Isn't that the problem though? Literally most everyone in this thread is saying people would get kicked because of gear if it didn't live up to what others thought of as 'right' to be using, instead of being given the chance to prove if their gear actually works or not. Gear only partly matters, but many people treat the gear as be all end all. That's what people are trying to explain.PizzaCat82 wrote: »If it was as skill based as people say, builds wouldn't matter.
Infectious1X wrote: »Sure, in PvE, I could see inspection being a problem, as you’ll have players immediately kicking those who aren’t wearing the “meta sets” for whatever content they’re attempting. PvP on the other hand is rather important so a player can figure out how the other guy is able to do whatever it is they’re doing.
For example, I fought a stamden the other day who was literally hitting consistent 4k cleaves against a minimum of 26k physical resistance. I have absolutely no clue how he’s getting that high of numbers, but that’s why an inspection system could be useful so I could figure out how.
I’m not going to assume he was cheating, but I’d like to know what exactly he’s wearing to achieve such high numbers as he was literally killing a 27k health, 26k physical resistance, Undeath passive, mark of the pariah NB in 3 seconds using only cleave, sub assault, and reverse.
All these “pro” players hiding their “secret builds” really just want a build that gives them an obvious advantage over others less “informed” than them. If they actually cared about skilled PvP/challenge, they wouldn’t care who used their builds as superior skill would determine who takes home the win, not a “super secret op build.” A player may have knowledge about a certain build, but that doesn’t mean they’ll know how to apply it correctly.
Like I said, in PvE I wouldn’t mind hiding it, but perhaps an inspection could be brought up in the death recap showing skill tool tips, gear sets/options, etc. This would really only apply in PvP as bosses/mobs are static and obviously don’t use different sets.
I strongly feel it is time ZOS added inspecting a player to the game. It's not always looked at for gear score we will be able to look at the gear styles and also to see what the gear score is
Infectious1X wrote: »Another example of why it would be greatly beneficial is from a video of a dragon knight doing a 20k leap in a bg. Bg, as in No-CP. This high of a single, AoE ult. Now as viewers, we were able to understand how he got such an inflated leap, but from the perspective of the receiving player, they had absolutely no clue what the **** just happened.
All the receiving player knew is what killed him, but he has no clue how or why it was such an inflated number. He can’t see the sets, total buffs, weapon damage, etc. of the opposing player. All he sees is a death recap with a 20k leap. Most players are either going to immediately assume that leap is broken op, or that that DK was doing something suspicious to achieve what he was able to achieve.
If players can inspect what the other players’ sets and buffs were during their death recap, then they’d be able to come to an understanding for as to how their opponent was able to survive 5+ mins with seemingly op healing, or how they just hit with a 12k NB bow proc... they’d be able to learn from it, apply it themselves, or just overall get better since they have an increase of knowledge. Currently, players can either only assume what happened, or decide to call out something as broken (which one do you think is more commonly happening).
https://www.youtube.com/watch?v=iR-K2rUP86Mwe will be able to look at the gear styles and also to see what the gear score is
And that is a good point. When you can't kill scrubs in PVP or duels anymore, the game isn't as fun for you. But then I remember that the meta will change, or you will find a different build.. and you'll get use out of something new. And I don't feel so bad.Why do you deserve to see someone's build
Infectious1X wrote: »@laksikus Why are you implying that I have little knowledge on what sets to use? I found sets that work for me quite well in PvP. The issue isn’t what is or isn’t working for me, it’s figuring out how the other player was able to accomplish what they were able to accomplish.
I can theorycraft all day all I like, but it’s not going to tell me what they did and what they were using to do it. I’m literally just guessing.
I’m not sure why it matters if players in PvP know your build or not. To me, players that hide their builds are using those builds to carry them and are afraid of that knowledge getting out because it gives them an advantage over the “less informed.” You also make it sound like the build makes the player “skilled vs unskilled” when it’s literally just knowledge. A good player can easily be using inferior sets, thereby unknowingly gimping himself, whereas poor players can easily be using meta builds that allow them to perform much better than they realistically should.