[snip] You get about 10k ap for each keep capture, and another 10k for an average keep defence. If you ride with the generic lfg zerg you will be in so many action that you will get rapids in no time. If you are a magicka character, you can literally spam radiating regen with resto staff and people will thank you for it just for spamming 1 skill. If you are a stamina class, well you have your free stamina heal now so you better slot it and buckle up because the lfg zerg never stops and runs on the blood of melee players.
Don't forget to buy ballistas too, most people don't like sharing their sieges.
johnebrown wrote: »This change has alienated a large number of players and I don't see Vigor users exactly whooping with unbridled joy either so the change couldn't have been made for gameplay reasons.
While I hate this change, Vigor is important as an option for many Stam users. I am mostly a Stam player and I see the need. But they should not have taken rapids away from those that already had it, and rapids should still accessible early for any player. I want to have my cake & eat it too. I have a great idea! put it at level 3!!
Are they listening? Hello?
Vigor is an ESSENTIAL skill for Stamina PvP, solo PvE (like world bosses, dungeons. Not talking about overland stuff that you oneshot), and even Vet Dungeons or Arenas where you don't run Healers.
Just because you have over 550 accounts and 5500 characters doesn't entitle you to say "oh no now I have to grind it on all characters"
That is your choice to have that many characters, and vigor is actually an essential skill for stam characters whereas rapids is not.
Also farming about 100k ap in Cyrodiil is literally takes 1 hour at max
Vigor is an ESSENTIAL skill for Stamina PvP, solo PvE (like world bosses, dungeons. Not talking about overland stuff that you oneshot), and even Vet Dungeons or Arenas where you don't run Healers.
Rapids is NOT ESSENTIAL.
Sure, more people USE it. But that's doesn't make it a more necessary skill. You just lose a bit of speed while doing everything you can do normally.
Just because you have over 550 accounts and 5500 characters doesn't entitle you to say "oh no now I have to grind it on all characters"
That is your choice to have that many characters, and vigor is actually an essential skill for stam characters whereas rapids is not.
Also farming about 100k ap in Cyrodiil is literally takes 1 hour at max
Vigor is an ESSENTIAL skill for Stamina PvP, solo PvE (like world bosses, dungeons. Not talking about overland stuff that you oneshot), and even Vet Dungeons or Arenas where you don't run Healers.
RodneyRegis wrote: »The game is absolutely stacked with grinds. Undaunted, RAT, the list is endless. Please stop saying you "earned" rapids, they were given to you for porting into cyro at Lvl 10 FFS. 100k AP is a pretty small grind in the grand scheme of things.
mareeelb16_ESO wrote: »The casuals, RPr's and weekend gamers don't care about PvE and PvP mid/end-game players. So why should we care about your QoL? Adapt like everyone else does to the ever-changing meta.
That statement is so divisive - and yet it's also so very illuminating. If I'm interpreting it correctly your dogged support for the change to rapids is born out of your resentment towards 'casuals, RPr's and weekend gamers'.
This doesn't have to be a war - there are oft cited solutions that could've suited both sides of the debate.
THIS.AAAND all of this drama could have been avoided if Vigor was just moved to the first slot of the Support tree, where it truly belongs Nobody would have cared and we wouldn't have needed all this [snip]
ZaroktheImmortal wrote: »Vigor is an ESSENTIAL skill for Stamina PvP, solo PvE (like world bosses, dungeons. Not talking about overland stuff that you oneshot), and even Vet Dungeons or Arenas where you don't run Healers.
Rapids is NOT ESSENTIAL.
Sure, more people USE it. But that's doesn't make it a more necessary skill. You just lose a bit of speed while doing everything you can do normally.
Umm have you ever tried getting around the world on the starting slow arse mounts you get? Seriously you can run faster. And it's worse in cyrodil cause well even with rapids and maxed speed toon it takes forever to get anywhere in cyrodil. And without rapids well...it's quite difficult to level to skill line when the main place to level it you're going to take forever to get around. I'd argue that rapids is essential for everyone in pvp and pve.
AAAND all of this drama could have been avoided if Vigor was just moved to the first slot of the Support tree, where it truly belongs Nobody would have cared and we wouldn't have needed all this [snip]
AAAND all of this drama could have been avoided if Vigor was just moved to the first slot of the Support tree, where it truly belongs Nobody would have cared and we wouldn't have needed all this [snip]
Wandering_Immigrant wrote: »JoeCapricorn wrote: »That would require doing that kind of a grind on 11 additional characters. It isn't as easy as doing just the tutorial quests either, Assault rank 5 requires 98,000 AP. That takes hours.
I don't have the time, motivation and energy to do that kind of grind on 11 characters.
I play ESO as an escape from reality, to destress, and Rapid Maneuver is a long-standing part of my gameplay. It's how I move around whenever I am on a mount. I have it on every bar on every character.
I have done the tutorial quests and it got me to Assault Level: 2. Whoop dee doo. If they required Assault level 3 for Rapids, maybe it wouldn't be so bad. But it is Assault level 5.
I don't have the time or mental energy to grind that out on all of my other alts. I am not going to. So I hope they change it back or find a compromise that makes everyone happy.
Many of my characters aren't built for PVP, they are mules and have no skillpoints allocated to weapons or armor. Just crafting. There is no way they would be able to get Assault to 5. But Rapid Maneuver forms a basic method of mobility. It allows me to get to a bank NPC (and when applicable) an Outlaw Hideout just to unload stuff or sell stuff on a guild trader.
It allows new characters to move around without feeling like their mounts are made of molasses. It will be 55 days before my lowbie gets 60 in speed.
Even then, 60 speed feels too slow. I like Rapids just to go faster. I just like going faster. You know what I would rather do? Grind for 11 other Rings of the Wild Hunt
[Edited for removed content] [Further edited to fix some grammar issues caused by previous edit]
Call me crazy but I just don't think crafting mules with no skill points allocated to weapons or armor should be prioritized for any balancing decisions whatsoever. That's a choice you made. I have a dedicated crafter, she's always been able to handle herself in a fight well enough to at least go delve diving for skyshards, even went out and got herself vigor at rank 5 because, well, I wanted her to.
Any character with even the most moderate skill set can get to rank 5 easy.
Magicka, any class, slap on a healing staff, go to Cyrodiil, type; /z healer lfg, wait 2 seconds, accept invite, follow group and spam heals. Don't worry about impen gear or anything like that, just position yourself so that your group is in between you and the opposing group. If you die someone will revive you. 1 hour tops.
Stamina, any class, slap together two generic crafted sets with an easy to get monster set you probably have lying around. Hundings, Brass, Slimecraw. All medium, impen on the crafted armor, sharpened weapons, doesn't matter trait or weight on the monster, and boom instant BG build. Generic AF. Bonus points for using New Moon over Hundings. Double bonus points for crafting it at cp150 to save mats. I usually get about 80k AP give or take from doing the complete 5 BGs daily, so let's say 8 matches tops, 10 if you're not trying. Pass this build between all your stam characters until they're all rank 5 and you're done.
All Stamina PvP characters require Vigor.
All Stamina solo or non-healer group content requires Vigor.
So in order to unlock Vigor, you had to endure PvP without the main stamina heal, in order to unlock the stamina heal.
No one requires rapids. It's quality of life.
Daemons_Bane wrote: »
These folks are professional marketers. They would not do something they knew would alienate a large portion of the player base if they didn't think the returns were worth it. The only other alternative is that an entire team of marketing professionals were so inept that they couldn't imagine the outcry of resentment over having a useful skill players have had for years rescinded on a whim. I'm sorry, but that's not even possible. The real conspiracy theory is to say that nobody thought yanking Rapids would have any affect on the players at all.
The bolded part stands alone on its own without need for further justification, it is nearly apodictic.
BalticBlues wrote: »Many CRAFTING/STORAGE ALTS do not have COMBAT skills/sets.
ALL skill points go into CRAFTING (and 1 into RAPIDS)
Now, AFTER 6 YEARS, you take away our rapids?
ALL PLAYERS can benefit from Rapids - ONLY STAM PLAYERS can benefit from Vigor.
Because of this, probably more players will be punished than pleased by the change.
ZOS, this is a RPG. Please do not take away skills from us what we earned in the game.
Solution suggestion as a compromise:
DAILY LOGIN REWARDS of September could be 10x enough AP TO RESTORE RAPIDS.
If 10 alts could restore their rapids, most players should be fine; others also would enjoy the AP.
Many people believe that ZOS took away our Rapids for selling more riding lessons and Alliance war skills in the Crown store. By giving away enough AP via the monthly login rewards to restore our Rapids, ZOS now could prove that the monetarization of riding skills was not their intention.johnebrown wrote: »That works for me - great idea!
Now, will they think so too?
But a healing spell should go under assault?Dark_Lord_Kuro wrote: »
But a healing spell should go under assault?Dark_Lord_Kuro wrote: »
BalticBlues wrote: »Many people believe that ZOS took away our Rapids for selling more riding lessons and Alliance war skills in the Crown store. By giving away enough AP via the monthly login rewards to restore our Rapids, ZOS now could prove that the monetarization of riding skills was not their intention.
While many people might be using Rapid Maneuvers, I think that more people are not using it, particularly in PVE. I suspect that if many people knew how many more people were not using it, they would be stunned. Maybe many people would assume that ZOS is lying, as clearly more people should be using Rapid Maneuvers.
I don't think this has anything at all to do with finances. It seems clear to me that ZOS feels that more people can benefit from an easier-to-access Vigor than Rapid Maneuvers, even if many people want to use Rapid Maneuvers. It is that simple.
BalticBlues wrote: »BalticBlues wrote: »Many CRAFTING/STORAGE ALTS do not have COMBAT skills/sets.
ALL skill points go into CRAFTING (and 1 into RAPIDS)
Now, AFTER 6 YEARS, you take away our rapids?
ALL PLAYERS can benefit from Rapids - ONLY STAM PLAYERS can benefit from Vigor.
Because of this, probably more players will be punished than pleased by the change.
ZOS, this is a RPG. Please do not take away skills from us what we earned in the game.
Solution suggestion as a compromise:
DAILY LOGIN REWARDS of September could be 10x enough AP TO RESTORE RAPIDS.
If 10 alts could restore their rapids, most players should be fine; others also would enjoy the AP.Many people believe that ZOS took away our Rapids for selling more riding lessons and Alliance war skills in the Crown store. By giving away enough AP via the monthly login rewards to restore our Rapids, ZOS now could prove that the monetarization of riding skills was not their intention.johnebrown wrote: »That works for me - great idea!
Now, will they think so too?
BalticBlues wrote: »Many CRAFTING/STORAGE ALTS do not have COMBAT skills/sets.
ALL skill points go into CRAFTING (and 1 into RAPIDS)
Now, AFTER 6 YEARS, you take away our rapids?
ALL PLAYERS can benefit from Rapids - ONLY STAM PLAYERS can benefit from Vigor.
Because of this, probably more players will be punished than pleased by the change.
ZOS, this is a RPG. Please do not take away skills from us what we earned in the game.
Solution suggestion as a compromise:
DAILY LOGIN REWARDS of September could be 10x enough AP TO RESTORE RAPIDS.
If 10 alts could restore their rapids, most players should be fine; others also would enjoy the AP.
kendellking_chaosb14_ESO wrote: »BalticBlues wrote: »Many CRAFTING/STORAGE ALTS do not have COMBAT skills/sets.
ALL skill points go into CRAFTING (and 1 into RAPIDS)
Now, AFTER 6 YEARS, you take away our rapids?
ALL PLAYERS can benefit from Rapids - ONLY STAM PLAYERS can benefit from Vigor.
Because of this, probably more players will be punished than pleased by the change.
ZOS, this is a RPG. Please do not take away skills from us what we earned in the game.
Solution suggestion as a compromise:
DAILY LOGIN REWARDS of September could be 10x enough AP TO RESTORE RAPIDS.
If 10 alts could restore their rapids, most players should be fine; others also would enjoy the AP.
So skill lines can't change cause after six year you don't put any work into your alts?
kendellking_chaosb14_ESO wrote: »BalticBlues wrote: »Many CRAFTING/STORAGE ALTS do not have COMBAT skills/sets.
ALL skill points go into CRAFTING (and 1 into RAPIDS)
Now, AFTER 6 YEARS, you take away our rapids?
ALL PLAYERS can benefit from Rapids - ONLY STAM PLAYERS can benefit from Vigor.
Because of this, probably more players will be punished than pleased by the change.
ZOS, this is a RPG. Please do not take away skills from us what we earned in the game.
Solution suggestion as a compromise:
DAILY LOGIN REWARDS of September could be 10x enough AP TO RESTORE RAPIDS.
If 10 alts could restore their rapids, most players should be fine; others also would enjoy the AP.
So skill lines can't change cause after six year you don't put any work into your alts?
A skill obtained and used for 6 years that has been so since beta should not be taken away only to have to re-obtain it. So yes in this case. Taking away something in an online game only to make players re-obtain the exact same thing just adding time and frustration to it is wrong.