All Stamina PvP characters require Vigor.
All Stamina solo or non-healer group content requires Vigor.
So in order to unlock Vigor, you had to endure PvP without the main stamina heal, in order to unlock the stamina heal.
No one requires rapids. It's quality of life.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
SydneyGrey wrote: »This change will have several effects:
1) It'll ruin Battlegrounds as more people who have no clue what they're doing will join up just for the AP, and not even try to fight.
2) It'll hurt ESO's ability to recruit new players, since people will get the game, learn their horse will be painfully slow for MONTHS unless they pay more money for riding lessons ( on top of what they already paid for the game), and then they'll stop playing and go back to WoW (or whatever).
3) It'll make some current players want to quit, because there are a lot of people who like to create a lot of alts. It's no fun making a new alt now, unless you just really like wasting your time being slow.
RodneyRegis wrote: »The game is absolutely stacked with grinds. Undaunted, RAT, the list is endless. Please stop saying you "earned" rapids, they were given to you for porting into cyro at Lvl 10 FFS. 100k AP is a pretty small grind in the grand scheme of things.
One could say the same about Vigor now, not a convincing argument.
Well, Barrier is still out there and it's a must-have skill for healers. Also many of us grinded for Caltrops when it was a meta skill. Both of them are twice as much AP that is needed for Rapids now.
Yes but only Rapids is so extensively used by casuals, RPr's and weekend gamers. Like it or not the player base is a factor in this and I believe it should be.
This change was taking something away, something that was inherent in the game since beta. Allowing players of all types relative easy access to a QOL movement enhancement for 6 years only to remove it and make it fairly difficult to obtain back for the population I just listed is not right nor wise imho. Also I see it as somewhat callous on ZOS's part.
Remember this was a take away, that is much different than fixing a bug or exploit. People took the effort to get it, no matter how small it may have been an effort was made and people had it for years, that is a take away.
The casuals, RPr's and weekend gamers don't care about PvE and PvP mid/end-game players. So why should we care about your QoL? Adapt like everyone else does to the ever-changing meta.
I don't have any resentment towards them, I just think they should experience every aspect of the game, rather than confine themselves to a bubble. I have 9 characters, each one of them is a crafter. I do PvE, PvP, housing, trading, fishing, you name it. And I don't demand special treatment just because I'm unable or not willing to do any content. These people want to preserve the status quo and don't want to adapt.
JoeCapricorn wrote: »The absolute LEAST they could do is lower the requirements to get Rapids. The best they could do is also make it require Assault 2, because this is a skill a LOT of people have on their bar.
But you’re missing the point. The point of the change was to make Rapids harder to get, so you will be more likely to purchase speed upgrades from the crown store. Vigor is just a diversion.
Error 318
"You have been dropped from the server because you hit the message rate limit."
I had sent no messages. I was told it might be addons so I disabled almost all of them. Still kept on happening. Never get that in overland, WBs, Dungeons or trials.
kendellking_chaosb14_ESO wrote: »this, I've been running battleground in an attempt to grind alliance war skill line to get Rapids back. 3 hours so far and probably another hour to go. Multiply that by over ten non-pvp characters. I could just buy the skill line as it's maxed on a few actual PvP characters but no. I'm not going to do that even if they drop the cost to 500 crowns.
at this rate is will take me over 50 hours in game to grind back to where i was. I don't think that's going to happen either.
I'm seriously considering quitting the game.
Ummm no way dude if you have PvP characters you know how easy it is to get rank 5 heal if you pve toons are magic just pop on a healing staff and heal zergs for 30 minutes it’s literally the super fast way to grind PvP.
Why say things that are not true? No "zerg" moves in slowmo... Without rapids you catch one or two loadscreens and you and your resto staff will arrive AFTER the point flips. I don't understand why they even allow these dumb comments like "It only takes 30 min" or "follow the zerg" It just isn't true. And I have 6 of 15 with Alliance War rank 10.
You are giving bad information and hope that who you give it to will not know better.
DarcyMardin wrote: »So I spent a couple of hours in Cyrodiil this afternoon. The character I was on, a level 50 over-1000 CP alt from my original 2014 account, already had half the level 4 assault bar filled, so I hoped I could get her quickly to level 5. But Cyrodiil was dead — hardly anything in the way of battles going on anywhere. I did a couple delves, a bunch of town quests and scouting missions. The scouting missions took *forever* on a horse with no rapids. I repaired several keep doors. Result: I still need about 30k AP to get to lvl 5.
And this was on a fully leveled character with PvP gear and a horse with full speed. My rapids had of course been taken away. I can’t even contemplate the pain of trying to level my 5 new baby alts on my new account to get back *their* rapids.
Please revert this change, ZOS. It is extremely painful for those of us loyal customers who love to play our alts and use rapids for just about everything we do.
wolonggong wrote: »Outside of Cyrodiil, where Assault 5 is going to be common, I rarely see anyone using Rapid Maneuvers except for a few higher level crafting resource farmers. i would suggest that fewer people are using it for PVE, as a percentage of the total population, than the percentage of people running Stamina.
That is pure BS. Everyone that has it uses it to get to anyplace they are going FASTER.
Sturmfaenger wrote: »Bringing low level chars to level 10 for entering cyro for doing the starters quest and get rapid manouver - so they don't crawl around Tamriel. That seems to be a thing of the past now.
To play each little one until rank 5 in pvp is too much if one is not overly fond of pvp.
Not even the ring of the wild hunt can help here, because it only drops in cp160.
So you take something I consider essential for a small char to travel distances of any kind, place it behind a pvp barreer and are content with it? I don't need that skill that took the position rapid manouver had, never have.
I would love to swap it back in an instant.
Can you at least lower the pvp wall to rank 2 or 3 please instead of rank 5? It is extremely dissatisfying to ride from bank to crafting station to writ boards in slow motion, or do some event quests with small chars in slow motion.
There is absolutely no fun in that.
Please consider this. And correct this.
Thanks.
Wandering_Immigrant wrote: »Sturmfaenger wrote: »Bringing low level chars to level 10 for entering cyro for doing the starters quest and get rapid manouver - so they don't crawl around Tamriel. That seems to be a thing of the past now.
To play each little one until rank 5 in pvp is too much if one is not overly fond of pvp.
Not even the ring of the wild hunt can help here, because it only drops in cp160.
So you take something I consider essential for a small char to travel distances of any kind, place it behind a pvp barreer and are content with it? I don't need that skill that took the position rapid manouver had, never have.
I would love to swap it back in an instant.
Can you at least lower the pvp wall to rank 2 or 3 please instead of rank 5? It is extremely dissatisfying to ride from bank to crafting station to writ boards in slow motion, or do some event quests with small chars in slow motion.
There is absolutely no fun in that.
Please consider this. And correct this.
Thanks.
But you're talking about riding from the bank to the crafting station to the writ boards. Is that really what skill acquisition should be balanced around? Talk about first world problems, there's people dying in Stros m'Kai because they can't heal and you're worried about your mount speed while doing crafting writs.
If you really hate PvP that much just do a couple banished cells runs for Jailbreaker. You can do it naked at level 10 no one cares, same as you do the cyrodiil tutorial. You won't notice the difference. I mean really, how do you even have time to mount between those destinations, they're so close together I usually overshoot my mark just from sprinting between them.
Wandering_Immigrant wrote: »there's people dying in Stros m'Kai because they can't heal
Just a thought from a PvE player who absolutely hates this change. You get 7250 AP if you come in 3rd place in BG's. To unlock rapids you need 98000 AP. So..
98000 / 7250 = 13.52 or 14 rounded up
I believe that BG's take 15 minutes, not counting queue wait. Lets say we can get in 3 battle grounds per hour.
So all we need to do is queue up for BG's and do nothing 14 times and we get rapids. This should take approximately 4 1/2 hours. Worth a try I think I'm sure that some will be highly mad when their teammates aren't contributing but hey, it really isn't the players fault is it? There's only one group to blame isn't there?
Literally NO ONE dies in Stros M'Kai, Khenarthi's Roost or Bleakrock because they don't have Vigor.Wandering_Immigrant wrote: »Talk about first world problems, there's people dying in Stros m'Kai because they can't heal and you're worried about your mount speed while doing crafting writs.
Daemons_Bane wrote: »
These folks are professional marketers. They would not do something they knew would alienate a large portion of the player base if they didn't think the returns were worth it. The only other alternative is that an entire team of marketing professionals were so inept that they couldn't imagine the outcry of resentment over having a useful skill players have had for years rescinded on a whim. I'm sorry, but that's not even possible. The real conspiracy theory is to say that nobody thought yanking Rapids would have any affect on the players at all.
SydneyGrey wrote: »Literally NO ONE dies in Stros M'Kai, Khenarthi's Roost or Bleakrock because they don't have Vigor.Wandering_Immigrant wrote: »Talk about first world problems, there's people dying in Stros m'Kai because they can't heal and you're worried about your mount speed while doing crafting writs.
I've played stamina characters on multiple classes, in multiple alliances, and dying was never a problem in any of those zones.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
johnebrown wrote: »JoeCapricorn wrote: »JoeCapricorn wrote: »The absolute LEAST they could do is lower the requirements to get Rapids. The best they could do is also make it require Assault 2, because this is a skill a LOT of people have on their bar.
But you’re missing the point. The point of the change was to make Rapids harder to get, so you will be more likely to purchase speed upgrades from the crown store. Vigor is just a diversion.
To Oblivion with that point. I want to say stronger words but I also want to come across as respectful and courteous.
ZOS has listened to the community in the past and I hope they will listen once more in this instance.
We have been vehemently protesting this change for weeks on the test server, as well as in the open forums. I’m not sure why you feel they will listen now when they have ignored us all along.
I don't know, maybe they are hiding & just waiting for us to go quietly into the night?
If we do, they definitely won't change it.
We had a 70 page thread about them taking away our 20 years of Bosmer stealth on a whim because somebody decided that both Bosmer and Khajiit shouldn't be stealthy at the same time, and since Elsweyr was coming soon, that Khajiit should be the focus at our expense. They got tired of hearing from us, and just locked the thread. And here we are 18 months later, and still no promised make up stealth methods.
These guys are the masters of waiting for us to go quietly into the night. Remember that uptick in communications that they promised us months ago? Yeah, me neither.
Wandering_Immigrant wrote: »there's people dying in Stros m'Kai because they can't heal
[snip] Considering Stros M'kai is a starting zone made for level 1 players with no gear & no experience, I find that very hard to believe that they require Vigor to survive.
Just a thought from a PvE player who absolutely hates this change. You get 7250 AP if you come in 3rd place in BG's. To unlock rapids you need 98000 AP. So..
98000 / 7250 = 13.52 or 14 rounded up
I believe that BG's take 15 minutes, not counting queue wait. Lets say we can get in 3 battle grounds per hour.
So all we need to do is queue up for BG's and do nothing 14 times and we get rapids. This should take approximately 4 1/2 hours. Worth a try I think I'm sure that some will be highly mad when their teammates aren't contributing but hey, it really isn't the players fault is it? There's only one group to blame isn't there?
Can they kick you from the group? Or, are the other 3 players stuck with you as you AFK?
Dark_Lord_Kuro wrote: »Rapids is a global skill. Vigor is a niche skill in comparison.
Vigor is a stamina based skill only, isn't even that great as its not even a burst heal and only lasts 4 secs, whereas Rapids is much more important as mobility in Cyrodiil is key and a huge quality of life thing in PVE.
The patch notes state: "Vigor: This ability is now first in the skill line to unlock, and has swapped places with Rapid Maneuvers in efforts to help builds focused on Stamina to have a healthier leveling experience".
This simply isn't true as Vigor is a non-essential skill while levelling a character/alt and there are many other alternative and better ways of getting heals or health recovery while levelling in PVP as a stam user.
This change has alienated a large number of players and I don't see Vigor users exactly whooping with unbridled joy either so the change couldn't have been made for gameplay reasons.
Rapis is a nonessensial skill period not just in leveling
Vigor is also a non essential skill period. There are alternatives, everyone can use a resto staff and they can use it at level 1 even before this change and Vigor is used by a far smaller population.
Agreed. I’ve been playing since beta and only just unlocked vigor on my main. So that’s 1 of 15 toons that has access to vigor. All 15 use rapids.
This change has alienated a large number of players and I don't see Vigor users exactly whooping with unbridled joy either so the change couldn't have been made for gameplay reasons.
BalticBlues wrote: »Many CRAFTING/STORAGE ALTS do not have COMBAT skills/sets.
ALL skill points go into CRAFTING (and 1 into RAPIDS)
Now, AFTER 6 YEARS, you take away our rapids?
ALL PLAYERS can benefit from Rapids - ONLY STAM PLAYERS can benefit from Vigor.
Because of this, probably more players will be punished than pleased by the change.
ZOS, this is a RPG. Please do not take away skills from us what we earned in the game.
Solution suggestion as a compromise:
DAILY LOGIN REWARDS of September could be 10x enough AP TO RESTORE RAPIDS.
If 10 alts could restore their rapids, most players should be fine; others also would enjoy the AP.