VaranisArano wrote: »"PvP players don't whine about having to do Pve"....first time on the forums, folks?
And people are still missing the point made by others, that no one can stop you in PvE from doing the things you need to do to get tickets. Here's how this comparison breaks down:
PvP player forced to PvE for ticket: Ticket requirement--group dungeon; solution, group. PUG has possibility of someone kicking you, so you don't pug, you use zone chat to find three other PvP players who want to get the thing done and you do it and you're done.
PvE player forced to PvP for ticket: Ticket requirement--quests in IC. You go in solo, you get killed, you have to go start over. You group up, your entire group gets killed and camped, you go back and start over. You get killed, you get camped, you have to start over. You get killed, you get camped, etc. Hours later when you can't play anymore you still haven't managed to get your ticket because people stopped you from getting it.
There's literally nothing anyone in PvE can do to keep you from completing your quest objectives to get tickets. PUGs are not the end-all of doing group content, it's easier to get a group by using Say in a crowded marketplace than by pugging.
There's literally nothing you can do to finish your objectives in PvP if you aren't experienced at it or good enough at it to get past all the people who are crowded in to make sure you can't do what you need to do. People will kill you over and over and they will never stop because that's what PvP areas are for.
That's the difference.
ZOS knows this. The entire point of a PvPvE zone like Cyrodiil and IC is that enemy players can stop you (temporarily) from accomplishing your immediate goal.
PVPers get this. We lose fights all the time, pick ourselves up, and keep going. Maybe we gripe about "broken builds" or "cheesy tactic", but by and large we persevere and get after our goals.
PVEers? Try not to meltdown after a death like it's a dungeon PUG you expected to blast through only to encounter problems. Maybe try thinking about PVP like your first run of VMA or a progression run for a Vet Trial. Did you get upset when you died that first time through VMA? It's supposed to be hard. You're supposed to die before you triumph. Sure, there are ways to get the tickets without ever fighting players if you get lucky, but the difficulty of fighting players is fully intended.
See, ZOS knows that PVP means other players can (temporarily) prevent you from reaching your goal. That's working as intended. By all means, complain to them. Just don't be surprised when they don't agree with you.