TineaCruris wrote: »Donny_Vito wrote: »[Removed quote]
vigor is only good for stamina toons. This change screws anyone trying to level an alt.
It might be usable by everyone leveling an alt, but I bet you dollars to donuts that Vigor will be more valuable than Rapid Maneuvers for most PVE players, and that is what this change looks to be addressing.
TineaCruris wrote: »TineaCruris wrote: »Donny_Vito wrote: »[Removed quote]
vigor is only good for stamina toons. This change screws anyone trying to level an alt.
It might be usable by everyone leveling an alt, but I bet you dollars to donuts that Vigor will be more valuable than Rapid Maneuvers for most PVE players, and that is what this change looks to be addressing.
How many mag toons use vigor? What percentage of the player base are on mag toons?
Outside of Cyrodiil, where Assault 5 is going to be common, I rarely see anyone using Rapid Maneuvers except for a few higher level crafting resource farmers. i would suggest that fewer people are using it for PVE, as a percentage of the total population, than the percentage of people running Stamina.
Taleof2Cities wrote: »I had already “done the work”, as some players demand, by leveling them all to beyond 10, and most beyond 50, having them all go through the Welcome to Cyrodiil routine ...
Does anyone else think the 30-second Welcome to Cyrodiil quest (where you don’t PvP at all) is hardly “doing the work”?
TineaCruris wrote: »Donny_Vito wrote: »Another post about the same exact thing!
So, obviously, I must repeat the same exact thing: you'll be okay.
I get a good laugh at people that want to quit because they're now going a little bit slower on a horse from Point A to Point B, yet they don't appreciate all the other PvE'ers who are enjoying the ability to stay alive with Vigor now that it's easily accessible.
vigor is only good for stamina toons. This change screws anyone trying to level an alt.
It might be usable by everyone leveling an alt, but I bet you dollars to donuts that Vigor will be more valuable than Rapid Maneuvers for most PVE players, and that is what this change looks to be addressing.
So from your perspective, you think adjusting a PvP skill line for PvE players was the right call?
TineaCruris wrote: »Donny_Vito wrote: »[Removed quote]
vigor is only good for stamina toons. This change screws anyone trying to level a magicka alt.
Taleof2Cities wrote: »I had already “done the work”, as some players demand, by leveling them all to beyond 10, and most beyond 50, having them all go through the Welcome to Cyrodiil routine ...
Does anyone else think the 30-second Welcome to Cyrodiil quest (where you don’t PvP at all) is hardly “doing the work”?
Do it with 60 plus characters and come back and tell me how little hassle it is to get to that point just for one skill. Now get all those characters up to assault 5 so they can be in the same place they were a week ago.
I think you are well outside of the bell curve on this. 60 plus characters? Active characters, from the sound of it. That is pretty rarefied air.
TineaCruris wrote: »Donny_Vito wrote: »[Removed quote]
vigor is only good for stamina toons. This change screws anyone trying to level a magicka alt.
Fixed that for you. Stam characters need vigor.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
TineaCruris wrote: »Donny_Vito wrote: »[Removed quote]
vigor is only good for stamina toons. This change screws anyone trying to level a magicka alt.
Fixed that for you. Stam characters need vigor.
SOME stamina characters need vigor. other stamina characters have acess to class heals. this change hurts anyone trying to level an alt - stamina OR magika.
this, I've been running battleground in an attempt to grind alliance war skill line to get Rapids back. 3 hours so far and probably another hour to go. Multiply that by over ten non-pvp characters. I could just buy the skill line as it's maxed on a few actual PvP characters but no. I'm not going to do that even if they drop the cost to 500 crowns.
at this rate is will take me over 50 hours in game to grind back to where i was. I don't think that's going to happen either.
I'm seriously considering quitting the game.
i just haven't been able to bring myself to do that yet. I'd feel bad just AFKing. (it also seems like the system would boot you after a bit) There were definitely a few fights that I just wasn't into and wasn't putting out a full effort. I don't think that's fair to the people I was grouped with either but what can you do? It's on ZoS.
TineaCruris wrote: »TineaCruris wrote: »Donny_Vito wrote: »[Removed quote]
vigor is only good for stamina toons. This change screws anyone trying to level an alt.
It might be usable by everyone leveling an alt, but I bet you dollars to donuts that Vigor will be more valuable than Rapid Maneuvers for most PVE players, and that is what this change looks to be addressing.
How many mag toons use vigor? What percentage of the player base are on mag toons?
Outside of Cyrodiil, where Assault 5 is going to be common, I rarely see anyone using Rapid Maneuvers except for a few higher level crafting resource farmers. i would suggest that fewer people are using it for PVE, as a percentage of the total population, than the percentage of people running Stamina.
kendellking_chaosb14_ESO wrote: »this, I've been running battleground in an attempt to grind alliance war skill line to get Rapids back. 3 hours so far and probably another hour to go. Multiply that by over ten non-pvp characters. I could just buy the skill line as it's maxed on a few actual PvP characters but no. I'm not going to do that even if they drop the cost to 500 crowns.
at this rate is will take me over 50 hours in game to grind back to where i was. I don't think that's going to happen either.
I'm seriously considering quitting the game.
Ummm no way dude if you have PvP characters you know how easy it is to get rank 5 heal if you pve toons are magic just pop on a healing staff and heal zergs for 30 minutes it’s literally the super fast way to grind PvP.
JoeCapricorn wrote: »Rapid was originally at Assault 2, so it should be changed BACK to Assault 2, so that everyone who had it on their bars can have it back without any additional effort. Like it should be, like it was for the past SIX YEARS
If they wanted to make Vigor more accessible, why not put that requirement to Assault 3?
^^^^ this! I am done also. Been a sub'er since beta. Not anymore. Have fun.Dear ESO Management & anyone with a suggestion,
I've played ESO for 5 years and have been a very good customer.
I guess it's time to sell the game or let my subscription lapse.
I'm simply too upset over losing "Rapid Maneuver" in the recent August 2020 update.
I had 18 characters all with "Rapid Maneuver" and only one retains this ability.
I'm an ANCIENT GAMER who played PONG in 1970.
I simply don't have the reflexes and "situational awareness" to be a member of any group other than in non-Vet dungeons.
I'm a crafter into PVE but I really do have a need for Rapid Maneuver.
Doing "a grind" is not a problem but I'm simply TERRIBLE at PVP.
Why are there no options for players as myself?
I have 1424 CPs.
Why not allow the "cash in" of excess CP"s to obtain "Rapid Maneuver"?
It's not like "paying to win" given how long the grind has been.
I thought killing dungeon bosses in Cyrodiil would advance my Alliance skill line, but it's not the case.
Thanks for any help/suggestions.
Uudrost
JoeCapricorn wrote: »I feel like they snuck this in without realizing how vast its effects were going to be. They have to reverse this change!
Dear ESO Management & anyone with a suggestion,
I've played ESO for 5 years and have been a very good customer.
I guess it's time to sell the game or let my subscription lapse.
I'm simply too upset over losing "Rapid Maneuver" in the recent August 2020 update.
I had 18 characters all with "Rapid Maneuver" and only one retains this ability.
I'm an ANCIENT GAMER who played PONG in 1970.
I simply don't have the reflexes and "situational awareness" to be a member of any group other than in non-Vet dungeons.
I'm a crafter into PVE but I really do have a need for Rapid Maneuver.
Doing "a grind" is not a problem but I'm simply TERRIBLE at PVP.
Why are there no options for players as myself?
I have 1424 CPs.
Why not allow the "cash in" of excess CP"s to obtain "Rapid Maneuver"?
It's not like "paying to win" given how long the grind has been.
I thought killing dungeon bosses in Cyrodiil would advance my Alliance skill line, but it's not the case.
Thanks for any help/suggestions.
Uudrost
JoeCapricorn wrote: »The absolute LEAST they could do is lower the requirements to get Rapids. The best they could do is also make it require Assault 2, because this is a skill a LOT of people have on their bar.