The change is good, an ability should never do dmg and heal at the same time, that always a bad thing balance wise.
This ability is overloaded since so long it doesn't surprise me it get finally nerf.
That not like this ability was doing
- purge
- synergy for everyone like orb
- heal
- damage
- minor mending, thx to passive
- extremely high radius
What happen now ?
Morph 1 : You still get everything but healing
Morph 2 : You still get everything but dmg
When zos made warden and necro...they destroyed templar over and over again removing it's identity and watering it down to create "newer" classes....
I only use 3 templar skills....out of 10 skills....3 of them....
With this new change it might fall down to one....Jabs.....
and like in Gintama, how shinpachi can be considered his glasses....
Templar can be considered his jabs...
Replace every templar you see with a jab stick...because that's pretty much what it is...
I play stamplar btw...
Well, lets be honest, even if its lazy/bad change - it still fair coz its in line of how similar skills of other classes got treated. Similarly to Sweep ult - even tho noone likes casttimes, it was still unfair that templar ult didnt had one while other similar ults got it.
Well, lets be honest, even if its lazy/bad change - it still fair coz its in line of how similar skills of other classes got treated. Similarly to Sweep ult - even tho noone likes casttimes, it was still unfair that templar ult didnt had one while other similar ults got it.
Problem is, Templar (and Stamplar specifically) is really bad in PvP. If changes have to be made, they shouldn't put a underwelming class even lower, which is what happen. Stamplar (and StamDDs) are not welcome in PvE most of the time either because the meta is only about magicka. I builded a MagDD for that, for flexibility and guess what i made? MagPlar yes! This is off topic but ZOS should considering doing something about the balance between Magicka and Stamina right now (PvE wise, i dont have any opinion about PvP balance between both)
- Less healing on a class that is already limited while being the "lighty healer" of the game... And no heal scale on HP (just a shield with only Magicka morph) and many USELESS skill we dont even levelup (I didn't) !
- Burst limited and even more complicated with BL and BackLash's changes (PvP mostly. This dosent change PvE that much but we cant really tell or even test because PTS isn't a good area to make PvE test & feedback (latency etc) If i agree that bugs should be fixed (and there is way more annoying in my opinion) this shouldn't be done without considering how it will hurt the class. If something is "meh" with a bug, how it should perform when it's fixed?!? It just make sense to me...
- Jab's changes make it weird to use, either slower or have to re-learn to weave with it. I personally dont have a big opinion on it because of latency on PTS (from my experience, my DPS PTS is lower but it's kinda expected with 200+ latency. However, many reported that it was annoying, slower, cluncky...
Personally i wish (and i wont quote all the feedbacks and suggestions here because there is plenty!!! from players with more experience than me)
- More Stam Morph for Templar's skill (Focused Charge, Sun Shield?!?)
- Rework Eclipse
- Reword Passives
I play since 3.5 month or something. I spent, and invest a lot in my first character (Stamplar) and decided to build a MagPlar (Aka BeamPlar) to be able to swap between Mag&Stam to fit the group. If both become useless/underwelming, with low utility (no synergy, self heal, support heal/debuff... unique things that make a class usefull for a group...) they probably will lose a player. It's not a threat, just a fact... I'm aleady half bored because it's really hard to join group trial (aka : need that exp to do that) even with decent to good stats (i cleared vMA deathless around 500 CP after 1.5 month of playing, reach 91.5K dps dumie without a perfected gear. It's not the best, i know. But it's not bad either and everyone know that too)
TLDR : Dont put Templars into a grave ... They should have their place in the game, and should be able to compet VS class, complete other class in groups and so on... Thanks
Well, lets be honest, even if its lazy/bad change - it still fair coz its in line of how similar skills of other classes got treated. Similarly to Sweep ult - even tho noone likes casttimes, it was still unfair that templar ult didnt had one while other similar ults got it.
Well, lets be honest, even if its lazy/bad change - it still fair coz its in line of how similar skills of other classes got treated. Similarly to Sweep ult - even tho noone likes casttimes, it was still unfair that templar ult didnt had one while other similar ults got it.
The cast time is irritating but only minor for me (PvE perspective). The Ritual change may look similar when compared, for example, to NB Path, but doesn't account for Templar not having an effective built in HoT elsewhere on par with NB.
Well, lets be honest, even if its lazy/bad change - it still fair coz its in line of how similar skills of other classes got treated. Similarly to Sweep ult - even tho noone likes casttimes, it was still unfair that templar ult didnt had one while other similar ults got it.
The cast time is irritating but only minor for me (PvE perspective). The Ritual change may look similar when compared, for example, to NB Path, but doesn't account for Templar not having an effective built in HoT elsewhere on par with NB.
Beside, making all skills from different classes lookalike isn't great for diversity. At this point, why bother with classes?!?
Well, lets be honest, even if its lazy/bad change - it still fair coz its in line of how similar skills of other classes got treated. Similarly to Sweep ult - even tho noone likes casttimes, it was still unfair that templar ult didnt had one while other similar ults got it.
The cast time is irritating but only minor for me (PvE perspective). The Ritual change may look similar when compared, for example, to NB Path, but doesn't account for Templar not having an effective built in HoT elsewhere on par with NB.
[Quoted post was removed]
Well, lets be honest, even if its lazy/bad change - it still fair coz its in line of how similar skills of other classes got treated. Similarly to Sweep ult - even tho noone likes casttimes, it was still unfair that templar ult didnt had one while other similar ults got it.
The cast time is irritating but only minor for me (PvE perspective). The Ritual change may look similar when compared, for example, to NB Path, but doesn't account for Templar not having an effective built in HoT elsewhere on par with NB.
Beside, making all skills from different classes lookalike isn't great for diversity. At this point, why bother with classes?!?
Diversity shouldn't be at the expense of balance, that's a pretty poor excuse.Well, lets be honest, even if its lazy/bad change - it still fair coz its in line of how similar skills of other classes got treated. Similarly to Sweep ult - even tho noone likes casttimes, it was still unfair that templar ult didnt had one while other similar ults got it.
The cast time is irritating but only minor for me (PvE perspective). The Ritual change may look similar when compared, for example, to NB Path, but doesn't account for Templar not having an effective built in HoT elsewhere on par with NB.
Are you talking about Magicka or Stamina? Because Sweeps and PotL are very strong heals while damaging, far stronger than NB self-heals, with the caveat they aren't actual HoTs. For which you can always slot an actual hot like Ritual. Or a burst heal like HotR. You know, options that NBs do not have.
If you're talking about stamina then Leeching Strikes is the only thing they have. Which is superior to current Stamplar admittedly, since Stamplar has nothing.
[Quoted post was removed]
MellowMagic wrote: »This skill Morph losing its heal makes it hard to consider slotting for a Stamplar now.
Despite the fact that it scales with your highest offensive stats it still does only magic damage. It should function similarly to Soul trap which does physical or magic damage based on your highest stats.
I dont think the heal should've been removed completely, a token 50-75% heal reduction compared to the other morph would allow stamplars to potentially trigger the newly updated passive, plus it just seems silly that this massive glowing aura of light....doesn't heal at all, even if it was an insignificant weak heal. I will be probably slotting extended for both pvp and pve now if this morph goes live.
Miloscpolski wrote: »MellowMagic wrote: »This skill Morph losing its heal makes it hard to consider slotting for a Stamplar now.
Despite the fact that it scales with your highest offensive stats it still does only magic damage. It should function similarly to Soul trap which does physical or magic damage based on your highest stats.
I dont think the heal should've been removed completely, a token 50-75% heal reduction compared to the other morph would allow stamplars to potentially trigger the newly updated passive, plus it just seems silly that this massive glowing aura of light....doesn't heal at all, even if it was an insignificant weak heal. I will be probably slotting extended for both pvp and pve now if this morph goes live.
Are you sure this magical pool looks like physical damage? Where did you get the idea that magic effects and skills should be physical?
MellowMagic wrote: »Miloscpolski wrote: »MellowMagic wrote: »This skill Morph losing its heal makes it hard to consider slotting for a Stamplar now.
Despite the fact that it scales with your highest offensive stats it still does only magic damage. It should function similarly to Soul trap which does physical or magic damage based on your highest stats.
I dont think the heal should've been removed completely, a token 50-75% heal reduction compared to the other morph would allow stamplars to potentially trigger the newly updated passive, plus it just seems silly that this massive glowing aura of light....doesn't heal at all, even if it was an insignificant weak heal. I will be probably slotting extended for both pvp and pve now if this morph goes live.
Are you sure this magical pool looks like physical damage? Where did you get the idea that magic effects and skills should be physical?
Please see the abilty soul trap for reference.
Miloscpolski wrote: »MellowMagic wrote: »Miloscpolski wrote: »MellowMagic wrote: »This skill Morph losing its heal makes it hard to consider slotting for a Stamplar now.
Despite the fact that it scales with your highest offensive stats it still does only magic damage. It should function similarly to Soul trap which does physical or magic damage based on your highest stats.
I dont think the heal should've been removed completely, a token 50-75% heal reduction compared to the other morph would allow stamplars to potentially trigger the newly updated passive, plus it just seems silly that this massive glowing aura of light....doesn't heal at all, even if it was an insignificant weak heal. I will be probably slotting extended for both pvp and pve now if this morph goes live.
Are you sure this magical pool looks like physical damage? Where did you get the idea that magic effects and skills should be physical?
Please see the abilty soul trap for reference.
Okay, yes, playing 6 years in teso, I don't know what you think about this ability, this is the same nonsense, I keep in touch
Milli_Rabbit wrote: »I'll be honest, I rarely used Ritual of Retribution for the heal. I used it for the purge and the passive damage for using my magicka pool that would otherwise be at 100% all of the time. As a Stamplar, like every other Stam class, I use Vigor for heals and Rune Focus for damage reduction in both solo and group play. I do hope they change ritual to physical damage though and make it stronger to counter losing the heal. I also hope they make it something we can aim instead of drop it where we stand. Easier to damage that way.
montiferus wrote: »Milli_Rabbit wrote: »I'll be honest, I rarely used Ritual of Retribution for the heal. I used it for the purge and the passive damage for using my magicka pool that would otherwise be at 100% all of the time. As a Stamplar, like every other Stam class, I use Vigor for heals and Rune Focus for damage reduction in both solo and group play. I do hope they change ritual to physical damage though and make it stronger to counter losing the heal. I also hope they make it something we can aim instead of drop it where we stand. Easier to damage that way.
No end game player consistently slots Vigor (VMA yes but very little 4 man content and certainly not in a trial). There is no way they are ever going to buff the damage to the point when you aren't going to miss the heal. On an 81k parse Ritual accounts for 3.2% of my damage. I don't need the damage boost. Please revert.
This is fairly typical of ZOS. They make changes to an ability literally nobody asked to alter.