It was last summer. Then we had the not-so-midyear mayhem this past winter. Right before the game went to hell.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
imagine.... imagine if you got tickets from using pelinal's scroll once a day, but all the other rewards remained intact. double AP, boxes dropping from various activities, style pages from bosses, etc. people who are into pvp/IC - get extras for their prefered playstyle, people who might be interested in rewards, are willing to try out these activities without feeling forced into them and resentful for it, and people who already know how much they dislike those are not left out of the indrik they have been collecting for months now and are NOT ruining the fun for themselves AND everyone else.
wouldn't that be something.....
DaveMoeDee wrote: »With previous Midyear Mayhem events, you earned tickets with Cyrodiil daily quests (including kill quests), Battleground daily quests, OR IC daily quests.
With the summer 2020 event, Cyrodiil/BG quests only grant half the allotment of tickets, and IC quests grant the other half.
- This means that players who prefer overland or BGs PvP are now being forced into IC (which is a very different style of play which is often more PvE than PvP).
- This means that players who prefer to spend their time in IC are now being forced into overland or BGs.
This is a terrible change, @ZOS_BrianWheeler. Personally, I prefer BGs and hate IC and overland Cyrodiil. For the previous Midyear Mayhem, I was able to get my tickets from just playing the form of PvP that I like, and not be forced into doing a specific form of "PvP" (and I use that term loosely, because I think most would agree that IC is more about PvE than PvP and Cyrodiil is often more about PvDoor than PvP).
And I imagine that for players who strongly prefer IC, that this is just as unwelcome of a change as it is for players who strongly dislike IC.
Let's not forget that for those of us who play with friends, BGs are ruined so if for some reason Cyro isn't an option, now pursuing those tickets is a forced solo activity as well.
I agree that I think this is a negative change, and while to some it may only be "indrik event tickets" I think it illustrates a broader problem of inconsistency with direction. "Play how you want" while encouraging exploration into all aspects of the game is a tightrope that ZOS walks frequently. Sometimes it's done well, and sometimes it misses the mark.
For example, the anniversary event this year gave you three tickets for eating cake, and then allowed you to obtain anniversary boxes with any daily. The article said, and I quote directly "With dailies for almost every unique activity, how you earn your Jubilee Gift Boxes is completely up to you." This was a fantastic change and was so much more enjoyable than the year before, where boxes dropped from different activities in different weeks.
It is a much better strategy to introduce cross-game-play-mode incentives for permanent content (like Antiquities) because people can pursue these at their leisure. With limited events, there's already the idea that one should "play now to not miss out!" and they typically are either PvP or PvE focused, requiring players who only like one side to venture to the other. Two attempted-influence-to-player-behavior methods per event is enough! Also, ZOS knows that most people choose the most efficient method possible to grind their tickets so they can get on to other content. If this is an attempt to spread people out in the hopes that performance will be "OK" it's a recipe for double disaster, because that means probably performance will be horrible and people will be bitter, feeling they are being forced into a less fun method of play (for them) while trying to get tickets on work days when they don't normally play while STILL likely experiencing incredible lag. Bad, bad idea. Give folks some flexibility so they can pick their poison, at least.
As my own devil's advocate I will point out that this is ironically exactly the same argument people use when PvP rewards are gated behind PvE content and vice versa ("I want to play what I like") but given the state of PvP right now, and the fact that it's a limited time event, AND the fact that we've experienced this event year after year and have a certain expectation about its flexibility, it seems not only a bridge too far to force this but also is a step backwards from the progress made in the Anniversary event. Encourage us to explore the world, but don't do it in a way that requires PvP'ers to choose participate in all modes for the event. This would be like changing the Undaunted event so folks could only get one ticket from a normal dungeon, one ticket from a vet non-DLC dungeon, and one ticket from a vet DLC dungeon to be able to get all three tickets in the event.
And. Responses like "no one is forcing you to do content" or "if you don't like it, don't do it" just side step the issue. The events are for the community to participate in. The idea is that they should be desirable. They should bring players who weren't logging in back. They should entice players to log in more than normal to obtain the rewards or have the experience. They are supposed to revitalize areas of the game. That is the point. If they are halfway successful (players want to participate for the rewards) but then fail in execution (players HATE what they have to do for the reward) people will have that "I'm forced" feeling. It's not the player's fault for not being able to resist playing and is kind of blaming the victim. :P
Play as you want isn't compatible with FOMO. Don't worry about not getting every indrik and you don't have to do events that don't appeal to you.
They weren't able to completely force the PvE players into direct confrontation with other players the old way, we could just do scouting quests and avoid battles and just do our own thing and get it over with. This way they can MAKE us have to be killed over and over and over just to get our daily tickets. I think they were afraid some of us didn't quite hate PvP *enough* and needed to be stabbed repeatedly in the eye with a fondue fork until we screamed loudly enough.
I have to ask. Where did you get 4 events each quarter? First quarter we got 3 events. Second quarter we got 2 events. MYM is 2 of those 5 events. And we can also count that 1) MYM of january had as much tickets as 2 other 1st quarter events and 2) anniversary event includes a pvp part.Taleof2Cities wrote: »imagine.... imagine if you got tickets from using pelinal's scroll once a day, but all the other rewards remained intact. double AP, boxes dropping from various activities, style pages from bosses, etc. people who are into pvp/IC - get extras for their prefered playstyle, people who might be interested in rewards, are willing to try out these activities without feeling forced into them and resentful for it, and people who already know how much they dislike those are not left out of the indrik they have been collecting for months now and are NOT ruining the fun for themselves AND everyone else.
wouldn't that be something.....
If there were more PvP events during the year you might have a solid argument.
But, with 4 events each quarter that's 16 total ... of which 2 of those are PvP (3 this year if you count Midyear Mayhem twice for January and June).
So, this argument falls flat on its face.
I have to ask. Where did you get 4 events each quarter? First quarter we got 3 events. Second quarter we got 2 events. MYM is 2 of those 5 events. And we can also count that 1) MYM of january had as much tickets as 2 other 1st quarter events and 2) anniversary event includes a pvp part.Taleof2Cities wrote: »imagine.... imagine if you got tickets from using pelinal's scroll once a day, but all the other rewards remained intact. double AP, boxes dropping from various activities, style pages from bosses, etc. people who are into pvp/IC - get extras for their prefered playstyle, people who might be interested in rewards, are willing to try out these activities without feeling forced into them and resentful for it, and people who already know how much they dislike those are not left out of the indrik they have been collecting for months now and are NOT ruining the fun for themselves AND everyone else.
wouldn't that be something.....
If there were more PvP events during the year you might have a solid argument.
But, with 4 events each quarter that's 16 total ... of which 2 of those are PvP (3 this year if you count Midyear Mayhem twice for January and June).
So, this argument falls flat on its face.
I don't get this "logic". PvE, no one can stop me from getting the tix, and most of them take literally 2 minutes tops. Hardly an enormous impost on my time.
Disclaimer, I PvP regularly.
I am surprised they are even running the event with how bad PVP runs.

I will not say it was the norm. It was one year of indriks, one year of constant whining about too many events. It is another year now with fewer events.SeaGtGruff wrote: »I have to ask. Where did you get 4 events each quarter? First quarter we got 3 events. Second quarter we got 2 events. MYM is 2 of those 5 events. And we can also count that 1) MYM of january had as much tickets as 2 other 1st quarter events and 2) anniversary event includes a pvp part.Taleof2Cities wrote: »imagine.... imagine if you got tickets from using pelinal's scroll once a day, but all the other rewards remained intact. double AP, boxes dropping from various activities, style pages from bosses, etc. people who are into pvp/IC - get extras for their prefered playstyle, people who might be interested in rewards, are willing to try out these activities without feeling forced into them and resentful for it, and people who already know how much they dislike those are not left out of the indrik they have been collecting for months now and are NOT ruining the fun for themselves AND everyone else.
wouldn't that be something.....
If there were more PvP events during the year you might have a solid argument.
But, with 4 events each quarter that's 16 total ... of which 2 of those are PvP (3 this year if you count Midyear Mayhem twice for January and June).
So, this argument falls flat on its face.
Normally there are-- or have been-- four events in each quarter. There have been some exceptions, but four has been the norm.
No, you can't get tickets from one source on different characters. Once you got tickets from some source (for example, Cyrodiil/BG), you can't get more tickets from this source till next day.Sorry if this was asked already, as this will be my first event. I know they are splitting the tickets up between BG/IC to a maximum of 4 per day. I really have no interested in IC..so could I then get 2 tickets from BGs, and then another 2 tickets from BGs on an alt that would take me to 4 for the day?
Thanks in advance.
Taleof2Cities wrote: »Every once in awhile players have to get out of their comfort zone and play a different playstyle ... including the OP.
redgreensunset wrote: »@Jayne_Doe (and everyone else who is not an IC fan). Go into IC today, tomorrow or Wednesday and do all the dailies on one, preferably two, characters, then don't turn them in, save them for event start. The event lasts about 12/13 days (depending on if you can squeeze something in on the last day or not), so that should cover you for the event. It's what I plan, I love Cyrodiil but I hate IC.
"PvP players don't whine about having to do Pve"....first time on the forums, folks?
And people are still missing the point made by others, that no one can stop you in PvE from doing the things you need to do to get tickets. Here's how this comparison breaks down:
PvP player forced to PvE for ticket: Ticket requirement--group dungeon; solution, group. PUG has possibility of someone kicking you, so you don't pug, you use zone chat to find three other PvP players who want to get the thing done and you do it and you're done.
PvE player forced to PvP for ticket: Ticket requirement--quests in IC. You go in solo, you get killed, you have to go start over. You group up, your entire group gets killed and camped, you go back and start over. You get killed, you get camped, you have to start over. You get killed, you get camped, etc. Hours later when you can't play anymore you still haven't managed to get your ticket because people stopped you from getting it.
There's literally nothing anyone in PvE can do to keep you from completing your quest objectives to get tickets. PUGs are not the end-all of doing group content, it's easier to get a group by using Say in a crowded marketplace than by pugging.
There's literally nothing you can do to finish your objectives in PvP if you aren't experienced at it or good enough at it to get past all the people who are crowded in to make sure you can't do what you need to do. People will kill you over and over and they will never stop because that's what PvP areas are for.
That's the difference.