill.
But in reality you need to follow a group in Cyrodiil if you want to level your skill line and without rapid it is a very frustrating experience. You can't go to resources in time and so on.
Rapid is a fundamental skill for being able to get vigor, but vigor doesn't really help you to get rapid.
Please drop hubris and change this back.
It isn't true that "everybody without exception needs rapid". In my case, six years on with 40+ characters not one of them has ever used it.
However, and I say this as someone who has also never done PvP in ESO (as opposed to other games) - if you want a PvP skill, be prepared to do the PvP content to earn it.
JoeCapricorn wrote: »JoeCapricorn wrote: »The absolute LEAST they could do is lower the requirements to get Rapids. The best they could do is also make it require Assault 2, because this is a skill a LOT of people have on their bar.
But you’re missing the point. The point of the change was to make Rapids harder to get, so you will be more likely to purchase speed upgrades from the crown store. Vigor is just a diversion.
To Oblivion with that point. I want to say stronger words but I also want to come across as respectful and courteous.
ZOS has listened to the community in the past and I hope they will listen once more in this instance.
We have been vehemently protesting this change for weeks on the test server, as well as in the open forums. I’m not sure why you feel they will listen now when they have ignored us all along.
wolonggong wrote: »Outside of Cyrodiil, where Assault 5 is going to be common, I rarely see anyone using Rapid Maneuvers except for a few higher level crafting resource farmers. i would suggest that fewer people are using it for PVE, as a percentage of the total population, than the percentage of people running Stamina.
That is pure BS. Everyone that has it uses it to get to anyplace they are going FASTER.
FrancisCrawford wrote: »SydneyGrey wrote: »The issue is that we're so slow now that grinding Rapids again will take twice as long as grinding Vigor did before the change, because by the time we get to the fight, half the time it's too late and we missed it thanks to a super slow horse.
And if we're taken down by a ganker on our super slow horse on the way to the fight, there is ZERO chance we'll make it back to the fight in time.
Yeah, this change STINKS for a lot of people.
Evidently, ZoS doesn't care about the customers who subscribe with multiple accounts because they so enjoy their PvE alts.
They care about them plenty. If you have multiple accounts, you have to be willing to put in the work on multiple accounts. That is a given. Don't expect handouts from ZOS for that.Everybody without exception needs rapid
There are plenty of exceptions to that.
Thechuckage wrote: »[snip]
Anyone could use it, before. Not everyone did.
Because I prefer not to waste my time playing horse simulator. Just because you don’t like to rush doesn’t mean others can’t.
Because I prefer not to waste my time playing horse simulator. Just because you don’t like to rush doesn’t mean others can’t.
Sounds more like you failed to have a plan. You can look at the map and see where the zergs are, then you can either get ahead of them to defend the keep or help take it, depending on which side you are on.
Because I prefer not to waste my time playing horse simulator. Just because you don’t like to rush doesn’t mean others can’t.
Sounds more like you failed to have a plan. You can look at the map and see where the zergs are, then you can either get ahead of them to defend the keep or help take it, depending on which side you are on.
I don’t PvP, so your point is moot. This may come as a shock, but there are other uses for rapids in the game.
PvPers had to PvE to get their best gear for ages, i think the pve players can take that they now have to do pvp for more than 10 min because they want to have a skill that is purely a QoL improvement and does not change anything about how well they do in pve content.
Taleof2Cities wrote: »I had already “done the work”, as some players demand, by leveling them all to beyond 10, and most beyond 50, having them all go through the Welcome to Cyrodiil routine ...
Does anyone else think the 30-second Welcome to Cyrodiil quest (where you don’t PvP at all) is hardly “doing the work”?
TineaCruris wrote: »Donny_Vito wrote: »[Removed quote]
vigor is only good for stamina toons. This change screws anyone trying to level an alt.
It might be usable by everyone leveling an alt, but I bet you dollars to donuts that Vigor will be more valuable than Rapid Maneuvers for most PVE players, and that is what this change looks to be addressing.
TineaCruris wrote: »Donny_Vito wrote: »Another post about the same exact thing!
So, obviously, I must repeat the same exact thing: you'll be okay.
I get a good laugh at people that want to quit because they're now going a little bit slower on a horse from Point A to Point B, yet they don't appreciate all the other PvE'ers who are enjoying the ability to stay alive with Vigor now that it's easily accessible.
vigor is only good for stamina toons. This change screws anyone trying to level an alt.
It might be usable by everyone leveling an alt, but I bet you dollars to donuts that Vigor will be more valuable than Rapid Maneuvers for most PVE players, and that is what this change looks to be addressing.
So from your perspective, you think adjusting a PvP skill line for PvE players was the right call?
No. It was an easy answer to a problem that should not have existed. Given that it did exist, what ZOS needed to do was find a way to add the desired functionality of Vigor to one or more existing (or new) skills commonly available to stamina characters. It would have been more work, and more disruption, but my feel is that would have been the better approach.
Honestly, I think ZOS did this to show they were "listening". Easy. Quick. Done.