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Summer 2020 Midyear Mayhem: Spreading out ticket sources takes away player choice

  • KaGaOri
    KaGaOri
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    ZOS knows this. The entire point of a PvPvE zone like Cyrodiil and IC is that enemy players can stop you (temporarily) from accomplishing your immediate goal.

    PVPers get this. We lose fights all the time, pick ourselves up, and keep going. Maybe we gripe about "broken builds" or "cheesy tactic", but by and large we persevere and get after our goals.

    PVEers? Try not to meltdown after a death like it's a dungeon PUG you expected to blast through only to encounter problems. Maybe try thinking about PVP like your first run of VMA or a progression run for a Vet Trial. Did you get upset when you died that first time through VMA? It's supposed to be hard. You're supposed to die before you triumph. Sure, there are ways to get the tickets without ever fighting players if you get lucky, but the difficulty of fighting players is fully intended.

    See, ZOS knows that PVP means other players can (temporarily) prevent you from reaching your goal. That's working as intended. By all means, complain to them. Just don't be surprised when they don't agree with you.[/quote]

    Never been salty about dying in game. As begginner player "Dies a lot" is more or less my character's middle name. Going to battlegrounds guarantees dying repeatedly and I still enjoy it. What worries me is, that IC will be timesink with no gain in the end. In between demanding full time job and other responsibilities I've got around 1 hour to game on work days. That's writs + riding lesson on one / only character + whatever else can be squeezed in with it. Two or three rounds of BGs are doable and should earn me 20 total tickets for two last indrik berries even if some dailies take two days to complete. Repeatedly getting ambushed and killed trying to get to the quest objective in PvP zone can easily lead to using up whole gaming hour with nothing to show for it. Probably will try IC on weekend out of curriosity, but otherwise going to stick to things I know I can get the tickets out of in that limited time frame.
  • Minyassa
    Minyassa
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    Minyassa wrote: »
    "PvP players don't whine about having to do Pve"....first time on the forums, folks?

    And people are still missing the point made by others, that no one can stop you in PvE from doing the things you need to do to get tickets. Here's how this comparison breaks down:

    PvP player forced to PvE for ticket: Ticket requirement--group dungeon; solution, group. PUG has possibility of someone kicking you, so you don't pug, you use zone chat to find three other PvP players who want to get the thing done and you do it and you're done.

    PvE player forced to PvP for ticket: Ticket requirement--quests in IC. You go in solo, you get killed, you have to go start over. You group up, your entire group gets killed and camped, you go back and start over. You get killed, you get camped, you have to start over. You get killed, you get camped, etc. Hours later when you can't play anymore you still haven't managed to get your ticket because people stopped you from getting it.

    There's literally nothing anyone in PvE can do to keep you from completing your quest objectives to get tickets. PUGs are not the end-all of doing group content, it's easier to get a group by using Say in a crowded marketplace than by pugging.

    There's literally nothing you can do to finish your objectives in PvP if you aren't experienced at it or good enough at it to get past all the people who are crowded in to make sure you can't do what you need to do. People will kill you over and over and they will never stop because that's what PvP areas are for.

    That's the difference.

    ZOS knows this. The entire point of a PvPvE zone like Cyrodiil and IC is that enemy players can stop you (temporarily) from accomplishing your immediate goal.

    PVPers get this. We lose fights all the time, pick ourselves up, and keep going. Maybe we gripe about "broken builds" or "cheesy tactic", but by and large we persevere and get after our goals.

    PVEers? Try not to meltdown after a death like it's a dungeon PUG you expected to blast through only to encounter problems. Maybe try thinking about PVP like your first run of VMA or a progression run for a Vet Trial. Did you get upset when you died that first time through VMA? It's supposed to be hard. You're supposed to die before you triumph. Sure, there are ways to get the tickets without ever fighting players if you get lucky, but the difficulty of fighting players is fully intended.

    See, ZOS knows that PVP means other players can (temporarily) prevent you from reaching your goal. That's working as intended. By all means, complain to them. Just don't be surprised when they don't agree with you.

    You're missing the point. Literally nobody cares about getting dead. Some of us fall off cliffs 40 times a day. We don't flipping care about character death. But you say "temporarily" like it's a rule rather than your optimistic projection. The reality is that some days, those of us who aren't used to, good at, experienced with, or otherwise suited to PvP will be completely kept from getting our daily tickets no matter how hard we try. Not everyone has unlimited time to spend on the computer playing games, some people's play time is budgeted to only a couple of hours, or even less. So the irritation here is that ZOS has chosen to make it possible for players to miss out entirely on some of their tickets of a day, and I am very sure that their solution would be "so buy them from the crown store". Which is probably EXACTLY why they made this change, to force crown store sales of tickets. It's sad that griefers are reliable enough that they can be used as a method to boost store sales, but here we are.
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