Daemons_Bane wrote: »
I'm an ANCIENT GAMER who played PONG in 1970.
I simply don't have the reflexes and "situational awareness" to be a member of any group other than in non-Vet dungeons.
I'm a crafter into PVE but I really do have a need for Rapid Maneuver.
Doing "a grind" is not a problem but I'm simply TERRIBLE at PVP.
Why are there no options for players as myself?
Just because you have over 550 accounts and 5500 characters doesn't entitle you to say "oh no now I have to grind it on all characters"
That is your choice to have that many characters, and vigor is actually an essential skill for stam characters whereas rapids is not.
Also farming about 100k ap in Cyrodiil is literally takes 1 hour at max, if you are a magicka character that makes your job even easier because of healing. Just go to a keep that is called under attack in zonechat before it gets tagged, if it is a core keep most of your faction will defend it too and you get about 8-10k defence ticks from such sieges. In addition to your heals, your kills from oils etc.
If you want a faster ap gain, have about 4-5 oils in your bag ready and scout an outpost or keep that is likely to be attacked. As soon as they put ram start pouring oils from 4 different oils. If it is not a ball group you will get at least 3-4 kills. And that gives you about 5k ap for killing players, also 20k ap for defending keep alone in outnumbered situaton, even though your kills are from oils.
100k ap is really easy if you want to get it fast and get out of Cyrodiil.
You would get it by the time most of you and me included finishing these long paragraphs.
So see you in the oiling spot, I place additional oils for other people to use as well.
JoeCapricorn wrote: »That would require doing that kind of a grind on 11 additional characters. It isn't as easy as doing just the tutorial quests either, Assault rank 5 requires 98,000 AP. That takes hours.
I don't have the time, motivation and energy to do that kind of grind on 11 characters.
I play ESO as an escape from reality, to destress, and Rapid Maneuver is a long-standing part of my gameplay. It's how I move around whenever I am on a mount. I have it on every bar on every character.
I have done the tutorial quests and it got me to Assault Level: 2. Whoop dee doo. If they required Assault level 3 for Rapids, maybe it wouldn't be so bad. But it is Assault level 5.
I don't have the time or mental energy to grind that out on all of my other alts. I am not going to. So I hope they change it back or find a compromise that makes everyone happy.
Many of my characters aren't built for PVP, they are mules and have no skillpoints allocated to weapons or armor. Just crafting. There is no way they would be able to get Assault to 5. But Rapid Maneuver forms a basic method of mobility. It allows me to get to a bank NPC (and when applicable) an Outlaw Hideout just to unload stuff or sell stuff on a guild trader.
It allows new characters to move around without feeling like their mounts are made of molasses. It will be 55 days before my lowbie gets 60 in speed.
Even then, 60 speed feels too slow. I like Rapids just to go faster. I just like going faster. You know what I would rather do? Grind for 11 other Rings of the Wild Hunt
[Edited for removed content] [Further edited to fix some grammar issues caused by previous edit]
RodneyRegis wrote: »The game is absolutely stacked with grinds. Undaunted, RAT, the list is endless. Please stop saying you "earned" rapids, they were given to you for porting into cyro at Lvl 10 FFS. 100k AP is a pretty small grind in the grand scheme of things.
RodneyRegis wrote: »The game is absolutely stacked with grinds. Undaunted, RAT, the list is endless. Please stop saying you "earned" rapids, they were given to you for porting into cyro at Lvl 10 FFS. 100k AP is a pretty small grind in the grand scheme of things.
One could say the same about Vigor now, not a convincing argument.
RodneyRegis wrote: »The game is absolutely stacked with grinds. Undaunted, RAT, the list is endless. Please stop saying you "earned" rapids, they were given to you for porting into cyro at Lvl 10 FFS. 100k AP is a pretty small grind in the grand scheme of things.
One could say the same about Vigor now, not a convincing argument.
Well, Barrier is still out there and it's a must-have skill for healers. Also many of us grinded for Caltrops when it was a meta skill. Both of them are twice as much AP that is needed for Rapids now.
RodneyRegis wrote: »The game is absolutely stacked with grinds. Undaunted, RAT, the list is endless. Please stop saying you "earned" rapids, they were given to you for porting into cyro at Lvl 10 FFS. 100k AP is a pretty small grind in the grand scheme of things.
One could say the same about Vigor now, not a convincing argument.
Well, Barrier is still out there and it's a must-have skill for healers. Also many of us grinded for Caltrops when it was a meta skill. Both of them are twice as much AP that is needed for Rapids now.
Yes but only Rapids is so extensively used by casuals, RPr's and weekend gamers. Like it or not the player base is a factor in this and I believe it should be.
This change was taking something away, something that was inherent in the game since beta. Allowing players of all types relative easy access to a QOL movement enhancement for 6 years only to remove it and make it fairly difficult to obtain back for the population I just listed is not right nor wise imho. Also I see it as somewhat callous on ZOS's part.
Remember this was a take away, that is much different than fixing a bug or exploit. People took the effort to get it, no matter how small it may have been an effort was made and people had it for years, that is a take away.
I agree, however doing this with pugs and it tend to take an good evening with an random pug group not 1 hour.Wandering_Immigrant wrote: »JoeCapricorn wrote: »That would require doing that kind of a grind on 11 additional characters. It isn't as easy as doing just the tutorial quests either, Assault rank 5 requires 98,000 AP. That takes hours.
I don't have the time, motivation and energy to do that kind of grind on 11 characters.
I play ESO as an escape from reality, to destress, and Rapid Maneuver is a long-standing part of my gameplay. It's how I move around whenever I am on a mount. I have it on every bar on every character.
I have done the tutorial quests and it got me to Assault Level: 2. Whoop dee doo. If they required Assault level 3 for Rapids, maybe it wouldn't be so bad. But it is Assault level 5.
I don't have the time or mental energy to grind that out on all of my other alts. I am not going to. So I hope they change it back or find a compromise that makes everyone happy.
Many of my characters aren't built for PVP, they are mules and have no skillpoints allocated to weapons or armor. Just crafting. There is no way they would be able to get Assault to 5. But Rapid Maneuver forms a basic method of mobility. It allows me to get to a bank NPC (and when applicable) an Outlaw Hideout just to unload stuff or sell stuff on a guild trader.
It allows new characters to move around without feeling like their mounts are made of molasses. It will be 55 days before my lowbie gets 60 in speed.
Even then, 60 speed feels too slow. I like Rapids just to go faster. I just like going faster. You know what I would rather do? Grind for 11 other Rings of the Wild Hunt
[Edited for removed content] [Further edited to fix some grammar issues caused by previous edit]
Call me crazy but I just don't think crafting mules with no skill points allocated to weapons or armor should be prioritized for any balancing decisions whatsoever. That's a choice you made. I have a dedicated crafter, she's always been able to handle herself in a fight well enough to at least go delve diving for skyshards, even went out and got herself vigor at rank 5 because, well, I wanted her to.
Any character with even the most moderate skill set can get to rank 5 easy.
Magicka, any class, slap on a healing staff, go to Cyrodiil, type; /z healer lfg, wait 2 seconds, accept invite, follow group and spam heals. Don't worry about impen gear or anything like that, just position yourself so that your group is in between you and the opposing group. If you die someone will revive you. 1 hour tops.
Stamina, any class, slap together two generic crafted sets with an easy to get monster set you probably have lying around. Hundings, Brass, Slimecraw. All medium, impen on the crafted armor, sharpened weapons, doesn't matter trait or weight on the monster, and boom instant BG build. Generic AF. Bonus points for using New Moon over Hundings. Double bonus points for crafting it at cp150 to save mats. I usually get about 80k AP give or take from doing the complete 5 BGs daily, so let's say 8 matches tops, 10 if you're not trying. Pass this build between all your stam characters until they're all rank 5 and you're done.
RodneyRegis wrote: »The game is absolutely stacked with grinds. Undaunted, RAT, the list is endless. Please stop saying you "earned" rapids, they were given to you for porting into cyro at Lvl 10 FFS. 100k AP is a pretty small grind in the grand scheme of things.
One could say the same about Vigor now, not a convincing argument.
Well, Barrier is still out there and it's a must-have skill for healers. Also many of us grinded for Caltrops when it was a meta skill. Both of them are twice as much AP that is needed for Rapids now.
Yes but only Rapids is so extensively used by casuals, RPr's and weekend gamers. Like it or not the player base is a factor in this and I believe it should be.
This change was taking something away, something that was inherent in the game since beta. Allowing players of all types relative easy access to a QOL movement enhancement for 6 years only to remove it and make it fairly difficult to obtain back for the population I just listed is not right nor wise imho. Also I see it as somewhat callous on ZOS's part.
Remember this was a take away, that is much different than fixing a bug or exploit. People took the effort to get it, no matter how small it may have been an effort was made and people had it for years, that is a take away.
The casuals, RPr's and weekend gamers don't care about PvE and PvP mid/end-game players. So why should we care about your QoL? Adapt like everyone else does to the ever-changing meta.
The casuals, RPr's and weekend gamers don't care about PvE and PvP mid/end-game players. So why should we care about your QoL? Adapt like everyone else does to the ever-changing meta.
johnebrown wrote: »TineaCruris wrote: »Donny_Vito wrote: »[Removed quote]
vigor is only good for stamina toons. This change screws anyone trying to level an alt.
It might be usable by everyone leveling an alt, but I bet you dollars to donuts that Vigor will be more valuable than Rapid Maneuvers for most PVE players, and that is what this change looks to be addressing.
mmm... The majority of stam players, but a minority of mag players. By sheer numbers using it, no. But I'm not sure how to compare the % of players using it to those that really need it. In essence you are probably correct, though I still think there was a better way of doing it.
RodneyRegis wrote: »The game is absolutely stacked with grinds. Undaunted, RAT, the list is endless. Please stop saying you "earned" rapids, they were given to you for porting into cyro at Lvl 10 FFS. 100k AP is a pretty small grind in the grand scheme of things.
One could say the same about Vigor now, not a convincing argument.
Well, Barrier is still out there and it's a must-have skill for healers. Also many of us grinded for Caltrops when it was a meta skill. Both of them are twice as much AP that is needed for Rapids now.
Yes but only Rapids is so extensively used by casuals, RPr's and weekend gamers. Like it or not the player base is a factor in this and I believe it should be.
This change was taking something away, something that was inherent in the game since beta. Allowing players of all types relative easy access to a QOL movement enhancement for 6 years only to remove it and make it fairly difficult to obtain back for the population I just listed is not right nor wise imho. Also I see it as somewhat callous on ZOS's part.
Remember this was a take away, that is much different than fixing a bug or exploit. People took the effort to get it, no matter how small it may have been an effort was made and people had it for years, that is a take away.
The casuals, RPr's and weekend gamers don't care about PvE and PvP mid/end-game players. So why should we care about your QoL? Adapt like everyone else does to the ever-changing meta.
This was not a meta change and the attitude of "they don't care about me why care about them" has basically made any other post you may write on this subject moot, your motive has been exposed and it is heavily biased in animosity.
As for my QoL and casual, I have over 8000 hours in this game and countless achievements, I do not rank as a casual in the least but I can still appreciate fairness AND I do believe taking away a skill is just wrong.
mareeelb16_ESO wrote: »The casuals, RPr's and weekend gamers don't care about PvE and PvP mid/end-game players. So why should we care about your QoL? Adapt like everyone else does to the ever-changing meta.
That statement is so divisive - and yet it's also so very illuminating. If I'm interpreting it correctly your dogged support for the change to rapids is born out of your resentment towards 'casuals, RPr's and weekend gamers'.
This doesn't have to be a war - there are oft cited solutions that could've suited both sides of the debate.
JoeCapricorn wrote: »Please require "Assault" level 2 for Rapid Maneuver again.
Not all of my characters are PVP friendly but all of them use Rapid Maneuver for the extra mount speed when riding around the world. This is a very basic ability I require for a new character just to move around especially when mount speed is so low! PLEASE do not require assault level 5 for this, please undo this change!
[snip] I have five chars and have the skill on every single one of them.this, I've been running battleground in an attempt to grind alliance war skill line to get Rapids back. 3 hours so far and probably another hour to go. Multiply that by over ten non-pvp characters. I could just buy the skill line as it's maxed on a few actual PvP characters but no. I'm not going to do that even if they drop the cost to 500 crowns.
at this rate is will take me over 50 hours in game to grind back to where i was. I don't think that's going to happen either.
I'm seriously considering quitting the game.
TineaCruris wrote: »Donny_Vito wrote: »[Removed quote]
vigor is only good for stamina toons. This change screws anyone trying to level a magicka alt.
Fixed that for you. Stam characters need vigor.
SOME stamina characters need vigor. other stamina characters have acess to class heals. this change hurts anyone trying to level an alt - stamina OR magika.
It doesn't hurt anyone. It just slows you down some. You can still level any character without rapids. My first character was leveled without rapids. Still got leveled, despite not having rapids. Still farmed mats too without rapids.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
👍 This in a nutshell.Wandering_Immigrant wrote: »Call me crazy but I just don't think crafting mules with no skill points allocated to weapons or armor should be prioritized for any balancing decisions whatsoever.
👍 This in a nutshell.Wandering_Immigrant wrote: »Call me crazy but I just don't think crafting mules with no skill points allocated to weapons or armor should be prioritized for any balancing decisions whatsoever.
Anfieldkris wrote: »Addendum: Since I generally don't do PvP content, what's considered the best/most polite way to let your team know you plan to int for Rapids? Is there an option for serious players to boot you and you re-queue so they can compile a legitimate team? Or would it be best just to form a party of four who plan to intentionally throw?
Daemons_Bane wrote: »
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »this, I've been running battleground in an attempt to grind alliance war skill line to get Rapids back. 3 hours so far and probably another hour to go. Multiply that by over ten non-pvp characters. I could just buy the skill line as it's maxed on a few actual PvP characters but no. I'm not going to do that even if they drop the cost to 500 crowns.
at this rate is will take me over 50 hours in game to grind back to where i was. I don't think that's going to happen either.
I'm seriously considering quitting the game.
Ummm no way dude if you have PvP characters you know how easy it is to get rank 5 heal if you pve toons are magic just pop on a healing staff and heal zergs for 30 minutes it’s literally the super fast way to grind PvP.
um, "yeah, way dude".
I did't want to go into Cyro without Rapids as that's a pain due to traveling speeds. so I was running Battlegrounds. It's easy to check the time when you start and then when you stop. It's even easier to set a timer on your phone. This includes the que time, not just the time actually in the BG. So yeah, I'm dead certain about the time elapsed. And this would need to be done on multiple characters to get back a skill I've been using since launch.
It's just un-fun, kind of like when a serious PvPer has to run the same dungeon over and over and over to get that one piece of gear they need.
also, most of my characters are stam builds, only a few use vigor. They're all more than just "viable"
funny thing is if I had Rapids and needed to grind something out in PvP I would just go to Cyrodil and do it there. But I don't have Rapids on these characters anymore...
Okay no now you're spreading disinformation you can just death port (die and rez at a far keep or outpost you don't need a horse to PvP at all you have like 2 or 3 front lines you can death port or just teleport there. Yes you need a horse to push keeps but you don't need one to play Defense.
Daemons_Bane wrote: »
These folks are professional marketers. They would not do something they knew would alienate a large portion of the player base if they didn't think the returns were worth it. The only other alternative is that an entire team of marketing professionals were so inept that they couldn't imagine the outcry of resentment over having a useful skill players have had for years rescinded on a whim. I'm sorry, but that's not even possible. The real conspiracy theory is to say that nobody thought yanking Rapids would have any affect on the players at all.
Daemons_Bane wrote: »
kendellking_chaosb14_ESO wrote: »this, I've been running battleground in an attempt to grind alliance war skill line to get Rapids back. 3 hours so far and probably another hour to go. Multiply that by over ten non-pvp characters. I could just buy the skill line as it's maxed on a few actual PvP characters but no. I'm not going to do that even if they drop the cost to 500 crowns.
at this rate is will take me over 50 hours in game to grind back to where i was. I don't think that's going to happen either.
I'm seriously considering quitting the game.
Ummm no way dude if you have PvP characters you know how easy it is to get rank 5 heal if you pve toons are magic just pop on a healing staff and heal zergs for 30 minutes it’s literally the super fast way to grind PvP.